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Posted

I know each game is different but I have no issues running SteamVr and getting Oculus support with Assetto Corsa through my Pimax headset using revive latest versions of all software.  So with one less hoop to jump through I believe it will run smoothly for Oculus users even if the performance is impacted a bit.  I personally don't notice a difference in my headset but I am maxing out as 60 fps so that could be a major difference when trying to stay above 90 fps at all times?  

 

 

As long as ASW for the Rift is properly utilized running through the Steam VR one will not have to stay above 90 fps at all times.

I run DCS with some fairly good graphics settings and while I do get above 90 fps at times, more often I do not and ASW kicks in running it at 45 fps and it still looks very good and smooth with no stuttering at all.

  • Upvote 1
GrendelsDad
Posted

Well, not long anymore before we can test BoX VR ourselves. Very interesting to try it with Rift and looking forward to hear reports from Pimax users. If Pimax is working satisfactorily with this game, I might get it to replace my Rift. Resolution is still quite big issue to me, I don`t know if I will ever get used to it. Other than that, device is great.

Zami I am in your frame of mind...I see you have a really nice monitor and I have a 4k.  Its so hard to step down is resolution.(even if I must sacrifice and or improvise in other areas such as 6dof) As long as the ghosting isn't terrible (I think they have screwy timings set for the screen in direct mode?  Drivers need worked out which gives me hope and they update regularly) I will be sticking with the Pimax until a major resolution upgrade happens across the board.

  • Upvote 1
Posted

I run DCS with some fairly good graphics settings and while I do get above 90 fps at times, more often I do not and ASW kicks in running it at 45 fps and it still looks very good and smooth with no stuttering at all.

Now that I have gtx 1080, I have same experience with DCS. Very smooth ride.

 

 

Zami I am in your frame of mind...I see you have a really nice monitor and I have a 4k.  Its so hard to step down is resolution.(even if I must sacrifice and or improvise in other areas such as 6dof) As long as the ghosting isn't terrible (I think they have screwy timings set for the screen in direct mode?  Drivers need worked out which gives me hope and they update regularly) I will be sticking with the Pimax until a major resolution upgrade happens across the board.

It`s very very hard, breaking otherwise great immersion. I see that people differ a lot in this matter, I would advice everyone to try it out before buying. 

 

Looking forward for your reports after BoS gets next update :)

  • Upvote 2
Posted

I ran across this article this morning discussing what may be included in the Oculus Rift CV2. The article is a little dated ( Dec 2016).

Noteably eye tracking, wireless headsets, and better and fuller hand tracking ( gloves). And of course resolution.

 

If it is accurate sounds like still a ways off though ( 2019). Although as more serious competitors emerge I imagine that may well get pushed up somewhat.

And no doubt I would think there are things being kept close to the vest as well that are not discussed...

 

Makes for some interesting reading. It will certainly be interesting to see how things shake out over the next couple of years. Zuckerberg has plenty of money and sounds like he fully intends for the Oculus unit to be a leader.

Posted

People who use FlyInside already know about Leap Motion, which is a small brick that sits on your headset and tracks your hands, no gloves required.

 

Here's the paradox: I never would have thought of buying a CV2 if I hadn't bought the CV1. Playing anything without VR just doesn't feel right anymore. 10 times that for sims, driving sims too.

  • Upvote 1
Posted

Anyone know if BoX will include a Pixel Density setting for VR?

 

Or will we have to rely on doing it outside of the game for it. I know I can set it in my Oculus software, not sure if that will work with Steam VR or does it use it's own PD setting?

  • Upvote 1
1./KG4_Blackwolf
Posted (edited)

As far as I know Don The PD is set up in the config or outside. Its not like DCS with a slider setting.

 

Edit: wrong info

Edited by Blackwolf
Posted

As far as I know Don The PD is set up in the config or outside. Its not like DCS with a slider setting.

 

Ok thanks, wish it had it but guess can get around that by doing outside of the game. Just not sure how it will work with Steam VR, if my settings in Oculus Home will work for PD or if needs be set in Steam VR. I am of course assuming Steam VR will be required as it sounds like.

Posted

Ok so found out over on the Oculus forums, both PD and ASW are still controlled by the Rift through the Rift's debug tool.

So I will be able to set PD specifically for BOS by using the Oculus Tray Tool , easy enough!

