Donik Posted March 1, 2022 Posted March 1, 2022 Is there a way I can edit the mission planner map on the website so I can set flight paths, etc? Unless I'm being really obtuse, I don't see a way. I have to open a second tab with a blank map, and just set paths based on map squares. Sure would be nice to be able to do it directly on the provided map with all the icons, etc.
JohnnyRocket Posted March 2, 2022 Posted March 2, 2022 finweaks , your current game does not use 10 kilometers radar warning and a rear airfield since when did the rules change? i get shot down by yak in a 110 as i takeoff from the airfield no map warning no siren just the bliss knowing the server is fucked up
69th_Mobile_BBQ Posted March 2, 2022 Posted March 2, 2022 41 minutes ago, JohnnyRocket said: finweaks , your current game does not use 10 kilometers radar warning and a rear airfield since when did the rules change? i get shot down by yak in a 110 as i takeoff from the airfield no map warning no siren just the bliss knowing the server is fucked up Constructive input like always.... ?
LLv34_Temuri Posted March 2, 2022 Posted March 2, 2022 56 minutes ago, JohnnyRocket said: finweaks , your current game does not use 10 kilometers radar warning and a rear airfield since when did the rules change? i get shot down by yak in a 110 as i takeoff from the airfield no map warning no siren just the bliss knowing the server is fucked up https://forum.il2sturmovik.com/forum/89-technical-issues-and-bug-reports/
LLv34_Untamo Posted March 2, 2022 Author Posted March 2, 2022 (edited) 12 hours ago, Donik said: Is there a way I can edit the mission planner map on the website so I can set flight paths, etc? Unless I'm being really obtuse, I don't see a way. I have to open a second tab with a blank map, and just set paths based on map squares. Sure would be nice to be able to do it directly on the provided map with all the icons, etc. You can use https://www.il2flightplanner.com/ Use the dropdown menu to choose our server and you'll see the map situation. You can plan waypoints with this planner. 1 hour ago, JohnnyRocket said: finweaks , your current game does not use 10 kilometers radar warning and a rear airfield since when did the rules change? i get shot down by yak in a 110 as i takeoff from the airfield no map warning no siren just the bliss knowing the server is fucked up So diplomatically articulated as always. You'll have to learn at some point that upsetting the person you're trying to get a message through to, makes them ignore your message. (Most of us do well before reaching adulthood.) You know what, I'll grant you an special honor. You'll be the first person ever to get on my ignore list. Congratz! ... Also: we don't "change rules" unannounced. Game bug. Edited March 2, 2022 by LLv34_Untamo 2 3
Crious Posted March 2, 2022 Posted March 2, 2022 On 2/28/2022 at 4:37 PM, 335th_GRAlbatros74 said: Hi. I was wondering if we could have a ranking system based on the value of the calculation of the front line movement. E.X. a cargo ship gives 200 points on the ranking system but 2000 points for the frontline movement. Why it has to be different.? If ranking system was based on the calculation of the front line movement it would be more rational in choosing the right targets e.x large fuel storage instead of buildings. In that case attack or bomber planes should cost - value more than fighters. And one question: if i bomb a hangar in an enemy airport i wan't get any points since the active enemy airport is not a target. At the same time the front line movement take into account the destroyed hangar? If the latter happened there must be definitely the necessity for the same calculating system in both cases (ranking system and frontline movement). I would like the administrators of the server to share their thoughts on the previous text. Thank you Someone pls...
RelentlessJPMoney Posted March 4, 2022 Posted March 4, 2022 Hey team, the discord server link in the original post appears to be broken. Is there an updated link?
