=KK=Des_ Posted June 13, 2018 Posted June 13, 2018 (edited) New host is not stable for ru zone. A lot of complaints. Edited June 13, 2018 by =KK=Des_
VBF-12_Stick-95 Posted June 13, 2018 Posted June 13, 2018 Many MP Server Overload messages currently.
KG_S_Kalle_Kalutz82 Posted June 13, 2018 Posted June 13, 2018 (edited) 14 minutes ago, VBF-12_Stick-95 said: Many MP Server Overload messages currently. Get the same message now. @coconut You have pretty much the best set up server out there, all the conditions are nice and well thought. For me its the only server I really like to be on, please please please on knees - fix it ??????? Edited June 13, 2018 by KG_S_Kalle_Kalutz82 PS: I would like to donate a few bugs if it helps to have a stable server 1
coconut Posted June 14, 2018 Author Posted June 14, 2018 I’m about to go on vacation, so fixes will have to wait for a couple of weeks. Regarding network issues, I’ve already posted about that. Please check earlier posts if you want to help improve the situation. 1
Nocke Posted June 14, 2018 Posted June 14, 2018 Enjoy your vacations ... and do not enter here, or on discord. We can't afford you having a burnout.
SR603-DamneD Posted June 14, 2018 Posted June 14, 2018 Enjoy your couple weeks holiday, have a few drinks and chill out ??
Black-Witch Posted June 15, 2018 Posted June 15, 2018 As coconut is having a well deserved break, can anyone else answer my question? How are AI attackers spawned? both friendly and enemy ones? I ask because my wingman and I (in 109's) came across x9 P-39 AI attackers yesterday, all attacking the same airfield at the same time.
6./ZG26_Klaus_Mann Posted June 15, 2018 Posted June 15, 2018 Stat Page doesn't seem to work. Is it just me?
[CPT]Crunch Posted June 15, 2018 Posted June 15, 2018 Some spawn in from player tripped triggers, you cross into their coverage area or set off a bases flak and they pop right in, usually above and behind. I've been able to get attackers to spawn by touching wheels down on a runway before. They seemed set to vulch on a forward base, so we did touch and go's to lure them in once we figured it out. Most just spawn in due to a lack of players just to keep the war going, that is the trigger.
Sketch Posted June 15, 2018 Posted June 15, 2018 9 hours ago, 6./ZG26_Klaus_Mann said: Stat Page doesn't seem to work. Is it just me? http://coconutside.eu:8080 Coconut hasn't updated the forum post yet and I think that's leading to the confusion. -------------------- 12 hours ago, Black-Witch said: As coconut is having a well deserved break, can anyone else answer my question? How are AI attackers spawned? both friendly and enemy ones? I ask because my wingman and I (in 109's) came across x9 P-39 AI attackers yesterday, all attacking the same airfield at the same time. 2 hours ago, [CPT]Crunch said: Some spawn in from player tripped triggers, you cross into their coverage area or set off a bases flak and they pop right in, usually above and behind. I've been able to get attackers to spawn by touching wheels down on a runway before. They seemed set to vulch on a forward base, so we did touch and go's to lure them in once we figured it out. Most just spawn in due to a lack of players just to keep the war going, that is the trigger. I agree with Crunch... It seems the Ai spawn in when a player flies near enough to trigger them. They often spawn above and behind. The only difference I've seen is "Attacker" planes, they spawn in at various time intervals and are not triggered by player's being near to them. (Similar to how convoys move around in the map.) This can lead to large groups of Ai attacking a single area if the "Attacker" planes are left unchecked. The Ai also will go home and rearm/repair, and the patrol groups tend to patrol a route from the icon to their base.
coconut Posted June 16, 2018 Author Posted June 16, 2018 On 6/15/2018 at 10:17 AM, Black-Witch said: came across x9 P-39 AI attackers yesterday That sounds like a lot. Should be 3 at most. I'll check that when I'm back. This might explain the recent server overload issues. AI patrols are triggered by proximity. AI attackers follow a schedule.
No.85_Camm Posted June 16, 2018 Posted June 16, 2018 25 minutes ago, coconut said: That sounds like a lot. Should be 3 at most. I'll check that when I'm back. This might explain the recent server overload issues. AI patrols are triggered by proximity. AI attackers follow a schedule. In fairness Coconut, I have also seen the same amount of Axis Aircraft attacking Allied airfields.