 

Now just gotta get back into the controller setup menu and get my controls all set back up in preperation for next week.

Exciting times!

VBF-12_Stick-95
Posted

I don't have VR (yet) so take this for what it's worth.  What I think would be helpful is separate pinned threads for each brand VR within this forum to address setup and troubleshooting issues.

Posted

I had issues having recently bought a DK2, simply because it was cheap and would allow me to try out VR and see how I copied with possible Motion Sickness.

 

DK2 is no longer supported and a PIA to get running but I did get it running with the latest Oculus 1.13 software. I wanted to test project cars first but having launched Steam VR nothing happened. I had to go into the Oculus software, general tab and tick allow other sources and then launching Project Cars put me into the drivers seat.

I have to say DK2 is grainy to look at (imagine viewing a screen with a mosquito net strung over it) but the experience of being in the actual car was fantastic. It really is Virtual Reality!

 

But, I can't see myself investing in a CV1 simply because looking at videos online there is not enough of a leap to make me want to spend £500+ between it and DK2. It is a great experience though and I will buy CV2 if it has a higher resolution and a bigger upgrade.

 

However back on topic, I wonder if it will be possible to use DK2 in BoS? I have the standalone version of BoS, so presume that by adding it to the Steam Library, launching Steam VR and then BoS.....I may be able to?

 

I am also interested to see if the tray tool mentioned on the first page of this thread will allow me to use the debug tool with DK2 and software 1.13? I live in hope :)

 

Cheers, MP

Posted

However back on topic, I wonder if it will be possible to use DK2 in BoS? I have the standalone version of BoS, so presume that by adding it to the Steam Library, launching Steam VR and then BoS.....I may be able to?

 

I am also interested to see if the tray tool mentioned on the first page of this thread will allow me to use the debug tool with DK2 and software 1.13? I live in hope :)

 

 

I would think you should be able to run the standalone BOS without adding it to your Steam library, should still be able to utilize Steam VR.

At least that is what I am planning to do, will see.

 

No idea on the Tray Tool with DK2, may be problematic - all you can do is try.

1./KG4_Blackwolf
Posted (edited)

Bos does use SteamVR so its is needed, but I don't have to have it running to use VR in Bos.. just installed. Start the game and VR starts up. My DCS I have to start SteamVR first.

EDIT: because I CRS! :)

MP, I'm not sure about the DK2 most of us testing use the Rift CV1 or the Vive. I don't know if the DK2 will run it. The CV1 has a much better resolution and little no screen door effect. (so I'm told).The Vive has none and a wider FOV. 

If you got it running with the latest software it might work.


I don't have VR (yet) so take this for what it's worth.  What I think would be helpful is separate pinned threads for each brand VR within this forum to address setup and troubleshooting issues.

That's a good idea, they are about the same other than some software things. Some set up steps for the rift is not needed with the Vive and vise versa.

Edited by Blackwolf
Posted

Blackwolf, do you have a Rift or a Vive? I was thinking Rift?

1./KG4_Blackwolf
Posted (edited)

I have a Vive. and I have to edit my post..sorry I forgot we do have a slider for PD its called Dynamic resolution filter. Duh, with everything else going on I forgot about it! 

Edit: Ok so DR isn't what I thought it was, my bad. Only helps with lower end computers. Geez you think I'd read about it before I go posting..sorry.

 

I'm thinking about picking up a Rift as well if the ways and means committee (wife) will let me. :)  

Edited by Blackwolf
Posted (edited)

I have a Vive. and I have to edit my post..sorry I forgot we do have a slider for PD its called Dynamic resolution filter. Duh, with everything else going on I forgot about it! 

 

That is odd, might want to tell Han he answered another guy on the Questions to Developers there was not a PD setting in the game lol.

 

Good to hear.

 

Btw, so I went into BOS today to get my controls all set back up. It has been quite some time since I have flown this sim, a really long time and wanted to get it all set back up and take the Yak for a spin in preparation for next week.

 

Now I have not done any gaming on my 2d monitor since getting this Rift in mid January. While the graphics were certainly very sharp, and my performance was superb ( assuming DX11 really helped here), I thought the experience was nothing like what I have been used to now. Not even close.

That will be it for me till VR arrives. I just can not go back to gaming on my monitor any longer, that is for sure.

 

I am so grateful the Devs decided to go ahead with VR implementation at this time.

