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Developer Diary, Part 155 - Discussion

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155

 
Hello everybody,
 
While the VR update testing is almost finished, we continue to work on Battle of Kuban aircraft. More than a half of the work on the IL-2 mod. 1943 flight model is done and the Spitfire flight model is in the works as well. 3D models of the A-20B Boston bomber and the Yak-7b fighter are being built according to the schedule and we just started the work on the P-39L-1. All these planes are remarkable, most of them have interesting construction and systems peculiarities. Today we'd like to show you WIP screenshots of the German strike aircraft Hs-129 B-2. The model itself is finished, 3D artists are working on texturing and damage visualization. It's likely you would be interested in the armament of this aircraft, so here it is:
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One more good news for this week is that our project producer Jason Williams have arrived to Moscow.
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This past month marked the 10 year anniversary of the founding of 777 Studios which as you know is now part of 1C Game Studios and over the past decade has helped contribute much to our hobby with Rise of Flight and IL-2 Sturmovik . Thank you Jason for your long time commitment to combat flight-sims and our team. And happy 44th birthday from the team.
And here is a short video - Jason is checking out VR dogfighting in the version 2.009 release candidate:
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PS
Also we reminds you that we have launched a huge sale in our store and on Steam - this is a good opportunity to get the game at a discount to prepare for VR support release next week!

 

IL-2 Sturmovik: Battle of Stalingrad editions are 50% OFF and Battle of Moscow editions are 40% OFF, while Fw 190 A-3 and La-5 Collector Planes are 50% OFF and P-40E-1 and MC.202 are 33% OFF (at our store and on Steam). And the entire Rise of Flight lineup is 66% OFF (at our store and on Steam). The Steam sale will end on April 10th while the discounts in our store will be active until 9:00 GMT April 15th.

 

Full news - here is a full text and visual materials
You're very welcome to subscribe for new videos here

You can ask new questions in this thread

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:good: 

 

Great news about the VR testing - looking good!

I am really looking forward to this!!

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Amazing!

 

Can any of the devs care to comment on how easy/difficult it is to spot other aircraft without labels in VR?

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Amazing!

 

Can any of the devs care to comment on how easy/difficult it is to spot other aircraft without labels in VR?

 

I'd be really interested to know this too :-)

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Great news!

The Hs129 is one of the planes im more excited about although i have to say that BOK has many interesting planes.

 

I was surprised to see how narrow the Fov is in the VR headset though. Here is for vr 2.0.

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I'd be really interested to know this too :-)

 

Guys,

 

There resolution in VR is not ideal. So it's not so easy to discern some details. This is not our fault. When VR googles have better resolution visibility will get better.

 

Jason 

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I was surprised to see how narrow the Fov is in the VR headset though. Here is for vr 2.0.

 

If you are talking about the view that was shown on the monitor, that is only one eye view showing...

Edited by dburne

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Thanks for another really interesting dev diary Han :salute:    So its Jason's birthday today and the Team is altogether in Moscow tonight.  Is it Beer o'clock yet?

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Great that we get VR soon! Even though the resolution is low at the moment, devices will get better in time and it`s useful to have VR already implemented.

 

There are some other interesting features coming with this patch, I hope it get`s released before I travel away for easter holidays :)

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There resolution in VR is not ideal. So it's not so easy to discern some details. This is not our fault. When VR googles have better resolution visibility will get better.

 

Understood, I have a VR headset and know the limitations of it. Some simulations have implemented small visual aids such as "Smart Scaling" to help try and overcome the limited resolution of monitors compared to real life. Such things would no doubt be even more useful for VR.

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If you are talking about the view that was shown on the monitor, that is only one eye view showing...

Yes that's what I was referring to.

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Yes that's what I was referring to.

 

Yeah you really don't get a sense of it from the youtube video. The actual experience is a bit like wearing a ski-mask ... it's not the full FOV, but it is IMO good enough.

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Guys,

 

There resolution in VR is not ideal. So it's not so easy to discern some details. This is not our fault. When VR googles have better resolution visibility will get better.

 

Jason 

 

This is the thing that is hard for folks considering getting into VR to grasp - will it be worth it to them.

And it really is very subjective. For me, yes it was well worth it. The next guy, maybe not so much.

And certainly no easy way to " try before you buy". Can't even see how it will look from an image.

So quite understandable folks hesitation to make the investment not knowing what they will think of it.

 

So some guys looking into getting a headset, you are gonna love it. And for some, you are going to be disappointed.

 

For me, now that I have VR, I could not go back - so thank you very much for all you guys efforts into implementing this into BoX!

I will undoubtedly be spending many hours in this sim now.

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Great DD!  Looking forward to flying in VR.  Glad to see that the Oculus seems to be working well enough to demo it for Jason. Keep up the great work and congrats on the anniversary. Here's to another ten years.  :salute:

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Guys,

 

There resolution in VR is not ideal. So it's not so easy to discern some details. This is not our fault. When VR googles have better resolution visibility will get better.

 

Jason

Forcing the goggles to scale the image by a factor of 1.5-2 using the software that came the goggles also helps immensely from my experience, and makes it much more enjoyable, enough to be considered "darn good". If your video card can handle it. But it's not a magical wand, to 4k clarity.

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I'm a little disappointed by the design choice of offering two models of 30mm but I'm otherwise looking forward.

 

Good DD and happy birthday JW!

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Forcing the goggles to scale the image by a factor of 1.5-2 using the software that came the goggles also helps immensely from my experience, and makes it much more enjoyable, enough to be considered "darn good". If your video card can handle it. But it's not a magical wand, to 4k clarity.

