easterling77 Posted November 1, 2020 Posted November 1, 2020 thx for your advices, AI does often concern me^^ This campaign is really one of my favourites
DN308 Posted November 18, 2020 Posted November 18, 2020 On 7/14/2020 at 10:49 AM, HotPursuit said: Unfortunately I have the exact same problem. Mission 05 "Dawn Patrol". The game freezes about 30 seconds after getting the "two minutes" message, after the attack on the vehicles. The A20 engine sound still plays. My plane is usually in grid 1330 with no particular action happening at the time. I did record a track when the game froze but it wont play back at all. I have to open the Task Manager to shut the game down. This ONLY ever happens with this particular campaign; never with any other off-line content or online play. i9-9900KS @ 5.00GHz, GeForce RTX 2080 Ti, MB Z390 Aorus Master, 32 GB 3200 C16 DDR4 RAM, Samsung SSD 970 Pro 1TB I dont use VR. Thanks for this excellent campaign. A pity I am stuck at this point. I hope a solution can be found. EDIT: Managed to complete this mission today without having the game freeze. I can't be certain why it ran successfully this time but I can tell you I was using the latest game version (4.008c) and it was running in Mods Off mode. All the Mods had been uninstalled with the JSGME too. I hope this helps someone. Exactly what happened to me today with the latest version of the game. This campaign is absolutely gorgeous. I really love it. There are some issues but if devs can fix it it would be nice. Anyway, in missions dawn patrol and previous one, the player is #3 and #4. However, it’s suppose to be on the #2 position IOT take off even if the briefing says you are #3 and you can see another plane with #2 on it. 1
Jiggs Posted November 20, 2020 Posted November 20, 2020 I’m having the same issue the game freezes at the 2 minute warning in the 4th mission dawn patrol. 1
DN308 Posted November 20, 2020 Posted November 20, 2020 That’s it. I’ll try to bail out after bombs release and on the allied side. 1
Airborne506 Posted November 20, 2020 Posted November 20, 2020 You don't even have to bail on the allied side - I was hung up there too and just ditched as soon as I saw the 2 minute warning and the campaign advanced 1
Jiggs Posted November 20, 2020 Posted November 20, 2020 It one of the best campaigns I’ve played. At the 2 minute warning I’m bailing!
frosen Posted December 9, 2020 Posted December 9, 2020 (edited) On 7/26/2020 at 9:50 PM, Gambit21 said: Bug with the game, not the campaign as reported above. The Devs will fix but I don’t know when - I just know they’ll do it as time allows. PLEASE STOP REPORTING TAXI COLLISIONS IN THIS THREAD It’s been reported. Out of my control. It's true that it is a bug but, forgive my bluntness, as a player who bought the campaign we really don't care if something is a bug or just bad mission creation - What we care about is playability and nothing else. As this has been a long standing bug with no ETA for a fix, I hope you can reconsider as it seems you easily can fix this (and restore playability) by adjusting the timer for when the lead taxis out 20 seconds or so instead of hiding behind "a bug". Thanks. For the rest of you who have a problem with taxi collisions, wait with starting your engines a minute, that will delay when the lead aircraft start to taxi and he will subsequently NOT crash into the others. Ps. Good campaign otherwise! Edited December 9, 2020 by frosen
Gambit21 Posted December 10, 2020 Author Posted December 10, 2020 1 hour ago, frosen said: It's true that it is a bug but, forgive my bluntness, as a player who bought the campaign we really don't care if something is a bug or just bad mission creation - What we care about is playability and nothing else. Or course 1 hour ago, frosen said: As this has been a long standing bug with no ETA for a fix, I hope you can reconsider as it seems you easily can fix this (and restore playability) by adjusting the timer for when the lead taxis out 20 seconds or so instead of hiding behind "a bug". Thanks. While I don't appreciate the "hiding" remark (let's see you produce this type of content and see how much bandwidth you have) it's nevertheless not an unreasonable polite request. However if I report a matter of a simple under the hood error to the Devs that breaks an otherwise correctly constructed and previously bug-free mission, then I normally expect the fix to happen on their end. My resources to backtrack like this and adjust/test/adjust/test are limited to say the least. That said I'll take a look this week. 1
frosen Posted December 10, 2020 Posted December 10, 2020 (edited) 22 hours ago, Gambit21 said: Or course While I don't appreciate the "hiding" remark (let's see you produce this type of content and see how much bandwidth you have) it's nevertheless not an unreasonable polite request. However if I report a matter of a simple under the hood error to the Devs that breaks an otherwise correctly constructed and previously bug-free mission, then I normally expect the fix to happen on their end. My resources to backtrack like this and adjust/test/adjust/test are limited to say the least. That said I'll take a look this week. Thanks! Yes, that remark was a little offensive. I understand that this is not 100% under your control and I totally agree with you about the bug-reporting and in the end it's their product (that you sold to them) and they are responsible for it by selling it to us. This was a very good campaign and I thank you for it (and everything else you bring to this community). But with at least 2 3 serious bugs (haven't started the last mission yet) in a paid campaign, raises some questions (for me at least) about the QA process by 1C-777. Edited December 10, 2020 by frosen started the last mission but the game "froze" like M5.
