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Finnish VirtualPilots - Dynamic War


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69th_Mobile_BBQ
Posted
8 hours ago, 1./JG42flesch said:

Absolut and totall ----- is that the Russian has German AAA Guns for "Balancing".

Wy had the Germans not a IL2 or a SU 152 as Arty for Balancing?

 

 

Allied Arados and 262s?

Posted

Another interesting bug: Took Panzer to CP. On the way destroyed four T70s and five trucks at enemy dugout. Took CP, drove to spawn to return tank and when ending mission, nine destroyed vehicles but zero points as friendly fire penalty. Where, when, how? 

 

I shot also few rounds towards SU saw in distance but did not hit, as it vanished behind hill and no time to chase it. So, from where did this now come? Are all the bugs favoring Allied side? 

1./JG42flesch
Posted

69th_Mobile_BBQ

 

Allied their Allied Weapons and German their German Weapons!

Wy did the Russian need German AAA?

  • Like 1
LLv34_Temuri
Posted
On 7/17/2024 at 1:52 AM, GasTeddy said:

Took Panzer to CP. On the way destroyed four T70s and five trucks at enemy dugout. Took CP, drove to spawn to return tank and when ending mission, nine destroyed vehicles but zero points as friendly fire penalty. Where, when, how?

If you mean in-game scoring, it might be you hit some neutral object. It's best to just ignore what the in-game scoring says and just look at what the chat message says after you finish a sortie.

Posted (edited)
On 7/17/2024 at 1:52 AM, GasTeddy said:

Another interesting bug: Took Panzer to CP. On the way destroyed four T70s and five trucks at enemy dugout. Took CP, drove to spawn to return tank and when ending mission, nine destroyed vehicles but zero points as friendly fire penalty. Where, when, how? 

 

I shot also few rounds towards SU saw in distance but did not hit, as it vanished behind hill and no time to chase it. So, from where did this now come? Are all the bugs favoring Allied side? 

Quote 1

 

 

 

20 hours ago, 1./JG42flesch said:

69th_Mobile_BBQ

 

Allied their Allied Weapons and German their German Weapons!

Wy did the Russian need German AAA?

Quote 2

 

 

 

6 hours ago, LLv34_Temuri said:

If you mean in-game scoring, it might be you hit some neutral object. It's best to just ignore what the in-game scoring says and just look at what the chat message says after you finish a sortie.

Quote 3

 

 

To Temuri (Quote 3): Exactly. That's what I did. At the end, zero points because of friendly fire. No any "GasTeddy fires friendly"-warning, just zero points and hand holding dagger with text "friendly fire", when finished the missions.

 

I think I found the reason for friendly fire penalty without shooting any friendlies; Last time it happened (Quote 1), there was German Vierlinger flak gun in Russian dugout. It was shooting me so I naturally sent it orbiting the planet and bingo, got the penalty.

 

Now, few minutes ago, I mauled red dugout, destroying 24 vehicles, 4 armaments and 5 buildings. One of armaments was again German Vierlinger flak and surprise, again friendly fire penalty and zero points.

 

So, admins of the server, please check this. If you put German war booty flak in Russian use, remove ff-penalty from it. Aimcat was very, very frustrated.

Edited by GasTeddy
  • Like 2
  • Upvote 2
69th_Mobile_BBQ
Posted
21 hours ago, 1./JG42flesch said:

69th_Mobile_BBQ

 

Allied their Allied Weapons and German their German Weapons!

Wy did the Russian need German AAA?

 

It's pretty much been shown that Russian AAA is so weak that almost any semi-skilled 109 pilot who's aware of where the guns are placed - which is usually very easy to see at airfields - can strafe the spawn points with impunity and pretty much orbit at close range to the field taking no damage. It's really bad when there's no allied defenders in the air at the location.  

 

TBH, I'm personally fine with "no swapping allowed" when it come's to each side's equipment. 