LLv34_Untamo Posted March 5, 2022 Author Posted March 5, 2022 7 hours ago, RelentlessJPMoney said: Hey team, the discord server link in the original post appears to be broken. Is there an updated link? New link: https://discord.gg/WdnrRkBV58 1
RelentlessJPMoney Posted March 5, 2022 Posted March 5, 2022 (edited) 4 hours ago, LLv34_Untamo said: New link: https://discord.gg/WdnrRkBV58 that one is saying it’s invalid or expired too. Edited March 5, 2022 by RelentlessJPMoney
LLv34_Untamo Posted March 5, 2022 Author Posted March 5, 2022 3 hours ago, RelentlessJPMoney said: that one is saying it’s invalid or expired too. Temuri says this should work: https://discord.gg/npbn6TN
RelentlessJPMoney Posted March 5, 2022 Posted March 5, 2022 (edited) 11 hours ago, LLv34_Untamo said: Temuri says this should work: https://discord.gg/npbn6TN weird still not working for me. Couldn’t connect from the main website either. ——— Edit: I’m in now. I had to use the link on desktop rather than mobile for some reason. Edited March 6, 2022 by RelentlessJPMoney
ButchBird Posted March 6, 2022 Posted March 6, 2022 (edited) thnks for the link Edited March 6, 2022 by ButchBird
LLv34_Temuri Posted March 7, 2022 Posted March 7, 2022 2 hours ago, Geo_91 said: I want to denounce the misconduct of a player: Njones10, he deliberately dropped a bomb on the base and it almost hit me, but the worst thing was when he crashed his plane on mine when it was just taking off, not without first shooting me, obviously killing me, this type of behavior It is not something that I would expect to find in this kind of servers and they totally ruin the gaming experience, I demand that you please take action as it violated the rule of not attacking a member of the same team. The automatic system is on top of the situation. 1
453=SGII_Wotan Posted March 7, 2022 Posted March 7, 2022 have you ever considered making airfield aa destructible so airfields could be neutralized or having the destroyed aa respawn unless the base had been captured by enemy armor, or is this not in game code ? excellent server by the way, I have had my arse handed to me by everybody 1 1
JG1_Wittmann Posted March 7, 2022 Posted March 7, 2022 What is the % damage threshold for deciding a tank is destroyed ? I had a few long range hits. From a few ai guns before I destroyed them. Did not even sustain a broken track. I proceeded to continue destroying tgt. Finished mission. Log says 14% tank destroyed. But. It really wasn't and except for lack of ammo. Fully functional
LLv34_Untamo Posted March 8, 2022 Author Posted March 8, 2022 18 hours ago, 453=SGII_Wotan said: have you ever considered making airfield aa destructible so airfields could be neutralized or having the destroyed aa respawn unless the base had been captured by enemy armor, or is this not in game code ? excellent server by the way, I have had my arse handed to me by everybody The airfields aren't a target (although there has been discussion about having separate airfield targets which aren't spawns for players) as we want to make them peaceful as possible, so that players can get airborne. Vulching is still allowed, and the AAA is a counter to that. 1
1./JG42flesch Posted March 8, 2022 Posted March 8, 2022 wy are this unfair Planset on the Finnish Server? Mission 1: Blue only ME109 E7 and Machi Fighter. Red 4x Fighter. Mission 2: Blue ME 109 E7 and 109 F2 and Machi Fighter, Red 6x Fighter. Mission 3: Blue ME 109 E7, 109 F2, 109 F4, 109 G2 and Machi Fighter, Red 10x Fighter. Give Blue on Mission 1 the 109 F2, on Mission 2 the 109 F4 and in Mission 3 the FW 190 A3 and so on. That was be an fair and balanced Planset.
JG4_Moltke1871 Posted March 8, 2022 Posted March 8, 2022 48 minutes ago, 1./JG42flesch said: wy are this unfair Planset on the Finnish Server? Mission 1: Blue only ME109 E7 and Machi Fighter. Red 4x Fighter. Mission 2: Blue ME 109 E7 and 109 F2 and Machi Fighter, Red 6x Fighter. Mission 3: Blue ME 109 E7, 109 F2, 109 F4, 109 G2 and Machi Fighter, Red 10x Fighter. Give Blue on Mission 1 the 109 F2, on Mission 2 the 109 F4 and in Mission 3 the FW 190 A3 and so on. That was be an fair and balanced Planset. I think the problem is the mixed eastern/western Planeset that give the red side much more choice… By the way: Please remove Bomber airspawns ?
