dburne Posted April 6, 2017 Posted April 6, 2017 yeah, that's what I was assuming, I wonder if it's smoothness is comparable to War Thunder in VR? (Im keeping my tentacles crossed) L Well it won't be much longer now! 1
OrLoK Posted April 6, 2017 Posted April 6, 2017 Well it won't be much longer now! But I *need* to know now! Seriously though, do we know what day it will drop on , or just sometime next week? I want to put aside some time to delve in and so need to reschedule my work. L
Lusekofte Posted April 6, 2017 Posted April 6, 2017 (edited) This is the reason I bought BOK the HS 129, it looks marvellous, I am going to make 216th turn to the dark side when it come That VR device suited you Jason Edited April 6, 2017 by 216th_LuseKofte 2
Jason_Williams Posted April 6, 2017 Posted April 6, 2017 The machine I was flying on had a Geforce 770 video card. Nor did it have a high-end processor. There were 16 planes in the mission and 4 were 110's with gunners and when you activate the HUD you have a pretty big hit on performance. At no time were frames too low to fly comfortably. Any machine above or slightly above mid-range will do fine. The only twinge of "nausea" is when I roll inverted. I don't even really call it nausea because it feels more like butterflies which if I would do it for real might generate a similar feeling. I think it was more a reaction to the maneuver and not a disconnect with my brain and body in VR. I came out no worse for wear. The only let down is to say the tech and hardware is not perfected yet. The concept is way cool, but until the resolution is twice as much, there will be a small amount of "frustration." Is it worth the current price for VR goggles? If you won't miss the money then yes absolutely, if money is tight, perhaps wait until the next generation. I also feel that the goggles would benefit from glass lenses instead of plastic and higher quality knobs to adjust IPD. Also, achieving a constant 90 FPS is not easy for any sim and this tech really was not designed with hardcore simming in mind regardless of how much of a match you think it is. There are also several things we need from the VR devs that will allow us to have gunners work more effectively. The bombsight works fine. We have not included "FOV zoom" It causes problems and distortions. Again, this may be something the VR devs should look at helping us in the future. Jason 16
LLv24_Zami Posted April 6, 2017 Posted April 6, 2017 I`d say that is very impressive VR performance with gtx 770.
dburne Posted April 6, 2017 Posted April 6, 2017 I`d say that is very impressive VR performance with gtx 770. Indeed, that is below the Rift's recommended spec for video card.
Jade_Monkey Posted April 6, 2017 Posted April 6, 2017 So the main trigger of the Hs129 shoots the 7.92mm and 15/20mm cannons simultaneously like in the Fw190?
1./KG4_Blackwolf Posted April 6, 2017 Posted April 6, 2017 (edited) I'll echo what dburne and Jason said, I run a AMD 8320 with 16 g ram and a XFX R480. Mid range rig. My FPS were at or above 45 all the time. More planes, smoke,it didn't matter. It never dropped below that or was unplayable at any time during testing. It was very smooth. Edit I run the Vive and that has a sort of Asw rift setting as well. Edited April 6, 2017 by Blackwolf
Freycinet Posted April 6, 2017 Posted April 6, 2017 Great to see VR in action with Il-2! - Too bad those goggles made you screw up a landing I am sure you would have otherwise greased, Jason.... :-) Happy birthday BTW!
dhillr Posted April 6, 2017 Posted April 6, 2017 (edited) It's nice to see that IL-2 is evolving in every ways. Great work! Edited April 7, 2017 by dhillr
DD_Arthur Posted April 6, 2017 Posted April 6, 2017 The machine I was flying on had a Geforce 770 video card. Nor did it have a high-end processor. Hmmm....that's my system. Interesting...........
1CGS LukeFF Posted April 6, 2017 1CGS Posted April 6, 2017 So the main trigger of the Hs129 shoots the 7.92mm and 15/20mm cannons simultaneously like in the Fw190? I believe so, but someone with more / better documentation than me might say otherwise. The Hs 129's MK 103 manual talks about switching the trigger to the first position in order to fire the MK 103, which leads me to believe the other guns are all on one trigger.