That said, if it is changed back to "Allied for Allied, German for German" I'd want the American AAA on the Allied fields. I don't even know how it performs compared to the Russian models but, I going to guess it is better.  Either that or increase the Russian AAA by at least 2x at the "secured" fields, which would probably tank server resources.   

  • Haha 1
  • 2 weeks later...
Posted

Last night, a new guy in a server destroyed a whole red depot. There were no other blues around. When he landed, friendly fire penalty and zero points. Vierlinger again?

 

Another issue still existing is this kill one. Sometimes all of them show up, then another mission and almost nothing. Seems to be random lottery. Wonder if it is the same with everyone and both sides.

  • 3 weeks later...
LLv34_Temuri
Posted
On 7/31/2024 at 10:08 AM, GasTeddy said:

Last night, a new guy in a server destroyed a whole red depot. There were no other blues around. When he landed, friendly fire penalty and zero points. Vierlinger again?

 

Another issue still existing is this kill one. Sometimes all of them show up, then another mission and almost nothing. Seems to be random lottery. Wonder if it is the same with everyone and both sides.

Again, ignore what the top of the screen tells you after you finish a sortie. We have no control over that (buggy) thing. Look at the chat for the points that matter regarding the ongoing campaign.

gunslinger_lucky
Posted

how does one join this server? been looking for a good server to do tank crew in.

I/JG53_Kurtz
Posted
18 hours ago, gunslinger_lucky said:

how does one join this server? been looking for a good server to do tank crew in.

 

Simply start the game, go in multiplayer server list pressing "multiplayer" and look for the finnish server

  • 2 weeks later...
Posted

Frontline might need some adjustment right now, as all the bases are in Black Sea. And snorkel in my Tiger is too short...   

 

 

Snorkel.jpg.64c9d2e1daffe18d6c1166b6d301a8a3.jpg

  • Haha 1
  • 4 weeks later...
Posted

Question concerning the movements of the front line: What is the logic or is there any? 

 

Wednesday 25/9, session which ended around 13:00 Finnish time. Axis target Cherkasov, 1119/8. CP1 in there, frontier just couple of km east from it.

 

At the end of the session, Axis had more points and both CPs. All the dugouts at 1119/5, just stone throw from the village, were totally destroyed. Dugouts NW from Kalach, 1019/1-4, were very well mangled as well. And when the session ended, front line was moving several kilometers E from Cherkasov and CP changed to Kalach.

 

Somehow does not seem logical and makes wonder, is there any sense to blow those dugouts, if it has negative effect at the end.

Posted (edited)
9 hours ago, GasTeddy said:

Question concerning the movements of the front line: What is the logic or is there any? 

 

Wednesday 25/9, session which ended around 13:00 Finnish time. Axis target Cherkasov, 1119/8. CP1 in there, frontier just couple of km east from it.

 

At the end of the session, Axis had more points and both CPs. All the dugouts at 1119/5, just stone throw from the village, were totally destroyed. Dugouts NW from Kalach, 1019/1-4, were very well mangled as well. And when the session ended, front line was moving several kilometers E from Cherkasov and CP changed to Kalach.

 

Somehow does not seem logical and makes wonder, is there any sense to blow those dugouts, if it has negative effect at the end.

 

The advance direction and distance is calculated by summing up all the destroyed target objectives of a sector. Then onto how the actual advance happens:
On the map, look where the blue "front troops" icon is and where the red "front troops" icon is. Draw an imaginary line through these, this is the axis on which the advance happens. Underlying the logic, the situation is a B&W image (you can see an example of this in the first post of this thread), one side being black, other is the white. The advance is drawn on this image as an elongated triangle with the color of the side that is advancing, and the height of the triangle is the distance of the attack. The base of the triangle is positioned the "front troops" of the side that advances, and the point is set in the losing sides direction on the axis.

BUT: sometimes the frontline is wonky, and has kinks so that the "front troops" icons are "reversed" ... this results that the attacker advances into itself :) ... They don't lose any ground, but don't gain much either.

