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ITAF_Airone1989
Posted

Is it possible add to the weather description even the clouds type?
Since the last patch medium/heavy description seems to be not enough to understand the weather...
Add cumulus, stratus etc would give more info IMO.

Posted
On 12/23/2021 at 1:40 PM, Denum said:

Not really, I find its the Axis only guys that make the most noise about this. Usually because it gives them a pretty significant edge on maps. 

Given current game meta doing RU vs Axis just isn't fun. They don't have a ton of aircraft than can compete at altitude. So it just turns into a one sided match where Axis out numbers you 2 to 1. 

There's definitely an issue within the community, but I promise its not their desire for historical accuracy. 

Zrzut_ekranu_35.png

Happens both sides but Wehraboo hour is the most prominent of all of them.

I had the idea of put limited number of fighters in order to make them a valuable resource, off course with the chance of refill them with the supply flights. Or a "supply fighter" flights in order to refill the airfields to a certain limit of capacity.

Problem is how to do it as i been told, since the supply fighter flight probably won't count as a land spawned fighter.

A solution could be as well, limit specially the "meta fighters" leaving less limited the non meta ones. Per example. Set 4: 10 109F-4 per AF, but 30 109G-6 per aifield. 

Sometimes i believe that there is no change if rules are not strict.

Posted
55 minutes ago, -332FG-Ursus_ said:

Happens both sides but Wehraboo hour is the most prominent of all of them.

I had the idea of put limited number of fighters in order to make them a valuable resource, off course with the chance of refill them with the supply flights. Or a "supply fighter" flights in order to refill the airfields to a certain limit of capacity.

Problem is how to do it as i been told, since the supply fighter flight probably won't count as a land spawned fighter.

A solution could be as well, limit specially the "meta fighters" leaving less limited the non meta ones. Per example. Set 4: 10 109F-4 per AF, but 30 109G-6 per aifield. 

Sometimes i believe that there is no change if rules are not strict.

Red definitely has outnumbered blue team but more of them are flying attack missions etc. It doesn't feel nearly as bad flying outnumbered as blue in my experience but mileage may vary. 

 

I find I can still do attack missions in a 110 where if I try to take a iL2 in a similar situation it's like I've got a GPS tracker. You can't sneak around them because there's so many fighters!

 

 

Posted
1 hour ago, Denum said:

Red definitely has outnumbered blue team but more of them are flying attack missions etc. It doesn't feel nearly as bad flying outnumbered as blue in my experience but mileage may vary. 

 

I find I can still do attack missions in a 110 where if I try to take a iL2 in a similar situation it's like I've got a GPS tracker. You can't sneak around them because there's so many fighters!

 

 

Most of german only players uses fighters... Thats why my idea of limit fighters and put them as valuable resource, also that can encourage the bombers to be taken and not suicidal missions with fighter/bomber 

Posted
7 hours ago, -332FG-Ursus_ said:

Most of german only players uses fighters... Thats why my idea of limit fighters and put them as valuable resource, also that can encourage the bombers to be taken and not suicidal missions with fighter/bomber 

People fly on the server to have fun. Some prefer fighters, other prefer ground attack, some roleplay, other just want to push the line. So limiting things is not the way to go as the people will just leave. You cant make people play the way You like as its Their free time activity and not job. There are some server out there which tried to do that with known outcome as for their population...

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Posted
15 hours ago, Carl_infar said:

People fly on the server to have fun. Some prefer fighters, other prefer ground attack, some roleplay, other just want to push the line. So limiting things is not the way to go as the people will just leave. You cant make people play the way You like as its Their free time activity and not job. There are some server out there which tried to do that with known outcome as for their population...

One of my best "enemy" opponent say to me once "bombers win a war, fighters make only good movies at war" About 10years ago he was right

  • Upvote 2
Posted

The new pony should be available after next mission rotation.

 

The new pony will be introduced in set 5, and engine and fuel mods will become unlocked in the following sets. I'll update the planeset picture soonish.

