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Finnish VirtualPilots - Dynamic War


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Posted (edited)

I’m having problems with my track ir jumping around. Only happens on this server. Just started and no problems off line or other server. 
Update 

Well, now happens on other servers and offline. Must be my track ir.

Edited by Mm1ut1
Update
Posted

What is the level  of damage a tank gets  to award the other player a kill ?    I thought I remembered  a discussion where the %  was going to be raised significantly.   It seems like it is still 5 % .   Unfortunately,   a couple of HE rounds from 76m guns landing within 20 yards gives you some damage.   Can this be raised to a # like 25 % ?    The HE issue/unrealistic behavior is a developer issue that the allied 76's  like to exploit  like war thunder   players would. 

  • Upvote 1
Posted
6 hours ago, JG1_Wittmann said:

Can this be raised to a # like 25 % ?

Great, that way we won't have any kills assigned.

We already have players who quit at the first shot fired, do you think what would happen with what you propose?

Let's just give the tanks invulnerability and be done with it.

 

 

S!

Posted

Well  perhaps 25% is too high.  Splash damage though   with no degradation of tank should somehow not be a kill I believe

  • 3 weeks later...
Posted

 

 Finnish VirtualPilots - Dynamic War

 

 

  • 3 weeks later...
VBF-12_Stick-95
Posted

Something is amiss with the server/website.  The map on the stat's site does not match the map when in the game for the same mission.  Screenshots.

From Website:

Finnishmaponwebsite_edited.thumb.jpg.af61118f0211584f9c79df1c4884b45e.jpg
 

From in game at briefing screen.  Spawn map was the same.:


Finnishmapingame.thumb.jpg.1858368ec757ef325b71be0712ebbb90.jpg
 

 

As you can see these are totally different.  I made a sortie against the Rail Station just west of Kerch on in-game map.  The game scored points for me but when I looked at the website for damage to #1 Rail Station it was still at 100% and was in a different location.  Strange. 


 

LLv34_Untamo
Posted
3 hours ago, VBF-12_Stick-95 said:

Something is amiss with the server/website. 

 

This bug has manifested many times (50% chance every map change), but has baffled me every time, but now, finally I found the culprit, and boy was it simple and stupid... effectively caused the system to start the previous mission, but in the campaign app's view, it was the next mission. But now it is fixed in code, hopefully get it running on the server soon (before next map change :)).

  • Like 1
  • Upvote 2
Posted

Hey folks, technical question. Does the p-51B/C have all the bells and whistles enabled for all plane-sets? i.e. high octane, special engine?

Posted (edited)

If you fly red a lot, you will have to learn to live with the imposed handicaps on this server.

 

Edited by 69th_Panp
Posted

hi, I always wanted to know why the depot signs indicate elevation, but the railway stations do not

Posted
15 hours ago, ulmar said:

hi, I always wanted to know why the depot signs indicate elevation, but the railway stations do not

 

Good note. There was a technical limitation on the code side before, but since it has been refactored. I will add the elevation.

  • Like 1
  • Thanks 1
Posted
On 1/12/2024 at 3:14 PM, 69th_Panp said:

If you fly red a lot, you will have to learn to live with the imposed handicaps on this server.

 

I mean i mostly fly blue, but do want to fly red from time to time. So the planesets are more or less reflecting time periods and keeping planes competitive which makes sense. Do the planesets correspond to the time periods in which these planes with these restrictions would be most likely encountered? I was thinking as a personal project to do a google sheet timeline with months of the war and a rough number of planes per variant and modification for every month... wonder if anyone else already did that.

Posted

S!

 

Campaign app update:

- rescue mission (more on that below)

- stations now have elevation data (hover mouse cursor over)

- double airfield bug should be now gone

- glider support (not yet added to RPS, sorry :) .. Temuri will do that later)

 

Rescue mission details:

Ok, so you ditched/bailed over enemy territory, instead of just rolling the dice that would result to capture / successful escape, you will now be offered the opportunity to rescue your pilot. Once you finish your mission on enemy territory:
- you will get a chat message telling if you can rescue your mission (depending on the area, if there is available free area to land on, otherwise the old dice roll is used), telling you to enter "#r" to chat.

- once entered, you will get a message telling you a rescue area grid(with keypad), or two

- proceed to take off with a plane that you can land into the said area, you will have to land on said keypad (3x3km area)

- land your plane into the rescue site and wait 30s

- once your pilot is onboard, take off again

- proceed to land at any friendly airfield

- when landed, done, pilot rescued

  • Like 7
  • Upvote 4
Posted

Is the plane choice restricted to planes that can carry an additional passenger?  Or any plane can perform the rescue?

ITAF_Airone1989
Posted

Is possibile to save another player pilot? Or just myself?

Posted

Awesome @LLv34_Untamo!

What happens if I bail or ditch over friendly territory while bringing back a rescued pilot?

Posted (edited)
58 minutes ago, Darthvegan said:

Is the plane choice restricted to planes that can carry an additional passenger?  Or any plane can perform the rescue?