Avetorro-VR Posted March 8, 2022 Posted March 8, 2022 On 12/30/2021 at 1:42 AM, Bruiser said: I'm inclined to respectfully disagree as a ground pounder myself. A rear gunner will spot the hidden tanks with some hunting, might take time, but this is fun. At least to me it is. This can also be used tactically, to draw in enemy resources hunting, or low level bait, AA traps etc etc. Any chance to use cunning/trickery/deception is a good time imo. Many times my il2 has been shot down hunting panzers, it's almost like the enemy was coordinating. Conversely, tank drivers need an incentive to march for many km's. In one map a week ago, one panzer driver marched a huge distance to fire on a main rear airfield as many were landing in the last minutes of the map. This was a brilliant move as nobody had any weapons left and no time to divert. Except my il2 had a few bombs left, and everybody was on the hunt. Very memorable game.. Nonsense, recently I have left the server in disgust several times after being killed in planes and tanks before you can even turn round, within a second, by someone sitting waiting in the distance. It’s a losers way of winning. In fact if that’s their only skill they may as well bugger off to War Thunder and play arcade. 4
69th_Mobile_BBQ Posted March 8, 2022 Posted March 8, 2022 5 hours ago, drogo-joystick said: Nonsense, recently I have left the server in disgust several times after being killed in planes and tanks before you can even turn round, within a second, by someone sitting waiting in the distance. It’s a losers way of winning. In fact if that’s their only skill they may as well bugger off to War Thunder and play arcade. Yep. Because things like "it only takes 1 well-placed bullet", "See them first and set up on them so they don't see you" and "Most pilots who were killed during the war probably never saw who or what shot them" are totally not real-world concepts being pretty well-simulated by this IL-2 title. In fact, that "loser's way of winning" is how most real-world WINNERS won. There's plenty of veteran interviews confirming this on YouTube you can look up if you like. 2
Avetorro-VR Posted March 9, 2022 Posted March 9, 2022 11 hours ago, 69th_Mobile_BBQ said: Yep. Because things like "it only takes 1 well-placed bullet", "See them first and set up on them so they don't see you" and "Most pilots who were killed during the war probably never saw who or what shot them" are totally not real-world concepts being pretty well-simulated by this IL-2 title. In fact, that "loser's way of winning" is how most real-world WINNERS won. There's plenty of veteran interviews confirming this on YouTube you can look up if you like. Real? In ww2 when you shot someone another person just appeared on that exact same spot, one after another so you could comfortably sit there with a cup of coffee and not even have to move your gun lol. You weren’t just teleported into battle in those days, it wasn’t even a concept till Star Trek came along. Sneaking up on an unsuspecting target is one thing, but spawn camping is another. Sorry to break it to you but it only exists in games, not the real world.
