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DetCord12B

The Game Screenshot Thread

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Heading out to the carrier after taking out some insurgents on the Greater Tunb island.

Just managed to take 6000lbs of gas from a KC-130.

I almost didn't get frustrated.

 

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Nevermind me flying an aussie Hornet out to a carrier, not being able to launch again. I'm bringing two LMAVs to the boat - maye that will cheer them up.

I took off from Abu Musa. I kind of like that island with those trees along it's runway. I turned into a USMC and Army base for an invasion during a fictional uprising in southern Iran.

 

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Starry Starry Night...

I dropped the hook early, fecking around with my NVGs.

I managed to put her down on the second ICLS approach.

Had to take a WAG on the BRC, so she wouldn't quite command the correct course on the TACAN.

All's well that ends well, after all...

 

 

 

Edited by Bremspropeller
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Gazelles on the Prowl.

 

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Two swiss Hornets on an Air Policing Mission over the Strait of Hormuz.

 

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Vectored to check out a Bogey.

 

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An insurgency is raging on the Tunb islands, which we are set to keep an eye over.

The Bogey s declared hostile and No 1 takes the shot.

So much for "Neutrality"...

 

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Going high - the cruise page indicates an optimum altitude of 42000ft at 0.84 Mach for maximum range.

Today, we're taking two swiss Hornets to the boat...

We decide against joining up with the tanker first.

 

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The moon has risen in the east. We're descending back down to comfortably arrive at 1200ft 5nm behind the boat for an ICLS approach.

Even though it's almost bright enough to shoot a day Case I pattern.

 

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Toblerone 012 and 010 safe and sound on a foreign ship and with defunct launch-bars.

 

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Screen_200327_100701.thumb.jpg.4231827b84ad23640fb75760c4b6d528.jpg

Playing around with the mission-editor to eventueally get a few Case III recoveries under the belt.

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DCS Huey time again. I'm rather rusty...

 

My first attempt at landing on the oil rig took forever, and involved lurching all over the place, before finally planting it firmly in the circle.

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I was a bit more confident for my second attempt. Probably too confident, as a last-second hoick on the collective to reduce my rate of descent sent me sideways into something that turned out to be more solid than my tail rotor.  

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I somehow got it down on the platform in one piece, but I'm going to have to swim ashore. 

 

 

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I keep coming back to Kerbal Space Program.  This is a Vostok from Beale's Tantares mod:

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Not good screenshots but I'm really liking the new Mount and Blade so far. Needs some optimization and bug fixes of course but it seems pretty good for early access.

Frames actually weren't that bad for 600 units, I'm doubtful my PC will handle 1000 units though and definitely not 2000 unit.

 

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The much-anticipated Vulcan beta 11.50 for X-Plane is out. :cool:

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I'm sure I saw a giant ape around here somewhere. 😉

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I'd guess that I'm seeing around a 40% improvement in frame rates, though I've not done any proper comparative testing.

 

As always, anyone running an X-Plane beta should do so on a copy of the sim - there are quite a few add-ons that currently won't work with Vulcan, and no doubt there will be other issues.

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On 3/30/2020 at 8:37 AM, Legioneod said:

Not good screenshots but I'm really liking the new Mount and Blade so far. Needs some optimization and bug fixes of course but it seems pretty good for early access.

Frames actually weren't that bad for 600 units, I'm doubtful my PC will handle 1000 units though and definitely not 2000 unit.

 

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I'm enjoying it too.

 

I can handle hundreds of units but on sieges when they deploy the ladders it comes down to a crawl. Looks like an optimization issue with ladders.

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7 hours ago, Jade_Monkey said:

 

I'm enjoying it too.

 

I can handle hundreds of units but on sieges when they deploy the ladders it comes down to a crawl. Looks like an optimization issue with ladders.

Yep I get the same issue with sieges. I think it's mostly to due with the battering rams and when units move siege engines/ladders. Also it slows down for me when the units hit the secondary gate with their swords. I've heard that reducing sound samples or something like that in audio options really helps improve performance.

 

Overall I think it's a nice improvement over warband though some serious issues still need fixing.

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26 minutes ago, Legioneod said:

Yep I get the same issue with sieges. I think it's mostly to due with the battering rams and when units move siege engines/ladders. Also it slows down for me when the units hit the secondary gate with their swords. I've heard that reducing sound samples or something like that in audio options really helps improve performance.