 

No. You can use any plane.

 

23 minutes ago, ITAF_Airone1989 said:

Is possibile to save another player pilot? Or just myself?

 

Not yet, this is in the works.

 

14 minutes ago, JG27*PapaFly said:

Awesome @LLv34_Untamo!

What happens if I bail or ditch over friendly territory while bringing back a rescued pilot?

 

Currently, it fails the rescue, which is also a good point, if you ditch safely, the pilot should be saved... but if you bail out, the pilot dies (no extra parachute). I will make it so that ditching on friendly territory is also ok.

Edited by LLv34_Untamo
Posted

Can any mission be implemented for ground vehicles? Rescue, supply transport or escort? or any ideas that make more sense than capturing a flag or bombing static positions

Posted (edited)
3 hours ago, LLv34_Untamo said:

Campaign app update:

- rescue mission (more on that below)


It's AMAZING! Asked devs about it for years! If not devs, but server keepers have made it! Thanks!
But what about vehicles? We have only allied bush plane to do it, and it's U-2VS. What about axis side? I've suggested to create Fi-156 Storch in game for that. How to do a rescue missions on axis side?
 Also... What about land vehicles? Are they able to do recue missions?

Edited by SIA_Koss
  • Upvote 1
Posted

God, i need this plane in the game!!! Reds already got the U2 :)
What a great idea guys! We were talking about that a lot in the squadron!

 

What happens if one bails above whater...?

 

unnamed.jpg

  • Like 2
  • Upvote 1
Posted
1 minute ago, JG27_Abaster said:

God, i need this plane in the game!!!

Absolutely yes!! We need this aircraft more than 4-motor bombers, x10 models of fighters and so on! Hope we will get it, like it was to Ju-52 and C-47. I remember times we supplied allied fields with Ju-52...
Now we should test this game mechanic and show devs we need this aircraft!

 

 My topic about that

 

  • Like 1
Posted
1 hour ago, Arditi said:

Can any mission be implemented for ground vehicles? Rescue, supply transport or escort? or any ideas that make more sense than capturing a flag or bombing static positions

 

Give suggestions, and we will think about them together. This is a back and forth process :)

 

41 minutes ago, SIA_Koss said:


It's AMAZING! Asked devs about it for years! If not devs, but server keepers have made it! Thanks!
But what about vehicles? We have only allied bush plane to do it, and it's U-2VS. What about axis side? I've suggested to create Fi-156 Storch in game for that. How to do a rescue missions on axis side?
 Also... What about land vehicles? Are they able to do recue missions?

 

Not currently. See above reply. I don't see why they couldn't be used also. But currently they can't be used. I will make them so.

 

 

35 minutes ago, JG27_Abaster said:

God, i need this plane in the game!!! Reds already got the U2 :)
What a great idea guys! We were talking about that a lot in the squadron!

 

What happens if one bails above whater...?

 

unnamed.jpg

 

Can you elaborate on the question? ... If you bail out over enemy territory, if there is a free area to land on, then you are offered the opportunity to rescue :)

Posted

The trouble with ground vehicle rescue is that very often when you finish a sortiein a ground vehicle, there's no coordinates provided in logs, so the system can't know where you finished the sortie.

  • Thanks 1
Posted

Umm i meant like:
If one is bailing behind enemy lines and over whater -> f.e. on kuban map, then you will not have any opportunity to land the plane anywhere...so i suppose pilot will (probably) counted as captured, right?

Posted
3 hours ago, JG27_Abaster said:

Umm i meant like:
If one is bailing behind enemy lines and over whater -> f.e. on kuban map, then you will not have any opportunity to land the plane anywhere...so i suppose pilot will (probably) counted as captured, right?

Just swim ?‍♂️

  • Haha 1
Posted
On 1/26/2024 at 9:50 PM, JG27_Abaster said:

Umm i meant like:
If one is bailing behind enemy lines and over whater -> f.e. on kuban map, then you will not have any opportunity to land the plane anywhere...so i suppose pilot will (probably) counted as captured, right?

 

Yes, if there is no available clear landing area near the ditch/bail site, then the normal dice roll is done, so still a possibility of escape, depending on how deep into the enemy territory you ended up.

  • Like 1
Posted

By the way, does the game always count a paratrooper landing in trees as a kill? Even if it’s not a forest, but five trees on a plain.

Posted
On 1/26/2024 at 9:41 PM, LLv34_Temuri said:

The trouble with ground vehicle rescue is that very often when you finish a sortiein a ground vehicle, there's no coordinates provided in logs, so the system can't know where you finished the sortie.

Lets suppose I am driving a car (a AA truck) to a rescue point. I reached that point and fired some shots to the ground or to an object and I destroyed it. (lets suppose the object is a small tent or something easy destroyable). In this case the server "knows" the coordinates where it happened?