As for what to blow up: any target you see, is by default a valid target
that will cause frontline advancement. Except airfields, nothing there is counted, and AAA is invulnerable.

Edited by LLv34_Untamo
  • 4 weeks later...
SE.VH_DARK-BR
Posted (edited)

very good server I really liked it

Edited by SE.VH_DARK-BR
Posted

Hello all!

I want to introduce another topic here, I apologize if it has been already covered, but I want to do my comment: 

I really don't understand why in this server there are fantasy planesets, especially for later periods, in which you can find american and british 1944 fighters in Stalingrad map, or German Jets in Kuban, etc... 
Instead, it would be great to have historical planesets in their historical maps, it is a pity to see such a situation in my opinion, it sounds like an "arcade" server and it disappoints me, in other things the server is very attractive, I could accept some fantasy map, but just in limited number.

 

 

Posted

Can you please stop doing  maps where the objectives for each side are at an angle,  like so...

 

Moscow10-26-241840PST.jpg.ae170ecd94af676f7a3d0aaeb7b88b9a.jpg

 

The reds have no rear depot tgts.  It happens very often that they do not have as many rear tgts, which is dumb even though if you look at this map they have more real estate  behind them.  Do you need help programming this or is this outcome and weight on the scale intentional ?

The game is already in their favor for the front line positions.  At least both sides should have a full complement of rear targets.  
 

Posted
On 10/23/2024 at 12:44 PM, I/JG53_Kurtz said:

Hello all!

I want to introduce another topic here, I apologize if it has been already covered, but I want to do my comment: 

I really don't understand why in this server there are fantasy planesets, especially for later periods, in which you can find american and british 1944 fighters in Stalingrad map, or German Jets in Kuban, etc... 
Instead, it would be great to have historical planesets in their historical maps, it is a pity to see such a situation in my opinion, it sounds like an "arcade" server and it disappoints me, in other things the server is very attractive, I could accept some fantasy map, but just in limited number.

 

 

 

The planesets are going to be refactored soonish.

 

 

15 hours ago, Klitschko said:

Can you please stop doing  maps where the objectives for each side are at an angle,  like so...

 

Moscow10-26-241840PST.jpg.ae170ecd94af676f7a3d0aaeb7b88b9a.jpg

 

The reds have no rear depot tgts.  It happens very often that they do not have as many rear tgts, which is dumb even though if you look at this map they have more real estate  behind them.  Do you need help programming this or is this outcome and weight on the scale intentional ?

The game is already in their favor for the front line positions.  At least both sides should have a full complement of rear targets.  
 

 

Sometimes the map situation runs into some weird corner cases where it can't properly position all the target objectives. It isn't intentional, but handling everything perfectly every time isn't very simple.

  • Like 1
Posted
On 12/03/2016 at 16:42, LLv34_Untamo said:

virtualpilots

Hello! I don't know what I did wrong on the Finnish Virtual server, but I want to apologize and ask that you add me on discord. It seems that I was banned. It's the best server I know and appreciate, but once again I apologize for the inconvenience. =BLW=Dantas

Posted
1 hour ago, =BLW=Dantas said:

Hello! I don't know what I did wrong on the Finnish Virtual server, but I want to apologize and ask that you add me on discord. It seems that I was banned. It's the best server I know and appreciate, but once again I apologize for the inconvenience. =BLW=Dantas

 

Looks like everyone's banned; server seems to be down. 

  • Like 1
Posted
3 minutes ago, GasTeddy said:

 

Looks like everyone's banned; server seems to be down. 

Server should be up.

  • Sad 1
Posted
9 minutes ago, LLv34_Temuri said:

Server should be up.

 

Kicks me out every time just after downloading. Map pops up and whoos, I'm kicked.

Posted
7 minutes ago, GasTeddy said:

 

Kicks me out every time just after downloading. Map pops up and whoos, I'm kicked.

