=19GvFAB=Vlad-Executor Posted November 18, 2020 Posted November 18, 2020 20 часов назад, ACG_Prancing сказал: that's interesting, all the sorties i'm looking at shows 100% at shot down, weird! https://taw.stg2.de/pilot_sortie.php?id=67397&name=ACG_Prancing https://taw.stg2.de/pilot_sortie.php?id=67226&name=xJammer https://taw.stg2.de/pilot_sortie.php?id=66344&name=ACG_Prancing anyone can find another report with more then 100% damage? EDIT: since it's understandable, can someone explain how it works? In fact, you need to watch two logs of this fight: xJammer log: http://taw-server.de/pilot_sortie.php?id=68175&name=xJammer Here it can be seen that he received 228 percent of the damage (43+85+100) My log: http://taw-server.de/pilot_sortie.php?id=68194&name==19GvFAB=Vlad-Executor Here we see that the numbers 85 and 100 - this damage was received by machine gunners, not an aircraft. Which does not cancel the fact that he received honestly damage of + 57% and successful completion of departure with landing (where he was damaged to + 62%) I'm telling, he's an aerobatics master. And 85 and 100 percent is just a bug of bots in stat.
=FA=CATFISH Posted November 18, 2020 Posted November 18, 2020 1 час назад, =19GvFAB=Vlad-Executor сказал: In fact, you need to watch two logs of this fight: xJammer log: http://taw-server.de/pilot_sortie.php?id=68175&name=xJammer Here it can be seen that he received 228 percent of the damage (43+85+100) My log: http://taw-server.de/pilot_sortie.php?id=68194&name==19GvFAB=Vlad-Executor Here we see that the numbers 85 and 100 - this damage was received by machine gunners, not an aircraft. Which does not cancel the fact that he received honestly damage of + 57% and successful completion of departure with landing (where he was damaged to + 62%) I'm telling, he's an aerobatics master. And 85 and 100 percent is just a bug of bots in stat. nice work xJammer excite them as much as possible )))
FTC_Prancing Posted November 19, 2020 Posted November 19, 2020 Intentionally using all chat pretending to be missclicking sometimes might even be funny and people will laugh at it, but if someone keeps doing it for entire missions then it might get annoying, as long as constantly chasing planes landing on airfields, ignoring all the AAA, camping next to fields, not caring about own lifes or planes just to ram someone, why do things like that are tolerated? Clearly just trying to be annoying and to ruin the experience, nobody does this stupid things but an element, can we fix that or he's too much into the admins friend list?
Kola_US Posted November 19, 2020 Posted November 19, 2020 (edited) Blue team has not just many great pilots who love killing ditched opponents even having advantage in pilots 10vs2, but also a pilot like in the screenshot and such a low cultural level that love to bring moms insult words into the chat whenever they have different opinion (if he does have mental problems then he might be excused though but definitely doctor's visit is highly recommended)... nice work blue team, way to play this c ampaign!!! Edited November 19, 2020 by Maverick_VVS
FTC_Prancing Posted November 19, 2020 Posted November 19, 2020 (edited) I think this kind of toxicity in terms of chat and gameplay should really be fixed by the admins ASAP There's a limit between competitiveness and toxicity EDIT: Can somebody explain this log? https://taw.stg2.de/pilot_sortie.php?id=69945&name==KG76=flyus747 Edited November 19, 2020 by ACG_Prancing
[110]xJammer Posted November 19, 2020 Posted November 19, 2020 23 minutes ago, ACG_Prancing said: Intentionally using all chat pretending to be missclicking sometimes might even be funny and people will laugh at it, but if someone keeps doing it for entire missions then it might get annoying, as long as constantly chasing planes landing on airfields, ignoring all the AAA, camping next to fields, not caring about own lifes or planes just to ram someone, why do things like that are tolerated? Clearly just trying to be annoying and to ruin the experience, nobody does this stupid things but an element, can we fix that or he's too much into the admins friend list? I see this has become personal at this point. Yes I chased you to the AF as I had a good chance. Afterwards the AAA damaged me enough that RTB home was not a great option, so I chose to strafe one of the fighters I downed. At this point AAA has sniped my elevator and I unintentionally dug my face into his corpse. You can paint your own picture as you like, however, so feel free. P.S. Lives only matter as much as they are worth.