Regarding rescue options for axis side, I tried landing Ju88 and Bf 110 off-road (actually pretty rough terrain) and each time those attempts were unsuccessful. Didn't try Ju-52 yet, some say that it can land on rough surfaces. 

Posted (edited)
15 minutes ago, JG27*Alex said:

Didn't try Ju-52 yet, some say that it can land on rough surfaces. 

Yesterday I did this on the IL-2 successfully. I think among the Axis aircraft the best one for it is the Stuka.

I should try bf-110 with 25% fuel (when next time i need it)

Edited by ulmar
  • Like 2
Posted
21 hours ago, ulmar said:

By the way, does the game always count a paratrooper landing in trees as a kill? Even if it’s not a forest, but five trees on a plain.

 

If the glider doesn't land on the paradrop point, or back on the airfield, it's a kill.

Posted
On 1/30/2024 at 9:19 AM, LLv34_Untamo said:

 

If the glider doesn't land on the paradrop point, or back on the airfield, it's a kill.

no, I meant pilot jumping out by chute and dying on trees

Posted
6 hours ago, ulmar said:

no, I meant pilot jumping out by chute and dying on trees

I think that comes from the game logs, so yeah.

Posted

Hi Guys, thanks a lot for providing your server to the comunity; and special thanks that u implemented the option of using the Waco Glider in an MP environment is really awesome!!

 

I thought about a special Mission type for the use of them: I think it would be a cool mission to capture an inactive airfield far in enemy territory, what could look like this :

U need to deploy a certain amount of paratroopers and Gliders with (e.g. each with a Jeep) at that airfield. After completing this the airfield becomes available in a 1st step only for landing of aircraft and despawn deep in enemy territory (without beeing captured) and also for repair, rearm and refuel.

And after that there could be additionally the option to deliver cargo to that airfield to get some planes there and even be able spawn deep in enemy territory. (well, it should have more limitted numbers of planes as regular air fields to avoid shifting the odds on the map too drastically)

Would be also cool if either that specific location of that field is not shown to other side before it is activated or to have more locations on the map to choose where that mission could be executed; but overall lat this mission objetive anly be completed 1 time per map, so that not more than 1 deep-enemy-airfield can be active (otherwise it would affect the balance too much).

 

As wrote: Just an idea to create some incentive for longer flights with that cool bird..

 

Salute

 

Etzel  

 

PS.: Would be cool to have a chargo gliders also at german side of course, hope that developers think about such a module... ?

 

  • Upvote 1
Posted

One more thing about gliders.

 

Is it possible to make a separate spawn point for gliders in the runway centerline? 

 

We've tested this feature, and as a towing plane pilot i can say, there's turning ability limitation turns on when glider is hooked. So, i can't do a hard turns. And if there's obstacles ahead of spawn point - taking off procedure is difficult or impossible

  • Upvote 1
Posted

Hello, Greetings from Poland. Recently Your server is crashing very often. It's only me or more people have the same issue???

I only use tanks in the game... Today twice i couldn't log in to Your server and PC just freezes... had to restarted it... 

Posted
On 2/3/2024 at 8:16 PM, Bart74 said:

Hello, Greetings from Poland. Recently Your server is crashing very often. It's only me or more people have the same issue???

I only use tanks in the game... Today twice i couldn't log in to Your server and PC just freezes... had to restarted it... 

 

First, try deleting the <gamefolder>/data/Multiplayer/moscowwb/ folder contents and try to join the server again. If that doesn't work, give us a message in the Discord, here, or by email. In discord use channel #server-needs-a-kick to ping us.

Posted
On 1/29/2024 at 2:09 PM, ulmar said:

Yesterday I did this on the IL-2 successfully. I think among the Axis aircraft the best one for it is the Stuka.

I should try bf-110 with 25% fuel (when next time i need it)

I have to say that I was wrong. Only the Ju-52 is guaranteed to land and take off from blue planes. the rest may crash, if not on landing, then on takeoff. Does anyone have experience with this?

Posted (edited)
11 hours ago, ulmar said:

I have to say that I was wrong. Only the Ju-52 is guaranteed to land and take off from blue planes. the rest may crash, if not on landing, then on takeoff. Does anyone have experience with this?

 

Utilize roads and cold airfields whenever available.

Edited by LLv34_Untamo
Posted (edited)

S!

 

Campaign app update:

- Now the rescue mission is successful when you ditch anywhere on friendly territory (no airfield landing necessary)

- On rescue mission, if you haven't yet picked the pilot up, and you land in an incorrect grid, you will get a message telling the grid that you landed in

Edited by LLv34_Untamo
  • Like 1
  • 2 weeks later...
Posted (edited)

S!

 

Campaign app update:

New BRA command. Use either <bra (for metric units output) or <brai (for imperial units output) to get closest enemy bearings (bearing, range, altitude and heading) if any are:

- within range of the radar stations (which can be destroyed... ;))

- high enough (going really low will hide you from the radar)

You need to be spawned in an airplane, so that the server can calculate the bearing to the targets.

Edited by LLv34_Untamo
  • Like 5

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