Gambit21 Posted December 10, 2020 Author Posted December 10, 2020 They do a fantastic job - they’re just overwhelmed. They have a brutal schedule and deadlines to keep. We’ll solve it one way or the other. I’ll take a look like I said. 2
vonGraf Posted February 28, 2021 Posted February 28, 2021 I got even past the '2 minutes' radio call until we had to regroup on the southern side of the town and river. The missions I played so far were long and well done, I like them and the plane too. A bit tricky for me was how to release the bombs properly if they're stored in the bay and under the wings. Not using the 'technochat' how can I control having the release to 'wings first and bombs in pairs', for example? I have to test it out in QME first and note it in my game-booklet, I think. (Just have the idea of using the bombsight for that purpose, don't know if it works) And as soon I get rudder pedals to buy I'll try to start the A-20 without autopilot! ?
MurrayCod Posted April 5, 2021 Posted April 5, 2021 I've been getting the game freeze issue as well for the first time in the "Dawn Patrol" mission. As suggested to advance to the next mission I selected Finish Mission once I had attacked the ground convoy and then made it over to the friendly side of the front line. I'm enjoying the campaign so far. Thanks.
FangsOut03 Posted April 29, 2021 Posted April 29, 2021 Just started playing Havocs over the Kuban and I love it like most of the campaigns I bought. Great job Gambit and i hope to see more campaigns from you in the future 1
Max_Eisert Posted July 7, 2021 Posted July 7, 2021 (edited) Three times my game freezed when over the target area in mission 5 'Dawn Patrol'. Kill IL2.exe with task manager was the only way out. I fly with the HP Reverb G2 VR headset. I initially thought it had something to do with my computer (I switched off XMP and other things) or my VR headset but luckily I found this thread that others have the same problem with this mission. I managed to finish the mission by dropping my bombs, flying a bit south and ending the mission over friendly territory (using the ESC menu). Otherwise a great campaign (until now the only one with a medium bomber). Edited July 7, 2021 by Max_Eisert
Gambit21 Posted July 7, 2021 Author Posted July 7, 2021 I’m happy that you’re enjoying the campaign. While I’m sorry for the freeze problem, it’s not an issue with the campaign build but rather the game code itself. The campaign was tested thoroughly and working with no issues upon release. The campaign/mission may be presenting an unusual set of circumstances that is exposing a weakness in the code...but no idea really. There’s been a few problems that have been very slow to be fixed - frustrating but out of my hands.
