LLv34_Untamo Posted October 9, 2022 Author Posted October 9, 2022 (edited) 7 hours ago, ITAF_Cymao said: It seems to me that as it is now the larger side at the time of the vote can decide against the less numerous or less prepared side. It is like that even now, although visible to both. Both sides pick one sector. If they both vote for the same sector, the second one is randomly selected from the 3 remaining. 7 hours ago, ITAF_Cymao said: Because some spy on the position of the opponents in the, others even if they do not do it with malicious intent, however, they are aware of the communications and strategies of one side. I also say this against me that often in dragging the map it happens to enter for a few seconds on the wrong side at the beginning of the mission ... Well, unfortunately, this isn't the only way of spying. So plugging this "hole" wouldn't really change anything. And we do promote players balancing the teams themselves when they see unbalance, and this would stop it also. On 10/7/2022 at 7:24 PM, ITAF_Cymao said: What is happening? As the message suggest, you might have been behind enemy lines. But there's also a huge caveat with the game, such that the game reports tanker sortie end coordinates way off where they actually are, which can result in that. I will check the code if we can improve it, or simply remove the being captured behind enemy lines logic altogether from tanks. Edited October 9, 2022 by LLv34_Untamo
ITAF_Cymao Posted October 9, 2022 Posted October 9, 2022 (edited) 4 hours ago, LLv34_Untamo said: It is like that even now, although visible to both. Both sides pick one sector. If they both vote for the same sector, the second one is randomly selected from the 3 remaining. So if 6 out of 10 Germans vote for sector X, 4 more Germans vote for sector Y and and only 3 Russians vote for sector Z and nobody votes for sector V, which sectors are chosen in the end? Sectors X and Y? Or sectors X and Z? 4 hours ago, LLv34_Untamo said: Well, unfortunately, this isn't the only way of spying. So plugging this "hole" wouldn't really change anything. And we do promote players balancing the teams themselves when they see unbalance, and this would stop it also. I've never seen a balance with switching from side to side. Preventing the possibility of switching sides would be a small solution. But that's okay even as it is now. 4 hours ago, LLv34_Untamo said: As the message suggest, you might have been behind enemy lines. But there's also a huge caveat with the game, such that the game reports tanker sortie end coordinates way off where they actually are, which can result in that. I will check the code if we can improve it, or simply remove the being captured behind enemy lines logic altogether from tanks. I was behind enemy lines, like all tanks. All tanks operate in enemy territory and all tanks, healthy or damaged, close the mission without returning to base. In both of my cases I continued the mission without problems after the message appeared. I saw the chat message only when the plane crashed on a field in enemy territory. Thanks for the replies and for checking S! Edited October 9, 2022 by ITAF_Cymao
LLv34_Untamo Posted October 9, 2022 Author Posted October 9, 2022 7 hours ago, ITAF_Cymao said: So if 6 out of 10 Germans vote for sector X, 4 more Germans vote for sector Y and and only 3 Russians vote for sector Z and nobody votes for sector V, which sectors are chosen in the end? Sectors X and Y? Or sectors X and Z? X and Z. 7 hours ago, ITAF_Cymao said: In both of my cases I continued the mission without problems after the message appeared. Umm.. you mean you got the message DURING the mission? Oh, apparently you did, I didn't look for that pic with enough thought that you are in the tank... And you weren't just spawned in when you took that screenshot?
ITAF_Cymao Posted October 9, 2022 Posted October 9, 2022 (edited) 35 minutes ago, LLv34_Untamo said: Umm.. you mean you got the message DURING the mission? Oh, apparently you did, I didn't look for that pic with enough thought that you are in the tank... And you weren't just spawned in when you took that screenshot? Exactly the message appeared during the mission, which however I continued and concluded. Destroyed the depot I closed the mission. I took the screenshot while the message appeared when I was still on a mission If you look at the log at 15:37:44 it says dead and kill assigned, but at that time I wasn't attacked, I was injured from previous attacks but able to continue until the end of the mission which occurred at 16:03:15 http://stats.virtualpilots.fi:8000/en/tankman_sortie/log/3016702/?tour=56 Same thing with the same message happened during this mission but I didn't take the screenshot, but you can see in the log that at 11.59: 01 I am disabled and then dead, but I continued normally until the end of the mission at 12:12:49 http://stats.virtualpilots.fi:8000/en/tankman_sortie/log/3004194/?tour=55 S! Edited October 9, 2022 by ITAF_Cymao
Jetstream_Sam Posted October 10, 2022 Posted October 10, 2022 Dear administrators. Why was the ability to take the skin "For Soviet Ukraine" removed?