Posted
On 12/27/2021 at 3:54 AM, Carl_infar said:

People fly on the server to have fun. Some prefer fighters, other prefer ground attack, some roleplay, other just want to push the line. So limiting things is not the way to go as the people will just leave. You cant make people play the way You like as its Their free time activity and not job. There are some server out there which tried to do that with known outcome as for their population...

People DO fly on the server to have fun, and one way of looking at that is that by allowing each side to simply choose what plane they want to fly, everyone has fun, right?

 

Not when one side is always super fighter-heavy.  As has been stated by multiple people, trying to fly in a role that serves to drive the campaign objectives directly (bomber, attacker, to a lesser extent supply) on Red, your chance of being able to do anything other than get killed is largely dictated by getting lucky in a certain area or flying a huge amount of time out and around the sectors crawling with fighters.  Even with a cap, it's pretty simple to scream right on through and nuke the IL-2(s). That's only fun for the guys in the fighters.

 

The entire premise of the server is a dynamic war that requires a combined-arms approach to fight.  There are plenty of restrictions on loadouts and airframe availability that are adjusted throughout the map.  Adjusting things to... remind/encourage all players that the intent here is to fight a larger war rather than just having it be Berloga with planes that cannot effectively defend themselves would not ruin the server.

 

I am not at all saying that anyone should be forced to fly something they don't want to fly, but certainly that feedback on the situation is likely to be as varied as the perspectives and should not be summarily quashed under the premise that the only way to ensure a full server is to allow the Hartmann clone army to peripherally affect the war out of sheer numbers of assymetrically high-performing aircraft thunder crunching the opposition due to equal availability/distance of fields, etc.  

Posted (edited)
On 12/26/2021 at 9:37 PM, -332FG-Ursus_ said:

Most of german only players uses fighters... Thats why my idea of limit fighters and put them as valuable resource, also that can encourage the bombers to be taken and not suicidal missions with fighter/bomber 

Imagine forcing someone to play singleplayer in a multiplayer game.

Edited by ColdClaws
Posted
2 hours ago, 80hd said:

I am not at all saying that anyone should be forced to fly something they don't want to fly, but certainly that feedback on the situation is likely to be as varied as the perspectives and should not be summarily quashed under the premise that the only way to ensure a full server is to allow the Hartmann clone army to peripherally affect the war out of sheer numbers of assymetrically high-performing aircraft thunder crunching the opposition due to equal availability/distance of fields, etc.  

 

What server  do you play on ?   On FVP,  the AC have been  balanced out,   the blue seem to be always a generation behind in fighters.   If you look at the score  for 2021  to date,  I just did     Red 22    Blue 5.  Q1, Q2 and Q3  account for 4 of the blue map wins.  Red won all 3 quarters mentioned,  overall score 18-4   Blue last won a tour when the scoring was  shortened   for the Nov 11-17 tour,  Blue 1 - Red 0.   How much more  do  the FVP guys need to dumb down the german AC and weapon availability  to make  you happy ?  Should the  blue team just get 109 E7's, and Macchi's with no cannons for all plane-sets ? Finnish #'s on the server  are  still  up there,   but there are alot less guys that I knew flying here than 1 year ago.  It seems like there are many more newer players  and alot more playing tanks to boost those #'s   I play tanks  alot on here.   My guess is that  the more Finnish server  puts  limits on what german ac can be flown, and when, and with what equipment,  the more it will  become a clone of  WOL  with a dynamic campaign running where the reds always win  and have a similar nickname   like wings of limited..   I have been online  a few times in the last couple of months and seen a full WOL server,  and  50 or so on Finnish  during times I play.   6 months ago  I can't remember   WOL have more than 20 or 30  on at a time and FInnish always full. 

 

So,  Red 22 Blue 5  for the year,  how much more should FVP be balanced out ?    Should it be Red 27, Blue 0  ?

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Posted

Hey Guys!

First of all, I'd like to apologize for my inapropriate insults in chat today, was salty as hell, sorry.

I really enjoy flying on this server, have some goodfhights, killing and getting killed.

I have just one wish: could you consider a possibility to limit a ping to at least reasonable number of 250? It's a headache when you face 300+ player and can literally do 0 damage? ATM players with high ping can tank insane amount of hits completely ruining gameplay.