Patricks Posted July 13, 2021 Posted July 13, 2021 (edited) Just finished Hell Hawks and ran Mission #1 in the Havoc. Clueless how to bomb ( I did figure out the bombay and bomb sight keys though), but enjoyed the stable flight model and actually ran down a 109 with it. Surprisingly fun plane, Great job! Edited July 13, 2021 by GPatricks 1
JG4_Moltke1871 Posted July 25, 2021 Posted July 25, 2021 Hi Folks, twice times I had the same problem: In Havocs over the Kuban‘s 5th mission the game crashes. After about 30 minutes playtime the game always crashes in the middle of combat situation. Picture freeze, I still can open menu and chose restart or finish mission but nothing happens. Finally only can fix this problem with restart the computer because I can start the task manager but can not open the window. In no other game mode or scripted campaign I had problems like that. So I assume only in fifth mission “Patrol at sunrise” seems a big problem. Please please fix because I want continue this fantastic scripted - and by the way extra payed- campaign.
Gambit21 Posted July 26, 2021 Author Posted July 26, 2021 Sorry about the freezing, but as I keep saying I can’t reproduce this bug, and this should be reported in the ‘bugs’ section of the forum. I can’t do anything about this issue - it’s not a mission logic problem but rather a matter for the Devs to investigate.
JG4_Moltke1871 Posted July 26, 2021 Posted July 26, 2021 8 hours ago, Gambit21 said: Sorry about the freezing, but as I keep saying I can’t reproduce this bug, and this should be reported in the ‘bugs’ section of the forum. I can’t do anything about this issue - it’s not a mission logic problem but rather a matter for the Devs to investigate. Copy. That sounds logical … I copy my post into the bug thread.
jollyjack Posted July 26, 2021 Posted July 26, 2021 IMO it's a windows, GPU drivers or DirectX problem, as i think IL2 is one of the most stable software/games i came a cross. For starters i would say do a few windows tests. Run SFC.exe in administrator CMD (or powershell. DXdiag is another to do maybe. PS I would not trust windows updates for the home and pro versions; too often they mess up graphics and audio drivers and stuff, and even reset made settings needed to run a GPU intensive game like IL2 smoothly.
Gambit21 Posted July 28, 2021 Author Posted July 28, 2021 Jay very kindly took at look at mission 5 (as I don't have the ability at this juncture with other things happening) and located a trigger issue. The fixed mission has been sent to Sneaksie. Thank you Jay/ @Jaegermeister While this arrangement/problem was not causing an issue while building and upon release, something changed in the interim and the freeze began happening. In any case, Jay made the fix...thanks again.
JG4_Moltke1871 Posted July 29, 2021 Posted July 29, 2021 7 hours ago, Gambit21 said: Jay very kindly took at look at mission 5 (as I don't have the ability at this juncture with other things happening) and located a trigger issue. The fixed mission has been sent to Sneaksie. Thank you Jay/ @Jaegermeister While this arrangement/problem was not causing an issue while building and upon release, something changed in the interim and the freeze began happening. In any case, Jay made the fix...thanks again. The problem is solved? Means it will repaired in upcoming updates?
Gambit21 Posted July 29, 2021 Author Posted July 29, 2021 1 hour ago, JG4_Moltke1871 said: The problem is solved? Means it will repaired in upcoming updates? All I can tell you is that I’ve sent the fix to Andrey/Sneaksy - the rest is out of my hands. 2
Na-zdorovie Posted August 22, 2021 Posted August 22, 2021 just finished this for second time, just gonna put here i love this one, please if you get time make some more with the Havoc or a bomber/ground attack, sooo good thank you 1
Gr3y Posted August 23, 2021 Posted August 23, 2021 (edited) Finished for the first time, really liked the change of pace from usual fighter campaigns. Missions were varied both in terms of length and objectives. Spoiler My favorite are probably train hunting and warehouse bombing, even though I just love bombing ships. There are two things I'm not sure about and they are both related to loadouts. First, we are always (almost?) equiped with Bendix radar yet it doesn't work, the needle was rotating in 360 degrees even couple hundreds meters from the airport (are the beacons set for the missions?), if you stick properly with the the rest of the squad it is no problem but still looks like some sort of a bug. Since I don't know much about how Soviets were handling their loadouts in real, I'm not sure if it's a bug but it felt strange to be assigned with different bombs among the flight, for example by default I was equiped with bomb-bay bombs only while I could see that my leader is carrying bombs under his wings. Also bug in Dawn Patrol mission made me repeat the mission couple of times until found solution here, which was bit frustrating. All in all I enjoyed the campaign a lot, thanks! Spoiler Probably would enjoy it even more, if I were better with bomb-bay bombing... Edited August 23, 2021 by TrueGrey