 

Overall I think it's a nice improvement over warband though some serious issues still need fixing.

 

The latest patch from today (e1.0.4) says they optimized performance for NPC pathfinding during sieges which was causing a huge performance loss. 

I havent tested it but seems like the issue we were talking about.

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On 3/30/2020 at 7:37 AM, Legioneod said:

Not good screenshots but I'm really liking the new Mount and Blade so far. Needs some optimization and bug fixes of course but it seems pretty good for early access.

Frames actually weren't that bad for 600 units, I'm doubtful my PC will handle 1000 units though and definitely not 2000 unit.

 

Eight years for this? Almost a decade, pfft?

 

As a huge Warband fan this seems like a wholly lackadaisical attempt at a sequel. The features people clamored for after Warband, features that modders introduced by themselves via mods like diplomacy, town/castle management, and Ruler are still missing. Still, still to this very...f#$king...day. Everything is a simplistic click by numbers, spam a button evolution. Diplomacy is nonexistent, buildings provide player rups as opposed settlement evo as it has even less world dynamics that the previous title. Yes, the combat is far, far. far better than the previous title.

 

But if the world feels just as dead, then what's the point? 

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1 hour ago, DetCord12B said:

 

Eight years for this? Almost a decade, pfft?

 

As a huge Warband fan this seems like a wholly lackadaisical attempt at a sequel. The features people clamored for after Warband, features that modders introduced by themselves via mods like diplomacy, town/castle management, and Ruler are still missing. Still, still to this very...f#$king...day. Everything is a simplistic click by numbers, spam a button evolution. Diplomacy is nonexistent, buildings provide player rups as opposed settlement evo as it has even less world dynamics that the previous title. Yes, the combat is far, far. far better than the previous title.

 

But if the world feels just as dead, then what's the point? 

Idk, I'm enjoying it. Feels like warband so I'm happy so far. I'll wait till it's out of early access to make a final judgment.

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232264447_KA350-2020-03-1318_06_26.png.98eefbc4b8e09cae0367db35576737fa.png

Taking off from Nanaimo on our way northbound to Bella Coola, BC. It's a test-flight for the Japanese Coast Guard.

 

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The low undercast is a concern - there's no instrument procedure at Bella Coola (that I know of).

 

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Peeking for a cloud-hole big enough to punch through and not hit a rock.

 

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Preparing a PC-12 for a local flight around Bella Coola.

 

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Ignoring the Covid-19 stand-down and taking the A319 out of Bella Coola to Portland. She did pretty well with a reduced load, Flaps 3 and a Flex-temperature of 45°C.

CYBD has a 4200ft/ 1280m runway.

 

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On the ILS 28L into KPDX. As we took off at Flaps 3, I figured I'd like to land at Flaps 3, too. Just for sheets and giggle.

 

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Posted (edited)

Oldies but Goldies.....

 

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Edited by Katowiz
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On 4/5/2020 at 12:50 AM, Legioneod said:

Idk, I'm enjoying it. Feels like warband so I'm happy so far. I'll wait till it's out of early access to make a final judgment.

 

Everything about the world feels lifeless, there is almost no interactivity with said world, and there is a complete lack of immersiveness in the setting, characters, locations, quests etc. It also features yet another holdover from Warband in its completely linear game-play design of conquest, being that that is the sole focus. Now, I like crushing my neighbors as much as the next monarch, but it needs systems in place to not only enable diplomatic and economic approaches.

 

Running a kingdom/government is not an easy task. It's a juggling act given a huge variety of facets and the game should convey that. Yet here its a complete afterthought just as it was in Warband. Diplomacy and economics are barebones and the policies while a nice inclusion are nothing more than a spreadsheet and feel either unimportant or tacked on. One can only hope that they add substance to these components which should not only be rewarding but difficult as well.

 

What irks me is the community consistently says its EA. Sorry, but that's a tired excuse for a game in development as long as this one. Bugs, glitches, stability issues, yes. Completely missing components that should've been story-boarded, designed, and implemented years ago, not so much. Bannerlord, EA or not, is suffering from the same simplistic game-play design as its predecessor. Hopefully they'll add some depth to it.

 

@Katowiz Naval Action?

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6 hours ago, DetCord12B said:

@Katowiz Naval Action?

 

Aye aye sir,

most screenshots are from 2016 when NA was in an early alpha status, never had so much fun on the PvP server again. The PvP community changed since then, not for good.