FTC_Prancing Posted November 19, 2020 Posted November 19, 2020 Just now, xJammer said: I see this has become personal at this point. Yes I chased you to the AF as I had a good chance. Afterwards the AAA damaged me enough that RTB home was not a great option, so I chose to strafe one of the fighters I downed. At this point AAA has sniped my elevator and I unintentionally dug my face into his corpse. You can paint your own picture as you like, however, so feel free. P.S. Lives only matter as much as they are worth. Nah you are constantly using chat to pretend you're missclicking and send message to both teams, you constantly camp around airfields trying to spawn kill, what's your problem? You really feel like you need to tryhard that much to win in a videogame where the prize is literally nothing? After you see that no one else does what you do don't you think that maybe there's a reason? I can understand sometimes one can feel "spicy" and do stupid things, but always acting like that? It gets pathetic, and your excuses are pretty cringe. 1
=19GvFAB=Vlad-Executor Posted November 19, 2020 Posted November 19, 2020 (edited) 40 минут назад, ACG_Prancing сказал: EDIT: Can somebody explain this log? https://taw.stg2.de/pilot_sortie.php?id=69945&name==KG76=flyus747 IDDQD There is such a bug, sometimes you kill yourself 100% by the log, but in fact - nothing like this happened. Haven't seen this bug in a while Edited November 19, 2020 by =19GvFAB=Vlad-Executor
[110]xJammer Posted November 19, 2020 Posted November 19, 2020 12 minutes ago, ACG_Prancing said: Nah you are constantly using chat to pretend you're missclicking and send message to both teams, you constantly camp around airfields trying to spawn kill, what's your problem? You really feel like you need to tryhard that much to win in a videogame where the prize is literally nothing? After you see that no one else does what you do don't you think that maybe there's a reason? I can understand sometimes one can feel "spicy" and do stupid things, but always acting like that? It gets pathetic, and your excuses are pretty cringe. You should meet up with Chimago, he is one of my fans 1
Chivas_Regal Posted November 19, 2020 Posted November 19, 2020 (edited) 8 hours ago, =FA=CATFISH said: Причем тут красные/синие? Любой стороны касается. В след войне может оказаться, что ты будешь также плеваться в монитор если красных сквадов будет больше Это ограничение на взлёт родилось не на пустом месте. Команда должна уметь выигрывать зачёт мастерства своих пилотов, а не засчет их количества. Очередь это инструмент по устранению дисбаланса - если какая-то сторона в подавляющем большинстве, то пусть ее пилоты ждут очереди на взлёт, пусть они не могут взлетать потеряв все жизни - это очень правильные решения и которые действительно работает для обеих команд, они дают шанс сопротивляться, даже если вы в меньшинстве. Играя за красных, я сталкивался с очередью на взлет крайне редко. А когда сталкивался, то относился спокойно, получается, что нас и так больше на сервере, зачем куда-то спешить, я или уйду на другой сервер или спокойно дождусь очереди. Но чем интересно играть на этом сервере именно за красных, так это тем, что у тебя всегда есть противник, который как правило превосходит тебя числом))) PS: Если не ошибаюсь, то очередь на взлет не касается пилотов крупных сквадов, чтобы они могли летать командой им разрешается вылет вне очереди. Edited November 19, 2020 by =2ndSS=Lawyer1
LLv44_Oke Posted November 19, 2020 Posted November 19, 2020 ....jaa-a...minkähänlainen sää tulee tänään....? 1
=FSG=FRITZ Posted November 19, 2020 Posted November 19, 2020 (edited) They once flew in a squad on a test server that had a personal odds for the pilot if his side was in the minority, or the majority. That is, the armament had the same effect and the front line moved according to the results of the actions of the parties, regardless of the balance, but personal statistics - very much depended on it. For example: for the downed plane the pilot received 10 points at balance of the parties. AND already at a ratio of 1 to 3 pilots - if in the minority and shot down - then 30 points, and if you play in the majority - then 3 points. This option would be very appropriate and logical. После Переводчика Гугла - чушь получилась. Потом отредактирую, чтобы понятна была мысль. Edited November 19, 2020 by =FSG=FRITZ