Gambit21 Posted August 23, 2021 Author Posted August 23, 2021 1 hour ago, TrueGrey said: Finished for the first time, really liked the change of pace from usual fighter campaigns. Missions were varied both in terms of length and objectives. Reveal hidden contents My favorite are probably train hunting and warehouse bombing, even though I just love bombing ships. There are two things I'm not sure about and they are both related to loadouts. First, we are always (almost?) equiped with Bendix radar yet it doesn't work, the needle was rotating in 360 degrees even couple hundreds meters from the airport (are the beacons set for the missions?), if you stick properly with the the rest of the squad it is no problem but still looks like some sort of a bug. No beacons at the airfields as per real life as far as I know. 1 hour ago, TrueGrey said: Since I don't know much about how Soviets were handling their loadouts in real, I'm not sure if it's a bug but it felt strange to be assigned with different bombs among the flight, for example by default I was equiped with bomb-bay bombs only while I could see that my leader is carrying bombs under his wings. Because of serious AI/Mission editor logic limitations in BoS. The AI will not "dive" bomb with an internal load, the will only level bomb, thus I have to out fit them as you see..however the the whole point is going in low and fast ideally. Tragically and frustratingly, the AI won't do this, they only dive bomb, and then only with an external load...but YOU can come in low and fast. So, don't worry about what the AI is carrying - they're out fitted as needed to get them to attack in their own limited way. 1 hour ago, TrueGrey said: Also bug in Dawn Patrol mission made me repeat the mission couple of times until found solution here, which was bit frustrating. All in all I enjoyed the campaign a lot, thanks! Reveal hidden contents Probably would enjoy it even more, if I were better with bomb-bay bombing... Not sure about the bug...glad you enjoyed it - thanks for the feedback!
Gr3y Posted August 24, 2021 Posted August 24, 2021 (edited) 22 hours ago, Gambit21 said: No beacons at the airfields as per real life as far as I know. Sound fair, still bit confusing being equipped with something, that can't be used. Spoiler Not sure about the bug... Game was freezing (menus etc. still worked though) shortly after getting to the objective, from what I've read here the cause was found but since I finished the mission in July I don't know if it has been already fixed, however I "cheated" it by immediately ditching after releasing the bombs. Also not sure why I often could see friendly and enemies units on the map even though I have all markers/simplifications turned off. Edited August 24, 2021 by TrueGrey Additional information
Skipper- Posted September 2, 2021 Posted September 2, 2021 On 7/29/2021 at 7:12 AM, Gambit21 said: All I can tell you is that I’ve sent the fix to Andrey/Sneaksy - the rest is out of my hands. Hey @Gambit21 Do you know if the Mission 5 fix has been added to the version on the store, before I purchase it? Thanks
Gambit21 Posted September 2, 2021 Author Posted September 2, 2021 23 minutes ago, Skipper- said: Hey @Gambit21 Do you know if the Mission 5 fix has been added to the version on the store, before I purchase it? Thanks No idea, sorry. 1
AEthelraedUnraed Posted September 2, 2021 Posted September 2, 2021 On 7/28/2021 at 10:49 PM, Gambit21 said: Jay very kindly took at look at mission 5 (as I don't have the ability at this juncture with other things happening) and located a trigger issue. The fixed mission has been sent to Sneaksie. Thank you Jay/ @Jaegermeister While this arrangement/problem was not causing an issue while building and upon release, something changed in the interim and the freeze began happening. In any case, Jay made the fix...thanks again. Would you mind sharing what the trigger issue was? I lately ran into an identical bug in a mission that I'm making, and although I eventually fixed the problem by completely re-making half of the mission (after checking and re-checking everything umpteen times...), it would be great to know what can cause this so that bugfixing will be easier in the future.
