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Prangster's IL-2 BoS Mission Building Guide


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#1 No601_Prangster

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Posted 13 August 2015 - 20:35

MEcover.jpg

 

This guide was written as an introduction to the IL-2 Sturmovik: Battle of Stalingrad Mission Editor for the mission builders in my squadron, the Tangmere Pilots. The Tangmere Pilots run a Sunday night co-op campaign that’s flown against AI opponents. The main tutorials in this guide concentrate on creating AI opponents and friendly units for multiplayer co-op style missions. I’ve also included some supplementary tutorials on setting up a new maps, dogfight maps and single player missions. Download the PDF here:

 

IL-2_BoS_Mission_Building_Guide.pdf, 5MB

 

For the tutorials there’s a template mission file that you will need to download from here.

 

Prangsters_ME_template.zip

 

The template mission has all the buildings and frontline markers already included. Also included is a mission file with all the tutorials completed to use as a reference.

 

There are bound to a lot of typos and mistakes so PM me and let me know of any you discover. 

 

Hopefully I can help demystify the Mission Editor and show you some of the amazing things you can do with it.

 

Cheers,


Edited by No601_Prangster, 31 December 2016 - 00:25.

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#2 Kendar

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Posted 13 August 2015 - 22:15

Many thanks for sharing, downloaded and will read this week end


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#3 TP_Jacko

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Posted 13 August 2015 - 22:23

Hoorah you did well done mate.

Dont forget the link to your other workhttp://tangmerepilot...wforum.php?f=72

Edited by TP_Jacko, 13 August 2015 - 22:25.

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#4 Skoop

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Posted 13 August 2015 - 23:40

Nice, this is exactly what I need to dip my feet into the murky mission editor.....Thanks Prangster.


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#5 JimTM

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Posted 14 August 2015 - 03:34

Excellent guide Prangster!


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#6 pilotpierre

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Posted 14 August 2015 - 08:53

Well done prangster, might even dip my feet into the murky waters that I have avoided like the plague to date.
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#7 jeanba

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Posted 14 August 2015 - 11:04

Thank you, I hope this will help me to get into the fmb


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#8 Dakpilot

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Posted 14 August 2015 - 11:22

Great stuff I am sure this will be a great recourse for many, 

 

Perhaps a duplicate post could also be put in the Manuals tutorials guides and tips section to get wider exposure

 

Cheers Dakpilot


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#9 79_vRAF_Friendly_flyer

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Posted 14 August 2015 - 11:55

Reading it now, excellent tutorial!


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#10 von_Tom

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Posted 14 August 2015 - 11:59

Gentlemen (and ladies amongst us), this a [insert expletive here] awesome guide and there is now no excuse whatsoever for anyone to say they cannot use the ME!

 

von Tom


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You have to learn the rules of the game.  And then you have to play better than anyone else.      Albert Einstein

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Up there the world is divided into bastards and suckers.  Make your choice.    Derek Robinson (Piece of Cake 1983)


#11 ECV56_Moro

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Posted 14 August 2015 - 12:05

Muy buen trabajo gracias


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#12 4./JG52_Neun

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Posted 14 August 2015 - 15:13

Thanks.


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#13 Jupp

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Posted 14 August 2015 - 15:15

~S~ No601 Squadron,

 

Outstanding!!!!!!!!!!!!!

 

Long May You Fly,

 

!S -Jupp- :salute: 

 

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                 :hunter:  Mission_Builder_Logo.jpg :hunter:


#14 coconut

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Posted 14 August 2015 - 17:24

Excellent work! This must have taken an insane amount of work to produce.

 

Small remark: Maximum UL and DL in server settings are in Kb/s, I believe. In other words, setting it to 10000 will be about 10Mb/s. You gave examples, so readers should understand anyway regardless.


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#15 No601_Prangster

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Posted 14 August 2015 - 18:32

Thank you Coconut, I'll update the Guide next week after some more feedback.

 

Thank's everyone for your enthusiastic response, I'm really glad you like it!  :)


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#16 Toxin1

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Posted 14 August 2015 - 20:17

Many thanks for your efforts Prangster!  :salute:


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#17 Vespa

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Posted 15 August 2015 - 09:22

Thanks to Prangster and Tangmere Pilots Group...invaluable help!! Really appreciated guys


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#18 [DBS]Tx_Tip

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Posted 15 August 2015 - 17:19

Well Done Prangster. :salute:


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#19 TP_Jacko

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Posted 15 August 2015 - 19:44

Hello Prangster,

I am working through your guide and may I make a comment on the Influence area.

 

on Page 58 "Select Object Menu/Edit Influence Area Boundary. Click on a corner of the Blue triangle and a yellow selection circle appears."

 

For me its a double click maybe its my setup. so could edit to "Select Object Menu/Edit Influence Area Boundary. Double-Click on a corner of the Blue triangle and a yellow selection circle appears."

 

Onwards :)


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#20 6./ZG26_Emil

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Posted 15 August 2015 - 21:07

Well done and thanks  :salute:


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#21 Gramps

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Posted 16 August 2015 - 14:06

Just discovered this morning! Thank you!  


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#22 No601_Swallow

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Posted 16 August 2015 - 22:46

Lovely stuff, Prangster. Tom's right - no one has any excuse not to start pumping out missions.

