Leon_Portier Posted June 15, 2018 Posted June 15, 2018 Hi, I´m looking for the ATypes from the missionReport, I´m very thankful for any documentation regarding the missionReport logs! The missionReport gets generated when a mission is played. I want to host a COOP campaign, the trouble is reading out the mission results after the mission. Example of a part of a missionReport(poor 109): T:82788 AType:12 ID:1773568 TYPE:Bf 109 E-7 COUNTRY:201 NAME:Plane PID:-1 POS(247537.984,123.382,289609.656) T:82788 AType:3 AID:1157120 TID:1773568 POS(247537.984,123.382,289609.656) I have figured out some already: AType:1 is probably an explosion AType:2 appears when a object gets damaged AType:3 marks the destruction of an object AType:4 marks the deactivation of an object? AType:6 might indicate a landing AType:10 has something to do with the user it seems AType:12 marks the activation of an object from a dormant state (Activate/deactivate) AType:16 could mark the finish flight button being used AType:20 seems to mark the joining of an user If you have any advice please let me know.
Murleen Posted June 16, 2018 Posted June 16, 2018 Hi Leon, The best reference I've found is the code here: https://bitbucket.org/johdex/plog/src/976c76a90c6c6c4767a7e4113f404319d087e797/ploggy/LogEntry.cs?at=master&fileviewer=file-view-default There are some quirks I've found in the logs. AType 12 for example doesn't necessarily seem to indicate when the object is activated/spawned, sometimes it's generated just before another event which needs to refer to that object (and sometimes just after). AType 3 seems not to indicate complete destruction, but more "being out of the fight" - so if you lose your engine, you'll be marked as "killed" by AType 3 at the point the engine starts to fail, but if you then glide down and ditch safely, an AType 6 will be generated. AType 6 seems to generally indicate returning to ground rather than specifically landing, so crashing would generate this as well. 1
Leon_Portier Posted June 16, 2018 Author Posted June 16, 2018 @Murleen Thanks! That is lighting this up a lot!
-DED-Zlodey Posted June 17, 2018 Posted June 17, 2018 MissionStart = 0; // Hit = 1; // Damage = 2; // Kill = 3; // PlayerMissionEnd = 4; // TakeOff = 5; // Landing = 6; // MissionEnd = 7; MissionObjective = 8; // AirfieldInfo = 9; // PlayerPlane = 10; // GroupInit = 11; // ObjectSpawned = 12; // InfluenceAreaHeader = 13; // InfluenceAreaBoundary = 14; // LogVersion = 15; // BotUninit = 16; // PosChanged = 17; // unused BotEjectLeave = 18; // RoundEnd = 19; // Join = 20; // Leave = 21; // 2
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