Gambit21 Posted September 2, 2021 Author Posted September 2, 2021 4 minutes ago, AEthelraedUnraed said: Would you mind sharing what the trigger issue was? I lately ran into an identical bug in a mission that I'm making, and although I eventually fixed the problem by completely re-making half of the mission (after checking and re-checking everything umpteen times...), it would be great to know what can cause this so that bugfixing will be easier in the future. I’ll look for Jay’s email later. If it helps for moment, it was technically a logic mistake on my part (aircraft getting 2 trigger inputs at the same time) if I remember correctly. Not a problem during building and testing, but at some point an update didn’t like it. I’ll look though. 1
Jaegermeister Posted September 3, 2021 Posted September 3, 2021 15 hours ago, Gambit21 said: I’ll look for Jay’s email later. If it helps for moment, it was technically a logic mistake on my part (aircraft getting 2 trigger inputs at the same time) if I remember correctly. Not a problem during building and testing, but at some point an update didn’t like it. I’ll look though. It was a complex trigger that had inputs for the player both entering and exiting the same zone. Entering the zone activated the enemy ground units and exiting the zone deactivated the same ground units at the same time. In effect, the program was told to do 2 opposite functions at the same time. All I did was separate the single complex trigger into 2 triggers with slightly different areas, The activate zone is now slightly smaller than the deactivate zone. I previously had the same problem with my logic for activating and deactivating ground units with checkzones that were the exact same size. As Jim said, it wasn't a problem before. AI updates cause the program to have unexpected reactions sometimes. Just consider everyone as Beta testers. 1
JG4_Moltke1871 Posted October 9, 2021 Posted October 9, 2021 Hi @Gambit21 I have a problem with mission 15. While take position for take off the KI is getting mad and ram each other like Rambos…. So it’s impossible the squad take off, no further commands following and by this way it’s impossible to finish the mission even when I fly to the objective, have some groundkills there and successfully rtb… Anyone else have this problem? Sorry, have no screenshots, I don’t know how to manage in VR?
JG4_Moltke1871 Posted October 11, 2021 Posted October 11, 2021 Meanwhile I finished Sortie 15. In a Lucky Moment I took off with some damaged comrades. I hope it’s possible find the reason for this strange behaviour and fix it.
Gr3y Posted October 11, 2021 Posted October 11, 2021 @JG4_Moltke1871 I've finished the campaign about two months ago and I don't remember any problems with taking off, are you sure you do everything right? You could try to turn on the autopilot after the mission starts and watch if other planes manage to take off correctly.
JG4_Moltke1871 Posted October 11, 2021 Posted October 11, 2021 3 hours ago, Gr3y said: @JG4_Moltke1871 I've finished the campaign about two months ago and I don't remember any problems with taking off, are you sure you do everything right? You could try to turn on the autopilot after the mission starts and watch if other planes manage to take off correctly. Yes, meanwhile I managed it, see my previous post…. But in the first two times before the A20 on the ground damaged each other so much they not able to take off anymore. The planes in the waiting line are pushed away by an inpatient A20 spawned on my right and started the engine with me when the mission begins. If I try to block him he pushed away me… Also it was impossible to kill him with my gunner ? Also the mission 5 problem comes later in the game, maybe this also??♂️ If you like try out I am Curious the same happens or not. 1
Gr3y Posted October 12, 2021 Posted October 12, 2021 (edited) @JG4_Moltke1871 Tried it and you are right! Don't know if my memory played a trick on me or something has changed in the mission but at the moment Eagle lead (guy on the right) is definitely not sane. Enclosing screenshot where he is ramming another guy. Edited October 12, 2021 by Gr3y 1
JG4_Moltke1871 Posted October 12, 2021 Posted October 12, 2021 Thanks a lot @Gr3y for the screenshot?? Since I use VR I am not able make accurate screenshots or videos anymore ? I think this campaign really needs maintenance ? Especially because it’s a better one and so much fun to play with this beautiful big A20 machines and nice missions! But sadly too much problems while playing stolen the fun away ? 1
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