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=FEW=N3croo

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About =FEW=N3croo

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  1. =FEW=N3croo

    Tactical Air War

    Given that you know about the COOP in the first maps... this is just a farse. Goodbye P-40 fighter. Cya in map #3 (dont have time today anyway)
  2. =FEW=N3croo

    Tactical Air War

    =FEW= will be joining
  3. =FEW=N3croo

    Comparing the MG151 to the ShVAK ingame

    By that logic of spars failing why do rifle caliber MGs do jackshit? If you ask me the best gun ingame is actually the UBS not the ShVak, most MiG pilots prefer the UBS over ShVak not only bec of the ammo but ROF and simply how much this thing shreds everything not only hard parts. Another thing to look at is how strong the larger canons are vs wings (23mm and bigger) are as long as the round can penetrate the only thing that differs are the diameter of resulting holes and thats only important if you actually hit the spars. this here resultet in ripped off wing https://giphy.com/gifs/9tXxiFvvXejREYE3BC http://taw.stg2.de/pilot_sortie.php?id=41524&name==FEW=N3croo and i can tell you from flying alot of IL-2s in the TAW campaign the AP shell out of 23mm or 37mm are pretty much always a 1-2 hit kill on any wing which is bloody redicolous why did the russian even switch to 20mm ShVaks. Also comparing the MiG-3 vs a P-40 with about half a ton of .50cals and ammo I'd pretty much say the UBS really is barely behind in stopping power. If there is something to the HE-filled 12.7mm ripping wings to shreds when most nations deemed the caliber too small for effective payload carrying cartridge. (Im aware of the mg131 the casehead of that thing is elongated at huge expense of velocity) I'd personally like to see the HP of the hitboxes split into structural HP and aerodynamic HP, there really isnt a point where you loose panels or soo much lift that you reach instability/loose flightworthyness. Aside from P-39, the 7B starts to suffe but still can do things.
  4. =FEW=N3croo

    Tactical Air War

    @CptSiddy I got the incident uploaded from my perspective and i could clearly hear the 109s supercharger behind me and it was not really a fast closing speed. in fact it was so slow that the guy didnt pass infront of me timestamp is 8m47s in my latest vid
  5. =FEW=N3croo

    Tactical Air War

    admitedly i got very pissed, however being rammed from behind and killed while flying slowly behind a struggling La-5 in a straight line while pissing highly visible fuel is a bit too much. It's also appropiate behaviour to apologize when that happens by accident and may calm down ppl to begin with.
  6. =FEW=N3croo

    Tactical Air War

    Can we get a reduced amount of rain especially in moscow? with the amount of dirtrunways that would also mean bobsleding on mud in bombers. Let alone the problems with rendering and problem of loosing wingman constantly
  7. =FEW=N3croo

    Tactical Air War

    What is the point of this? Neither historical nor is it really useful even as a fighter bomber like the P-40
  8. =FEW=N3croo

    Tactical Air War Videos

    bit of a close call in the 110
  9. =FEW=N3croo

    Tactical Air War

    I'm refering to the engine in the Michoyan and Ilyushin
  10. =FEW=N3croo

    Tactical Air War

    If you can manage an E7 you can manage pretty much any VVS plane other than the P-40 with its glorious allison. What you are completely missing is when it comes to actual flying and dogfighting ... thats where the 109 is a total bitch and you fight as much with your own plane as you fight with the enemy due to lockup torqueroll and loss of rudder authority. Also in terms of TAW its really comfortable for longer flights to not sideslip like a mong all day when you get actual ruddertrim in pretty much any fighter other than the yak. The only active managing you do while fighting as VVS is Rads and supercharger. The rest you slam full Fwd once the fight begins, mby set the mixture back to 90-95% if you arent in a mikulin that has automixture at 50%. Lets be real nobody joins the VVS bec it has a sexy reputation, its acquired interest not primary/initial.
  11. =FEW=N3croo

    Tactical Air War

    Did you actually look at the speed of the A-20 or Ju88 and looked at the given fighters fro the timeframe/map?^^ Map #1 with machineguns I16s vs Ju-88 and for the A-20 Maximum true air speed at sea level, engine mode - Combat: 505 km/h (314 mph) Maximum true air speed at 1000 m, engine mode - Combat: 524 km/h (326 mph) Maximum true air speed at 5000 m, engine mode - Combat: 544 km/h (338 mph)
  12. =FEW=N3croo

    Tactical Air War

    The ACE AI has perfect lead if you do not pull, meaning you do not accelerate. It doesnt matter what gun it is, as long as you fly straight for the TOF of the projectile you are getting nailed, the only expection is large caliber flak somewhat yet they still pull off magical shots and can lead 600kph while rotating a 5-7 ton gun http://gph.is/2EcwmEJ And about the tanks... why do you complain about such a thing? how about dont fly infront of the tanks? Another problem with the AI is they do not have a viewdistance, they only have an aggrorange, meaning they will not point their guns until they are actually in firingrange regardeless if they could theoretically see the target or not. Which makes guns with higher range vastly more effective because they dont loose half their firingrange due to the enemy coming fast and from behind
  13. =FEW=N3croo

    Tactical Air War

    what makes you think the grass is greener on the other side? AI is a pure aimbot with variying levels of dispersion
  14. =FEW=N3croo

    Tactical Air War

    / \ | | the rest of the soviets was overburdened with indifference to fly at the moment of victory as we pushed the facists pigs back ehh did fuckall there was todo
  15. =FEW=N3croo

    Tactical Air War

    ---> https://postimg.org/image/5hqsuugib/ <--- it doesnt matter you are correct The changes to the last campaign did only make stuff more blend, you got 2 tankconvoys per side, last 2 days for me when i played during EU primetime there was only 1 of them there for more than 2hrs of maprotation. http://taw-server.de/pilots_mission.php?mission_id=290 http://taw-server.de/pilots_mission.php?mission_id=289 http://taw-server.de/pilots_mission.php?mission_id=276 http://taw-server.de/pilots_mission.php?mission_id=265 aaaand #253 was the last time i saw 2 german tank convoys in the same general area. In general fuckall todo when AT position are next to the AFs. The changes to the amount of tankconvoys also lead to having alot less supply columns. One of the things that was the most fun and what sucked me into this server as a mostly soviet player is to hit jerry when he wasnt looking attack their rear and avoid the strongpoint. But currently this boils down to tactical air furrballs as we can see from the aircraft used respectively. Even as the winner, meaning the guys trying to fly defensively enough to deal with these numbers is not even fun
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