Legioneod Posted February 3, 2017 Posted February 3, 2017 (edited) I'm new to mission buildings and I just have a few questions. 1. Aerostat, is there a way to make the aerostat destructible and can you make the cables dmg aircraft? I put a few in my mission but I can't destroy them and I just fly right through the cables with no dmg at all. 2.Flak. Whats the best way to set up flak? Should I just place them as a linked entity or should I do more? Also should I set up flak at an airfield different from flak at an objective? Another thing is how do you make flak more aggressive? I set about 5 flak guns on an objective but only one of them ever shot at me even though I was right next to them. The rest just sit there and do nothing. 3. Does spotter radius do anything? Those are the only questions I have at the moment. Thanks in advance for any help you can provide. Edited February 3, 2017 by Legioneod
JimTM Posted February 3, 2017 Posted February 3, 2017 (edited) I'm new to mission buildings and I just have a few questions. 1. Aerostat, is there a way to make the aerostat destructible and can you make the cables dmg aircraft? I put a few in my mission but I can't destroy them and I just fly right through the cables with no dmg at all. I don't know. I haven't tested an aerostat. 2.Flak. Whats the best way to set up flak? Should I just place them as a linked entity or should I do more? Also should I set up flak at an airfield different from flak at an objective? Another thing is how do you make flak more aggressive? I set about 5 flak guns on an objective but only one of them ever shot at me even though I was right next to them. The rest just sit there and do nothing. See "Create Target Defences" on pg. 125 of the IL-2 Sturmovik Mission Editor and Multiplayer Server Manual, which shows one way to set up flak defences. Different mission builders use different methods. Be sure to download the sample missions and groups that come with the manual. 3. Does spotter radius do anything? See "Spotter / Spotter Radius" on pg. 215 of the IL-2 Sturmovik Mission Editor and Multiplayer Server Manual. Those are the only questions I have at the moment. Thanks in advance for any help you can provide. Edited February 3, 2017 by JimTM
Legioneod Posted February 3, 2017 Author Posted February 3, 2017 I'm new to mission buildings and I just have a few questions. 1. Aerostat, is there a way to make the aerostat destructible and can you make the cables dmg aircraft? I put a few in my mission but I can't destroy them and I just fly right through the cables with no dmg at all. I don't know. I haven't tested an aerostat. 2.Flak. Whats the best way to set up flak? Should I just place them as a linked entity or should I do more? Also should I set up flak at an airfield different from flak at an objective? Another thing is how do you make flak more aggressive? I set about 5 flak guns on an objective but only one of them ever shot at me even though I was right next to them. The rest just sit there and do nothing. See "Create Target Defences" on pg. 125 of the IL-2 Sturmovik Mission Editor and Multiplayer Server Manual, which shows one way to set up flak defences. Different mission builders use different methods. Be sure to download the sample missions and groups that come with the manual. 3. Does spotter radius do anything? See "Spotter / Spotter Radius" on pg. 215 of the IL-2 Sturmovik Mission Editor and Multiplayer Server Manual. Those are the only questions I have at the moment. Thanks in advance for any help you can provide. Thanks for the help.
TP_Silk Posted February 3, 2017 Posted February 3, 2017 Another fantastic resource when learning mission building is https://forum.il2sturmovik.com/topic/17721-prangsters-il-2-bos-mission-building-guide/ Lots of really useful information and examples and you can always save the groups you create as templates for later on. 1
No601_Swallow Posted February 3, 2017 Posted February 3, 2017 The really fun part is in getting the game to do new stuff. For instance, in a recent mission I did last week, you start off on the same side as the AI (you're in a "stolen" enemy aircraft), but if you get too close to one of them, they'll all change sides and start to attack you (to simulate you being discovered). Endless possibilities!
Gambit21 Posted February 3, 2017 Posted February 3, 2017 Yep - good stuff Swallow. I have a 'trick' in my latest campaign mission as well. AI flight leader lands, loads up, and takes off again.
No601_Swallow Posted February 3, 2017 Posted February 3, 2017 At the moment I'm wondering about trains - wondering if I can use the complex trigger to detect the halting of carriages, even if the locomotive keeps going. It might be possible to fake it somehow if not... Testing testing testing!
Gambit21 Posted February 3, 2017 Posted February 3, 2017 (edited) Carriages are not separate entities are they? So I don't think the complex trigger will recognize them. If I'm right about that you can use a simple delete/spawn group. Edited February 3, 2017 by Gambit21
No601_Swallow Posted February 3, 2017 Posted February 3, 2017 Carriages are not separate entities are they? So I don't think the complex trigger will recognize them. If I'm right about that you can use a simile delete/spawn group. Yeah. That's probably how I'll do it!
Gambit21 Posted February 3, 2017 Posted February 3, 2017 You can use that trick on airfield MCU's for some nice effects that the editor otherwise doesn't allow Having a flight arrive against the direction of the airfield MCU that the player is about to use to take off for instance. ...and you can use a Zero sec timer as a node/spitter between the spawn and delete too. I'm a fan of the zero timer node.
Sketch Posted April 30, 2017 Posted April 30, 2017 Apologies for reviving this old thread, but I didn't see aerostats mentioned anywhere else... It seems that aerostats can't be destroyed. What if I create a floating object that can get destroyed... and once that object gets destroyed it then makes the aerostat disappear? If so, what object floats? What's the difference between making the aerostat a linked entity and a non-linked entity? Their advanced properties don't seem to change at all whether linked or not. Is there a way to lower/raise the aerostats in the sky?
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