 

Posted (edited)
51 minutes ago, JG1_Wittmann said:

 

What server  do you play on ?   On FVP,  the AC have been  balanced out,   the blue seem to be always a generation behind in fighters.   If you look at the score  for 2021  to date,  I just did     Red 22    Blue 5.  Q1, Q2 and Q3  account for 4 of the blue map wins.  Red won all 3 quarters mentioned,  overall score 18-4   Blue last won a tour when the scoring was  shortened   for the Nov 11-17 tour,  Blue 1 - Red 0.   How much more  do  the FVP guys need to dumb down the german AC and weapon availability  to make  you happy ?  Should the  blue team just get 109 E7's, and Macchi's with no cannons for all plane-sets ? Finnish #'s on the server  are  still  up there,   but there are alot less guys that I knew flying here than 1 year ago.  It seems like there are many more newer players  and alot more playing tanks to boost those #'s   I play tanks  alot on here.   My guess is that  the more Finnish server  puts  limits on what german ac can be flown, and when, and with what equipment,  the more it will  become a clone of  WOL  with a dynamic campaign running where the reds always win  and have a similar nickname   like wings of limited..   I have been online  a few times in the last couple of months and seen a full WOL server,  and  50 or so on Finnish  during times I play.   6 months ago  I can't remember   WOL have more than 20 or 30  on at a time and FInnish always full. 

 

So,  Red 22 Blue 5  for the year,  how much more should FVP be balanced out ?    Should it be Red 27, Blue 0  ?

Always this same song lol blue cant win 

 

It was shown many times why they cant win, its not bad equipment its lack of team players that wont to win. Blue playrs value more hartmaning then suporting front or ground war. You mentioned WoL, whell they also complaine how blue cant win and then red side players have to main blue for one month and look blue side win that month, same sht on taw last rounds, blue complain it cant win, red players repet same set just playing blue side and look blue win without any lost map.

Who in hs right mined would play GA or bomber on blue side when his own fighters are more concerned with other stuff then what needs to be done to win war, so more GA or bombers who aim to win are playing on side that suports them.

Edited by CountZero
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Posted

Mad props to the guy(s) flying a Polikarpov over our panzers today! ~S~

Posted

Well cz. I was replying to a red whine. Because. The axis fighter. Hartmann's with assymetrically high performing ac were keeping him from bombing. And somehow pushing the line unrealistically when the score for the year shows that is totally false. If u want to call. 1940 ez. Going up againt a 1943 russian heavy mg and cannon armed ac hurrican, balance. Go ahead. I get shot down all the time. And do not claim to be a good pilot.  What I do know is. The weaponry/lack thereof in the early sets puts blue at a severe disadvantage. If u try to guard ur tgts because u lack the same level of firepower the reds have. The Il2 in set 1 and 2 outclasses all blue ac for that job as does the hurricane. 

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Posted

I wouldnt say germans planes lack firepower tbh. We have cannons and shit on every fighter. It's just that more of the good pilots prefer to fly red. IMO ofcourse. Why they prefer red is beyond me. Their fighters sound like a high pitched fart.    

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Posted

Here’s My 2 cents

It really boils down to tactics, mission planning and good team work and good coms.

I could just go to the front and mix it up with all the other fighter and score a kill or two and return home with a whooping 20 points, Or I can cover my guys that are in bombers and protect them going into a target and getting them out.

Wittmann

You and I have tangled a time or two while I was covering my guys, I’m always looking out for you when we get close  %^)  But rarely have I seen more than 1 or 2 German fighter covering targets.

If blue had some support to the 110 that we see over red targets they might return with points.

I have seen as many as 4  110 in action at a target and maybe a 109 or 190 covering them, with a good coordinated attack we can kill the 109 or keep him occupied long enough to trash the 110. This will wipe out the points and the streak of points they may have. This is what wins the maps!   Score points and make it home and stay alive to keep the streak going. My aim is the keep the bombers alive even if I lose a fight while covering them.

They can achieve larger scores than a single fighter

With the 69th it’s all about getting bombers home alive and squad team work.