LLv34_Temuri Posted October 10, 2022 Posted October 10, 2022 13 minutes ago, -HePa6-ZhongXina said: Dear administrators. Why was the ability to take the skin "For Soviet Ukraine" removed? Is that skin modded in some way on your installation? We haven't added any restrictions.
Jetstream_Sam Posted October 10, 2022 Posted October 10, 2022 4 минуты назад, LLv34_Temuri сказал: Is that skin modded in some way on your installation? We haven't added any restrictions. My friends have exactly the same problem. 15 минут назад, LLv34_Temuri сказал: Is that skin modded in some way on your installation? We haven't added any restrictions. I checked. Same issue on other servers.
LLv34_Temuri Posted October 10, 2022 Posted October 10, 2022 39 minutes ago, -HePa6-ZhongXina said: My friends have exactly the same problem. So do you and your friends use a modded skin?
Jetstream_Sam Posted October 10, 2022 Posted October 10, 2022 2 минуты назад, LLv34_Temuri сказал: So do you and your friends use a modded skin? No
LLv34_Temuri Posted October 14, 2022 Posted October 14, 2022 Starting from next mission rotation, the Churchill should be available. It's introduced in set 3.
TheWarsimmer Posted October 15, 2022 Posted October 15, 2022 Took down an Me410 the other day, and on the way down his gunner shot me. Once- and it was a headshot. Pretty wild but thought I'd share to see if anyone else has any other crazy 1 in a million stories. 1
69th_Mobile_BBQ Posted October 15, 2022 Posted October 15, 2022 31 minutes ago, TheWarsimmer said: Took down an Me410 the other day, and on the way down his gunner shot me. Once- and it was a headshot. Pretty wild but thought I'd share to see if anyone else has any other crazy 1 in a million stories. I had a P-38 sortie the other day where I fired like 200+ rounds at a 109 and only 1 20mm HiEx round hit his plane. It was a PK hit. There are legit players that can 1 shot the cockpit area if it's a gun that allows 1-at-a-time shooting. Most mgs and cannons fire in short bursts per trigger tap though. Just because it looks like you got 1-shotted, it might have been the only unlucky round in the burst that hit you. If it was an AI gunner that was shooting at you, I would agree that they are a bit too accurate but, with the excellent tail coverage of the 410 and the fact that gunners will stay at their post until it's their turn to bail out (pilots first), following one down is a very bad idea. Again, it could be a matter of that being the only unlucky bullet in the burst-fire that hit you.
Beefs2 Posted October 16, 2022 Posted October 16, 2022 It's been going on for weeks now. There's always an Allied facility in the northeast corner of the map that has easy reach for Axis airfields while the Allied airfields need to pack a lunch to fly to defend it. Sometimes there's a temp field that spawns there, most of the time not. Will one spawn for the next round? Who cares as long as Axis gets another give me to attack with their unicorn plane set.
