GP* Posted January 7, 2018 Posted January 7, 2018 Another thing I would love to see is to simulate player pilot fatigue, but I dont know how they could implement that. I just find odd that people can keep doing all sort of crazy maneuvers, pulling high-G's and keep doing and doing it until they ran out of fuel While this sounds fantastic in theory, they’d then have to start modeling things like adrenaline etc. While Gs are tough on the body, your average fighter pilot of the day should be able to get through an hour long sortie including high G maneuvering. Sure, they might be exhausted on the RTB or after landing... The best thing to model is an average for G tolerance, which the sim already does. I do agree though, you should not be able to maneuver the aircraft after G-LOC.
Boaty-McBoatface Posted January 8, 2018 Posted January 8, 2018 (edited) Slipstream effects are already modelled in single player? Ok, that's fantastic- yet another surprise from this sim. Will have to try this out in SP! Edited January 8, 2018 by boaty_McBoatface
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now