Sorry to hear about Bannerlord, I hoped it would give a good mixture between Rome 2 Total War,  Kingdom Come Deliverance and Warband.

 

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On 4/7/2020 at 5:05 AM, Katowiz said:

 

Aye aye sir,

most screenshots are from 2016 when NA was in an early alpha status, never had so much fun on the PvP server again. The PvP community changed since then, not for good.

Sorry to hear about Bannerlord, I hoped it would give a good mixture between Rome 2 Total War,  Kingdom Come Deliverance and Warband.

 

 

Bannerlord is by no means a bad game. It's not exactly a good one either, just shallow like its predecessor.

 

Speaking of NA are you following Sea Legends? OMG, do want!

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Posted (edited)

Wait they are doing a single player version. I will keep an eye on this. I like the ships and gameplay of NA but the grind is horrible, I gave up after getting the rattle snake.

 

As to bannerlord I might get this on the weekend I sank many hours into M&B

Edited by Tyberan

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Posted (edited)

S! 

 

Rip and tear! 

 

 

IMG-20200321-WA0013.jpeg

 

Sorry for banding, took pic from screen.. 

 

IMG-20200321-WA0009.jpeg

Edited by LLv34_Flanker
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Posted (edited)
8 hours ago, DetCord12B said:

Speaking of NA are you following Sea Legends? OMG, do want!

 

Yes it sounds very promising, especially the Limited Founder Edition

I hope Game Labs will continue to develop updates for NA, there's a lot of stuff that's been promised and still not arrived.

 

And it's a shame,  there's no moon in NA caribbean  nights.  :o: 

20160703082625_1.jpg

Edited by Katowiz
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Sea Legends seems more like a Single player version of NA. Looking forward for this!  Until then I stay with Naval Action. One of the best Naval Sims out there at the moment. Yea,the grind at the beginning could be horrible for a newbee, but after the final tutorial exam and around 20 to 25 ingame hours you will swimm in money and good ships. (I´m making 300000 Real´s with one passenger mission allone on the PvP Server)

 

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Posted (edited)
2 hours ago, Semor76 said:

Sea Legends seems more like a Single player version of NA.

You're right, and that's my cup of rum.

After 5000+ hours of NA (holy pegleg, what have I done with my life!!!:gamer::crazy::joy:),

half of the time on the PvP server, I'm tired of fighting against every wannabe pirate and joining clans with the half-life of a Drosophila. 

Seems I'm addicted to the beautiful ships of the age of sails.  

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Edited by Katowiz

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Posted (edited)

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Edited by Katowiz
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Posted (edited)

UA: Dreadnoughts - This is quickly becoming my favorite naval game of all time and I can't wait to dive into the dynamic campaign.

 

Odd as it is, this is the first heavy I've designed that's not only powerful, flexible, conventionally armored, and technologically fit but also has a proper bow to stern weight distribution, meaning that its not overtly heavy on either end and the weight is actually evenly distro'd. For those of you planning on picking up the game once it launches via Steam you'll have to balance a great deal of facets in order to produce the vessel design you want. 

 

The HMS Rubber Dinghy Rapids class battleship.

  • Crew of 2046.
  • Top Speed of 30 Kn.
  • She displaces over 52K tons.
  • Features 12 14" main guns laid on 4 platforms or a 4x3 layout.
  • Features an additional 9 9" guns on 6 platforms with various configs laid adjacent.
  • Smaller direct-fire and AAA systems for CCA are not described nor will they be in the future.

 

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Edited by DetCord12B
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7 hours ago, Katowiz said:

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Train Sim?

Whats the Alaska railroad locomotive? I need more steam engines.

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On 4/13/2020 at 12:54 AM, DetCord12B said:

The HMS Rubber Dinghy Rapids class battleship.

 

 

 

That name...:lol: 

 

 

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3 hours ago, Jaws2002 said:

 

 

That name...:lol: 

 

 

 

 

This is the proposed (never built) German H-Class battleship which I have named KMS Poopinzepants.

  • Crew of 3209.
  • Top Speed of 26 Kn.
  • She displaces over 124K tons.
  • Features 8 17' main guns laid on 4 platforms or a 4x2 layout.
  • Features an additional 12 10' guns on 6 platforms in a 1x2 configuration.
  • Smaller direct-fire and AAA systems for CCA are not described nor will they be in the future.

It should be noted that this obscene thing has 25 inches in deck and belt armor.

 

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