LLv34_Untamo Posted March 9, 2022 Author Posted March 9, 2022 (edited) S! Campaign app updated due to a bug found in the attack result drawing. Also a new feature: Now you can disable/enable the gunner punishment if you have a friend manning your guns to prevent him from being kicked/banned if he/she accidentally hits the vehicle he/she is occupying. Use "<gd" to disable the punishment system for that sortie. For the next sortie you have to issue the command again if you want it to be active. By default, the punishment system is on for every sortie. You can also re-enable the punishment system at any time with "<ge". This feature applies to both planes and land vehicles. note: For land vehicles the punishment system was disabled altogether as it was so easy for the gunner to hit the own vehicle with MGs and splash damage... Now it's enabled for them too, and the vehicle owner has to use the command to disable it. Edited March 9, 2022 by LLv34_Untamo
Avetorro-VR Posted March 9, 2022 Posted March 9, 2022 I’ve only started playing on this server recently with ground vehicles but I’ve found an issue where vehicles disappear depending on what direction I am looking. Not sure if it’s a bug or not but I do vaguely remember seeing a message on the server about invisible planes? I was also shot by a tank while driving a panzer last night and the guy said I drove up beside him yet I saw nothing and there was nowhere for his tank to hide. 1
69th_Mobile_BBQ Posted March 9, 2022 Posted March 9, 2022 8 hours ago, drogo-joystick said: Real? In ww2 when you shot someone another person just appeared on that exact same spot, one after another so you could comfortably sit there with a cup of coffee and not even have to move your gun lol. You weren’t just teleported into battle in those days, it wasn’t even a concept till Star Trek came along. Sneaking up on an unsuspecting target is one thing, but spawn camping is another. Sorry to break it to you but it only exists in games, not the real world. The post, you made, that I quoted, didn't say that you were referring to spawn camping. Yes, you are correct. Spawn camping when the enemy has a dead bead in the gunsight on anything that appears is a gaming thing. Still, it's not disallowed and if one spawn point is that suppressed, the other spawn points are probably not. Everybody who regularly hangs around on this server pretty much accepts that one might have to change plans and spawn somewhere else. It gets really interesting when the enemy risks attacking the invincible AA home airfields. I haven't seen it yet, but I bet there's probably a tanker or 2 who can find the perfect parking spot to not get hit. I'd love to see some video of that. Or..... Perhaps we could try a "gamer" solution.... If a tank is within X range of an enemy temporary field or spawn, They can hit the player spawn twice before they have to move to different targets. If the tank shoots a third player at the spawn point, tank explodes as well! Hangars, ground facilities, and static vehicles would still be valid targets and the enemy would still be allowed to shoot those next to the spawn but, if the camper wants more player targets without risk of exploding, they'll have to move out of X range away from the spawn they are at and go somewhere else to put the "safety" back on.
Avetorro-VR Posted March 9, 2022 Posted March 9, 2022 47 minutes ago, 69th_Mobile_BBQ said: Perhaps we could try a "gamer" solution.... If a tank is within X range of an enemy temporary field or spawn, They can hit the player spawn twice before they have to move to different targets. If the tank shoots a third player at the spawn point, tank explodes as well! Or just have random spawn points in a small area to at least encourage them to move their mouse occasionally before rigor mortis sets in. 57 minutes ago, 69th_Mobile_BBQ said: The post, you made, that I quoted, didn't say that you were referring to spawn camping. Ah, that’s because it was a reply to a reply to a post someone else made about camping.
JG1_Wittmann Posted March 9, 2022 Posted March 9, 2022 1 hour ago, drogo-joystick said: Or just have random spawn points in a small area to at least encourage them to move their mouse occasionally before rigor mortis sets in. Ah, that’s because it was a reply to a reply to a post someone else made about camping. Can you tell me how do I keep my gun from moving, ever so slightly even switching from commander in binocs, to the gunsight. Ever since the developers instituted their assinine gun-lock, I can't leave control of the gun as it recenters or points straight up. If I leave the gun to use binocs it always moves when I switch back to gunner. Mostly, targets are usually much too far away for me to clearly see in the gunsight. So if you know of a way to keep the gun from moving, plz fill me in... Thnk u for any assistance
Avetorro-VR Posted March 9, 2022 Posted March 9, 2022 1 hour ago, JG1_Wittmann said: Can you tell me how do I keep my gun from moving, ever so slightly even switching from commander in binocs, to the gunsight. Ever since the developers instituted their assinine gun-lock, I can't leave control of the gun as it recenters or points straight up. If I leave the gun to use binocs it always moves when I switch back to gunner. Mostly, targets are usually much too far away for me to clearly see in the gunsight. So if you know of a way to keep the gun from moving, plz fill me in... Thnk u for any assistance Have you tried double sided sticky tape. Might work, if not then try Velcro.