Did you try removing the "Multiplayer\moscowwb" folder?

NVM. Spotted the issue. Fixing.

69th_Mobile_BBQ
Posted

Can you add the La-5F into the plane set?  

I know most people ask why with La-5 and La-5FN already there but, I see no harm in it. 

Besides, it could be argued that many of the 109s only have small variations between them and kind of overlap in the set rotation.  

  • 3 weeks later...
Posted

What in the world might have happened to the server? Yesterday, in a middle of drive to front line, I was kicked out, connection lost. Then, all the servers disappeared from multiplayer. After update, some came back and now, when slept overnight, others are there but not the Finnish one. It's just missing from the server list.

Posted
7 hours ago, GasTeddy said:

What in the world might have happened to the server? Yesterday, in a middle of drive to front line, I was kicked out, connection lost. Then, all the servers disappeared from multiplayer. After update, some came back and now, when slept overnight, others are there but not the Finnish one. It's just missing from the server list.

 

Server was slow to update, had to go to bed before it finished.

Posted

What has happened in the mornings mission.  Why i cant see my achievements?

  • 2 weeks later...
Posted
Please explain to me how it is possible that some pilots will help death - in general statistics they are still alive and do not delete Streak. This is probably not something.
 
 
 
 
Posted (edited)
On 10/27/2024 at 11:57 AM, LLv34_Untamo said:

The planesets are going to be refactored soonish.

May I ask what is changing in the planes sets 

Edited by 69th_Panp
=Abutres=Mutley1
Posted

Hi, any prevision that the Current mission information page will be back up and running?

Posted
4 hours ago, =Abutres=Mutley1 said:

Hi, any prevision that the Current mission information page will be back up and running?


https://stats.virtualpilots.fi/en/faq/
 

It is up. Don't use the http....:8000 url anymore.

  • Thanks 1
  • 2 weeks later...
Posted

The list of player page is not updating, been stuck with the same 4 players for a week

finish 1.JPG

Posted

Also,  Axis  moved the front line  over the second objective town  as seen clearly in the 2 pics.   Map did not flip and battle is the same one.  Says  the 1319 objective is not yet met, when it clearly is

Stalingrad-Victory.jpg

Stalingrad-Victory2.jpg

Posted
8 hours ago, 69th_Panp said:

The list of player page is not updating, been stuck with the same 4 players for a week

 

Yes, the stats parser keeps crashing during mission run after the latest update.

Posted

Cant fire guns. I tried bf 110 109 190. What is going on?

 

Posted

Time to reset the map.  We just gained over 8 km in sector 2,    we have already captured the objective town.  Yet,  you even moved the front line slightly closer to the object town we captured  , maybe to justify thReset-TheMap.thumb.jpg.c8cb8c5dae86ab87f0516db8a30ae085.jpg BS.  The allies lost,   we rarely seem to get sectors close to where we need to capture, yet when we do, we get no movement there.  The line should have removed this bulge S of 1319-7   bu t it dodnt move at all, you moved it ttowards the town slightly

Posted (edited)

There's been quite some interesting things going on lately and I suspect they are mostly caused by main server.

 

- Mauling red base, driving back and finishing, zero (0) points for me and country. 

- Invisible objects on fields, throwing panzer suddenly upside down and killing crew. Funny, it has always been Tiger when it happens.

- Invisible walls protecting some objects at bases.

- Getting FF penalties while shooting at red base, only other friendlies been aircrafts.

- Getting FF penalties because of ricochets to the direction of own base, as there have been several cases where red and blue ones are very close to each others. Haven't seen AIs fighting each others yet, thus... 

 

And, some T34s seem to be almost unkillable. There was in the past something about free ones, which could take much more hits than any other tank, might that phenomenon be back? Like Arnold did, "I'll be back..."

 

Reporting sorties w/ these anomalitys is hard, as stats page is regularly crashing and not updating properly, as Temuri told above.

Edited by GasTeddy

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