 

If you do decide to pick up a Rift, while your convincing your wife add 100 bucks to the cost when you tell her - trust me on this one - you are going to want the Touch Controllers. Oculus has some absolutely amazing Touch supported games out now, and those controllers are absolutely amazing. Some great free games come with Touch  along with a second sensor as well.

 

Edit: Didn't I read that the new Dynamic Resolution was just a scaling process BOS will be using based on performance, ie FPS or was that something else?

Edited by dburne
1./KG4_Blackwolf
Posted

Hum, I thought the DR was the "PD setting", maybe I misread it on the other forum. I know about 1.7 works for me. I'll have to go back and look it up to see. I very well could be wrong.(And yes you are right..DR only helps with FPS on lower end computers) Boy did I read that wrong..Sorry.

 

That is the reason for getting the Rift..the touch. I got the Vive because it came with the controllers. But the touch looks like its so much better. The Vive controllers may work for 1st person shooters but are clunky for flight sims. In DCS I get a hand in view but can't do anything with it.

 

The Dev's have made leaps and bounds to get VR going and working well. Hat's off to them for that. I know its not easy with the limited VR tech we have now. We are going at it all this weekend to get it ready. I think as it rolls out ya'll will be happy with it.

I fly with 1/KG4 now on 2D with Track IR and its like going backwards. I can't wait until I can fly in VR with others online.

Posted (edited)

Hum, I thought the DR was the "PD setting", maybe I misread it on the other forum. I know about 1.7 works for me. I'll have to go back and look it up to see. I very well could be wrong.(And yes you are right..DR only helps with FPS on lower end computers) Boy did I read that wrong..Sorry.

 

That is the reason for getting the Rift..the touch. I got the Vive because it came with the controllers. But the touch looks like its so much better. The Vive controllers may work for 1st person shooters but are clunky for flight sims. In DCS I get a hand in view but can't do anything with it.

 

The Dev's have made leaps and bounds to get VR going and working well. Hat's off to them for that. I know its not easy with the limited VR tech we have now. We are going at it all this weekend to get it ready. I think as it rolls out ya'll will be happy with it.

I fly with 1/KG4 now on 2D with Track IR and its like going backwards. I can't wait until I can fly in VR with others online.

 

Can't do anything with the gloves with Touch yet  either in that sim, but they are awesome with some other games.

I will just make my PD adjustments in the Oculus software, it is easy enough. It will be interesting to see where I can run it in BOS.

When I was testing my controls setup yesterday on my 2d monitor ( ugh), I was easily getting over 150 FPS. Great performance, I am sure the move to DX11 really helped in that regard.

 

We are down to days now hopefully, woohoo really looking forward to this! Got my controls all set up and ready to go. Can't wait to climb into the Yak cockpit in VR for the first time. As soon as that Spit becomes available though that Yak will be returned to the hangar.

 

Thanks for the efforts and feedback!

Edited by dburne
Posted

Eagerly looking forward to flying IL2. WT's charms are wearing thin. I'll miss my zero and P-38 sorely though . . . Especially the A6M3 seal clubbing people in that thing is immensely entertaining.

 

 

 

von Luck

 

My god, it is terrible to see how you can just stick your head out of the cockpit whenever you want... What a horrendous implementation.

Posted (edited)

My god, it is terrible to see how you can just stick your head out of the cockpit whenever you want... What a horrendous implementation.

That was pathetic. You've got to put some limits on head movement. I hope BoX won't let you stick your head out of the cockpit unless the canopy is open.

Edited by Boris_Putz
Posted

That was pathetic. You've got to put some limits on head movement. I hope BoX won't let you stick your head out of the cockpit unless the canopy is open.

 

They have already stated the head movement will be limited by the canopy.

  • Upvote 1
Posted

I think "pathetic" is a bit harsh tbh, but the clipping, for me, doesn't matter all that much.

 

Although I can see it being a bit exploitable in MP.

Posted

Yeah, I had second thoughts about 'pathetic' after I posted that. But when you look left, then poke you head out of the closed canopy, and then move your head over the top on the outside to the right side of the plane, it's a little bit ridiculous for me. Everybody has their own tastes. I don't like when you can make the cockpit disappear and check 6 views that look directly behind you through the head rest. I'm looking forward to getting this and flying in VR, with realistic head movement boundaries and needing to move the plane out of the way to see behind me.

