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  1. What also is a complete unknown to me is fatigue recovery in IL-2, it seems to be atleast 10 minutes of either no pulling at all or you may simply not recover... me and ppl i fly with pretty much get a new pilot after you overG once. I also wanna point out there is hysteresis in the sound excecution. https://youtu.be/4OqMCn7i-W4 The system is needed for any flight sim and needs some time spend on it, with such a simple thing as hysteris not being thought of I really have to ask for more time dedicated to it.
  2. having a trainhubs, roads and cobblestones in towns is kinda a basic thing that should exist across maps https://i.imgur.com/MSxpQ7p.jpg https://imgur.com/qGkCAQr https://img.oldthing.net/10892/34616864/0/n/5000-KOeLN-KOeLNER-DOM-Bau-an-den-Blitzableitern-1954.jpg http://in0.bilderbuch-koeln.de/bilder/köln_altstadt_nord_aus_der_luft_ist_die_ganze_zerstörung_sichtbar_2_1945_weltkrieg_aufklärungsfoto_46fb388475_600x450xfr.jpeg
  3. Same with continous mode, its not up to specs, which or may not be problematic regaining combat/EM timer. I also could bump combat mode even higher without low injection warning
  4. Yep defenitely an issue and not reliable, i had tracer impacts inside the cockpit and didnt hear them
  5. 109 K-4s with DC and DB engines are rated for 1.45 ATA but they display cobat mode up to 80% throttle in regular flight envelopes. However the manifold is exceeding the 1.45ATA value with that setting especially in cold climates as you can see here with 1.5 ATA. My suspicion is that the engine mode display may only be tied to RPM not manifold
  6. Turning circle like a spitfire Highspeed response make structural breakup of the wings very prominent despite lack of evidence for such a problem Available ammocounts are missing aswell and not the standard ammocount for fightersweeps 1. On the first topic: http://www.wwiiaircraftperformance.org/tempest/tempestafdu.html http://www.wwiiaircraftperformance.org/tempest/tempafdu.gif Turning Circles FW.190 BMW.801D 41. There is very little difference in turning circles between the two aircraft. If anything a very slight advantage lies with the Tempest. Turning Circle 47. The Tempest is slightly better, the Me.109G being embarrassed by its slots opening near the stall. Turning Circle 28. The Tempest is not quite as good as the Mustang III. Turning Circle 35. The Spitfire XVI easily out-turns the Tempest. I'd expect it being close to equal with a D-9, yet a temepest in the vertical just runs loops inside the D-9 all day and sustains tighter turns better ingame, yet it should be easily outaccelerated by those big pedals of a Dora or FW. https://books.google.de/books?id=ZM6hDwAAQBAJ&pg=PA76&lpg=PA76&dq=tempest+D-9+dogfight&source=bl&ots=LP6KwfJQYf&sig=ACfU3U3qlg4PNKh4S6fzNBPEkHXvOlfsbA&hl=de&sa=X&ved=2ahUKEwiTo6Gw-7DlAhXQ-qQKHbGtDhoQ6AEwDXoECAYQAQ#v=onepage&q=tempest%20D-9%20dogfight&f=false swapping planes, I'm flying spitfire @4:25 slotting in, spitfire on tempest @ 7:00 slotting in, tempest on spitfire @ 11:10 As a minor point which may indicate a too high CL (missing PEC?) is that VNEs are unreachable next to a 10km 90° vertical dive and only then at below 2km. They may have been predicted speeds, I havent spend the time fiinding testflights on it 2. Ask anybody about the first few fight in the tempest, you can even rip the wings from flying level applying a bit quicker of a stiiickmove, I havent seen refences to wingfailures. It should also handle high speed stalls see point 45(II) https://ww2aircraft.net/forum/attachments/tempestv-pilotnotes-pdf.34006/ 3. We certainly have room for 870 plus the one unkown box not specified in this source other sources indicate that this is bigger than the 145 box https://books.google.co.uk/books?id=SMuTDgAAQBAJ&pg=PA134&lpg=PA134&dq=%22hawker+Tempest%22+%22ammunition+box%22&source=bl&ots=WBSruGU8ui&sig=ACfU3U0borp8nv_e42HBxhRUUUS1yt2IFQ&hl=en&sa=X&ved=2ahUKEwiY2tWyzZvlAhXMSBUIHRBeA0oQ6AEwC3oECAcQAQ#v=onepage&q&f=false https://cdn.discordapp.com/attachments/230625718092955649/633255999847006237/Screenshot_20180822-180021.thumb.png.b805f7b8c6f451f1d962d48c5af93163.png https://cdn.discordapp.com/attachments/230625718092955649/633255999847006238/Screenshot_20190814-224949.png
  7. Today on Kota, same view for the wingmen above https://youtu.be/vJAiOu_kqXE Today on Wings:
  8. I ran in to the twice in a row flying the K-4 in multiplayer, basically the engine sounded like to the side or behind me. Sadly i havent been able to replicate that problem as something has been triggereing this issue even tho it happened twice in a row on the same server. Detail where DC engine with default Payload Server: Knight of the air, Mission: PrebodenFantasyWinterD The second clip is particularily noticeable that the engine is to the side
  9. To an extend its on the server settings what amount of lag they tolerate in their config, but also ... I wonder if the server check the UDP packet order https://youtu.be/Xb94y8K3AsU
  10. still a thing, here's how this looks https://youtu.be/_4tYwsYC-sI just in case it helps here is the Pe-2s flight log the events are somewhat compressed, i dont know the logger beavhiour on this the video tells the story anyway http://il2stat.aviaskins.com:8008/de/sortie/log/4516566/?tour=50
  11. The A-20 technochat pops the oil overheat warning at 80°C which is the lower limit of the rated area. Its rated for 80-95°C maximum is 105°C even tho you can push to 120°C till your oil pressure can drop till failure. Note: the point where the warning pops up is right in between the two engines, since one is always a bit hotter bec of the generator load
  12. You can see it off to my right wing over the volga, its also visible in the tacview that i tossed in there tooghost tracers over the volga.rar
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