69th_Mobile_BBQ Posted July 16, 2024 Posted July 16, 2024 8 hours ago, 1./JG42flesch said: Absolut and totall ----- is that the Russian has German AAA Guns for "Balancing". Wy had the Germans not a IL2 or a SU 152 as Arty for Balancing? Allied Arados and 262s?
GasTeddy Posted July 16, 2024 Posted July 16, 2024 Another interesting bug: Took Panzer to CP. On the way destroyed four T70s and five trucks at enemy dugout. Took CP, drove to spawn to return tank and when ending mission, nine destroyed vehicles but zero points as friendly fire penalty. Where, when, how? I shot also few rounds towards SU saw in distance but did not hit, as it vanished behind hill and no time to chase it. So, from where did this now come? Are all the bugs favoring Allied side?
1./JG42flesch Posted July 17, 2024 Posted July 17, 2024 69th_Mobile_BBQ Allied their Allied Weapons and German their German Weapons! Wy did the Russian need German AAA? 1
LLv34_Temuri Posted July 18, 2024 Posted July 18, 2024 On 7/17/2024 at 1:52 AM, GasTeddy said: Took Panzer to CP. On the way destroyed four T70s and five trucks at enemy dugout. Took CP, drove to spawn to return tank and when ending mission, nine destroyed vehicles but zero points as friendly fire penalty. Where, when, how? If you mean in-game scoring, it might be you hit some neutral object. It's best to just ignore what the in-game scoring says and just look at what the chat message says after you finish a sortie.
GasTeddy Posted July 18, 2024 Posted July 18, 2024 (edited) On 7/17/2024 at 1:52 AM, GasTeddy said: Another interesting bug: Took Panzer to CP. On the way destroyed four T70s and five trucks at enemy dugout. Took CP, drove to spawn to return tank and when ending mission, nine destroyed vehicles but zero points as friendly fire penalty. Where, when, how? I shot also few rounds towards SU saw in distance but did not hit, as it vanished behind hill and no time to chase it. So, from where did this now come? Are all the bugs favoring Allied side? Quote 1 20 hours ago, 1./JG42flesch said: 69th_Mobile_BBQ Allied their Allied Weapons and German their German Weapons! Wy did the Russian need German AAA? Quote 2 6 hours ago, LLv34_Temuri said: If you mean in-game scoring, it might be you hit some neutral object. It's best to just ignore what the in-game scoring says and just look at what the chat message says after you finish a sortie. Quote 3 To Temuri (Quote 3): Exactly. That's what I did. At the end, zero points because of friendly fire. No any "GasTeddy fires friendly"-warning, just zero points and hand holding dagger with text "friendly fire", when finished the missions. I think I found the reason for friendly fire penalty without shooting any friendlies; Last time it happened (Quote 1), there was German Vierlinger flak gun in Russian dugout. It was shooting me so I naturally sent it orbiting the planet and bingo, got the penalty. Now, few minutes ago, I mauled red dugout, destroying 24 vehicles, 4 armaments and 5 buildings. One of armaments was again German Vierlinger flak and surprise, again friendly fire penalty and zero points. So, admins of the server, please check this. If you put German war booty flak in Russian use, remove ff-penalty from it. Aimcat was very, very frustrated. Edited July 18, 2024 by GasTeddy 2 2
69th_Mobile_BBQ Posted July 18, 2024 Posted July 18, 2024 21 hours ago, 1./JG42flesch said: 69th_Mobile_BBQ Allied their Allied Weapons and German their German Weapons! Wy did the Russian need German AAA? It's pretty much been shown that Russian AAA is so weak that almost any semi-skilled 109 pilot who's aware of where the guns are placed - which is usually very easy to see at airfields - can strafe the spawn points with impunity and pretty much orbit at close range to the field taking no damage. It's really bad when there's no allied defenders in the air at the location. TBH, I'm personally fine with "no swapping allowed" when it come's to each side's equipment. That said, if it is changed back to "Allied for Allied, German for German" I'd want the American AAA on the Allied fields. I don't even know how it performs compared to the Russian models but, I going to guess it is better. Either that or increase the Russian AAA by at least 2x at the "secured" fields, which would probably tank server resources. 1
GasTeddy Posted July 31, 2024 Posted July 31, 2024 Last night, a new guy in a server destroyed a whole red depot. There were no other blues around. When he landed, friendly fire penalty and zero points. Vierlinger again? Another issue still existing is this kill one. Sometimes all of them show up, then another mission and almost nothing. Seems to be random lottery. Wonder if it is the same with everyone and both sides.