JV44HeinzBar Posted October 16, 2022 Posted October 16, 2022 S!, Apologies if I missed a post concerning the release of Normandy on FVP. Is there a planned released date for Normandy on FVP? HB
LLv34_Untamo Posted October 17, 2022 Author Posted October 17, 2022 On 10/3/2022 at 9:04 AM, LLv34_Temuri said: Two weeks. @JV44HeinzBar 1
beresford Posted October 23, 2022 Posted October 23, 2022 At about 3.45pm British time I performed a German para drop near Vasurinskaya, which was witnessed by at least two friendly players, and the game didn't recognise the drop. This has happened several times in the past. Is this a bug with the server or with the game itself? Also, since we now have planes with cameras can we have a recon activity? it's probably not supported by the game, but the way it could work is that for every enemy target (and possibly every active enemy airfield) the server holds a single aerial screenshot taken from a fixed altitude which is accessible by all friendly players. Whenever a recon mission is completed over the target, that screenshot is updated. 1
69th_Mobile_BBQ Posted October 24, 2022 Posted October 24, 2022 Sortie Log: 23.10.2022 - 23:38 / 69th_Mobile_BBQ / VirtualPilots (IL2 stats) Posting this sortie as a time stamp rather than questioning the actual sortie. The reason I am posting this is because of some odd events during the sortie. 1) After I got a PK on the 109 in the sortie, I experienced a bug where I had the sound effects but no bullets come out. This is odd because when this bug occurs, it starts at spawn-in. The bullets don't just 'turn off' after it was already working correctly. The bug started almost the moment I started firing at the He-111. About 15-20 tracers came out and then the bullets 'turned off'. I had at least 98% of my ammo still loaded at the time. 2) While was landing, there was a sudden speed up as if the game was running at 2X speed - kind of like setting the time acceleration in single player. I don't know if this is a server hardware thing, a server program thing or just the internet doing internet things. I'm just interested in seeing if anybody else has experienced anything like this or if there's anything that can be seen from the server admin side of things. I'm sure that it's some sort of bugs. I just want to try to gather evidence to report.
LLv34_Untamo Posted October 24, 2022 Author Posted October 24, 2022 8 hours ago, 69th_Mobile_BBQ said: I'm just interested in seeing if anybody else has experienced anything like this or if there's anything that can be seen from the server admin side of things. I'm sure that it's some sort of bugs. I just want to try to gather evidence to report. Haven't heard of the first one, but the second one is something we have seen. Pretty sure it has to do with the netcode, but not sure if it's the servers or the clients fault. 18 hours ago, beresford said: Is this a bug with the server or with the game itself? Yes ... The complex triggers used to detect paratroopers landing are a bit finicky. Sometimes it works perfectly, and sometimes it just doesn't. 1
LLv34_Temuri Posted October 24, 2022 Posted October 24, 2022 21 hours ago, beresford said: Also, since we now have planes with cameras can we have a recon activity? it's probably not supported by the game, but the way it could work is that for every enemy target (and possibly every active enemy airfield) the server holds a single aerial screenshot taken from a fixed altitude which is accessible by all friendly players. Whenever a recon mission is completed over the target, that screenshot is updated. There are some open questions with this: 1. Can the cameras be used by players? Meaning, can the player trigger the photo taking event? 2. Are there log entries when cameras are used? Need to test. Anyway, I'm afraid having that updated photo is not easy to accomplish.
FeuerFliegen Posted October 25, 2022 Posted October 25, 2022 On 10/23/2022 at 11:17 AM, beresford said: At about 3.45pm British time I performed a German para drop near Vasurinskaya, which was witnessed by at least two friendly players, and the game didn't recognise the drop. This has happened several times in the past. Is this a bug with the server or with the game itself? This happened to me twice in a row; how high did you drop from? Someone told me you have to be a certain height above the ground... 300m I think it was? I usually drop low to avoid too much influence from the wind, so next time I planned on doing it higher. On 10/23/2022 at 11:17 AM, beresford said: Also, since we now have planes with cameras can we have a recon activity? it's probably not supported by the game, but the way it could work is that for every enemy target (and possibly every active enemy airfield) the server holds a single aerial screenshot taken from a fixed altitude which is accessible by all friendly players. Whenever a recon mission is completed over the target, that screenshot is updated. I personally would love this. I hope more planes can be given an camera option, and this can become a part of the game.
LLv34_Temuri Posted October 25, 2022 Posted October 25, 2022 6 hours ago, SCG_FeuerFliegen said: This happened to me twice in a row; how high did you drop from? Someone told me you have to be a certain height above the ground... 300m I think it was? I usually drop low to avoid too much influence from the wind, so next time I planned on doing it higher. The trigger in use looks for the "paratrooper landed alive" event. So probably the altitude plays a role in this.