OrLoK Posted April 6, 2017 Posted April 6, 2017 I'll echo what dburne and Jason said, I run a AMD 8320 with 16 g ram and a XFX R480. Mid range rig. My FPS were at or above 45 all the time. More planes, smoke,it didn't matter. It never dropped below that or was unplayable at any time during testing. It was very smooth. Edit I run the Vive and that has a sort of Asw rift setting as well. Lovely news! How legible were the dials for you? L
Venturi Posted April 7, 2017 Posted April 7, 2017 The best part of the dev diary was the picture of you guys. Cheers
1./KG4_Blackwolf Posted April 7, 2017 Posted April 7, 2017 Lovely news! How legible were the dials for you? L I could read them ok..smaller ones I needed to lean in(zoom) to read but not a big deal.
OrLoK Posted April 7, 2017 Posted April 7, 2017 Ta, thats what i expected tbh. I have the same in DCS etc, not a huge issue. I cant quite contain my excitement, although i know full well how being over hyped can oft lead to disappointment! L
Feathered_IV Posted April 7, 2017 Posted April 7, 2017 Thanks very much for the information. Nice to see you are back in Moscow too. Please pass on my regards to the team, they are doing an amazing job!
pilotpierre Posted April 7, 2017 Posted April 7, 2017 Looking forward to next week and I dont even have VR.
ShamrockOneFive Posted April 7, 2017 Posted April 7, 2017 Great info on the VR and I really appreciate the team dropping us the details on what loadouts are coming with the Hs129. It's not the big name aircraft that some of the others are but I for one can't wait to fly that aircraft on some low altitude attack runs.
itsmecamille Posted April 7, 2017 Posted April 7, 2017 OK, if you were able to run IL2 in VR with a gtx 770 then you guys have certainly done some great optimisation work. I'm not really worried anymore about the performance I'll get next week with a GTX 1080. That's awesome news for sure
XQ_Lothar29 Posted April 7, 2017 Posted April 7, 2017 i love Pictures He129 B2.. thx Devs for your work.. I'm sorry you insist so much But do not think they could implement damage to landing gear systems? In case of damage to the hydraulic circuit or the mechanical system. Please Good Job Devs for this Awesom Job! and happy birthday team!! 1
Washi Posted April 7, 2017 Posted April 7, 2017 (edited) The only twinge of "nausea" is when I roll inverted. I don't even really call it nausea because it feels more like butterflies which if I would do it for real might generate a similar feeling. I think it was more a reaction to the maneuver and not a disconnect with my brain and body in VR. I came out no worse for wear. Can you move your head outside of the canopy? If not, how do you deal with that disconnect? I don't see a good solution to that problem. If you can move freely, it gives you unfair advantage, but if you can't, the feeling of disconnect when you are blocked is terrible. Edited April 7, 2017 by Washi
JaffaCake Posted April 7, 2017 Posted April 7, 2017 (edited) Can you move your head outside of the canopy? If not, how do you deal with that disconnect? I don't see a good solution to that problem. If you can move freely, it gives you unfair advantage, but if you can't, the feeling of disconnect when you are blocked is terrible. Can't move it past the canopy, but does not seem to give any noticeable disconnect as usually its close to the limits of your own body and you simply don't realise you moved past the canopy in reality. What can be quite annoying is inability to bring your head closer to the sights as sometimes you literally hit the monitor with VR googles trying to get close Edited April 7, 2017 by JaffaCake
Luger1969 Posted April 7, 2017 Posted April 7, 2017 To Jason Happy birthday. To 777 and congrats on 10 years. To the whole team thank you so much for your work and dedication.
Irgendjemand Posted April 7, 2017 Posted April 7, 2017 Thanks for the headsup. Looking forward to flying in VR. I got a fairly good rig so hopefully i can play with 2x factor.GTX 1080, 32 GB ram, I7 4,3 GHz.I hope this does the trick.
JaffaCake Posted April 7, 2017 Posted April 7, 2017 I wonder if we will see the tungsten-core ammo for the mk101 and mk103.
1PL-Husar-1Esk Posted April 7, 2017 Posted April 7, 2017 Can you move your head outside of the canopy? If not, how do you deal with that disconnect? I don't see a good solution to that problem. If you can move freely, it gives you unfair advantage, but if you can't, the feeling of disconnect when you are blocked is terrible. It's not terrible and after some time your body will remember the virtual boundaries.