Leutnant_Artur Posted November 19, 2020 Posted November 19, 2020 9 hours ago, ACG_Prancing said: Intentionally using all chat pretending to be missclicking sometimes might even be funny and people will laugh at it, but if someone keeps doing it for entire missions then it might get annoying, as long as constantly chasing planes landing on airfields, ignoring all the AAA, camping next to fields, not caring about own lifes or planes just to ram someone, why do things like that are tolerated? Clearly just trying to be annoying and to ruin the experience, nobody does this stupid things but an element, can we fix that or he's too much into the admins friend list? We discussed it and have few solutions for next campaign. 1
=FSG=FRITZ Posted November 19, 2020 Posted November 19, 2020 1 hour ago, LLv24_Oke said: ....jaa-a...minkähänlainen sää tulee tänään....? Буде прохолодно, проте - сонячно.
LLv24_Veccu_VR Posted November 19, 2020 Posted November 19, 2020 1 hour ago, LLv24_Oke said: ....jaa-a...minkähänlainen sää tulee tänään....? Liisa myrsky tuntuu raivoavan, sähkökatkojakin tuntuu tekevän niin perkeleesti.... Pitäs lähtiä pohojoseen ajelemaan kattomaan mitä äitimuorille oikeen kuuluu. Oiskohan se toinen pohojosen hirmu kotosalla jos kävis moikkaamassa menomatkalla... Jos vaikka kahavit keittäs
[GCA]T1m270 Posted November 19, 2020 Posted November 19, 2020 (edited) I know there seems not much we can do about it, and probably all the tryhards are doing it forever, joining the otherside, reporting all their spawns in all chat is pretty poor sportsmanship. If you are going to ghost at least select the right chat... Might be worth a instant kick with no timer for selecting a side you dont have an account on? idk not much to be done about ghosting I guess. Edited November 19, 2020 by [GCA]T1m270 1
FTC_Prancing Posted November 19, 2020 Posted November 19, 2020 (edited) 6 minutes ago, [GCA]T1m270 said: I know there seems not much we can do about it, and probably all the tryhards are doing it forever, joining the otherside, reporting all their spawns in all chat is pretty poor sportsmanship. If you are going to ghost at least select the right chat... they often do it intentionally, to let you know that they know where you spawned, pretending to have missclicked the chat, it's pretty cringe to see that level of sneaky tryhard more then once in a mission.. but what can you do.. Edited November 19, 2020 by ACG_Prancing
=AD=Denisik_FL Posted November 19, 2020 Posted November 19, 2020 (edited) Red attack consist of - 7 t70/7 t34/ 4-5 heavy tanks. Blue attack consist of - all medium tanks and 7-8 heavy tanks. And this is on the 7th map!)))) The red team is already hitting only medium and heavy tanks on the 3rd map, and blues are still given easy targets ... It's balance! Where interestingly did the administrators see light tanks in such numbers in the Red Army in 1943-1944?)) Edited November 19, 2020 by =22AMG=Denisik 1
Chivas_Regal Posted November 19, 2020 Posted November 19, 2020 Of course, it would be fair if the tank columns of the red and blue teams had an equal number of light, medium and heavy tanks 2
=/Hospiz/=MetalHead Posted November 19, 2020 Posted November 19, 2020 3 hours ago, =22AMG=Denisik said: Red attack consist of - 7 t70/7 t34/ 4-5 heavy tanks. Blue attack consist of - all medium tanks and 7-8 heavy tanks. And this is on the 7th map!)))) The red team is already hitting only medium and heavy tanks on the 3rd map, and blues are still given easy targets ... It's balance! Where interestingly did the administrators see light tanks in such numbers in the Red Army in 1943-1944?)) 