Black-Witch Posted June 16, 2018 Posted June 16, 2018 2 hours ago, coconut said: That sounds like a lot. Should be 3 at most. I'll check that when I'm back. This might explain the recent server overload issues. AI patrols are triggered by proximity. AI attackers follow a schedule. I've checked my track and there were actually 10 AI P-39's attacking the same field. We got 7 of them, it looks like 3, that were un-engaged by us, left and headed off towards one of their own airfields. Cheers
AKA_Relent Posted June 18, 2018 Posted June 18, 2018 On Expert tonight I witnessed a bug re: German tanks (I've seen this before but forgot to post). Seems they spawn at the same point, and if a tank is destroyed soon after it spawns and starts moving (e.g. within 5-10 tank lengths), the next tank that spawns drives right up to the previously destroyed tank(s) and blows up, then the next one spawns and the process repeats. You may want to consider randomizing the spawn point a little more - so that, for example, a tank spawns at a random location within a 100 meter circle or some such - so this scenario is avoided. Thanks again for the server Coconut and your efforts.
=KK=Des_ Posted June 18, 2018 Posted June 18, 2018 14 hours ago, AKA_Relent said: On Expert tonight I witnessed a bug re: German tanks (I've seen this before but forgot to post). Seems they spawn at the same point, and if a tank is destroyed soon after it spawns and starts moving (e.g. within 5-10 tank lengths), the next tank that spawns drives right up to the previously destroyed tank(s) and blows up, then the next one spawns and the process repeats. You may want to consider randomizing the spawn point a little more - so that, for example, a tank spawns at a random location within a 100 meter circle or some such - so this scenario is avoided. Thanks again for the server Coconut and your efforts. i saw it a lot of times. The main thing to git tank in few minutes after spawn.
Herne Posted June 19, 2018 Posted June 19, 2018 Is there a problem with the stats page ? not been able to view it for a couple of days now.
Raban Posted June 19, 2018 Posted June 19, 2018 Stat page works fine for me, however coconut changed the port recently (http://coconutside.eu:8080).
Herne Posted June 19, 2018 Posted June 19, 2018 3 hours ago, Raban said: Stat page works fine for me, however coconut changed the port recently (http://coconutside.eu:8080). that works thanks
Velxra Posted June 20, 2018 Posted June 20, 2018 I cannot seem to connect to the server. I always get stuck at downloading and nothing happens. Any suggestions? ?
Sketch Posted June 20, 2018 Posted June 20, 2018 4 minutes ago, Geronimo553 said: I cannot seem to connect to the server. I always get stuck at downloading and nothing happens. Any suggestions? ? Server has been down since the new update. Coconut is on vacation for a few weeks, so server may remain down for sometime. We all miss the server... 1
=KK=Des_ Posted June 21, 2018 Posted June 21, 2018 Hi! Have a few comments regarding "T" symbol near runway. 1. It should be placed on the left side of runway about 20-30 meters. 2. If the runway more then 1000m then about 200-300 meters from the beginning of runway. It's the place where pilot should land on all wheels. It's very important thing on AF without runway! Thnks to Bravo(https://forum.il2sturmovik.ru/profile/3452-bravo/ )for information.
No_85_Gramps Posted June 21, 2018 Posted June 21, 2018 Both expert and normal servers are back up! Thanks coconut!
ATAG_SKUD Posted June 23, 2018 Posted June 23, 2018 Server appears to be in "Groundhog Day" mode. i.e. exact conditions are restarted each mission cycle.
71st_AH_Mastiff Posted June 23, 2018 Posted June 23, 2018 how come he hasn't given someone the reins while hes gone?
71st_AH_Mastiff Posted June 23, 2018 Posted June 23, 2018 kicked for team kills, should rotate the missions before it gets to dark because I can't tell between Friend o Foe on a night mission. Please reinstate me from the ban list?
No_85_Gramps Posted June 24, 2018 Posted June 24, 2018 On the normal server is there a way to turn off the red gun aiming assist? Rctrl-I only seems to work for the bomb/rocket assists.