LLv34_Temuri Posted August 16, 2024 Posted August 16, 2024 On 7/31/2024 at 10:08 AM, GasTeddy said: Last night, a new guy in a server destroyed a whole red depot. There were no other blues around. When he landed, friendly fire penalty and zero points. Vierlinger again? Another issue still existing is this kill one. Sometimes all of them show up, then another mission and almost nothing. Seems to be random lottery. Wonder if it is the same with everyone and both sides. Again, ignore what the top of the screen tells you after you finish a sortie. We have no control over that (buggy) thing. Look at the chat for the points that matter regarding the ongoing campaign.
gunslinger_lucky Posted August 22, 2024 Posted August 22, 2024 how does one join this server? been looking for a good server to do tank crew in.
I/JG53_Kurtz Posted August 23, 2024 Posted August 23, 2024 18 hours ago, gunslinger_lucky said: how does one join this server? been looking for a good server to do tank crew in. Simply start the game, go in multiplayer server list pressing "multiplayer" and look for the finnish server
GasTeddy Posted August 31, 2024 Posted August 31, 2024 Frontline might need some adjustment right now, as all the bases are in Black Sea. And snorkel in my Tiger is too short... 1
GasTeddy Posted September 26, 2024 Posted September 26, 2024 Question concerning the movements of the front line: What is the logic or is there any? Wednesday 25/9, session which ended around 13:00 Finnish time. Axis target Cherkasov, 1119/8. CP1 in there, frontier just couple of km east from it. At the end of the session, Axis had more points and both CPs. All the dugouts at 1119/5, just stone throw from the village, were totally destroyed. Dugouts NW from Kalach, 1019/1-4, were very well mangled as well. And when the session ended, front line was moving several kilometers E from Cherkasov and CP changed to Kalach. Somehow does not seem logical and makes wonder, is there any sense to blow those dugouts, if it has negative effect at the end.
LLv34_Untamo Posted September 27, 2024 Author Posted September 27, 2024 (edited) 9 hours ago, GasTeddy said: Question concerning the movements of the front line: What is the logic or is there any? Wednesday 25/9, session which ended around 13:00 Finnish time. Axis target Cherkasov, 1119/8. CP1 in there, frontier just couple of km east from it. At the end of the session, Axis had more points and both CPs. All the dugouts at 1119/5, just stone throw from the village, were totally destroyed. Dugouts NW from Kalach, 1019/1-4, were very well mangled as well. And when the session ended, front line was moving several kilometers E from Cherkasov and CP changed to Kalach. Somehow does not seem logical and makes wonder, is there any sense to blow those dugouts, if it has negative effect at the end. The advance direction and distance is calculated by summing up all the destroyed target objectives of a sector. Then onto how the actual advance happens: On the map, look where the blue "front troops" icon is and where the red "front troops" icon is. Draw an imaginary line through these, this is the axis on which the advance happens. Underlying the logic, the situation is a B&W image (you can see an example of this in the first post of this thread), one side being black, other is the white. The advance is drawn on this image as an elongated triangle with the color of the side that is advancing, and the height of the triangle is the distance of the attack. The base of the triangle is positioned the "front troops" of the side that advances, and the point is set in the losing sides direction on the axis. BUT: sometimes the frontline is wonky, and has kinks so that the "front troops" icons are "reversed" ... this results that the attacker advances into itself ... They don't lose any ground, but don't gain much either. As for what to blow up: any target you see, is by default a valid target that will cause frontline advancement. Except airfields, nothing there is counted, and AAA is invulnerable. Edited September 27, 2024 by LLv34_Untamo
SE.VH_DARK-BR Posted October 22, 2024 Posted October 22, 2024 (edited) very good server I really liked it Edited January 18 by SE.VH_DARK-BR
I/JG53_Kurtz Posted October 23, 2024 Posted October 23, 2024 Hello all! I want to introduce another topic here, I apologize if it has been already covered, but I want to do my comment: I really don't understand why in this server there are fantasy planesets, especially for later periods, in which you can find american and british 1944 fighters in Stalingrad map, or German Jets in Kuban, etc... Instead, it would be great to have historical planesets in their historical maps, it is a pity to see such a situation in my opinion, it sounds like an "arcade" server and it disappoints me, in other things the server is very attractive, I could accept some fantasy map, but just in limited number.