1944? We are in the early 1943, fighting on a map that is supposed to represent last phase of Stalingrad battle from winter '42/'43. As far as I know T-70 production ran from spring of 1942 to autumn of 1943, so it's perfectly fine that there are still large numbers of T-70 present, but yeah, it's better to start conspiracy theories again. During first four maps, Russians have KV-1 tanks in each column, while Germans do not have any heavies. Why is that? Due to Germans not having any heavy tanks early in the war, or due to TAW administration being russian-biased? I leave answer to you. 3 hours ago, =2ndSS=Lawyer1 said: Of course, it would be fair if the tank columns of the red and blue teams had an equal number of light, medium and heavy tanks It's rather impossible to do, as Germans do not have a heavy tank for 41/ early 42 timeframe. If I remember correctly, Tiger tanks appear from map #5, earlier in the campaign there are only light and medium tanks plus some self propelled armored guns. Russians have KV-1 tanks from the start to end. Doing mirror-balance would require either removing KV tanks from early maps (which is stupid, as those tanks were in the war from day one, and gained reputation of tough nut to crack) or putting Tigers in 1941, which is stupid too. There are three possibilities: 1. Go pure history mode, where tank column compositions reflect real proportions of armored vehicles in both armies - lot's of work, lot's of historical data to collect and implement into the server mechanics. 2. Go pure balance mode, where we determine strength and durability of each model of each tank, give each tank certain "rating" and then create compositions of tank columns that are equally balanced between sides, potentially balancing each heavy tank with larger number of lighter vehicles. Again, lot's of work. 3. Leave as it is now. Tank models available on certain maps roughly reflect history, newly spawning column has fixed number of vehicles, and exact number of each tank type varies from column to column to some degree (you have to ask Kathon on details), so there may be some columns with higher number of heavier vehicles, and some having more light tanks. Please note that it works both ways, sometimes German column is tougher, sometimes Russian one. 1
72AG_SerWolf Posted November 19, 2020 Posted November 19, 2020 @=LG=Kathon I have a question about supply flyies Our squad make 13 supply run on Kachalinskaya airfield in mission #452. His was damaged at 90% 13*4=52% After this coming 1 blue pilot (xJammer) and destroy _3_ buildings and _1_ AAA. Our fighters kill his, but AF was again damaged for 100% next mission! What the piont to make supply run in this case?
AKA_Relent Posted November 19, 2020 Posted November 19, 2020 (edited) 59 minutes ago, 72AG_SerWolf said: @=LG=Kathon I have a question about supply flyies Our squad make 13 supply run on Kachalinskaya airfield in mission #452. His was damaged at 90% 13*4=52% After this coming 1 blue pilot (xJammer) and destroy _3_ buildings and _1_ AAA. Our fighters kill his, but AF was again damaged for 100% next mission! What the piont to make supply run in this case? From the manual: Spoiler 3.6.2 Repairing and resupplying airfields. Enemy airfield is able to self-repair using its supplies after two consecutive mission without being attacked. Supplies are used in 2:1 ratio (20% of supply is used for 10% repairs). If airfield is severely damaged then supply column is sent to it. If the airfield was captured, a supply convoy and a train is sent to it. If enemy tank column is near the airfield or city (about 25-30 km) then this airfield is closed. You may not take off and land on it. There is limited number of aircraft on damaged airfields. You may also resupply friendly airfields by transport airplanes. Transport planes are: Ju 52/3m with cargo, also Pe-2, He-111, U-2, A-20B (western front only) with 100% fuel and no bombs and rockets. Ju-52 with cargo and U-2 with 100% fuel resupply airfield by about 7%, others by about 4%. You must takeoff from an airfield damaged less than 40% and successfully land on an airfield damaged more than 0%. If you are successful in transport then you get a Combat Mission. The friendly airfield will not be supplied by transport airplane in two cases: This airfield was damage more than 85% in current mission This airfield was captured by enemy in current mission Airfield can be supplied by air transport no more than 30% during one mission. Repaired airfield may be still closed for 1 or 2 missions. Airfield without supply can’t be repaired. Airfield’s supply are also damaged after attacking and destroying airfield facilities and by tanks convoys. Supply level of the airfield is available in the mission briefing. However, as