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SCG_Cryptiks

FaceTrackNoir: Unable to look straight up

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Hello everyone,

 

So I've recently moved onto this game after a long 1 year break from flying, however I have encountered a problem that I have to yet to solve and seemingly there is no solution online either. I am unable to look straight up, the camera being blocked when it reaches around 60-70°. I tried increasing my Pitch curve however this just results in the camera angle just jumping from 60-70° to straight behind me. I have been using Face tracking since I broke my Delan clip while moving home so I can't even jumple over to any alternative for the time being. 

 

I was unable to find any answers on the following threads:

 

https://forum.il2sturmovik.com/topic/7821-cant-look-straight/

 

https://forum.il2sturmovik.com/topic/14740-headtracking-issue/?hl=%2Bfacetracknoir&do=findComment&comment=245651

 

https://forum.il2sturmovik.com/topic/19992-cannot-look-trackir/

 

If anyone has a solution I'd be very grateful as this is making tracking rather difficult. 

 

Thanks!

Edited by Crypticks

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the camera being blocked when it reaches around 60-70°. I tried increasing my Pitch curve however this just results in the camera angle just jumping from 60-70° to straight behind me....

 

I had this same issue with Facetracknoir. Fixed by swapping to Opentrack...

Well, i've investigated the problem because I used FacetrackNOir from the beginning, when the game released. ..but some months ago I switched to OPENTRACK, and the problem still almost the same, but It is less exaggerated. If the camera point of view is limited about 60-70 degrees upward with Facetracknoir, ..with Opentrack it is limited to 80-85 degrees upward. it is only a few degrees limited..

Note that, if you set the camera pitch axis movement in the Joystick hatswitch, the point of view is increased to about 95 degrees upward.

Therefore  the user with old TrackIR devices, freetrack, or Facetracknoir (who I think, using the same source code) only they can feel the problem in more exaggerated manner. 
The rest of the users, who they not using old headTracker devices, are not reporting the problem because  probably they never tested how the mouse, or hatswitch works..
BTW The people who using the joy hatswitch, preview keys setting, or the mouse for moving the cockpit camera, they have complete movement.

 

My conclusion is that the problem is 50/50 fault of FacetrackNOir, and 1C Studios, and I'm afraid that neither of both will fix the problem.  :(

Edited by III/JG52_Otto_-I-

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I had the same problem in Rise of Flight. The solution here is similar, but somewhat more imperfect.

 

You can edit the current.map file that is located in the game \data\input directory, and paste the following over the default values.

 

[bc_head_pitch]

data_row0 = -2.000000, -1.960000, -1.920000, -1.880000, -1.840000, -1.800000, -1.760000, -1.720000, -1.680000, -1.640000;
data_row1 = -1.600000, -1.540000, -1.500000, -1.460000, -1.420000, -1.380000, -1.340000, -1.300000, -1.260000, -1.220000;
data_row2 = -1.180000, -1.140000, -1.100000, -1.060000, -1.020000, -0.980000, -0.940000, -0.900000, -0.860000, -0.820000;
data_row3 = -0.780000, -0.740000, -0.700000, -0.660000, -0.620000, -0.580000, -0.540000, -0.500000, -0.460000, -0.420000;
data_row4 = -0.380000, -0.340000, -0.300000, -0.260000, -0.220000, -0.180000, -0.140000, -0.100000, -0.060000, -0.020000;
data_row5 = 0.000000, 0.020000, 0.040000, 0.060000, 0.080000, 0.100000, 0.120000, 0.140000, 0.160000, 0.180000;
data_row6 = 0.200000, 0.220000, 0.240000, 0.260000, 0.280000, 0.300000, 0.320000, 0.340000, 0.360000, 0.380000;
data_row7 = 0.400000, 0.420000, 0.440000, 0.460000, 0.480000, 0.500000, 0.520000, 0.540000, 0.560000, 0.580000;
data_row8 = 0.600000, 0.620000, 0.640000, 0.660000, 0.680000, 0.700000, 0.720000, 0.740000, 0.760000, 0.780000;
data_row9 = 0.800000, 0.820000, 0.840000, 0.860000, 0.880000, 0.900000, 0.920000, 0.940000, 0.960000, 0.980000;
data_endrow = 1.000000

 

 

This seems to do the trick. So why imperfect? Well, apparently there's no way to prevent the game overriding these with the default values again but by marking the said file as read-only. This will prevent you from changing the controls in game. And will get you a couple error messages.

 

Best solution I've got so far. I needed a quick fix.

 

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On 8/16/2018 at 6:55 AM, J2_Bidu said:

This will prevent you from changing the controls in game. And will get you a couple error messages.

 

So you can't modify any controls from that point on? it won't mean you have to run with default key mappings?

 

No idea how I hadn't seen this post yet.

 

S!

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3 hours ago, Stumble said:

 

So you can't modify any controls from that point on? it won't mean you have to run with default key mappings?

 

No idea how I hadn't seen this post yet.

 

S!

 

Every time you want to change something you have to make the file writable, enter the game, change whatever you need, exit the game, edit the file to apply this fix, make it read only and enter the game. A bit painful.

Edited by J2_Bidu

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Sweet thanks for that Bidu! I've got to try it out some time.

 

S! 

Edited by Stumble
Bidu not Budu!!! Apologies :)
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On 8/15/2018 at 9:55 PM, J2_Bidu said:

I had the same problem in Rise of Flight. The solution here is similar, but somewhat more imperfect.

 

You can edit the current.map file that is located in the game \data\input directory, and paste the following over the default values.

 

 

This seems to do the trick. So why imperfect? Well, apparently there's no way to prevent the game overriding these with the default values again but by marking the said file as read-only. This will prevent you from changing the controls in game. And will get you a couple error messages.

 

Best solution I've got so far. I needed a quick fix.

 

this is still the only fix

thank you very much!

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4 hours ago, assadoc said:

this is still the only fix

thank you very much!

 

Glad to help!

 

However I must warn all of you of a possible side-effect of the proposed workaround: since I had the file as read-only, I believe on the latest game update a few new lines that should have been added to the file were not so. What happened? I lost the ability to repair and refuel in Flying Circus, two new options, even though I filled in my key bindings in game. I had two insert those two lines manually. So be alert. Maybe we should back up the changed file, and make it writable before running updates, then comparing the two (with Winmerge, for instance).

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