69th_Panp    

On 12/20/2021 at 2:24 PM, LLv34_Untamo said:

Two weeks" ;) ... They are quite labor intensive, Temuri needs a wife and kids free weekend to himself to finish the job :)

Who wants to take  Temuri wife and kids to the zoo for the weekend so he can get some work done ?

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Posted

Tanks camping airfields is making the game a lot less fun.   They are nearly impossible to spot from the air.   I wouldn't have a problem with this IF there were realistic muzzle blasts to give their positions away or airfield crews that could actually spot them like they would have in real life, but the current situation is very much detracting from enjoyment of the game.  In real life the people manning the airfields could locate them in short order or you'd see all the leaves and dust the cannon blasts would kick up from the air, but we have none of that here.  Sure you can start somewhere else, but today we had half our airfields tied up with tank camping.   Not only do the camp the airfields, but they've also figured out how far away from the field they can be without tiggering a map alert while still being in range to hit the airplane spawns. 

  • Upvote 3
Posted (edited)
2 hours ago, 69th_Panp said:

Here’s My 2 cents

It really boils down to tactics, mission planning and good team work and good coms.

I could just go to the front and mix it up with all the other fighter and score a kill or two and return home with a whooping 20 points, Or I can cover my guys that are in bombers and protect them going into a target and getting them out.

Wittmann

You and I have tangled a time or two while I was covering my guys, I’m always looking out for you when we get close  %^)  But rarely have I seen more than 1 or 2 German fighter covering targets.

 

Panp,   when 69  is on FVP in #'s   I  always try to figure out  what the tgt is and  intercept.  It is very unfortunate that it's 99% of the time as a single.  I don't go to the front looking for FvF action because I get shot down often, no matter where I'm at,  but if I can bring down 1 A20, etc,  it's a 300 pt to -200 pt trade-off.  You have probably noticed I try to get the bomber not the fighter,  because I kind of expect your squads  escort/s  to shoot me down anyways  and it's always a fun matchup to see if I can get through,  or not  before that happens.  The campaign  is what  alot of people play for.  I think that alot of the newer flyers that have say left other servers, for whatever reason, be it only late planes, etc,   look for  the Fighter-V-Fighter match  and that's their game and the reason they fly. It does seem like the reds get together in a more attacker/campaign oriented manner,  that's just how it is.  Occasionally the blue team  is more mission/map oriented  and the maps last longer and rarely blue can get a win.  That  is not  what happens  for alot of the time.  The times I am on the #'s  don't seem to be skewed one way or another  although that does happen  sometimes, both ways.  It seems to me that when the maps get close to being over, with a red victory, the blue attacker/bombers begin to fade out and the ratio of red/blue goes in red direction until the new campaign starts.  Awhile back when they opened up the LD server,   it gave some an opportunity to fly the style of campaign, map and planeset they felt like flying.  Back then, not too long ago the Main FVP server was always full.   It seems like those #'s aren't happening as much  but I still wish that server alternative was up and running

Edited by JG1_Wittmann
ExpendableWendel
Posted
Quote
43 minutes ago, BCI-Nazgul said:

Tanks camping airfields is making the game a lot less fun.   They are nearly impossible to spot from the air.   I wouldn't have a problem with this IF there were realistic muzzle blasts to give their positions away or airfield crews that could actually spot them like they would have in real life, but the current situation is very much detracting from enjoyment of the game.  In real life the people manning the airfields could locate them in short order or you'd see all the leaves and dust the cannon blasts would kick up from the air, but we have none of that here.  Sure you can start somewhere else, but today we had half our airfields tied up with tank camping.   Not only do the camp the airfields, but they've also figured out how far away from the field they can be without tiggering a map alert while still being in range to hit the airplane spawns. 

 

I'm inclined to respectfully disagree as a ground pounder myself. A rear gunner will spot the hidden tanks with some hunting, might take time, but this is fun. At least to me it is. This can also be used tactically, to draw in enemy resources hunting, or low level bait, AA traps etc etc. Any chance to use cunning/trickery/deception is a good time imo. Many times my il2 has been shot down hunting panzers, it's almost like the enemy was coordinating. Conversely, tank drivers need an incentive to march for many km's. In one map a week ago, one panzer driver marched a huge distance to fire on a main rear airfield as many were landing in the last minutes of the map. This was a brilliant move as nobody had any weapons left and no time to divert. Except my il2 had a few bombs left, and everybody was on the hunt. Very memorable game..

