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=FEW=N3croo

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About =FEW=N3croo

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  1. =FEW=N3croo

    KNIGHTS OF THE AIR Multiplayer Server

    He also was flying over the bomber airfield as you see in the beginning of the vid. I after shooting him down told him about my discontent and the rules of this, he just exited and reconnected a few mins later not saying anything Yesterday we had II/JG-51 happily staying over our AF after being called from us and warned by and admin: https://imgur.com/a/wH0HeZT then a few more days we had 3-4 LLv shooting me down on final (see my earlier post) I really have to say, you are awful sports on blue side especially when this happens on 2 vs 1 numbers. Personally I'd write a script (if the game could support that) and draw a line one the map with a noting vulching leads to bans behind this point for 1 minute == ban for 1/5/14 days with repeats. No need for constant reminding or discussion. Don't see the point of warning people one-by-one.
  2. =FEW=N3croo

    Ta-152 Collector Plane

    Right another yak with the Klimov-105, Yak-9U if should be any more Yaks coming for 44/45
  3. =FEW=N3croo

    KNIGHTS OF THE AIR Multiplayer Server

    Hello HRAF, I got a ban request here for reason of vulching Leninsk Airfield. The sortie in case you got more complete logs: http://www.knightsoftheair.eu/en/sortie/30263/?tour=4 its my only La-5 sortie this month anyways You can also check hauggys log as i got bounced by 3 guys while extending my flaps at 200m he got 2 of them and likely pretty much in the Airfield area http://www.knightsoftheair.eu/en/sortie/log/30295/?tour=4 In general I would appreciate if you overthink you map design and force the Luftwaffe to attack some places in order not to have them wanking at 6km over and outside the Airfield 247 especially in the 1942. ~60% more blue flight time and every sortie I get 2-3 messages of Airfields being under attack when both factions AFs are 100km apart.
  4. =FEW=N3croo

    Tactical Air War

    gotta report deltalaw90 for jumping into my 110 tailgunner and opening up on my rear controls http://taw.stg2.de/pilot_sortie.php?id=53794&name==FEW=N3croo
  5. =FEW=N3croo

    Tactical Air War

    What is this unecessary public mudslinging about? We had an insult and now it's dickmeassuring, get a room you two, this is getting embarrasing.
  6. =FEW=N3croo

    Tactical Air War

    dunno if we have a correlation or causality, everytime it turns into tactical berloga ppl dont wnat to fly the loosing side anymore☹️
  7. =FEW=N3croo

    Tactical Air War

    You could even argue the options to pick another area is causing this, if its 2:1 and these are the objectives on mission start may aswell come back in 2hrs 84 players berloga isn't fun it certainly won't help with the imbalances throughout seasons and maps# and timezones The point of supply convoys to tanks is completely gone (I dont know if they exist anymore)
  8. =FEW=N3croo

    AI gunner issues collection

    Another clip, just happened today
  9. =FEW=N3croo

    AI gunner issues collection

    The gunner in IL-2 come in many flavours, Godlike, useless, not firing Firstly i want to focus on aircraft gunners: When setting them to ACE they just become a pure lead calculation base on velocity with some weapon spread, no errors, no accuracy losses due to range. (same issue with ground AA, see video #2) Switching into active gunner does not give you a ready to fire weapon (see video #1) Gunners firing restrictions are too strict and not coherent with what player gunners can do when it comes to shooting in maneuvering Aircraft. I did training attacks on IL-2 '43 that did static turns didnt fire when i slotted in, but then openend as the pilots adjusted the turn (video #1) AI gunners can switch stations instantanious also do not have ANY restrictions in how fast they change angles (see video #2) Minor improvement could be effects of suppression or atleast degradation of skill upon wounding gunners Video #1 https://youtu.be/QGPqI7hIzsU Video #2 this here is a hit from a sidegunner with ~300-400kph speed difference https://youtu.be/gjn8asGCFiE Now about groundbased AI gunners : same issues to finding a good medium difficulty ACE = perfect hits .... unless you maneuver... you literally can bait flak for minutes at a time just by flying a circle and keeping a constant acceleration up (I'm sure the person looking at the code will see this as there is no integrator for past Accleration of the tgt that gets fed into the firing solution). This is compounded by the next issue AA does not have any type of prioritisation, once there is not a Valid tgt it just picks the closest target and stays on that very target until invalid. Hence a fighter can just circle while the more dangerous bombers or attackers deal the damage. That is especially weird programming logic for AAA that will shoot at fighters at 5km altitude while a whole bomber formation can slip in. Targeting only starts once there is a Valid target, more precisely there is no differentiation between Spotting distance and Firing distance. This makes shorter range AA absolutely useless against pilots who know of this and simply come in fast enough from the rear. With a Pe-2 for example a dive from 1800m or higher on a group of 20mm AA will pretty much result in 90% of the time you are in range spend by the AA rotating and not firing since they arent on target.
  10. =FEW=N3croo

    Tactical Air War

    Making useful CMs in the I-16 is certainly difficult, the P-40 is really the plane to use on map#1 since its bloody fast and the E-7 chokes at altitude aswell and the MC-202 can only kill planes by choking them with too many meatballs... I've used (fighter) IL-2s and Pe-2s typically in the past in order to get away from the I-16s, however a mixed group of P-40s and I-16 is quite viable. I've ran into a couple of cheeky breekys that flew the P-40 highalt but the I16s even higher to use as a bait. Making solo or low number flights with I-16 is really not that viable I'd also like to see an earlier access to the LaGG-3
  11. =FEW=N3croo

    Spawn button greyed out unable to fly

    There are very few bugs only relating to only one server. This one I witnessed on multiple of the popular servers
  12. =FEW=N3croo

    Tactical Air War

    =FEW= will fly axis
  13. =FEW=N3croo

    KNIGHTS OF THE AIR Multiplayer Server

    Opinions of anybody != Rules or mechanics of the game Admins == any other player in all aspects even to other admins, you still play the game. Leave the deletion/backpedaling of discussions or just dont post hasty responses, in general it always looks sketchy to other ppl when that happens. I even asked hauggy to take back the minor namecall since having negative vibes during a judgement never helps. Chutekilling will and always has been a hot potato boolean, make up your mind Do no kick without valid reason or even discussion if its not clear. Simple
  14. =FEW=N3croo

    Tactical Air War

    Didn't say you where the offender with the Ammo :-P But I'm getting tired from blues attitude and stockpiling and making historical campaigns also needed historical objectives and circumstances, like the LW not outnumbering the VVS when they fly F4s vs Migs and ishaks to stop german tanks^^. Not having the 20mm canons at all on the Ishak is really making it hugely ineffective and certainly takes out any stopping power while map#1 pretty much always tend to be LW strongest playercount
  15. =FEW=N3croo

    Tactical Air War

    You exclusively fly Blue and blue won, still we see ammothreads and 23mm discussion from LW as the looser when nobody bothers to fly red in the first few maps
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