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Finnish VirtualPilots - Dynamic War


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Posted
On 10/6/2023 at 13:32, LordEnforcer said:

Estoy pensando en comprar Tank Crew. He oído que este es el mejor servidor que existe y me preguntaba si el servidor todavía se mantiene fuerte con una buena actividad.

Tank activity is at a pretty low point, personally I think it's due to too long distances (30-45 min average marches) and lack of interesting targets. Capturing control points makes minimal difference to the outcome of the battle and destroying static targets is boring. Although at the time there were excellent battles of a dozen tanks vs another dozen, the best simulation.

I would like that the spawn points are not so scattered and are at a reasonable distance from the control point and that keeping it is more decisive in the outcome of the battles, also add some mobile objective such as a convoy that moves along a path and is regenerate from time to time. but mainly to group the respawns to make it easier to face the enemy and to occupy areas is more interesting

  • Upvote 2
Posted

I would like that the spawn points are not so scattered and are at a reasonable distance from the control point and that keeping it is more decisive in the outcome of the battles, also add some mobile objective such as a convoy that moves along a path and is regenerate from time to time. but mainly to group the respawns to make it easier to face the enemy and to occupy areas is more interesting

Posted
On 4/14/2023 at 2:22 PM, CountZero said:

I finaly finish edits to change tank sortie to capture if player disconects or finish while under fire

Is this mod active?

I would say no, because I see tanks quitting the mission after the first shot and thus saving their lives...

  • Like 3
GenMarkof007
Posted
54 minutes ago, ITAF_Cymao said:

I would say no, because I see tanks quitting the mission after the first shot and thus saving their lives...

S! All,

Just one word about despawning (jumping out) a tank when you have no more a turret or gun (gunner) or your tank will blow up soon... like in real life. I don't think that I would be mad about someone jumping out of a wrecked tank. And if I'm not mistaken, if you go and view the Finnish Stats server (not the game scoreboard), you will have your kill in the stats!
 

Cheers, GenMarkof

Posted
5 hours ago, ITAF_Cymao said:

Is this mod active?

I would say no, because I see tanks quitting the mission after the first shot and thus saving their lives...

dont know

  • 2 weeks later...
JG4_Moltke1871
Posted

image.jpeg.f89e371b62d9ed8b8b3faa9c1fc5faff.jpeg

 

On the eight day the Lord spoke:

“There is no Airstart without Groundstart!“

 

Please remove Airstarts ?

  • Upvote 1
Posted

Hi Temuri.  Tried to PM you this but I guess your box is full.  Today this player was dropping the N word all over the chat.  It was very offensive.  Please ban for a while.

image.thumb.png.b5988d0bc9d0d75a2c52aa96f5dd027d.png

  • Haha 1
  • Upvote 1
Posted (edited)

Have a question for the Admins.

 

Will you please fix pilot health, I’ve died three times during gear up belly landings. Super soft landings with a few bumps have been killing my pilots. Had a low speed gentle nose over in a 109K4 and it killed my pilot. Not sure what’s going on with the pilots, but can this issue be fixed? Soft Belly landings shouldn’t be fatal.

 

Thank you :)

3 hours ago, ShampooActual said:
3 hours ago, ShampooActual said:

Hi Temuri.  Tried to PM you this but I guess your box is full.  Today this player was dropping the N word all over the chat.  It was very offensive.  Please ban for a while.

image.thumb.png.b5988d0bc9d0d75a2c52aa96f5dd027d.png

He / She should be banned 4 Life. WTF is wrong with people?

Edited by [TWB]Reagan
  • Upvote 4
Vostochniy*
Posted (edited)

Salute gentlemen! Any suggestions.

 

1) Remove LaGG-3 from planeset 1. It's too uber. (I speak as a red pilot.) And this is not historical at all. Give a supercharged Harricane mod +14 lb.

 

2) In planeset 2, return the 20mm cannon to F-2.

 

P.S. I think this will have a positive effect on the gameplay and the interest of the pilots. With respect to all, Vostochniy.

Edited by Vostochniy
  • Upvote 1
69th_Mobile_BBQ
Posted
6 hours ago, Vostochniy said:

 

 

1) Remove LaGG-3 from planeset 1. It's too uber. (I speak as a red pilot.) And this is not historical at all. Give a supercharged Harricane mod +14 lb.

 

 

Hurricane?  Turns quite well - or better - with 109-E7, Macchi, and even the uber-modeled 110... climbs much better than LaGG-3, has much less heating problems than LaGG-3 in summer weather, is not the fastest but not all that slow either, add Russian Field Mod gun package for twice the firepower of LaGG-3, or the 12 .303 option which is an absolute hail storm of lead and quite under-rated....     Sure!  Sign me up!  (Too bad people who don't own this collector plane will be stuck with the I-16...)