Asgar Posted April 7, 2017 Posted April 7, 2017 (edited) I wonder if we will see the tungsten-core ammo for the mk101 and mk103. i'm fairly certain we will, it's the preferred ammo for AT use, i myself am actually wondering if the MG 151/15 will get tungsten ammo, i know it existed i'm just not sure when it was introduced Edited April 7, 2017 by 6./ZG26_Asgar
Dutchvdm Posted April 7, 2017 Posted April 7, 2017 I'm so excited for the Hs-129. I like the fact that we get the older mk-101 as well. Combined with the SC50 bombs that loadout will make it available for Stalingrad as well. Nice comment about it's nice. Never noticed that at all, but it is really tiny for a two engined aircraft. Way smaller then the Bf-110, and even a little smaller than an Il-2. Grt M
chiliwili69 Posted April 7, 2017 Posted April 7, 2017 Congratulations to the 777 anniversary! Good to see all four faces in your picture. All you are my heroes! Thank you so much for bringing VR to the game. I have been waiting for this moment since I tried VR in a flight sim: https://forum.il2sturmovik.com/topic/14743-my-first-flight-oculus-dk2-and-dcs-mustang/?hl=cave And in 2013 when BOS was tested with the DK1: https://www.rockpapershotgun.com/2013/09/06/best-of-gamescom-il-2-sturmovik-and-oculus-rift/ This was the reason for me to come back to combat flight sims. Happy birthday to Jason as well, you are giving us a nice birthday gift with this DD. BTW, I noticed that you wear the Rift not exactly in the position it should be used. Your headphones don´t reach your ears, but this is not a design fault, it is because you have to enlarge the top velcro strip more, so the back side of the Rift is really at the bottom of the backside of your neck. So you feel less presion in the face and more balanced.
GrendelsDad Posted April 7, 2017 Posted April 7, 2017 Can you move your head outside of the canopy? If not, how do you deal with that disconnect? I don't see a good solution to that problem. If you can move freely, it gives you unfair advantage, but if you can't, the feeling of disconnect when you are blocked is terrible.wife...frying pan...nice forehand...done. 2
Beazil Posted April 7, 2017 Posted April 7, 2017 wife...frying pan...nice forehand...done. Now that's immersion. 1
Tag777 Posted April 7, 2017 Posted April 7, 2017 Mmm, well, I wonder if the Spit will be ready to be deployed in the next update
SCG_Space_Ghost Posted April 7, 2017 Posted April 7, 2017 Mmm, well, I wonder if the Spit will be ready to be deployed in the next update No, there is a development timeline. Although it's possible that the Spit could drop early (the Fw FM patch dropped before the A-5 which went against the dev schedule) it's not likely and will come behind the next IL-2 variant.
dburne Posted April 7, 2017 Posted April 7, 2017 I am really looking forward to the Spit as well, love that plane. BoX + VR + Spitfire = Heaven!
1./KG4_Blackwolf Posted April 7, 2017 Posted April 7, 2017 I should have added to my post I was getting the 45 FPS on balanced and High settings. On Ultra with everything turned up as far as I could I was getting 25 but even at that it was very smooth and playable on the 16 plane mission.
SOLIDKREATE Posted April 7, 2017 Posted April 7, 2017 After seeing that Hs-129B-2, I feel conflicted being a 110 pilot.
LonnyEnds Posted April 7, 2017 Posted April 7, 2017 (edited) Understood, I have a VR headset and know the limitations of it. Some simulations have implemented small visual aids such as "Smart Scaling" to help try and overcome the limited resolution of monitors compared to real life. Such things would no doubt be even more useful for VR.Or a possible interm fix would be an option to display a small blue/red dot in place of the full label. I find in DCS the labels are blurry because of paralax and no labels can make it hard to spot because of resolution. Supersampling does help. But a tiny dot "label" could be a nice in between to help spotting. Unfortunately online against peeople with montitors you will be at disadvantage pretty well always. (Possibility in future to have HMD filtered server?) Jason did you get your Pimax? Any chance you've tested it with BOx? Keep up the good work I questioned the DirectX9 and no VR support way back when but looks like it was the right move as the foundation built is solid. Looks right on track to equal/surpass the legacy of Olegs work. Embracing the community will create something amazing for sure! Edited April 7, 2017 by LonnyEnds
kissklas Posted April 7, 2017 Posted April 7, 2017 The machine I was flying on had a Geforce 770 video card. Nor did it have a high-end processor. There were 16 planes in the mission and 4 were 110's with gunners and when you activate the HUD you have a pretty big hit on performance. At no time were frames too low to fly comfortably. Any machine above or slightly above mid-range will do fine. What really!? That is very, very good! Looking at the game on screen I have been worried with a 970. Were you running 45fps + ASW/ATW or was it full 90 fps? Anyways, very good work at implementation and optimizing! Can't wait to be shot down with full depth perception;-p
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