FeuerFliegen Posted October 26, 2022 Posted October 26, 2022 13 hours ago, LLv34_Temuri said: The trigger in use looks for the "paratrooper landed alive" event. So probably the altitude plays a role in this. I always verified that they landed alive; the parachutes would deploy with several seconds before landing; I'd record the video and verify that all of them were alive, but still nothing. I was just told that it needs to be something like 300m AGL regardless, which I don't understand the point of.
beresford Posted October 26, 2022 Posted October 26, 2022 11 hours ago, SCG_FeuerFliegen said: I always verified that they landed alive; the parachutes would deploy with several seconds before landing; I'd record the video and verify that all of them were alive, but still nothing. I was just told that it needs to be something like 300m AGL regardless, which I don't understand the point of. I drop from 400m. Because there is no acknowledgement that the guys have left the plane I always turn left and check the chutes before leaving the scene. Sometimes the marker is in the middle of a river, and I wonder what happens then.
FeuerFliegen Posted October 27, 2022 Posted October 27, 2022 15 hours ago, beresford said: I drop from 400m. Because there is no acknowledgement that the guys have left the plane I always turn left and check the chutes before leaving the scene. Sometimes the marker is in the middle of a river, and I wonder what happens then. Same here; I always turn left in a circle, not just to make sure they're leaving the plane, but also to keep them all in a tight area instead of spread out across a straight line.
LLv34_Untamo Posted November 3, 2022 Author Posted November 3, 2022 (edited) S! We've been working on a new thing called Dynamic War Organized, or DWO for short. The basic idea is the same as on the FVP server, destroy stuff -> frontline moves. The difference is, that we can run this one in event style, for example 2h per week. Combine that with some organization between squads, we guess it could be fun. The plan is to start a campaign on next Tuesday, 20:30 CET, 2h run time. I can answer any questions, and we have a Discord for this where you can join up: https://discord.gg/rw3MecyqFr If this catches wind, the future plan is to run multiple separate campaigns in different timezones so more people can enjoy this. Edited November 16, 2022 by LLv34_Untamo 2 1
Carl_infar Posted November 5, 2022 Posted November 5, 2022 The two weeks is a standing joke. The rheinland took about a year, so dont think it ll take shorter with normandy. Anyway they do it for free inn their own time , so your comment is a bit rude 2
Bars- Posted November 5, 2022 Posted November 5, 2022 03.11.2022 в 22:24, LLv34_Untamo сказал: S! We've been working on a new thing called Dynamic War Organized, or DWO for short. The basic idea is the same as on the FVP server, destroy stuff -> frontline moves. The difference is, that we can run this one in event style, for example 2h per week. Combine that with some organization between squads, we guess it could be fun. The plan is to start a campaign on next Tuesday, 20:30 CET, 2h run time. I can answer any questions, and we have a Discord for this where you can join up: https://discord.gg/9584UvyK If this catches wind, the future plan is to run multiple separate campaigns in different timezones so more people can enjoy this. Well, just make sure that FVP doesn't go anywhere. That's a proper playground.
LLv34_Temuri Posted November 5, 2022 Posted November 5, 2022 4 hours ago, Bars- said: Well, just make sure that FVP doesn't go anywhere. That's a proper playground. DWO is on a separate server.
Crious Posted November 6, 2022 Posted November 6, 2022 Hi, Last two weeks a new problem arose. At least 4 times me and my squad mates suffered a suddenly disconnect. What makes this kind of disco different from ths others is that we didnt just lose connection but we transferred to the desktop instantly. While other mates had a disco as a resolt i had a "death" God knows why. Here is the stats of this particular mission http://stats.virtualpilots.fi:8000/en/sortie/log/3087829/?tour=57 After 3 ships had gone down that was more than a bad luck. What i dont know is if disconnects has to do with the game or is upon server. Internet connection was just fine. Thanks
CountZero Posted November 6, 2022 Posted November 6, 2022 18 minutes ago, 335th_GRAlbatros74 said: Hi, Last two weeks a new problem arose. At least 4 times me and my squad mates suffered a suddenly disconnect. What makes this kind of disco different from ths others is that we didnt just lose connection but we transferred to the desktop instantly. While other mates had a disco as a resolt i had a "death" God knows why. Here is the stats of this particular mission http://stats.virtualpilots.fi:8000/en/sortie/log/3087829/?tour=57 After 3 ships had gone down that was more than a bad luck. What i dont know is if disconnects has to do with the game or is upon server. Internet connection was just fine. Thanks Usealy when disconect is that whole game crashes, falt is in to mutch stuff happening for PC to handle. So get graphics settings even lower and see if it helps in future.