long as airfields have AAA that can all be killed and stay killed for the entire mission (as opposed to some of them re-spawning after 15 min or so, to better emulate the large number of AAA that airfields had), seems the degrading/destruction of airfields which makes them less or non usable appears to be much more actionable than the process to repair them. As a suggestion...seems that direct action on the part of transport pilots should have a more direct impact on repairing airfields than they do currently? This part from the manual: “Enemy airfield is able to self-repair using its supplies after two consecutive mission without being attacked.“ indicates that given the frequency of attacks on airfields, it’s unlikely that a front line airfield can be repaired in a timely fashion. It basically has to wait until another airfield or town is captured between it and the front line, so there is no longer an “Attack” directive on that airfield and its not possible to attack (for destroying objects that “count”). @=LG=, was that the intent? If not, then with the extreme balance issues (during NA times) allowing for more airfield attack blobs which destroy front line airfields, you may want to reconsider the rule above in your scripts?? Edited November 19, 2020 by AKA_Relent Added suggestion
=AD=Denisik_FL Posted November 19, 2020 Posted November 19, 2020 1 hour ago, =/Hospiz/=Metalhead said: 1944? We are in the early 1943, fighting on a map that is supposed to represent last phase of Stalingrad battle from winter '42/'43. As far as I know T-70 production ran from spring of 1942 to autumn of 1943, so it's perfectly fine that there are still large numbers of T-70 present, but yeah, it's better to start conspiracy theories again. During first four maps, Russians have KV-1 tanks in each column, while Germans do not have any heavies. Why is that? Due to Germans not having any heavy tanks early in the war, or due to TAW administration being russian-biased? I leave answer to you. It's rather impossible to do, as Germans do not have a heavy tank for 41/ early 42 timeframe. If I remember correctly, Tiger tanks appear from map #5, earlier in the campaign there are only light and medium tanks plus some self propelled armored guns. Russians have KV-1 tanks from the start to end. Doing mirror-balance would require either removing KV tanks from early maps (which is stupid, as those tanks were in the war from day one, and gained reputation of tough nut to crack) or putting Tigers in 1941, which is stupid too. There are three possibilities: 1. Go pure history mode, where tank column compositions reflect real proportions of armored vehicles in both armies - lot's of work, lot's of historical data to collect and implement into the server mechanics. 2. Go pure balance mode, where we determine strength and durability of each model of each tank, give each tank certain "rating" and then create compositions of tank columns that are equally balanced between sides, potentially balancing each heavy tank with larger number of lighter vehicles. Again, lot's of work. 3. Leave as it is now. Tank models available on certain maps roughly reflect history, newly spawning column has fixed number of vehicles, and exact number of each tank type varies from column to column to some degree (you have to ask Kathon on details), so there may be some columns with higher number of heavier vehicles, and some having more light tanks. Please note that it works both ways, sometimes German column is tougher, sometimes Russian one. read carefully about the battle of Stalingrad. And soon you will probably say that the Red Army on horseback won the war. We are playing the game, not fighting for real, and there must be a balance for fair play. I don't think there was a German pilot in life who killed an airfield alone in 2 raids. I don't think the Axis countries had more planes than the Soviet countries, I do not think that it was possible to pull the steering wheel like that at a speed of 500-700 km / h. And this is a small part of what can be brought into facts speaking about the realism of the server and the game as a whole. For a normal game, there must be a balance, and not as it is now, then on the forum fewer people would write about this.
