FF*VaSoK*22 Posted March 25, 2018 Posted March 25, 2018 HD textures grass (v.0.1) Mod increases the quality of existing textures of grass and bushes and makes them more diverse. All types of grass were re-painted in a higher quality, as well as new bushes that grow randomly on the terrain. In the tests, no performance changes were noticed. ============= Download the archive and unzip the path: ... IL-2 Sturmovik Battle of Stalingrad \ data \ graphics As a result, the Grass folder should contain graphics To delete the mod - delete the folder Grass Download 11 13 14
FF*VaSoK*22 Posted March 25, 2018 Author Posted March 25, 2018 1 hour ago, 19//Hoss said: jsgme compatible? Hoss I do not know, did not check.
Hoss Posted March 25, 2018 Posted March 25, 2018 1 minute ago, FF*VaSoK*22 said: I do not know, did not check. I really like to use jsgme to remove everything I can in case I really don't like the mod................ Cheers Hoss
VBF-12_Stick-95 Posted March 25, 2018 Posted March 25, 2018 I just added folders for data then graphics and moved the Grass folder to the graphics folder. The whole path reads Grass\data\graphics\Grass\Textures. I copied it to my JSGME MODS folder and activated it. Works fine. Great addition, thanks for the mod FF*VaSoK*22! 1
Trooper117 Posted March 26, 2018 Posted March 26, 2018 Read the first post... In his tests no performance changes were noticed
Uufflakke Posted March 26, 2018 Posted March 26, 2018 (edited) Me like. (I edited my post because for some reason the PostImage links to the screenshots became dead links. Screenshots are now back again.) Edited November 16, 2018 by Uufflakke 3 1 4
BOO Posted March 26, 2018 Posted March 26, 2018 The only impact is on my wallet - now I really do need a better GPU to take advantage of this!! - Great looking MOD. On 25/03/2018 at 7:09 PM, 19//Hoss said: I really like to use jsgme to remove everything I can in case I really don't like the mod................ Cheers Hoss Spending a couple of minutes leaning how to package stuff will really help you do all sorts of stuff for all sorts of things using a program like jsgme or ovgme. 1
keeno Posted March 26, 2018 Posted March 26, 2018 Another great looking MOD, can't wait to try it! Cheers
Blue_Bear Posted March 27, 2018 Posted March 27, 2018 On 25.3.2018 at 8:34 PM, VBF-12_Stick-95 said: I just added folders for data then graphics and moved the Grass folder to the graphics folder. The whole path reads Grass\data\graphics\Grass\Textures. I copied it to my JSGME MODS folder and activated it. Works fine. I still don't understand the installation. Who's gonna explain them to me again? Best regards, Michael
VBF-12_Stick-95 Posted March 27, 2018 Posted March 27, 2018 Do you have JSGME? If not, start there. download link: http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml
Blue_Bear Posted March 27, 2018 Posted March 27, 2018 (edited) I think I got it: game_root\jsgme.exe game_root\mods\grass\data\graphics\grass\textures Cool mod. Thanks VaSok! Regards, Michael Edited March 27, 2018 by Blue_Bear
BBF_1126 Posted April 1, 2018 Posted April 1, 2018 On 2018/3/28 at 3:41 AM, Blue_Bear said: I think I got it: game_root\jsgme.exe game_root\mods\grass\data\graphics\grass\textures Cool mod. Thanks VaSok! Regards, Michael I do it with jsgme ,like your say,but it not work...
Uufflakke Posted April 3, 2018 Posted April 3, 2018 22 minutes ago, Picchio said: And the flowers? https://forum.il2sturmovik.com/topic/34697-mod-discussion/?page=3&tab=comments#comment-598988
huligan Posted April 10, 2018 Posted April 10, 2018 В 03.04.2018 в 11:40, Picchio сказал: And the flowers? I did not see flowers there В 03.04.2018 в 12:03, Uufflakke сказал: https://forum.il2sturmovik.com/topic/34697-mod-discussion/?page=3&tab=comments#comment-598988 How it to add in game?