JG1_Wittmann Posted March 9, 2022 Posted March 9, 2022 That. Is not helpful at all. I don't touch the mouse when I switch to and from binocs to gunner. Then back to binocs to watch the shotfall for corrections. The gun movement. Is an engine flaw unless u know a way to prevent it
Avetorro-VR Posted March 9, 2022 Posted March 9, 2022 1 hour ago, JG1_Wittmann said: That. Is not helpful at all. I don't touch the mouse when I switch to and from binocs to gunner. Then back to binocs to watch the shotfall for corrections. The gun movement. Is an engine flaw unless u know a way to prevent it Oh im ever so sorry, I thought it was sarcasm in light of my previous post lol. What tank do you use? All the Panzers dont budge at all.
ema33ig Posted March 10, 2022 Posted March 10, 2022 Hi LLv34_ I often disconecte the days, have you changed something on the server or what is the reason? thx
III/JG52_Al-Azraq Posted March 10, 2022 Posted March 10, 2022 On 3/8/2022 at 3:14 PM, JG4_Moltke1871 said: I think the problem is the mixed eastern/western Planeset that give the red side much more choice… By the way: Please remove Bomber airspawns ? I hope the mixed USA/UK/URSS plane sets disappear once Bodenplatte map is introduced. I would also like for Finish to use appropriate plane sets for each map so they don't rotate past the Moscow planes until the Moscow campaign is not finished. 1 1
-250H-Ursus_ Posted March 11, 2022 Posted March 11, 2022 (edited) 12 hours ago, III/JG52_Al-Azraq said: I hope the mixed USA/UK/URSS plane sets disappear once Bodenplatte map is introduced. I would also like for Finish to use appropriate plane sets for each map so they don't rotate past the Moscow planes until the Moscow campaign is not finished. Won't happen, even with Russian's 1944-45 planes with Berlin or Bagration maps, and i can imagine why, due to the looooooong planeset run involved on a set rotation for the west, and another in the east. That probably could end in more than 14 sets if one thinks in how organize the planesets. To much waiting for everyone in the playerbase. Historical accuracy 100% is not a thing for that reason. An equilibrium betwen eras of the planes involved and balance could be arguable. But is not popular. Edited March 11, 2022 by -332FG-Ursus_
Crious Posted March 13, 2022 Posted March 13, 2022 Hi. Last night me and a squad mate made a paratrooper drop with two ju 52 at the same point (sector two) simultaneously. Although paradrop was successful and a chat message confirmed that no points were given to any of us at the end of the 5 hour mission. Is this what supposed to be or have we done something wrong?
LLv34_Untamo Posted March 14, 2022 Author Posted March 14, 2022 7 hours ago, 335th_GRAlbatros74 said: Hi. Last night me and a squad mate made a paratrooper drop with two ju 52 at the same point (sector two) simultaneously. Although paradrop was successful and a chat message confirmed that no points were given to any of us at the end of the 5 hour mission. Is this what supposed to be or have we done something wrong? The system cannot know who made the drop (the paratrooper log lines do not have the ID of the plane which dropped them), so unfortunately cannot give personal points for it.
Crious Posted March 14, 2022 Posted March 14, 2022 2 hours ago, LLv34_Untamo said: The system cannot know who made the drop (the paratrooper log lines do not have the ID of the plane which dropped them), so unfortunately cannot give personal points for it. Yes but 1750*2 points should strength the sector right ?
LLv34_Untamo Posted March 14, 2022 Author Posted March 14, 2022 1 hour ago, 335th_GRAlbatros74 said: Yes but 1750*2 points should strength the sector right ? Yes.
Mm1ut1 Posted March 14, 2022 Posted March 14, 2022 I had a complete brain fart and attack friendly target repeatedly, resulting in getting kicked out. How long am I banned ?
LLv34_Untamo Posted March 14, 2022 Author Posted March 14, 2022 5 minutes ago, Mm1ut1 said: I had a complete brain fart and attack friendly target repeatedly, resulting in getting kicked out. How long am I banned ? This was your first transgression, so you were just plain kicked. No ban. If you do receive a ban and try to join the server, it will let you in, tell you in the chat that why you are banned and for how long, and then kick you
1./JG42flesch Posted March 14, 2022 Posted March 14, 2022 Wath is wrong with the Finnish Server? 3x Kicks from the Server in the last half Hour!!!!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now