[110]xJammer Posted November 19, 2020 Posted November 19, 2020 I propose to forcefully switch blue team vs red for 1 map rotation to observe balance complaints. 2 1
=AD=Denisik_FL Posted November 19, 2020 Posted November 19, 2020 There are a lot of people who ideologically fly only for one side. I fly for both sides to different companies, probably like you, and you can clearly see that there is an advantage in one direction. You also offered many options for improving the server, at the end of the campaign you need to write a letter to the Administrator with our suggestions and wishes, and then the game may become better. 43 minutes ago, AKA_Relent said: From the manual: Reveal hidden contents 3.6.2 Repairing and resupplying airfields. Enemy airfield is able to self-repair using its supplies after two consecutive mission without being attacked. Supplies are used in 2:1 ratio (20% of supply is used for 10% repairs). If airfield is severely damaged then supply column is sent to it. If the airfield was captured, a supply convoy and a train is sent to it. If enemy tank column is near the airfield or city (about 25-30 km) then this airfield is closed. You may not take off and land on it. There is limited number of aircraft on damaged airfields. You may also resupply friendly airfields by transport airplanes. Transport planes are: Ju 52/3m with cargo, also Pe-2, He-111, U-2, A-20B (western front only) with 100% fuel and no bombs and rockets. Ju-52 with cargo and U-2 with 100% fuel resupply airfield by about 7%, others by about 4%. You must takeoff from an airfield damaged less than 40% and successfully land on an airfield damaged more than 0%. If you are successful in transport then you get a Combat Mission. The friendly airfield will not be supplied by transport airplane in two cases: This airfield was damage more than 85% in current mission This airfield was captured by enemy in current mission Airfield can be supplied by air transport no more than 30% during one mission. Repaired airfield may be still closed for 1 or 2 missions. Airfield without supply can’t be repaired. Airfield’s supply are also damaged after attacking and destroying airfield facilities and by tanks convoys. Supply level of the airfield is available in the mission briefing. @=LG=, was that the intent? If not, then with the extreme balance issues (during NA times) allowing for more airfield attack blobs which destroy front line airfields, you may want to reconsider the rule above in your scripts?? you just need to make sure that the anti-aircraft guns at the airfield are restored after 10-15 minutes, as in distant warehouses, and then the airfields will be less susceptible to attacks. Small groups and individuals will no longer be able to fly with impunity and bomb the airfield, which will have recoverable anti-aircraft guns. 2
Fritz_Faber Posted November 19, 2020 Posted November 19, 2020 (edited) Bad weather conditions for the Paratroopers today evening. Kachalinskaya captured. Thx to JG4 for that nice event with 7 x Ju 52 plus escort..... Edited November 19, 2020 by Fritz_Faber 3
AKA_Relent Posted November 19, 2020 Posted November 19, 2020 Easier to sneak over with paratroops it seems :). And that is para-capture #2 this map (after Gromoslavka), so hopefully the scripts are working properly ;)...
13/JG5_Wolke Posted November 20, 2020 Posted November 20, 2020 (edited) My apologies if somebody has already asked the same Question in this huge thread, but.... The Manual says, if I fly over the hidden convoi within the white circle, it is going to be visible on the map for all. I found the convoi, flew several times very low over the convoi but it wasn`t visible on the map after my landing. What have I done wrong? Edited November 20, 2020 by 13/JG5_Wolke
=/Hospiz/=Szopen Posted November 20, 2020 Posted November 20, 2020 5 minutes ago, 13/JG5_Wolke said: The Manual says, if I fly over the hidden convoi within the white circle, it is going to be visible on the map for all. I found the convoi, flew several times very low over the convoi but it wasn`t visible on the map after my landing. What have I done wrong? Was the convoi behind the enemy lines, or the white blob was overlaping with the frontline? If the latter it could have been Shroedingers Convoi - you don't know if it's friendly or enemy until you check it If it was friendly convoi, then it wouldn't show. Was the AAA firning at you?
13/JG5_Wolke Posted November 20, 2020 Posted November 20, 2020 nope. Nobody fired at me. But it also seemed that the whole convoi contained only trucks, but maybe I am wrong about that. And the white circle was only on my side of the front.