69th_Mobile_BBQ Posted November 8, 2022 Posted November 8, 2022 On 11/6/2022 at 10:44 AM, 335th_GRAlbatros74 said: Hi, Last two weeks a new problem arose. At least 4 times me and my squad mates suffered a suddenly disconnect. What makes this kind of disco different from ths others is that we didnt just lose connection but we transferred to the desktop instantly. While other mates had a disco as a resolt i had a "death" God knows why. Here is the stats of this particular mission http://stats.virtualpilots.fi:8000/en/sortie/log/3087829/?tour=57 After 3 ships had gone down that was more than a bad luck. What i dont know is if disconnects has to do with the game or is upon server. Internet connection was just fine. Thanks Had this happen to me last night as well. My rig is mid-tier, but I can run almost all the ultra settings without using much % of cpu or gpu. One thing that I suspect is that I was running a different game (DCS) before going to IL2. The other game may have trouble fully shutting down all the background processes when exiting the game. It seems that sometimes there are games that have this problem and keep running background processes well after the game is shut down. If you were playing another game before running IL2, it might be a good idea to check the task manager to see what's running after shutting down other programs if IL2 otherwise runs perfectly fine at your preferred settings.
Crious Posted November 8, 2022 Posted November 8, 2022 7 hours ago, 69th_Mobile_BBQ said: Had this happen to me last night as well. My rig is mid-tier, but I can run almost all the ultra settings without using much % of cpu or gpu. One thing that I suspect is that I was running a different game (DCS) before going to IL2. The other game may have trouble fully shutting down all the background processes when exiting the game. It seems that sometimes there are games that have this problem and keep running background processes well after the game is shut down. If you were playing another game before running IL2, it might be a good idea to check the task manager to see what's running after shutting down other programs if IL2 otherwise runs perfectly fine at your preferred settings. No that wasn't the case either. The only things i have always open while playing il2 is 1. Flight planner 2. Finnish page and 3. E6b page regulator. I suspect that crashes has to do with the latest patch but i can't be sure. Thanks anyway.
Crious Posted November 15, 2022 Posted November 15, 2022 A NEW PROPOSITION FOR SQUADRONS AND PILOTS EVALUATION SYSTEM. Evaluation system is a big concern for me. Not only because i am interesting in numbers but due to the importance that such a system could produce a more oriented to map objectives player's behaviors. Servers try to find a balance between personal pleasure and campaign objectives. Thus a bunch of preferences have to take into account. Personal pleasure is a high priority because if server is not popular enough there would be no participation. Some people like flying fighters while others prefer attack and bombing missions. As far as i am concerned i like most squadron missions with a mix type of aircraft for the maximum possible gains in a map conquest. BUT there is a problem. More than often servers evaluation's systems have contradict impact on player's behavior. What is good for a player is not necessary (and mostly its not) good for squandron and allied side. Playing time hours and deaths served until now as the negative factor on players and squadrons achievements. On the other hand there are servers that calculate in a positive way flying hours which in my opinion is a fault too. The reason is that a player can just fly at the edge of the map doing nothing but collective points. My proposition exclude totally playing hours (and number of players for each squadron) and focusing in number of deaths, lost of aircrafts/ tanks, achievements and map conquest. What i suggest is a plus (+) for player and squadron for every kill, supply, paratrooper mission, map conquest and a minus (-) for every lost aircraft/vehicle and death. As for the deaths a maximum of 3 or 4 must be permitted for every five hour mission in order to avoid suicidal behaviors. The total points for a player will be the summary of minus (-) and plus (+) points and total of all players would mirror squadrons results. This way a player would care to stay alive more and cooperate more for objectives that would be more map conquest oriented. Best regards 335th_GRAlbatros74