 

Right now, my only experience in VR is with Elite Dangerous, and I haven't flown any flight sims since MSCFS2 15 years ago, which I probably didn't play more than a few hours. This game looks so beautiful in the videos I've seen, so I can hardly wait for the VR patch and to jump into the cockpit, look around, and start flying.

Posted

Hum, I thought the DR was the "PD setting", maybe I misread it on the other forum. I know about 1.7 works for me. I'll have to go back and look it up to see. I very well could be wrong.(And yes you are right..DR only helps with FPS on lower end computers) Boy did I read that wrong..Sorry.

 

You can enter a value of 1.7 in the config-file, but values more than 1.0 won`t have any effect on picture quality in VR. The upcoming item in the graphics settings only gives you the possibility to set values of 1.0 and less. It is just for downscaling resolution for lower end computers.

If you want to have a higher pixel density you have to use the Oculus debug tool or some equivalent for the Vive.

Posted

But when you look left, then poke you head out of the closed canopy, and then move your head over the top on the outside to the right side of the plane, it's a little bit ridiculous for me.

 

I cannot imagine how difficult that might be to achieve in VR whilst flying and in the heat of combat. I have flown several hours  in DCS Spitfire with my Rift, and it's canopy currently does not present a boundary for the head movement, and I sure have not even thought about attempting to do something like that whilst working my stick, throttle, and rudder pedals. I would say there would be no way that I could.

Posted

Yeah, I had second thoughts about 'pathetic' after I posted that. But when you look left, then poke you head out of the closed canopy, and then move your head over the top on the outside to the right side of the plane, it's a little bit ridiculous for me. Everybody has their own tastes. I don't like when you can make the cockpit disappear and check 6 views that look directly behind you through the head rest. I'm looking forward to getting this and flying in VR, with realistic head movement boundaries and needing to move the plane out of the way to see behind me.

 

Right now, my only experience in VR is with Elite Dangerous, and I haven't flown any flight sims since MSCFS2 15 years ago, which I probably didn't play more than a few hours. This game looks so beautiful in the videos I've seen, so I can hardly wait for the VR patch and to jump into the cockpit, look around, and start flying.

TBH in WT I have to consciously make an effort to clip through the mesh, so Im not really worried that it might be an issue in game, but we know that there will be limits in BoX VR, so its all good :)

Posted

Yeah, I had second thoughts about 'pathetic' after I posted that. But when you look left, then poke you head out of the closed canopy, and then move your head over the top on the outside to the right side of the plane, it's a little bit ridiculous for me. Everybody has their own tastes. I don't like when you can make the cockpit disappear and check 6 views that look directly behind you through the head rest. I'm looking forward to getting this and flying in VR, with realistic head movement boundaries and needing to move the plane out of the way to see behind me.

 

Right now, my only experience in VR is with Elite Dangerous, and I haven't flown any flight sims since MSCFS2 15 years ago, which I probably didn't play more than a few hours. This game looks so beautiful in the videos I've seen, so I can hardly wait for the VR patch and to jump into the cockpit, look around, and start flying.

 

On the grand scale of things, with the flight physics of a Woody Woodpecker cartoon where, e.g., an F-86 can pull easy 12-13G turns without losing speed and continuously accelerate while in a 70 degree climb, the head-out-of-cockpit is NBD ... ;)

1./KG4_Blackwolf
Posted

You can enter a value of 1.7 in the config-file, but values more than 1.0 won`t have any effect on picture quality in VR. The upcoming item in the graphics settings only gives you the possibility to set values of 1.0 and less. It is just for downscaling resolution for lower end computers.

If you want to have a higher pixel density you have to use the Oculus debug tool or some equivalent for the Vive.

Ram I know, And I feel bad for giving out wrong information. I first said that we didn't have a PD slider, then I thought we did. My fault for not reading it right in the forum.Testers should do better than this.

My bad, sorry everyone. I'll do better next time.

Posted

They have already stated the head movement will be limited by the canopy.

 

Will have to see how that works out in VR. I'm not against the idea in principle (after all non-VR users are limited), but I wonder if it might cause motion sickness (disconnect between head and vision) ... guess we'll find out. DCS doesn't limit your head to be inside the cockpit ... but in practice it's hard to really game it, just because of the physical limitations of moving your body and still operating the controls.