  • Upvote 1
Posted
On 7/2/2023 at 6:45 PM, Mobile_BBQ said:

 

Hurricane?  Turns quite well - or better - with 109-E7, Macchi, and even the uber-modeled 110... climbs much better than LaGG-3, has much less heating problems than LaGG-3 in summer weather, is not the fastest but not all that slow either, add Russian Field Mod gun package for twice the firepower of LaGG-3, or the 12 .303 option which is an absolute hail storm of lead and quite under-rated....     Sure!  Sign me up!  (Too bad people who don't own this collector plane will be stuck with the I-16...)

Hurricane is not a plane to be understimated....turn quite well and after the first punch, if you miss or it s not damded quite well, if you are low on speed is quite hard to escape...

His fire power is impresive....

  • Upvote 1
Posted

@LLv34_Temuri  We need a death limit imposed for this game.  Right now we have several players who will kill 2 or 3 ground targets but will die 6 or 8 times in order to make it happen.  In the case of live tankers vs. live fliers I saw one today die 7 times to kill 2 live tankers.  This is not realistic, or fair.   You should make a rule that if a player dies twice they have to wait until the next round.  It's only 5 hours.  Maybe this will discourage all the kamikaze tactics - especially by pilots who know they can just jump in another plane and fly right back for a revenge kill.  That's some War Thunder ---- right there.  FVP is better than that.

  • Upvote 1
Vostochniy*
Posted
7 hours ago, ShampooActual said:

@LLv34_Temuri  We need a death limit imposed for this game.  Right now we have several players who will kill 2 or 3 ground targets but will die 6 or 8 times in order to make it happen.  In the case of live tankers vs. live fliers I saw one today die 7 times to kill 2 live tankers.  This is not realistic, or fair.   You should make a rule that if a player dies twice they have to wait until the next round.  It's only 5 hours.  Maybe this will discourage all the kamikaze tactics - especially by pilots who know they can just jump in another plane and fly right back for a revenge kill.  That's some War Thunder ---- right there.  FVP is better than that.

This is very good. For example, I have not died for the second month. But not everyone is experienced or patient enough to fly like this. A similar rule will scare away novice pilots. And the community is so small.

Vostochniy*
Posted (edited)
2 часа назад, ITAF_Rani сказал:

Hurricane is not a plane to be understimated....turn quite well and after the first punch, if you miss or it s not damded quite well, if you are low on speed is quite hard to escape...

His fire power is impresive..

But flying over the blue side, I was really afraid only of the LaGG-3 and P-40. P-40 is historical for 1941. LaGG-3 29 series is not. Now flying to LaGG, I am almost 100 percent sure that I will return. There is no such arrogance on the Hurricane. You have to be very careful. If you make a mistake, you will not be able to get away from the Bf-109 if it's not alone (Easily on LaGG-3). But it's firepower and turn are impressive. I love testing it on Berloga.
Edited by Vostochniy
Posted
1 hour ago, ShampooActual said:

@LLv34_Temuri  We need a death limit imposed for this game.  Right now we have several players who will kill 2 or 3 ground targets but will die 6 or 8 times in order to make it happen.  In the case of live tankers vs. live fliers I saw one today die 7 times to kill 2 live tankers.  This is not realistic, or fair.   You should make a rule that if a player dies twice they have to wait until the next round.  It's only 5 hours.  Maybe this will discourage all the kamikaze tactics - especially by pilots who know they can just jump in another plane and fly right back for a revenge kill.  That's some War Thunder shit right there.  FVP is better than that.

That also happened to me, I've even eliminated tanks that resurrect in kamikase planes in the best WT style, but it's even funny. and being so few players would not limit the lives.

On the other hand, I would eliminate the spawns from a sector of the front for the tanks, so we would be more concentrated and not so dispersed, there would be better battles

  • Upvote 1
Posted

I cant's finf FinnishPilot's on server, is there any problem?

  • Upvote 1
LLv34_Untamo
Posted
16 hours ago, Bart74 said:

I cant's finf FinnishPilot's on server, is there any problem?

 

Was down for some time to run Windows updates. Back online again.

  • Like 1
Posted

In planeset 2, return the 20mm cannon to F-2."

Agree. 

  • Upvote 1
69th_Mobile_BBQ
Posted
15 hours ago, Alex_79_SB said:

In planeset 2, return the 20mm cannon to F-2."

Agree. 