Klitschko Posted October 27, 2024 Posted October 27, 2024 Can you please stop doing maps where the objectives for each side are at an angle, like so... The reds have no rear depot tgts. It happens very often that they do not have as many rear tgts, which is dumb even though if you look at this map they have more real estate behind them. Do you need help programming this or is this outcome and weight on the scale intentional ? The game is already in their favor for the front line positions. At least both sides should have a full complement of rear targets.
LLv34_Untamo Posted October 27, 2024 Author Posted October 27, 2024 On 10/23/2024 at 12:44 PM, I/JG53_Kurtz said: Hello all! I want to introduce another topic here, I apologize if it has been already covered, but I want to do my comment: I really don't understand why in this server there are fantasy planesets, especially for later periods, in which you can find american and british 1944 fighters in Stalingrad map, or German Jets in Kuban, etc... Instead, it would be great to have historical planesets in their historical maps, it is a pity to see such a situation in my opinion, it sounds like an "arcade" server and it disappoints me, in other things the server is very attractive, I could accept some fantasy map, but just in limited number. The planesets are going to be refactored soonish. 15 hours ago, Klitschko said: Can you please stop doing maps where the objectives for each side are at an angle, like so... The reds have no rear depot tgts. It happens very often that they do not have as many rear tgts, which is dumb even though if you look at this map they have more real estate behind them. Do you need help programming this or is this outcome and weight on the scale intentional ? The game is already in their favor for the front line positions. At least both sides should have a full complement of rear targets. Sometimes the map situation runs into some weird corner cases where it can't properly position all the target objectives. It isn't intentional, but handling everything perfectly every time isn't very simple. 1
=BLW=Dantas Posted October 30, 2024 Posted October 30, 2024 On 12/03/2016 at 16:42, LLv34_Untamo said: virtualpilots Hello! I don't know what I did wrong on the Finnish Virtual server, but I want to apologize and ask that you add me on discord. It seems that I was banned. It's the best server I know and appreciate, but once again I apologize for the inconvenience. =BLW=Dantas
GasTeddy Posted October 30, 2024 Posted October 30, 2024 1 hour ago, =BLW=Dantas said: Hello! I don't know what I did wrong on the Finnish Virtual server, but I want to apologize and ask that you add me on discord. It seems that I was banned. It's the best server I know and appreciate, but once again I apologize for the inconvenience. =BLW=Dantas Looks like everyone's banned; server seems to be down. 1
LLv34_Temuri Posted October 30, 2024 Posted October 30, 2024 3 minutes ago, GasTeddy said: Looks like everyone's banned; server seems to be down. Server should be up. 1
GasTeddy Posted October 30, 2024 Posted October 30, 2024 9 minutes ago, LLv34_Temuri said: Server should be up. Kicks me out every time just after downloading. Map pops up and whoos, I'm kicked.
LLv34_Temuri Posted October 30, 2024 Posted October 30, 2024 7 minutes ago, GasTeddy said: Kicks me out every time just after downloading. Map pops up and whoos, I'm kicked. Did you try removing the "Multiplayer\moscowwb" folder? NVM. Spotted the issue. Fixing.
LLv34_Temuri Posted November 1, 2024 Posted November 1, 2024 Changed the missionplanner to the revived version by @-332FG-ServError so you can again make flight plans either via the main stats page or via https://serverror.github.io/IL2-Mission-Planner/#json-url=https://forum.virtualpilots.fi/mapinfo/output.json 1
69th_Mobile_BBQ Posted November 1, 2024 Posted November 1, 2024 Can you add the La-5F into the plane set? I know most people ask why with La-5 and La-5FN already there but, I see no harm in it. Besides, it could be argued that many of the 109s only have small variations between them and kind of overlap in the set rotation.
LLv34_Temuri Posted November 4, 2024 Posted November 4, 2024 It was long due, but finally the stats site is accessible via https. https://stats.virtualpilots.fi/ 1
GasTeddy Posted November 20, 2024 Posted November 20, 2024 What in the world might have happened to the server? Yesterday, in a middle of drive to front line, I was kicked out, connection lost. Then, all the servers disappeared from multiplayer. After update, some came back and now, when slept overnight, others are there but not the Finnish one. It's just missing from the server list.