Posted

It is going to be interesting to hear reports from Rift and Vive owners, after VR goes public,  of how performance is for them comparitively speaking. Maybe they already have a feel, don't know how many Rift versus Vive testers they had testing VR. But as BOS will be using the open VR of Steam API to run VR, Rift users will be running VR with both the Oculus software running to operate the Rift, and the game running through the Steam VR layer.

 

I have seen some mixed reports of user over on other forums on this, some Rift users have worse performance running through Steam VR with certain games, and others do not see much if any difference. Maybe the power of the CPU and GPU comes into play as well.

 

Ideally it would be nice if BOS eventually included native Oculus SDK support for the sim, so Rift owners did not have to run that extra layer with Steam VR. I know Jason I believe it was commented after this initial implementation there would not be much focus on VR for the remainder of this year as they have a lot on their plate to get done as it is with BOK and then the move to the PTO. Very understandable and I am thrilled as all get out that we are getting VR now even with using Steam VR. I have Steam VR installed and ready to go, just have not used it for any games as of yet, BOS will be my first.

 

Locked, loaded, and ready to go here!

Posted

I am going to order a VR set to get ready for 2.009 update.

 

Pls can someone recommend a VR for BOS?

OCULUS OR VIVE?

 

I can only dedicate game time for BOS so available games are secondary.

 

Does BOS run better in Oculus or Vive?

 

Very very curious....

1PL-Husar-1Esk
Posted

Well, we all gonna see how it will be fighting in BOS VR. I hope i will last longer than others, because as me and my friends rearly use VR now, we just tried it with DCS, Elite and WT but get back to 2D monitors... without looking back.

Posted

Im the opposite. I cant go back to 2d ;)

Posted

Im the opposite. I cant go back to 2d ;)

 

I am the same, I tried it and even with the sharper graphics it just seemed primitive to me compared to VR.

Posted (edited)

I am going to order a VR set to get ready for 2.009 update.

 

Pls can someone recommend a VR for BOS?

OCULUS OR VIVE?

 

I can only dedicate game time for BOS so available games are secondary.

 

Does BOS run better in Oculus or Vive?

 

Very very curious....

 

That is a tough one.

 

All things being equal, if BOS was the only game you were going to do in VR, I would suggest the Rift as the cost of entry is cheaper.

But as to your question regarding does BOS run better in one or the other, you may be prudent to wait and see reports form the community after the public release when all VR users have access to it,  as to the performance they are getting in VR.

 

I will say the video posted recently of Jason Williams in Moscow flying VR in BOS, he was using the Rift on a sub par system for VR ( video card was below recommended Oculus specs), and it appeared to be pretty darn smooth, and I believe he stated he was running on high graphics settings.

 

But again, whichever unit you might get is still a significant outlay, with the imminent release of VR soon for BOS I would suggest waiting and seeing reports.

Edited by dburne
VBF-12_Stick-95
Posted

What would also be interesting to know is if Reshade would improve the in-game look of the current level of VR resolution.

Posted (edited)

What would also be interesting to know is if Reshade would improve the in-game look of the current level of VR resolution.

 

Not sure on that one.

 

Might be worth some of the more adventurous  Rift owners having a look at this article:

Adjusting Color Saturation, Brightness, and More on your Rift.

 

I myself am not that adventurous so have not given it a try, but I happen to think my colors look pretty good anyway. 

Edited by dburne
Posted

Thanks dbourne. Yes i admit, after watching jasons video in which he uses rift with 760, i was leaning towards rift though my vcard meets req for vive.

 

I will follow your suggestion anout siting and watch what others say after release.

 

Thanks... though i just cant wait..

Posted

Thanks dbourne. Yes i admit, after watching jasons video in which he uses rift with 760, i was leaning towards rift though my vcard meets req for vive.

 

I will follow your suggestion anout siting and watch what others say after release.

 

Thanks... though i just cant wait..

 

I will certainly be posting my full impressions after I give it a good wringing out after release, as I am sure others will as well.

 

So hopefully not much longer now...

Posted (edited)

Question for the testers (and or Jason) : does SLI work with the BoX VR implementation?

 

Have read quite a few reports now that if a game does support sli in 2D then it also works in VR too at the risk of increased latency/judder. Have also read of games disabling SLI.

 

Asking as I am still on a gtx690 - wouldn't mind getting a little more out of the beast before it gets retired!

Edited by SYN_Mars

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