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Posted

only way to get balanced win conditions with players you have online now is to make axis win condition tied only to how many airplanes they can shoot down ?

453=SGII_Wotan
Posted (edited)

Hey Guys!

First of all, I'd like to apologize for my inapropriate insults in chat today, was salty as hell, sorry.

I really enjoy flying on this server, have some goodfhights, killing and getting killed.

I have just one wish: could you consider a possibility to limit a ping to at least reasonable number of 250? It's a headache when you face 300+ player and can literally do 0 damage? ATM players with high ping can tank insane amount of hits completely ruining gameplay.

 

I would hate to see a ping limit, I fly from western Australia in the South, probably as far away from Finland as you can get. I havnt made a single kill on your server yet and I get shot down all of the time.

 

I cant see ping being an issue shammy but i could be wrong

 

The great thing about Finnish online war and all other servers without a ping limit is the online world inclusiveness, everybody gets to fly on one server all the time.

You cant bitch about this its a wonderful thing

Edited by IISG2_Wotan
quote didnt show up
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Posted (edited)
10 hours ago, =M=shammy said:

I have just one wish: could you consider a possibility to limit a ping to at least reasonable number of 250? It's a headache when you face 300+ player and can literally do 0 damage? ATM players with high ping can tank insane amount of hits completely ruining gameplay.

 

2 hours ago, IISG2_Wotan said:

The great thing about Finnish online war and all other servers without a ping limit is the online world inclusiveness, everybody gets to fly on one server all the time.

 

There is a ping limit of 350ms, and it is triggered when the player is over the limit for over 10 consecutive seconds.

 

6 hours ago, BCI-Nazgul said:

Sure you can start somewhere else, but today we had half our airfields tied up with tank camping.

 

I very much doubt they can suppress the front/rear airfields, as the (invulnerable) heavy AAA will fire back. Temps don't have AAA so you spawn there at your own peril.

Edited by LLv34_Untamo
Posted
3 hours ago, LLv34_Untamo said:

There is a ping limit of 350ms

Thx for the reply, it's something at least.

Posted

Finnish discord usually have more people on allied english comms than axis does. I think thats a good indicator right there. 

Posted
10 hours ago, LLv34_Untamo said:

 

There is a ping limit of 350ms, and it is triggered when the player is over the limit for over 10 consecutive seconds.

 

 

I very much doubt they can suppress the front/rear airfields, as the (invulnerable) heavy AAA will fire back. Temps don't have AAA so you spawn there at your own peril.

There was a tank near Visley (not sure about spelling) for over an hour taking shots at our spawn.  It was not a temp field.   No map warning and the AA was wasn't doing anything.

Posted (edited)
18 hours ago, Bruiser said:

I'm inclined to respectfully disagree as a ground pounder myself. A rear gunner will spot the hidden tanks with some hunting, might take time, but this is fun. At least to me it is. This can also be used tactically, to draw in enemy resources hunting, or low level bait, AA traps etc etc. Any chance to use cunning/trickery/deception is a good time imo. Many times my il2 has been shot down hunting panzers, it's almost like the enemy was coordinating. Conversely, tank drivers need an incentive to march for many km's. In one map a week ago, one panzer driver marched a huge distance to fire on a main rear airfield as many were landing in the last minutes of the map. This was a brilliant move as nobody had any weapons left and no time to divert. Except my il2 had a few bombs left, and everybody was on the hunt. Very memorable game..

I'm not sure how enjoyable shooting helpless opponents that can't find you could be.    While I admire the tenacity of someone who's willing to drive miles to attack airfield I don't think exploiting what is clearly an unrealistic flaw in the game could really be too enjoyable for many players.   If there were a fair/realistic chance of detection or warning I'd be all for this, but that is not the case.   As I stated above, the fact that the tanks don't create proper muzzle blast effects and there is no AI spotting support is clearly a design flaw in the game that makes airfield camping nothing but a cheap exploit for someone that just wants to run up their score.