 

Yes, there are some tweaks that can be applied outside the game (but increasing the resolution factor gives a big performance hit). Jason was playing vanilla version without tweaks.

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Looking great, the Hs129 is again very interesting. Imho one of the most interesting aircraft of WW2.

 

Are you going to model the Hs129 to H4 or to H5 class structural strength?

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Very nice to her About VR and the New steps of kuban

now im counting money for a rift cv1 is a Used one also

recommanded?what is yr opinion About this?

Edited by II/JG11ATLAN

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Very nice to her About VR and the New steps of kuban

now im counting money for a rift is a Used one also

recommanded?what is yr opinion About this?

 

Just be sure it is a CV1. You can buy a face plate by itself from Oculus which I would recommend if you go used unless you don't mind wearing someone else's sweat.

Do not get a DK2 used as they were developer kits and no longer supported by Oculus.

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~45 fps on Jason VR video during AI fighting, i wonder what PC spec are from this video, btw new engine damage (smoke) effect or i missed that ?

Anyway good job, can't wait to try!

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I am beyond excited for the future of this sim and have been a supporter since BoS pre-release.  My main concern with VR is identifying planes.  I have only really played WarThunder in VR, but I cannot identify planes at any distance beyond 500m or so.  Luckily for VR players, WT has friendly markers that appear when you get within 900m.  Using this you can tell if a plane is friendly or not and avoid any frags.  

 

Unless there is a way to enable such a feature for VR players and convince the two/three main MP servers to adopt them, it seems that my VR headsets will be limited to SP/COOP campaigns, bombing/ground attack runs, or possibly with group play if you have good communication.  I will say however, that I much much prefer VR due to the 1:1 headtracking and presence you get when flying low or in formation.  I am a much better pilot in VR IF I can identify friend from foe.

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~45 fps on Jason VR video during AI fighting, i wonder what PC spec are from this video, btw new engine damage (smoke) effect or i missed that ?

Anyway good job, can't wait to try!

Only watched on my phone but it looks like the current smoke when the enemy plane is burning.

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Only watched on my phone but it looks like the current smoke when the enemy plane is burning.

6:15 - 6:24

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Ill take a look in the big screen when i get home. Now im curious.

 

Edit: i see what you mean. Ive never seen it either. It looks like the engine dying?

Edited by Jade_Monkey

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Hello there

 

I too noticed the 45 FPS, which as far as I know not *normally* great for VR.

 

Hmmm, still, fingers crossed!

 

Rgds

 

LoK

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Hello there

 

I too noticed the 45 FPS, which as far as I know not *normally* great for VR.

 

Hmmm, still, fingers crossed!

 

Rgds

 

LoK

 

That is ASW in the Rift guys.

Rift is designed to run at 90 fps ( 90 hz). If frames drop below 90, it interpolates them to still give an effective 90 fps experience, while running at 45 fps. It runs very smoothly.

Otherwise it would be full of stuttering if drop much below 90 fps.

 

So at 90+ fps - no ASW.

< 90 FPS = ASW ( 45 fps). This is what the frame rate counter will read. It will read either 90 fps or 45 fps. ( even though you may be getting actually 70).

 

ASW can be disabled in the Rift, at the risk of stuttering below 90 fps. I always run with it enabled ( as it is by default). It gives a very smooth experience.

Edited by dburne

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That is ASW in the Rift guys.

Rift is designed to run at 90 fps ( 90 hz). If frames drop below 90, it interpolates them to still give an effective 90 fps experience, while running at 45 fps. It runs very smoothly.

Otherwise it would be full of stuttering if drop much below 90 fps.

 

So at 90+ fps - no ASW.

< 90 FPS = ASW ( 45 fps). This is what the frame rate counter will read. It will read either 90 fps or 45 fps. ( even though you may be getting actually 70).

 

ASW can be disabled in the Rift, at the risk of stuttering below 90 fps. I always run with it enabled ( as it is by default).

Thanks dburne

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Isn't the MK101 and MK103 very similar.(one has faster rate of fire)?

 

The 103 has a higher rate of fire, yes, and a higher magazine capacity. It also didn't debut until Operation Citadel, so the MK 101 will play a key role with those who want to fly with date-correct armament.

Edited by LukeFF
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That is ASW in the Rift guys.

Rift is designed to run at 90 fps ( 90 hz). If frames drop below 90, it interpolates them to still give an effective 90 fps experience, while running at 45 fps. It runs very smoothly.

Otherwise it would be full of stuttering if drop much below 90 fps.

 

So at 90+ fps - no ASW.

< 90 FPS = ASW ( 45 fps). This is what the frame rate counter will read. It will read either 90 fps or 45 fps. ( even though you may be getting actually 70).

 

ASW can be disabled in the Rift, at the risk of stuttering below 90 fps. I always run with it enabled ( as it is by default). It gives a very smooth experience.

 

yeah, that's what I was assuming, I wonder if it's smoothness is comparable to War Thunder in VR? (Im keeping my tentacles crossed)

 

L

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Things are looking very promising. One area I would like to see elaborated on is the new Air Marshall feature. Robust Multi-player makes for compelling gameplay that will attract and keep players. I think many people want to play multi-player with a purpose. European players have the luxury of critical mass during their peak evening hours but the U.S. Multi-player situation is fragile. Week nights are really tough if you want to play on anything but Wings of Liberty. It's not a bad server but purposeful multi-player is hampered by language barriers, lack of integrated comms, and squadron fragmentation. Getting language independent central orchestration of mission planning would really be a tremendous shot in the arm for multi-player. This new feature is something I would like to hear more about and would get me more excited about buying Kuban than VR or the new planes which I am sure will be great.

Edited by NO_SQDeriku777
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