Blitzen Posted June 9, 2018 Posted June 9, 2018 I'm curious ; does this mod work with the Grass MOD featured in an earlier post...if so how? I am not finding a Grass folder in my Texture folder unless I put one there. Nice work in any case- I do want to give it a try.
FF*VaSoK*22 Posted July 5, 2018 Author Posted July 5, 2018 (edited) New version 0.25 available. - fixed bugs - modified missing textures - added flowers (for the idea thanks SARFlytitus) Delete old version of mod. Download 0.25 Edited July 5, 2018 by FF*VaSoK*22 7 3 2
FurphyForum Posted July 5, 2018 Posted July 5, 2018 Yep, another small detail thats refind to enhance the game further, cheers! S!
LizLemon Posted July 21, 2018 Posted July 21, 2018 Grass density can be greatly increased but I havent found a way to increase draw distance yet. 3
Picchio Posted July 21, 2018 Posted July 21, 2018 2 hours ago, LizLemon said: Grass density can be greatly increased but I havent found a way to increase draw distance yet. HOW? Instructions! Please! ? 1
LizLemon Posted July 21, 2018 Posted July 21, 2018 (edited) If you have the games archives dumped then in data/graphics/grass you will find three text files; autumn summer and winter with entries like this; [grass] model="graphics\grass\ForestGrassB_50m_SU.mgm" distance=2 //Render distance in map pixels (1 pixel = 50 meters) size=50.0f //MGM grass quad side size, meters ColorOverlay=1 //Amount of ground color mix with grass color Change "size=50.0f" to a value of 25.0f to duplicate that screen shot I posted. I tried a lower value of 5.0 but that made things wig out. Making the distance value higher than 2 has no apparent effect. Or just download this and drop it in /data/graphics grass.zip Edited July 21, 2018 by LizLemon added file 1
=TBAS=Sshadow14 Posted July 26, 2018 Posted July 26, 2018 (edited) @LizLemon@FF*VaSoK*22 Grass draw distance is controlled only in the Startup.Config file under the lines Detail_rt_res & grass_distance. If you set the game grass quality you get the following config setting changes.Grass Quality = Ultra detail_rt_res = 4096 (4K setting for grass, trees, bushes & Terrain dirt/grass underlay)grass_distance = 300.00000 (Range = 300 meters) --------------------------------------------------------------------------------------------------Grass Quality = High detail_rt_res = 2048 (2K setting for grass, trees, bushes & Terrain dirt/grass underlay)grass_distance = 200.00000 (Range = 200 meters) ----------------------------------------------------------------------------------------------------------Grass Quality = Normaldetail_rt_res = 1024 (1K setting for grass, trees, & bushes & Terrain dirt/grass underlay)grass_distance = 100.00000 (Range = 300 meters) ----------------------------------------------------------------------------------------------------------------------------Grass Quality = Very low (config file change only for FPS improvement)detail_rt_res = 512 (0.5K setting for grass, trees, & buses & Terrain dirt/grass underlay)grass_distance = 0.00000 (Range = 0 meters NO GRASS for fps) ___________________________________________________________________________ I have messed around with it a lot TBH its what i do and i found FPS drops on my system with grass ranges over 600 meters. But also its very hard to spot things in 110/stuka when the target in 5ft grass you can sill see from 600 meters away (cant see aaa or guns easily, some cars hidden) Hope this helps and improves maybe grass mod ? Edited July 26, 2018 by =TBAS=Sshadow14 1
IckyATLAS Posted September 2, 2018 Posted September 2, 2018 On 7/26/2018 at 2:00 AM, =TBAS=Sshadow14 said: @LizLemon@FF*VaSoK*22 Grass draw distance is controlled only in the Startup.Config file under the lines Detail_rt_res & grass_distance. If you set the game grass quality you get the following config setting changes.Grass Quality = Ultra detail_rt_res = 4096 (4K setting for grass, trees, bushes & Terrain dirt/grass underlay)grass_distance = 300.00000 (Range = 300 meters) --------------------------------------------------------------------------------------------------Grass Quality = High detail_rt_res = 2048 (2K setting for grass, trees, bushes & Terrain dirt/grass underlay)grass_distance = 200.00000 (Range = 200 meters) ----------------------------------------------------------------------------------------------------------Grass Quality = Normaldetail_rt_res = 1024 (1K setting for grass, trees, & bushes & Terrain dirt/grass underlay)grass_distance = 100.00000 (Range = 300 meters) ----------------------------------------------------------------------------------------------------------------------------Grass Quality = Very low (config file change only for FPS improvement)detail_rt_res = 512 (0.5K setting for grass, trees, & buses & Terrain dirt/grass underlay)grass_distance = 0.00000 (Range = 0 meters NO GRASS for fps) ___________________________________________________________________________ I have messed around with it a lot TBH its what i do and i found FPS drops on my system with grass ranges over 600 meters. But also its very hard to spot things in 110/stuka when the target in 5ft grass you can sill see from 600 meters away (cant see aaa or guns easily, some cars hidden) Hope this helps and improves maybe grass mod ? I cannot find this Startup.Config file. Could you please give us the directory path. Thanks.