=/Hospiz/=Szopen Posted November 20, 2020 Posted November 20, 2020 1 hour ago, 13/JG5_Wolke said: And the white circle was only on my side of the front. You only can spot enemy convoys
WokeUpDead Posted November 20, 2020 Posted November 20, 2020 (edited) 9 hours ago, =/Hospiz/=Szopen said: Was the convoi behind the enemy lines, or the white blob was overlaping with the frontline? If the latter it could have been Shroedingers Convoi - you don't know if it's friendly or enemy until you check it If it was friendly convoi, then it wouldn't show. Was the AAA firning at you? Also, how low were you? I think you have to get down to 1500m, maybe 1000m and the convoy will appear on the map right away, no need to return to base for it to show, if it's the enemy convoy. Edited November 20, 2020 by WokeUpDead
[110]xJammer Posted November 20, 2020 Posted November 20, 2020 @=LG=Kathon http://taw.stg2.de/pilot_sortie.php?id=72037&name==FPS=Cutlass Pilot exited while on fire to preserve life/aircraft. 1
I./ZG1_skygroupie Posted November 21, 2020 Posted November 21, 2020 @=LG=Kathon Hi Kathon, I just finished a JU52 supply mission from novo to ventsy. landed fine, taxied off the runway and ended the mission, which has now been counted as ditched?! due to the fact that I am already low on CM's, please check the stats. ventsy was destroyed to a 100% already prior to this mission. so the two reasons, air supply wouldnt work (af destroyed to 85% in "current" mission or af was captured by enemy) were not the case if I am right. Please have a look. Have a nice weekend. Best regards sky
=/Hospiz/=Szopen Posted November 21, 2020 Posted November 21, 2020 3 hours ago, III./ZG1_skygroupie85 said: @=LG=Kathon Hi Kathon, I just finished a JU52 supply mission from novo to ventsy. landed fine, taxied off the runway and ended the mission, which has now been counted as ditched?! due to the fact that I am already low on CM's, please check the stats. ventsy was destroyed to a 100% already prior to this mission. so the two reasons, air supply wouldnt work (af destroyed to 85% in "current" mission or af was captured by enemy) were not the case if I am right. Please have a look. Have a nice weekend. Best regards sky It's damadge was over 85% - that was the case.
Pizzahut Posted November 21, 2020 Posted November 21, 2020 It seems that no one complains about TechnoChat anymore?
Giovanni_Giorgio Posted November 21, 2020 Posted November 21, 2020 30 minutes ago, Xiaozhan said: It seems that no one complains about TechnoChat anymore? No one even complains about chute killing. 1
=FPS=Cutlass_RL Posted November 21, 2020 Posted November 21, 2020 (edited) 23 hours ago, xJammer said: @=LG=Kathon http://taw.stg2.de/pilot_sortie.php?id=72037&name==FPS=Cutlass Pilot exited while on fire to preserve life/aircraft. I understand that this claim came from a character who is not using the FORBIDDEN opportunity to play with multiple accounts accuses the opponent of deliberately breaking the connection IS not PROHIBITED by the rules of this server...? 1. PILOT EXIT.....plane - LOST.....pilot - LIVE..... :) 2. http://taw.stg2.de/pilot_sortie.php?id=73204&name=LOTTE-VR PILOT EXIT ......NO PROBLEM..... 3. http://taw.stg2.de/pilot_sortie.php?id=73200&name==FPS=Cutlass error videodriver - PILOT EXIT ...strike group lost protect .... NO PROBLEM .... Questions....? The answers....: "Don't expect that once you take advantage of Russia's weakness, you will receive dividends forever. Russians always come for their money. And when they come, don't rely on the Jesuit agreements you signed, which are supposed to protect you. They are not worth the paper they are written on. So you should either play fair with the Russians, or not play at all. " (C) Bismarck ................................................. Edited November 21, 2020 by =FPS=Cutlass 1
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