Edited by BCI-Nazgul
  • Upvote 1
JG4_Moltke1871
Posted (edited)

Today my first flight on server after 3 weeks holiday… and first I see: BOMBER AIRSPAWN…. Arrrgghhh?

Please remove that!!! 
I think 90% of my time on the finish server I play altitude Bombing but there really is no Bomber airspawn needed!! It destroy totally any immersion of a hardcore server!! Please don’t free us players from the effort to start the engines, take off and climb. Don’t support lazy players to do that!! Of course no one force me to use the airspawn but you gift players an advance to spawn in 3000 meters should not be!! In my opinion it’s a step into casual gaming this fantastic server really should not do!

I tried out, airspawn feels like honeymoon with a plastic dummy ?

A good Idea I think would be a backwards Bomber base, maybe not needed to resupply. Maybe on this base can also have a normal parking spawn with transporters, I remember players ask for that. A backward Bomber base would give me the time to climb I need ?. Give these bases also a few fighters to defend.?

If you want support the altitude Bombing maybe you reconstruct the natural level bombers Target the rear depots. In the rear depots we have are a lot of targets pop up really late or are totally invisible from medium to high range. 2/3 type of rear depots are very unattractive targets from high alt because can’t see the targets or see em just in the moment before drop.

Edited by JG4_Moltke1871
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Posted
6 hours ago, JG4_Moltke1871 said:

It destroy totally any immersion of a hardcore server!

 Another immersion killer is P51s in Kuban flying alongside Yaks and La5s.

But seems to be its the most popular server now , so it is what players like.

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Posted (edited)

So look this is just my two nickels rubbing together but it may be a way to make it balanced for all.

If I'm wrong about this first point then none of this really matters anyway.

POINT 1 The map moves by damage done to static targets.  If this is correct then my thoughts will make sense to those who play a roll.

Make the aircraft exactly what they are.
Fighter planes are just that
.  No more F/B missions for fighters.  Fighters are a guns platform only.  This way the only effect they have on the movement of the map is in interdiction of enemy bombers.

When it comes to medium F/B role the twin engines are ready. Limit the loadouts for medium twin engine airframes to 600Kg of bombs and restrict fuel (no super 180 octane) and weapons loadouts (No more heavy guns when carrying bombs) for those airframes.  ME110G2 carry 2-250Kg w/ 4-50Kg wing mounted bombs and 2 7.92MGs for  the pilot. P38 limited to 2 500# bombs and 2 50cals with half ammo loadout.  If they're not carrying bombs then they can have full compliment of guns and ammunition.

With the big pigs (bombers) And finally Heavy bombers carry a full payload no more restricted bombloads.

 

Now that's just my two nickels but it makes for a balanced game without restricting too much.  The map barely moves if it's F/B and fighters in the skies and it moves quite a lot when the bombers are protected flying into enemy infrastructure.

Edited by BG26_Ogg
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Posted
6 minutes ago, BG26_Ogg said:

ME110G2 carry 2-250Kg w/ 4-50Kg wing mounted bombs and 2 7.92MGs for  the pilot. P38 limited to 2 500# bombs and 2 50cals with half ammo loadout. 

 

I might be wrong, but iirc those loadouts are not possible

Posted

So, does this, or really any server, ever have early or mid-war scenarios going? I'm getting back into the game just recently and it seems it is always 1944/45 and full of late war aircraft. I don't have Bodenplatte, though I guess I may as well buy it while it is on sale now. But it sure would be nice to get to fly earlier planes like the p40 or Mig and not be completely outclassed. Seems like that's a minority opinion maybe and everyone is crazy about their Mustangs and Late 109s?

Posted (edited)
8 minutes ago, Bork_ said:

So, does this, or really any server, ever have early or mid-war scenarios going? I'm getting back into the game just recently and it seems it is always 1944/45 and full of late war aircraft. I don't have Bodenplatte, though I guess I may as well buy it while it is on sale now. But it sure would be nice to get to fly earlier planes like the p40 or Mig and not be completely outclassed. Seems like that's a minority opinion maybe and everyone is crazy about their Mustangs and Late 109s?