LLv34_Temuri Posted November 16, 2022 Posted November 16, 2022 22 hours ago, 335th_GRAlbatros74 said: A NEW PROPOSITION FOR SQUADRONS AND PILOTS EVALUATION SYSTEM. Evaluation system is a big concern for me. Not only because i am interesting in numbers but due to the importance that such a system could produce a more oriented to map objectives player's behaviors. Servers try to find a balance between personal pleasure and campaign objectives. Thus a bunch of preferences have to take into account. Personal pleasure is a high priority because if server is not popular enough there would be no participation. Some people like flying fighters while others prefer attack and bombing missions. As far as i am concerned i like most squadron missions with a mix type of aircraft for the maximum possible gains in a map conquest. BUT there is a problem. More than often servers evaluation's systems have contradict impact on player's behavior. What is good for a player is not necessary (and mostly its not) good for squandron and allied side. Playing time hours and deaths served until now as the negative factor on players and squadrons achievements. On the other hand there are servers that calculate in a positive way flying hours which in my opinion is a fault too. The reason is that a player can just fly at the edge of the map doing nothing but collective points. My proposition exclude totally playing hours (and number of players for each squadron) and focusing in number of deaths, lost of aircrafts/ tanks, achievements and map conquest. What i suggest is a plus (+) for player and squadron for every kill, supply, paratrooper mission, map conquest and a minus (-) for every lost aircraft/vehicle and death. As for the deaths a maximum of 3 or 4 must be permitted for every five hour mission in order to avoid suicidal behaviors. The total points for a player will be the summary of minus (-) and plus (+) points and total of all players would mirror squadrons results. This way a player would care to stay alive more and cooperate more for objectives that would be more map conquest oriented. Best regards 335th_GRAlbatros74 Sounds like you'd be interested in
ITAF_Cymao Posted November 19, 2022 Posted November 19, 2022 With some players it happens more and more often that they disconnect as soon as they are engaged, they don't risk their streak and you can't have your victory. It is always the same 3 who have this unfair behavior. I know there is nothing to be done, and I don't care about exposing these unfair players. Let them enjoy their false glory evidently they have nothing else. Fortunately there is karma? and I will enjoy making more videos ? 4
moustache Posted November 19, 2022 Posted November 19, 2022 28 minutes ago, ITAF_Cymao said: With some players it happens more and more often that they disconnect as soon as they are engaged, they don't risk their streak and you can't have your victory. It is always the same 3 who have this unfair behavior. I also noticed something, it's that ordering his crew to evacuate the tank, will certainly impact your "scoreboard", but for the one who hit you, no point... after, evacuate when you are hit no worries, that's what it does in reality, but it's a shame that the opponent / the "killer" does not receive a confirmation of victory... but actually, this behavior is boring... it's a bit like the flip side of the scoreboard medals...
1./JG42flesch Posted November 21, 2022 Posted November 21, 2022 (edited) Wy is the 20mm MK151 blocked for the BF109 F2 on Planset 2? Edited November 21, 2022 by 1./JG42flesch 1 2
CleetusMcCleetus Posted November 21, 2022 Posted November 21, 2022 (edited) I am not sure if this is just FVP but it seems like it. FVP using VR (Quest 2 in my case) is really the only thing I have an interest for in this game. I don’t like fighting AI and FVP is the only server with a meaningful objective system with a population. However, it seems to be almost unplayable due to other players’ planes rapidly rubberbanding back and forth in very short distances so hard that I cant even see the Ally or Axis symbol on their plane when right next to them. Ive searched the forums for a fix and cant seem to find one. Anybody know how to fix this or know if it is a known issue? Edited November 21, 2022 by CleetusMcCleetus
ITAF_Cymao Posted November 21, 2022 Posted November 21, 2022 4 hours ago, 1./JG42flesch said: Wy is the 20mm MK151 blocked for the BF109 F2 on Planset 2? Why was the 20mm removed in Bf109 F2? Did other aircraft also have a change like the Bf109 F2 or will they have it in the future? Perhaps it would be a good idea to communicate the changes first. S! 2
Vostochniy* Posted November 21, 2022 Posted November 21, 2022 Hello gentlemens! No problem if warned! I can shoot down using a 15-mm cannon. But without warning, the surprise is unpleasant. Unless it's a bug, of course. P.S. With respect and gratitude for a wonderful server! 2
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