LLv34_Untamo Posted November 20, 2024 Author Posted November 20, 2024 7 hours ago, GasTeddy said: What in the world might have happened to the server? Yesterday, in a middle of drive to front line, I was kicked out, connection lost. Then, all the servers disappeared from multiplayer. After update, some came back and now, when slept overnight, others are there but not the Finnish one. It's just missing from the server list. Server was slow to update, had to go to bed before it finished.
Crious Posted November 24, 2024 Posted November 24, 2024 What has happened in the mornings mission. Why i cant see my achievements?
Leon_ Posted December 5, 2024 Posted December 5, 2024 Please explain to me how it is possible that some pilots will help death - in general statistics they are still alive and do not delete Streak. This is probably not something.
69th_Panp Posted December 9, 2024 Posted December 9, 2024 (edited) On 10/27/2024 at 11:57 AM, LLv34_Untamo said: The planesets are going to be refactored soonish. May I ask what is changing in the planes sets Edited December 10, 2024 by 69th_Panp
=Abutres=Mutley1 Posted December 14, 2024 Posted December 14, 2024 Hi, any prevision that the Current mission information page will be back up and running?
LLv34_Untamo Posted December 14, 2024 Author Posted December 14, 2024 4 hours ago, =Abutres=Mutley1 said: Hi, any prevision that the Current mission information page will be back up and running? https://stats.virtualpilots.fi/en/faq/ It is up. Don't use the http....:8000 url anymore. 1
2./SG2_assadoc Posted December 14, 2024 Posted December 14, 2024 2 hours ago, LLv34_Untamo said: https://stats.virtualpilots.fi/en/faq/ It is up. Don't use the http....:8000 url anymore. Could you guys add planeset info there and keep it up to date please?
=Abutres=Mutley1 Posted December 14, 2024 Posted December 14, 2024 3 hours ago, LLv34_Untamo said: https://stats.virtualpilots.fi/en/faq/ Está no ar. Não use mais a url http.... :8000. Perfect, thank you very much
69th_Panp Posted December 25, 2024 Posted December 25, 2024 The list of player page is not updating, been stuck with the same 4 players for a week
Klitschko Posted December 25, 2024 Posted December 25, 2024 Also, Axis moved the front line over the second objective town as seen clearly in the 2 pics. Map did not flip and battle is the same one. Says the 1319 objective is not yet met, when it clearly is
LLv34_Temuri Posted December 25, 2024 Posted December 25, 2024 8 hours ago, 69th_Panp said: The list of player page is not updating, been stuck with the same 4 players for a week Yes, the stats parser keeps crashing during mission run after the latest update.
Crious Posted December 25, 2024 Posted December 25, 2024 Cant fire guns. I tried bf 110 109 190. What is going on?
Klitschko Posted December 25, 2024 Posted December 25, 2024 Time to reset the map. We just gained over 8 km in sector 2, we have already captured the objective town. Yet, you even moved the front line slightly closer to the object town we captured , maybe to justify th BS. The allies lost, we rarely seem to get sectors close to where we need to capture, yet when we do, we get no movement there. The line should have removed this bulge S of 1319-7 bu t it dodnt move at all, you moved it ttowards the town slightly
GasTeddy Posted December 26, 2024 Posted December 26, 2024 (edited) There's been quite some interesting things going on lately and I suspect they are mostly caused by main server. - Mauling red base, driving back and finishing, zero (0) points for me and country. - Invisible objects on fields, throwing panzer suddenly upside down and killing crew. Funny, it has always been Tiger when it happens. - Invisible walls protecting some objects at bases. - Getting FF penalties while shooting at red base, only other friendlies been aircrafts. - Getting FF penalties because of ricochets to the direction of own base, as there have been several cases where red and blue ones are very close to each others. Haven't seen AIs fighting each others yet, thus... And, some T34s seem to be almost unkillable. There was in the past something about free ones, which could take much more hits than any other tank, might that phenomenon be back? Like Arnold did, "I'll be back..." Reporting sorties w/ these anomalitys is hard, as stats page is regularly crashing and not updating properly, as Temuri told above. Edited December 26, 2024 by GasTeddy
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