Chief_Mouser Posted September 2, 2018 Posted September 2, 2018 IL-2 Sturmovik Battle of Moscow/data/startup.cfg
IckyATLAS Posted September 2, 2018 Posted September 2, 2018 1 hour ago, 216th_Cat said: IL-2 Sturmovik Battle of Moscow/data/startup.cfg Thanks, it escaped my attention. I tested at 600 meters, with the improved mod with flowers. I see no impact on my system. I agree that already at 600 meters I do not see anymore the limit between grass and no grass. So 600 meters seems more than enough.
=TBAS=Sshadow14 Posted September 2, 2018 Posted September 2, 2018 Keep in mind 600M Grass will have an impact on performance.. Now when you in a dogfight and you fly within 600m alt the grass will be rendering even tho you cant see it..
IckyATLAS Posted September 3, 2018 Posted September 3, 2018 (edited) I tested with 600 meters and one plane. I used full flower grass. And yes it has an impact (around 35-40 fps without stuttering) when one overflies at low altitude forests where the bushes and grass are intense and you look at the plane from above so that forests fills in the screen (4K resolution 3840 x 2160). I use also the 4K Trees mod. I have also multiple other mods active, like coloured tracers, longer smokes, particle effects on explosions and bullet hits etc. which may also add some performance hit. When overflying airports or ground were grass is either sparse or non existing then there is no fps hit and you are back to 60 or more. I also tested with 16 planes in dogfight at 400 meters. There is no change. All the additional planes do not change the overall fps. I then put back to 300 meters and again with 16 planes in dogfight to 400 mts and fps went to 55-60 and according to scene. If there is only planes and sky with clouds we go to 110. So in conclusion grass with flowers rendering do impact fps. If you have a top high end system then indeed the fps impact is manageable. I suppose on less powerful systems then it must be very noticeable and create stuttering. My parameters are: 4K resolution as mentioned above, full ULTRA and all parameters to max. I am in fullscreen mod, Mods enabled, Horizon draw is at 150km, Map scenery distance is Unlimited, Mirrors complex, Clouds high, and Dynamic resolution factor at Full and antialiasing at 4. Use of 4K textures is ticked SSAO and Vsync is also ticked. My system is: Core I7 7820X at 4Ghz, Chipset X299, Memory 64GB DDR4 at 3200 Mhz GTX 1080 Ti slightly overclocked HDs are all 1 TB fast SSD. Edited September 3, 2018 by IckyATLAS
Picchio Posted November 16, 2018 Posted November 16, 2018 I seem to be encountering an issue, the grass I see is very transparent (Kuban, autumn). Is anyone experiencing this?
JGr2/J5_W0LF- Posted November 20, 2018 Posted November 20, 2018 post a pic I'm not experiencing anything!
Psyrion Posted February 25, 2019 Posted February 25, 2019 The grass does not seem to show up properly. Any ideas for what I did wrong would be greatly appreciated. It looks very transparent. 1
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