Piekarz Posted April 23, 2018 Posted April 23, 2018 Movement tracking bug in P-39 cockpit. (in movement not the rotation). TrackIR 5 head movement in X axis. Tracking is sticking in a strange manner to the center, when moving head sideways it sticks around point zero. In X axis movement to the left is very slow and movement to the right has some strange acceleration (Maybe there some issue with opening right door - asymmetrical space?). Tested with normal Clip and Clip PRO TIR5 on linear curves one:one. I didn't tested every plane but in I-16 and Yak-7b and Bf's movement tracking seems to be ok.
303_Bies Posted April 30, 2018 Posted April 30, 2018 (edited) Brief description: Uneven speed of leaning left/right (and moving up in upper part) in P-39L1. Detailed description, conditions: Movement (leaning) to the left is much much slower than to the right using every form of head movement controll (tracks, keyboard, hat). Using track it is retarding ability to lean (not rotate) the head to the left during the flight or dogfight. It is even hard to look at the altimeter which is placed left partially covered by the mount of the gunsight, and very easy to look at compas placed right. P-39L1 is the only airplane affected. The issue concerns fourth and fifth picture: leaning left/right and moving up/down: Additional assets (videos, screenshots, logs): Green llines - leaning is fast, fluent and comfortable, like in every other airplane. Red lines - leaning is sluggish and slow. Orange is a centerline crossing which changes the spead dramatically. (yes, moving the head up is also affected) Leaning left - slow and sluggish Leaning right - fast and fluent Bug has been confirmed by other users in the following topic: Your PC config data (OS, drivers, specific software): game version v3.002c Edited July 3, 2019 by Bies 2
klebor Posted April 30, 2018 Posted April 30, 2018 Confirmed. It affects all forms of head movement, all Tracks and even keyboard. 1
ShamrockOneFive Posted May 1, 2018 Posted May 1, 2018 I thought something was a bit weird with the P-39 headmovement... I use a keyboard so its not quite the same experience. Still odd.
303_Bies Posted May 2, 2018 Posted May 2, 2018 On 1.05.2018 at 3:49 AM, ShamrockOneFive said: I thought something was a bit weird with the P-39 headmovement... I use a keyboard so its not quite the same experience. Still odd. Try to set your camera speed in camers's options to slowest and lean your head left and right using keyboard - you will immediately see what exactly is weird 1
303_Bies Posted May 6, 2018 Posted May 6, 2018 (edited) I have recorded an issue and published on YouTube. Edited May 6, 2018 by bies 2
Chuffer Posted February 18, 2019 Posted February 18, 2019 How has this issue still not been fixed? I've avoided flying this plane since release and It has been months now and the camera movement is still bugged when moving to the left. This issue is present even without TrackIR its actually easier to see its effect when using the head side to side keys. Here are steps for reproduction. 1 fly the P39-1 2 move head position left and right 3 observe the difference in movement speed s the position crosses the mid point. Left of the mid point is slow and sluggish and right of the mid point is normal speed.
-=PHX=-SuperEtendard Posted February 18, 2019 Posted February 18, 2019 (edited) It's not only with TrackIR, it happens with the normal camera movements as well. It has been there since the plane was released. I hope it can get fixed soon. Edited February 18, 2019 by -=PHX=-SuperEtendard
Remontti Posted June 26, 2019 Posted June 26, 2019 How is this bug still there? It has been over a year since discovered.
=FEW=N3cRoo Posted July 2, 2019 Posted July 2, 2019 (edited) Same thing still persists any lateral movement to the left half to any side is slowed down to ~ 50% Issue does not seem to be the case with VR, but it is the case for TIR I heard from opentrack users that this is not a problem If you need more info and cannot replicate tell us and acknowledge this issue Edited July 3, 2019 by =FEW=N3croo narrowed down usergroup with this issue
1CGS -DED-Rapidus Posted April 2, 2021 1CGS Posted April 2, 2021 It is with the p39 and its door from the cockpit that the camera works, the team of engineers replied that it should be so. 1
=FEW=N3cRoo Posted May 25, 2021 Posted May 25, 2021 @-DED-Rapidus Since its been a while and your statement seems translated or atleast i cannot fully understand it. Is this issue picked up and on the list or doesthe team of engineers replied that it should be so statement mean its working as intended?