 

If that's the case, just exclude F2 all together and go straight to 109 F4.  109 F4 is a refinement of 109-"F3" (109-F2 with 20mm) variant and not much more "extra" than F2 20mm anyway. Sure, there's a little extra engine power but, it's not a super jump in power or agility vs. F2.   

If you really want to get to it, 109 F2 15mm has no place in the rotation if it gets the 20mm right away.

LLv34_Untamo
Posted (edited)

S!

 

Campaign app updated:
- fixed a bug, gunner was friendly fire punished even if <gd command had been applied

- loosened the terms for depot / station / bridge objective placement, there now should be bridge targets more often, and depots missing less often

Edited by LLv34_Untamo
Posted
On 12/20/2022 at 4:54 PM, ToB.NOREMORS said:

...

My suggestion is to make the ME-262 available to everyone, but 1 piece per mission, the pilot crashed or died in it, then that's it until the next mission.

...

 

On 12/20/2022 at 10:15 PM, LLv34_Untamo said:

...

We have been thinking about making it so

...

 

Hi Untamo!

 

Did you find some time to think about it?

 

Btw: The Ar234 is stated (5) in the Info graphics, but ingame the chat said (3)

 

 

Do you have any news about the Normady map?

FeuerFliegen
Posted

So for the station and industrial targets... some of them are in large cities, with tons of industrial looking buildings.  When this is the case, do all the industrial looking buildings in the whole city count?  if not, is there any way to tell what counts and what doesn't?

VBF-12_Stick-95
Posted (edited)
On 5/20/2023 at 4:00 AM, LLv34_Temuri said:

Bf 109 G6AS should now appear in set 4, with the C3 available in set 5, and MW50 in set 6.
Spitfire MkXIVe should now appear in set 6, with the 150 octane available in set 7.
Effective after next mission rotation.
Let me know if there's anything strange about the mods/loadouts.


I see the 109 G6AS available in planeset 8, but not the Spit XIVe Teardrop.
Was looking to pick up the Spit but don't want to buy it if I can't use it here.

 

Edited by VBF-12_Stick-95
LLv34_Temuri
Posted
On 7/15/2023 at 11:47 PM, VBF-12_Stick-95 said:


I see the 109 G6AS available in planeset 8, but not the Spit XIVe Teardrop.
Was looking to pick up the Spit but don't want to buy it if I can't use it here.

 

My bad. Added the Spit XIVe to the last set now. Effective after mission rotation.

  • Thanks 1
FeuerFliegen
Posted

Would you guys be open to giving AA units some extra protection, such as these concrete setups?  There are a few varities.

 

Also, is there any reason temp airfields don't have AA?

 

The Wing Walkers server has a feature where static AA units will regenerate if they are destroyed with MG or smaller cannon rounds, but will be permanently disabled if they are destroyed with a bomb, rocket, etc.  Would you guys be open to implementing this?  I think it would be more realistic given how easy it is to explode a heavy flak gun with just 7mm machine gun fire.

AABunker002.jpg

AABunker001.jpg

FeuerFliegen
Posted
On 7/10/2023 at 5:13 PM, Mobile_BBQ said:

 

If that's the case, just exclude F2 all together and go straight to 109 F4.  109 F4 is a refinement of 109-"F3" (109-F2 with 20mm) variant and not much more "extra" than F2 20mm anyway. Sure, there's a little extra engine power but, it's not a super jump in power or agility vs. F2.   

If you really want to get to it, 109 F2 15mm has no place in the rotation if it gets the 20mm right away.

 

 

While it might not be a massive difference, there is definitely enough to notice the amount of power the F2 vs F4 has.  F4 has about 15% more horsepower.  If I was fighting against a 109F, I'd definitely prefer it was an F2.  I don't consider them the same exact plane and I see no reason for the F2 to be skipped.

69th_Mobile_BBQ
Posted
2 hours ago, SCG_FeuerFliegen said:

 

 

While it might not be a massive difference, there is definitely enough to notice the amount of power the F2 vs F4 has.  F4 has about 15% more horsepower.  If I was fighting against a 109F, I'd definitely prefer it was an F2.  I don't consider them the same exact plane and I see no reason for the F2 to be skipped.

 

I guess it's more a matter of players wanting the F2 with 15mm skipped right to the 20mm model, which I see no reason for. 

 

I do think that the "what's locked / what's not" logic would work better with the plane sets being 10 or 11 (like they originally were) instead of 8 with more gradual equipment unlocks / model introductions for planes of both sides.  I guess it was deemed to take too long to go through the whole rotation and not everybody was getting a chance to play the set they preferred at least once within the span of a month.  