 

I'd like to remind all: there is a "Group Sharing" thread. While in fond moments I envisage hippy-esque love-ins, this actually refers to a sputtering attempt to share functioning groups of objects and MCUs. Once you've got 'em, that is, once you've built up a library of groups, basic missions can be like lego - slot the groups together (with creative tweaks, natch!) and deceptively impressive results can be seriously straightforward.  

 

[And - sad to admit, but it's true! - it's more fun than being in game sometimes: getting shot down by [insert your own Dead-Eye-Dick here] every time you pause to admire the scenery!]

 

It rather reminds me of templates - clever hard work in the structural bits makes it much easier to do cool stuff in the creative bits. Or something... Ahem.


Edited by No601_Swallow, 16 August 2015 - 22:47.

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#23 AeroAce

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Posted 17 August 2015 - 15:53

Give this guy many gold stars thank you very much
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#24 FlatSpinMan

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Posted 17 August 2015 - 16:38

I just had a quick look through and this looks the absolute schnizzle. This must be spread around.


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#25 -LaFrench-LoupVert

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Posted 17 August 2015 - 23:16

Thanks a lot Prangster, you are my beacon.


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#26 Goanna1

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Posted 18 August 2015 - 00:54

Fantastic job and a huge help in mission construction, Much praise to you included.


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#27 Jade_Monkey

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Posted 18 August 2015 - 09:09

I wanted to start making missions but the Youtube videos I saw were a bit cumbersome.

Thanks to this, I'm sure there will be a lot more content created by many more members.

 

This is a priceless contribution to the community! Thanks!


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#28 PA-Sniv

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Posted 18 August 2015 - 17:25

Thanks Prangster!!!


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#29 avlSteve

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Posted 18 August 2015 - 23:24

Nice!  Thanks a lot, Prangst.


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#30 darthdooboss

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Posted 19 August 2015 - 19:03

Thank you very much MATE!!!!!!


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#31 Ala13_Super6_1

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Posted 19 August 2015 - 19:28

Thanks Prangster, this guide is Fantastic :good:


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#32 MadisonV44

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Posted 21 August 2015 - 13:54

Just clear and perfect.

Many thanks, keep up the good work !


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#33 Ala13_Super6_1

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Posted 27 August 2015 - 10:06

I am following the guide to create a mission and I have a problem which is driving me crazy.
When I create a unit interception Lagg this will put a complex trigger and area attack so that when between 109 unit is activated to start the attack, the problem is that the 109 does not trigger anything and unity is created and not to do it as if the trigger not recognise the enemy unit and not activate the plane lagg. What is the problem?
 
finally I climb the mission to see if anyone can help.
Thank you
 

Edited by A0Super61, 27 August 2015 - 10:11.

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#34 TP_Jacko

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Posted 27 August 2015 - 12:28

 

I am following the guide to create a mission and I have a problem which is driving me crazy.
When I create a unit interception Lagg this will put a complex trigger and area attack so that when between 109 unit is activated to start the attack, the problem is that the 109 does not trigger anything and unity is created and not to do it as if the trigger not recognise the enemy unit and not activate the plane lagg. What is the problem?
 
finally I climb the mission to see if anyone can help.
Thank you
 

 

 

Probably one of those moments to walk away and then comeback after 10 min and sometimes the answer is then visible.

In the trigger Double check that,

You have the event ticked  "Object entered alive"

You have selected the aircraft from objects script list

You have the country selected as Germany also to be safe tick the check entities.

 

Then you need to check the LaGG is activated and spawned by the trigger with a timer.

Can you post a picture of what you have in ME.

 

Or open the finished mission provided by Prangster and make a group form the part that works and import  it into your own mission to see any differences.

You will get there keep trying


Edited by TP_Jacko, 27 August 2015 - 12:30.

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#35 Ala13_Super6_1

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Posted 27 August 2015 - 13:13

Sin_t_tulo.jpg

 

Sin_t_tulo2.jpg

 

Sin_t_tulo3.jpg

 

Sin_t_tulo4.jpg

 

Sin_t_tulo5.jpg

 

this is the problem, I can not make it work. the enemy plane lagg not generated when I enter the trigger.


Edited by A0Super61, 27 August 2015 - 13:15.

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#36 JimTM

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Posted 27 August 2015 - 13:59

Select "Check Entities" in the complex trigger.


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#37 Ala13_Super6_1

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Posted 27 August 2015 - 14:08

yesss!!!! It was that, thank you very much Jim for work out the problem :good:


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#38 JimTM

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Posted 27 August 2015 - 17:19

You're welcome. I don't know of a scenario where you would not select "Check Entities" or "Check Vehicles". Does anyone know of a scenario for this case?


Edited by JimTM, 27 August 2015 - 17:20.

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#39 II./JG77_Con

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Posted 06 September 2015 - 13:52

Thanks great work 


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#40 Jade_Monkey

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Posted 09 September 2015 - 00:16

Awesome guide!
 

I finally took the time to start the tutorials on the guide and I learnt a lot.

 

I confess that when I tested on SP, the soviet AAA did not spawn but I probably messed something up.

Do all the complex triggers work in SP and MP?

 

I remember reading something about using different triggers for SP somewhere.


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