1CGS -DED-Rapidus Posted May 25, 2021 1CGS Posted May 25, 2021 @=FEW=N3cRoo, this is how the camera works in the p39 due to the presence of a side door. 1
Garensterz17 Posted August 18, 2021 Posted August 18, 2021 On 5/26/2021 at 7:38 AM, -DED-Rapidus said: @=FEW=N3cRoo, this is how the camera works in the p39 due to the presence of a side door. Sorry for bringing this up again but this sounds more like an excuse for a problem that you cannot fix. Players been saying that this issue was not the case with VR devices so why not do the same for track IR/head trackers? If this is not a bug and as you stated that "this is how the camera works" according to your team of engineers, then it's such a terrible decision to make it this way. Im sorry but looking around inside this plane in (where it gets to a competitive state) multiplayer is such a nuisance, no matter how far you lean to the left you still wouldn't get to reach the end point of the axis because it's too slow. The p39's leaning view acts like you're inside the dimension of a medium bombers flight deck, like inside a ju88 which is ideal since it's flight deck have a big space, But shouldn't be the case for a small aircraft like the p39. So this is either a bug, or just a bad design decision. Fix this. 1
1CGS LukeFF Posted December 15, 2022 1CGS Posted December 15, 2022 (edited) 44 minutes ago, Enigma89 said: bump For what? It's not a bug. Edited December 15, 2022 by LukeFF
Enigma89 Posted December 17, 2022 Posted December 17, 2022 (edited) On 12/15/2022 at 11:25 AM, LukeFF said: For what? It's not a bug. Read the original post. It is entirely reproducible in-game. Edited December 17, 2022 by Enigma89
1CGS LukeFF Posted December 17, 2022 1CGS Posted December 17, 2022 (edited) 3 hours ago, Enigma89 said: Read the original post. It is entirely reproducible in-game. I've been using TrackIR for years with the P-39 and have never encountered that issue. Edited December 17, 2022 by LukeFF
IckyATLAS Posted December 17, 2022 Posted December 17, 2022 (edited) I can confirm only one thing. When you move (translation only rotation is not affected) your head to the left (Delete key, on my keyboard) from your center position then the speed of the head translation motion is slightly slower than if you move your head to the right of your center position (End key). But besides that which I find absolutely not to be a problem. I use opentrack and I have absolutely no issues at all, head movements are smooth and precise in all positions. I can lean left or right to look and yes the speed of the translation motion on the right is a little faster but rotations are perfect. The natural head motion when you lean right of left is never a pure translation but alwys a combination of translation and rotation. This lessens the overall effect. If you are on the ground and open the right door then you can move your head outside and look around. I really see no issue here. The devs could correct that translation speed but frankly I prefer they do millions of other things with higher priority than this very small detail. A disclaimer here. I do not use VR and have no idea if this has a negative effect for those users. On 5/6/2018 at 4:05 PM, 303_Bies said: I have recorded an issue and published on YouTube. This video above does not correctly show the real maximum speed. In the video both speeds left and right are much too slow, which makes for a very slow left motion. In my test the motion moving the head left or right is in both cases much faster even if there is a difference. And because it is much faster the difference is not noticeable, when you move your head naturally in opentrack. There is no lag, reaction is immediate and correspond to the head motion speed very precisely. Small disclaimer here: I have a very powerful rig to play IL2. Edited December 17, 2022 by IckyATLAS
Enigma89 Posted December 21, 2022 Posted December 21, 2022 On 12/17/2022 at 1:01 PM, LukeFF said: I've been using TrackIR for years with the P-39 and have never encountered that issue. That makes the problem worse because then it is not even consistent. ? 2
Knarley-Bob Posted December 21, 2022 Posted December 21, 2022 I have noticed when looking back, the head rest is way closer when looking over my right shoulder than my right an MANY of the aircraft using an IR. The posts on "cage" canopies are different too. Figured that's the way of things..........
Frenchy56 Posted December 24, 2022 Posted December 24, 2022 (edited) In my opinion, I wouldn't mind if the ability to peek outside of the aircraft while the side door is open is sacrificed for more head movement fluidity on the left side of the cockpit. Think about it, you already have perfect vision while taxiing on the ground. Why would you limit fast head movements during combat just to have that mostly useless feature? Edited December 24, 2022 by Frenchy56 1
Garensterz17 Posted February 2, 2023 Posted February 2, 2023 On 12/18/2022 at 3:24 AM, IckyATLAS said: then the speed of the head translation motion is slightly slower than if you move your head to the right of your center position (End key). the speed of the translation motion on the right is a little faster but rotations are perfect. That's actually the deal breaker here when viewing in a p39 using headtrack/opentrack. This is the absolute REASON why I refrain from using this plane on multiplayer fights. Not only the cockpit is trash, but also its view leaning is a bugged mess that it's totally frustrating to dogfight in it in competitive situations! And for you saying this is only a small detail, yes but there's more to it. This gravely affects the players dogfighting performance, imagine we have to force ourselves to lean all the way off our chair just so you can only lean an inch in the game. That is very exhausting! and it ruins a lot of momentum especially on long burn and turn dogfights.
=Karaya69=VikingSail Posted February 2, 2023 Posted February 2, 2023 7 hours ago, Crocogator said: Is this still a problem? sadly it still is. I'm moving my head at the same pace IRL. Here is the reaction of the pilot in-game:
Knarley-Bob Posted February 2, 2023 Posted February 2, 2023 Turn to look back, one way it's like your nose is rubbing on the headrest. The other way one has lots of room.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now