LLv34_Temuri
Posted
On 7/19/2023 at 3:41 AM, SCG_FeuerFliegen said:

Would you guys be open to giving AA units some extra protection, such as these concrete setups?  There are a few varities.

Worthwhile idea. Maybe not for front depots, but rear depots and stations.

 

On 7/19/2023 at 3:41 AM, SCG_FeuerFliegen said:

The Wing Walkers server has a feature where static AA units will regenerate if they are destroyed with MG or smaller cannon rounds, but will be permanently disabled if they are destroyed with a bomb, rocket, etc.  Would you guys be open to implementing this?  I think it would be more realistic given how easy it is to explode a heavy flak gun with just 7mm machine gun fire.

Another good idea. Need to think how to implement this.

FeuerFliegen
Posted

Couple questions regarding station and industrial targets:

 

Why is it that AA at these stations take a couple minutes to respond and start firing, when no other AA units have this delay?

 

Some of them are in large cities, with tons of industrial looking buildings (especiallythe larger cities on Moscowmap).  When this is the case, do all the industrial looking buildings in the whole city count?  if not, is there any way to tell what counts and what doesn't?

Posted
On 7/21/2023 at 2:40 AM, LLv34_Temuri said:

Worthwhile idea. Maybe not for front depots, but rear depots and stations.

 

Another good idea. Need to think how to implement this.

It's hard enough to destroy a complete target area with multiple sorties now! Having the AAA regenerate on every trip will make it impossible.

 

 

  • Upvote 1
  • 3 weeks later...
Posted

Hi Gents,

 

Do you blue ground attackers have any success attacking red tanks (T-34's and KV's) with the BK 3.7 gun, especially the one on Bf 110? 

How many hits does a T34 need to be knocked out? How about KV-1 and KV-2?

Posted

Finnish Server is amazing, but guys, wtf, me and some squad mates, we were kicked this evening twice in 20 mins...

I don't want to migrate to another server, so please sort this problem. Thank you.

  • Upvote 1
LLv34_Untamo
Posted
10 hours ago, JG27*Alex_SB said:

Finnish Server is amazing, but guys, wtf, me and some squad mates, we were kicked this evening twice in 20 mins...

I don't want to migrate to another server, so please sort this problem. Thank you.


We had some (I'd guess ISP related) network problems. If they continue, I'll contact the ISP.

JG4_Moltke1871
Posted

No connection to the statistics homepage 

VBF-12_Stick-95
Posted

I know this has been asked for in the past and that I'm looking a gift horse in the mouth BUT I think having the Normandy map incorporated would reinvigorate the server.

Thanks for all your hard work!

  • Upvote 1
  • 4 weeks later...
Posted

I've just starting multiplayer on FVP server for the first time so sorry for the noob question. When I select a custom skin, do other players see that skin? If not, what skin would they see?

 

Cheers,

 

 

69th_Mobile_BBQ
Posted (edited)
2 hours ago, Taurus said:

I've just starting multiplayer on FVP server for the first time so sorry for the noob question. When I select a custom skin, do other players see that skin? If not, what skin would they see?

 

Cheers,

 

 

 

Both players need to have the custom skin in their skins folder for the other player to see it.  Otherwise, it just shows the default official skin to players that don't have the custom skin installed as well.  

Edited by Mobile_BBQ
Posted

Thanks Mobile_BBQ. That's a shame but understand downloading 84 skins would take some time, plus updating as new players join... 

The server was at Stalingrad in Winter. Does the default skin that other fliers see automatically revert to the winter skin when I am flying with a custom skin?

 

Cheers,

 

69th_Mobile_BBQ
Posted
7 hours ago, Taurus said:

Thanks Mobile_BBQ. That's a shame but understand downloading 84 skins would take some time, plus updating as new players join... 

The server was at Stalingrad in Winter. Does the default skin that other fliers see automatically revert to the winter skin when I am flying with a custom skin?

 

Cheers,

 

 

Lol!  I was thinking about mentioning this when I first responded to you but, decided to keep it brief.  :)   

 

The first skin on the top of the official list is always the default for players that don't also have your custom skin to see.  I don't know of any way to set a different original skin as default.  Sorry, but when you use a custom skin, there's no way to change your "underwear".  In winter, they're all going to see the default summer skin.  ?  

 

  • Thanks 1
Posted

I have no custom skins and saw a 109 spawn a minute after I did with silver bare metal and sporting an RAF insignia. I don't know if this a mess up of some sort or a blatant cheat attempt, because if I shot at it I would get a friendly fire, and if an enemy saw the insignia they would leave it alone. Regardless, not sure what happened there. This was at Tomersin about 2.5 hours before mission end.

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