Bilbo_Baggins Posted March 21, 2018 Posted March 21, 2018 (edited) Gents, Have spoken with a couple of people now having the same issue with the Kuban map. On Multiplayer 'Wings of Liberty' the performance after the 3.001 update has gone through the floor. Massive pauses and intermittent low frame-rates for seemingly no reason. We've never had this issue before the update. Performance was great on the Kuban map. As per Jason's recommendations with the settings- we've reduced the settings to much lower quality than before (with exception of clouds on high setting, as these look awful after the update with the flickering/shimmering) and visibility back on 40km. The other maps are great. What has happened? Cheers Edited March 21, 2018 by Mcdaddy
=GM=GJL2 Posted March 21, 2018 Posted March 21, 2018 Seems that now there is no utterly solution to this issue, as the dev said in previous development plan, one of their next main goal of development cycle is to redo the MP system and performance optimization.
6./ZG26_Custard Posted March 21, 2018 Posted March 21, 2018 I was having similar issues when flying online. I found that reducing shadows from ultra to high largely sorted out my stutter/fps issues when flying online. While it may not work for everyone (due to different system specs etc) it seems to have sorted out the stutter issue on my PC. Here are the settings I currently have. I will add that running with a resolution of 1920x1080 I can run everything at maximum settings without any issues. 1
=GM=GJL2 Posted March 21, 2018 Posted March 21, 2018 3 hours ago, 6./ZG26_Custard said: I was having similar issues when flying online. I found that reducing shadows from ultra to high largely sorted out my stutter/fps issues when flying online. While it may not work for everyone (due to different system specs etc) it seems to have sorted out the stutter issue on my PC. Here are the settings I currently have. I will add that running with a resolution of 1920x1080 I can run everything at maximum settings without any issues. always 60 fps with this setting multiplayer?
6./ZG26_Custard Posted March 21, 2018 Posted March 21, 2018 (edited) 26 minutes ago, =GM=GJL2 said: always 60 fps with this setting multiplayer? it fluctuates a bit anywhere between 45-60 dependent on number of objects aircraft etc. Edit- It's interesting to note that running with a resolution of 1920x1080 I can set everything to maximum and have 75-85 FPS with no stutter. Edited March 21, 2018 by 6./ZG26_Custard
ShamrockOneFive Posted March 21, 2018 Posted March 21, 2018 I've been saying this for a bit now that the micro stutter issue (graphics) may be a completely independent issue from multiplayer performance (network). Both present the symptom as a stutter visually but the networking one probably has more to do with something going on behind the scenes with the networking area than graphics. Before 3.001 I had a few minor stutters offline but my gameplay was otherwise completely smooth. Online if I saw more than 3 aircraft I would see very large stutters happening every second or so. I was able to reduce them thanks to some suggestions by going into the game settings under Network and changing the options to the maximum. That helped minimize but did not remove them completely. The Kuban map may be worse for folks but I saw these issues prior to 3.001 on all maps. I'd suggest folks make sure they can play absolutely smoothly in single player mode first and then note their multiplayer performance. That will help sort graphics issues from network issues. It's a complex system they have here. There are bound to be some issues underlying that will take some time to get sorted out. We as a community need to document and present what's going on and then the devs need to be able to take that into their testing labs so they can try and get a handle on what is going on. It's become too widespread of an issue to be a simple configuration error on an errant PC. Would love to be able to figure out what's going on.
6./ZG26_Custard Posted March 21, 2018 Posted March 21, 2018 @ShamrockOneFive I agree with what you are saying, but the higher screen resolution (for me) seems to be the issue. If I run at the native resolution of my monitor (2560x1440) Setting shadows to high sorts out stutter in SP and the games runs smoothly at a modest 45-60 FPS. However setting ultra shadows will cause stutter but the FPS stays more or less the same. Using the same settings as above in MP, I have similar results but occasionally I will suffer stutters on MP when there are lots of aircraft/objects on screen, even with shadows set to high. As stated above, when setting resolution to 1920x1080 everything is rock solid. I'm convinced that there are some gremlins hiding in those higher res settings but I could be wrong. If they are there I'm sure the devs will sort it out.
ShamrockOneFive Posted March 21, 2018 Posted March 21, 2018 It's interesting to me too that frame rates remain high while it stutters like crazy at times. I have a theory where I suspect this has something to do with VRAM. Either not having enough or perhaps because the memory bus is being saturated. Which card do you have and do you know how much VRAM you have, how much you're using, and what the memory bus size is? Still think the network stutter is mostly separate.
6./ZG26_Custard Posted March 21, 2018 Posted March 21, 2018 17 minutes ago, ShamrockOneFive said: It's interesting to me too that frame rates remain high while it stutters like crazy at times. I have a theory where I suspect this has something to do with VRAM. Either not having enough or perhaps because the memory bus is being saturated. Which card do you have and do you know how much VRAM you have, how much you're using, and what the memory bus size is? Still think the network stutter is mostly separate. I'm using a fairly mid range 970 4GB/3.5GB card. I agree that it could be linked to VRAM or memory bus issues, but I find it weird that the lower res setting runs the game rock solid with no issues.