 

crappy WoL (Wings of Liberty Limitations) usually have some early maps, oriented towards a more eastern scenario...

either that or wait until you get the early stuff in FVP, take a look at the plane distribution:

 

 

reds:

[img]http://stats.virtualpilots.fi:8000/static/img/RPSObsoletingAllies.png[/img]

 

blues:

[img]http://stats.virtualpilots.fi:8000/static/img/RPSObsoletingAxis.png[/img]

 

-edit-

guess i dont know how to properly link files/imgs anymore... anyways, you can check on FVP stats page:
http://stats.virtualpilots.fi:8000/en/info/

Edited by Willy__
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JG4_Moltke1871
Posted (edited)
14 hours ago, SCG_motoadve said:

 Another immersion killer is P51s in Kuban flying alongside Yaks and La5s.

But seems to be its the most popular server now , so it is what players like.

I like an Bomber airspawn beside enemy rear depot please give me!

Dont fear the effort to do something!!

The wrong plane in a wrong theatre is one thing. Spawn in the air like beamed up by Scotty is something totally different.

Il2 is a combat simulator, there are enough easy servers, please don’t make the Finnish  one of these…??

Edited by JG4_Moltke1871
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Posted
1 hour ago, Willy__ said:

 

crappy WoL (Wings of Liberty Limitations) usually have some early maps, oriented towards a more eastern scenario...

either that or wait until you get the early stuff in FVP, take a look at the plane distribution:

 

 

reds:

[img]http://stats.virtualpilots.fi:8000/static/img/RPSObsoletingAllies.png[/img]

 

blues:

[img]http://stats.virtualpilots.fi:8000/static/img/RPSObsoletingAxis.png[/img]

 

-edit-

guess i dont know how to properly link files/imgs anymore... anyways, you can check on FVP stats page:
http://stats.virtualpilots.fi:8000/en/info/

Thanks that answers my question well enough, guess I've just been unlucky so far logging on when the current rotation is late war stuff!

Posted
On 12/23/2021 at 5:44 PM, CountZero said:

You have to devide total with number of players in squad, because if you dont then top squad will just be one that have more active players, as they can get more points, this system you have works best, problem is when you have players in squad that dont play activly.

 

Min number to show up as squad is 4, so you just split your squad in flights of 4, if you have 12 players just register 3 squadrons.

For example:

335th Greek Squadron Flight A (335th_GR), 335th Greek Squadron Flight B (335th_GR), 335th Greek Squadron Flight C (335th_GR).

Putt your most active 4 players in flight A, and they should have best chances to promote your squad by being in top ranking, while you still have all players in squad participating.

 

To me it akes mutch more sence for bg squadrons o always split like this, as always min number of active players in squad will have top places in online stats, so why have one big squad registered, just split it in flights of 4.

 

Thanks for the answer. As i had already mentioned time playing factor has distributed to the result of a squad with more players. More players is an advantage Only if they play all AT THE SAME TIME which rarely happened but then again srs offers solutions for small squads anyway. So for me average factor creates more problems than solutions...

JG1_Wittmann
Posted (edited)
On 12/30/2021 at 12:18 PM, BCI-Nazgul said:

I'm not sure how enjoyable shooting helpless opponents

The exact same sentiments are shared by the tank that spawns in, only to be killed or damaged or wounded before moving.   AF's  sometimes now get the same kind of love that the tank spawns do.  And don't be fooled,  there are many pilots on here that can, and do find tanks firing on a strip and kill them.  That just requires some effort

Edited by JG1_Wittmann
69th_Mobile_BBQ
Posted

Just a friendly reminder that (many pages earlier) I mentioned getting spawn camped by tanks and got pretty much told by everybody to stuff it and not spawn where the camping is happening or accept the risk of spawning at that field.  Now I'm paying it forward - so to speak.  Enjoy!

  • Like 2
Posted (edited)

To the server mods:  Thanks for the nice server with good maps and a healthy population.

Edited by Faust
  • Like 1
=BES=Senor_Jefe
Posted

Are contrails on the deck due to -35° temps on purpose?  Feels like I'm playing some weird real-time tacview game...

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