Adger Posted June 25, 2018 Posted June 25, 2018 Coconuts on vacation,there were a few issues with the servers etc before he went. I'm absolutely sure when he gets back he'll resolve any issues. please be patient guys,he puts these servers and his time to maintain everything to us freely. Give the man some encouragement..enjoy your vacation Coconut. And cheers for all that you do pal. 1
71st_AH_Mastiff Posted June 25, 2018 Posted June 25, 2018 On 6/24/2018 at 4:22 AM, Gramps said: On the normal server is there a way to turn off the red gun aiming assist? Rctrl-I only seems to work for the bomb/rocket assists. I think it's Rctrl+I
No_85_Gramps Posted June 25, 2018 Posted June 25, 2018 2 hours ago, 71st_AH_Mastiff said: I think it's Rctrl+I Thanks Mastiff, that's what I meant in the original post. I'll try it again to see if it works.
Velxra Posted June 30, 2018 Posted June 30, 2018 I think the expert server would be much more popular if it had the player plane icon shown on the map. I have talked with several people and that's their biggest dislike of the server and why they dont play on it. Admittedly I rather play in wings of liberty for the sole fact it shows my location on the map. 1
Nocke Posted June 30, 2018 Posted June 30, 2018 Please not. I would guess the player plane map icon is available on the normal server, so just go there? In any case, why not give it a try and learn to navigate? For me, that adds lot to immersion. Nothing as thrilling as not knowing exactly were you are with a damaged engine or low on fuel, and having to figure it out from landmarks. That really makes me feel beeing there!
SCG_OpticFlow Posted June 30, 2018 Posted June 30, 2018 1 hour ago, 216th_Nocke said: Please not. I would guess the player plane map icon is available on the normal server, so just go there? In any case, why not give it a try and learn to navigate? For me, that adds lot to immersion. Nothing as thrilling as not knowing exactly were you are with a damaged engine or low on fuel, and having to figure it out from landmarks. That really makes me feel beeing there! Agree. Also its much, much easier now with the extended visibility range.
No_85_Gramps Posted June 30, 2018 Posted June 30, 2018 For those curious about both the normal and expert servers being down, there was a msg from coconut on discord that the servers are being moved to a new host and it could be a couple of days. 1
WWGeezer Posted July 1, 2018 Posted July 1, 2018 The WingWalkers are late to this dance, but are studying up and getting ready to dip our feet in the pond. I know it sounds like Coconut is setting up a new server.....but were there certain times that this ran? Or did it just run continually? Also as new visitors, any advice to be good neighbors and not mess things up for the frequent flyers?
[CPT]Crunch Posted July 1, 2018 Posted July 1, 2018 (edited) It's a 24/7 campaign, each session/ map ran three hours non stop, till the campaign was won. So you could jump on any time day and night. Primary advice, use the planes as if your going to be held accountable for their loss. Because you will, and your side will pay the price. Good idea not to use the expert to learn how to taxi and takeoff, the normal server is set up for that. Major difference between the servers is icons are on in normal. There is a reserve system, you put your own planes on more forward bases and they're reserved for your future use. Planes can also be bought if you earn credits for mission accomplishment. Otherwise first mission in a campaign you can only spawn in at the main base in all CAPITAL's and get the currently available types. Don't worry if there's only a few types available your very first map, they always get new supply with every new map. You technically aren't in the campaign until after your first map rolls and puts you in the stats, so if you don't have any stats the messages won't work, kind of a gray area, so keep flying out of the main base, everything will work normally next map. Secondary advise, bring wingmen, the more the better. Your going to need them, it's getting harder to lone wolf as the users increase and gain knowledge of the mechanics of this server. It's not strictly a dogfight server, probably a tactical strike pilots wet dream of a server, but be warned these strike pilots also know how to kill, and very fast. It's strike and level bombing that wins these campaigns. It mimics the East front very well, not as much going on up at altitude besides the occasional bomber from the German side, most of the action is low level. As the proficiency of attack pilots has grown, so has the power of AAA, don't go at any major target alone, chances are your not making it out. Once your group has weakened a site, keep crushing it, you have whatever is left of the three hours, when the map rolls all the AAA will be reset dependent on sector supply. Best to pick a target and keep hammering, unless the enemy wises up and starts hammering you. The campaign is fun, even more so flying it with others on comms. Most of the fun is figuring out the war, what works, what don't, just like the real deal. It'll take some time, have patients, you have to learn the war to succeed, and than the fun part, it changes over time, so you won't get bored, just better. You may discover those planes you thought were your favorites, no longer are. Quote Edited July 1, 2018 by [CPT]Crunch 2
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