Porkins Posted March 21, 2018 Posted March 21, 2018 Hopefully they can optimize it, because it's definitely worse. My frames are down, which is not a huge deal as I can lower settings. My major problem continues to be the planes that pixelate when they go into clouds. I've tried ticking 4k textures on, vsync off, and going non-full screen, but it doesn't help. It really impacts gameplay, as a plane flying through clouds becomes so pixelated it makes it hard to discern where to aim.
THERION Posted March 21, 2018 Posted March 21, 2018 The only thing that stuttering turns into a positive cue is, when I fly online and there seems to be nobody else around, after I have a stutter then I know there is someone around. I'm a very bad spotter, so this "stutter cue" helps me a lot and I won't get shot immediately without knowing from where. @6./ZG26_Custard: I have almost the same system like you - I have a steady 60 fps offline and online, but stuttering is only an issue in MP to me. Even the kuban map runs quite smooth with my settings offline. In career mode "sea lions" I have no stutter but a small fps (51-57) drop on the runway, but that's OK to me as there are a lot of other planes, trucks and flares going up. To my view MP is somewhat porked - sorry to say that, but it's how I feel since 3.001. Cheers
6./ZG26_Custard Posted March 21, 2018 Posted March 21, 2018 5 minutes ago, EAF_T_Therion said: To my view MP is somewhat porked - sorry to say that, but it's how I feel since 3.001. May I ask what resolution you are using on your monitor?
THERION Posted March 21, 2018 Posted March 21, 2018 Yep, it's a modest 1920x1080 and caped to 60 fps.
TexasWarbird Posted March 21, 2018 Posted March 21, 2018 (edited) What about not being able to join at all. Happens at no matter what player count. -That's whats porked it for me. Spoiler Edited March 21, 2018 by TexasWarbird
6./ZG26_Custard Posted March 21, 2018 Posted March 21, 2018 57 minutes ago, TexasWarbird said: What about not being able to join at all. Happens at no matter what player count. -That's whats porked it for me. Reveal hidden contents Not come across this problem, I'm wondering if your ports have go a bit messed up somehow? 1 hour ago, EAF_T_Therion said: Yep, it's a modest 1920x1080 and caped to 60 fps. Is it possible to screen grab your settings and post them here?
TexasWarbird Posted March 21, 2018 Posted March 21, 2018 (edited) I was able to manage 2 matches yesterday. But %90 of the time it's that video. But I noticed something with your screen grab. Available IP addresses on mine is filled. How can I clear that like yours? I dug a bit and it's grabbing my IPV4 address even though it's set to automatic. 1 hour ago, 6./ZG26_Custard said: Not come across this problem, I'm wondering if your ports have go a bit messed up somehow? -snip- Is it possible to screen grab your settings and post them here? Edited March 21, 2018 by TexasWarbird Investigating.
6./ZG26_Custard Posted March 22, 2018 Posted March 22, 2018 18 hours ago, EAF_T_Therion said: Here are my settings I'm very surprised that you are getting such poor performance due to stutters with those settings, particularly that you have a similar PC setup to mine. The only way I seem to be able to get rid of stutters is by setting shadows to high or running my resolution in a non-native setting.In my case 1920x1080. (if I run with maximum resolution in MP, I occasionally get some mild stutters when lots of objects are on the screen). I note that you are running with full screen checked, not sure if you have tried with the box unchecked? I also did a fresh install of the program with the update. It's clear that some folks are having some issues and it has been reported, with an update of this size we are bound to get a few niggles. I'm sure the Devs will iron out all the problems over the next few weeks.
danielprates Posted March 22, 2018 Posted March 22, 2018 On 21/03/2018 at 8:57 AM, ShamrockOneFive said: I'd suggest folks make sure they can play absolutely smoothly in single player mode first and then note their multiplayer performance. That will help sort graphics issues from network issues. Don't know if this helps, but I had the stutters in singleplayer (though my machine is waaaaay up to the task), and found out elsewhere in this forum that the 'use 4k textures' box had to be checked to prevent microstuttering. It seems that since the update, the box starts unchecked by default so lots of people are bound to experiment that microstuttering, until they realize that box has to be checked. I would suggest everyone to check that out, and then later see if the stuttering persists in multiplayer. That should cross out one of the possible causes.
THERION Posted March 22, 2018 Posted March 22, 2018 1 hour ago, 6./ZG26_Custard said: I'm very surprised that you are getting such poor performance due to stutters with those settings, particularly that you have a similar PC setup to mine. The only way I seem to be able to get rid of stutters is by setting shadows to high or running my resolution in a non-native setting.In my case 1920x1080. (if I run with maximum resolution in MP, I occasionally get some mild stutters when lots of objects are on the screen). I note that you are running with full screen checked, not sure if you have tried with the box unchecked? I also did a fresh install of the program with the update. It's clear that some folks are having some issues and it has been reported, with an update of this size we are bound to get a few niggles. I'm sure the Devs will iron out all the problems over the next few weeks. Yes, of course I tried the Jasonian Tweeking advises, but there was no difference in fps nor stuttering.
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