Chivas_Regal Posted November 14, 2020 Posted November 14, 2020 (edited) 26 minutes ago, =LG=todeskvlt said: You can do the same if you learn how to shoot good 20 vs 40 ? ? Edited November 14, 2020 by =2ndSS=Lawyer1 1
Operatsiya_Ivy Posted November 14, 2020 Posted November 14, 2020 1 hour ago, mincer said: Does anyone actually enjoy the campaign? IMHO the first 2 + maybe third maps were fun and interesting, then it all turned into an endless boring swamp. Not a fan of the airfield meta anymore?
Giovanni_Giorgio Posted November 14, 2020 Posted November 14, 2020 Just now, Operation_Ivy said: Not a fan of the airfield meta anymore? I am now fan of "stack the server while the opponents are not there" meta.
Chivas_Regal Posted November 14, 2020 Posted November 14, 2020 27 minutes ago, =LG=todeskvlt said: crashing on enemy hangars like yesterday. This is "Jummer style" )) 1
todeskvlt Posted November 14, 2020 Posted November 14, 2020 1 hour ago, =22AMG=Denisik said: Go behind the red, and repeat the result, then you can talk to. Home aces of Goering. I've never played red side planes but i will try it. Thanks 2 1
[110]xJammer Posted November 14, 2020 Posted November 14, 2020 (edited) @=LG=Kathon Given the current ruleset where "life-lost ban" pilots are permitted to fly if the opposite team has more players. Currently: a "banned" player is able to fly, and in case the life is lost, the ban time does not change, while the life counter is still incremented until it is in the positive, enabling such pilot to fly straight away. Would it be possible to either: a) Cause the lives lost during such flights to "go into the negative" and provide +1 life every 20 hours of bantime (while refreshing 20h ban as long as the life counter is still in the negative). Therefore such pilots are able to choose to fly, but still risk losing their lives still. Moreover they do still have the opportunity during such time to make up their lost lives by getting CMs. b) Alternatively any time such a pilot loses life, the ban time is refreshed. As its done now, a banned pilot has little incentive to still care about staying alive under such circumstances, while with the above proposal they'd have direct motivation to not only stay alive, but also earn CMs. Edited November 14, 2020 by [110]xJammer 1 4
=AD=Denisik_FL Posted November 14, 2020 Posted November 14, 2020 You fly in the majority - you appreciate life. Fly to the minority, get bonuses. Or are you not happy that 20 reds fight back 40 blues? There is a proposal, it seems to have already been written before me. Make cover at the airfield as in the warehouses, so that they are resurrected within 10 minutes. 4
Operatsiya_Ivy Posted November 14, 2020 Posted November 14, 2020 (edited) *yawn* we get it guys, you are nearly as heroic as the real pilots of the VVS. Nevermind that the map is very advantageous to red. Not that i am complaining about that but the whole pity tour is getting old. Edited November 14, 2020 by Operation_Ivy 3
TheCubanSpy Posted November 14, 2020 Posted November 14, 2020 7 hours ago, mincer said: I am now fan of "stack the server while the opponents are not there" meta. Numbers were even when we last met, even started out with Reds outnumbering Blues. What's the problem?
Chivas_Regal Posted November 14, 2020 Posted November 14, 2020 (edited) 2 hours ago, Operation_Ivy said: Nevermind that the map is very advantageous to red ? The map is so profitable that the Reds lost almost all of their airfields in one day. Edited November 14, 2020 by =2ndSS=Lawyer1
Norz Posted November 14, 2020 Posted November 14, 2020 3 hours ago, Operation_Ivy said: Nevermind that the map is very advantageous to red. Can you share some details with us?
Operatsiya_Ivy Posted November 14, 2020 Posted November 14, 2020 Just look at the map design. It basically boils down to Tuapse being very difficult to take because there is no pathway from Gelendzhik. So Blue has to conquer the city of Neftyanaya and possibly Saratovskaya first to be able to attack Tuapse directly. Defending Neftyanaya is a lot easier for VVS than for LW to attack it due to Krasnodar being very far away. You can argue that Maikop is a lot closer to the City than Krasnodar but keeping Maikop disabled is also relatively easy because supply missions to it take very long. On the other hand, no LW airfield has a similar advantageous position. I am not against VVS having an advantage but don't be ignorant towards it. 2
=FSG=FRITZ Posted November 15, 2020 Posted November 15, 2020 This is observed regularly. Why does something not respond?
Chivas_Regal Posted November 15, 2020 Posted November 15, 2020 2 hours ago, Operation_Ivy said: Just look at the map design. It basically boils down to Tuapse being very difficult to take because there is no pathway from Gelendzhik. So Blue has to conquer the city of Neftyanaya and possibly Saratovskaya first to be able to attack Tuapse directly. Defending Neftyanaya is a lot easier for VVS than for LW to attack it due to Krasnodar being very far away. You can argue that Maikop is a lot closer to the City than Krasnodar but keeping Maikop disabled is also relatively easy because supply missions to it take very long. On the other hand, no LW airfield has a similar advantageous position. I am not against VVS having an advantage but don't be ignorant towards it. What are the problems to capture Neftyanaya? For example, the Reds, having one third fewer the number of pilots, two missions in a row managed to capture Maikop, although the distance to it from Tuapse is farther than from Krasnodar to Neftyanaya
Pizzahut Posted November 15, 2020 Posted November 15, 2020 We can force Germany to draw the map again. Fight on, Comrades! 1
Norz Posted November 15, 2020 Posted November 15, 2020 (edited) 9 hours ago, Operation_Ivy said: On the other hand, no LW airfield has a similar advantageous position. I am not against VVS having an advantage but don't be ignorant towards it. This map is the same for both sides. We will see it the same way for axis on the map No8. 8 hours ago, =FSG=FRITZ said: This is observed regularly. Why does something not respond? What is the probem here? Edited November 15, 2020 by Norz
FTC_DerSheriff Posted November 15, 2020 Posted November 15, 2020 8 hours ago, =FSG=FRITZ said: This is observed regularly. Why does something not respond? What? ACG? ACG is a super large group. Beyond that they are split up in squadrons which fly together in ACGs internal campaign. Those are often flying together on taw too. Its quite possible that the guys on the screenshot never talked to each other in the past.
=KG76=flyus747 Posted November 15, 2020 Posted November 15, 2020 Imagine if the reds win this map because of the tanks. Pushed to a corner with an untouchable AF actually checkmate blues. Blue tanks spawn at a 2:1 ratio as they launch their attacks from multiple directions but this is proving to be its achilles heel as it now means reds have the means to destroy blue tanks at this 2:1 ratio. Of course, much of these problems could be mitigated if only the blues invested time and effort to supply Maikop, instead of wandering the ends of the world with their 109s and fockes.
Operatsiya_Ivy Posted November 15, 2020 Posted November 15, 2020 21 minutes ago, =KG76=flyus747 said: Of course, much of these problems could be mitigated if only the blues invested time and effort to supply Maikop, instead of wandering the ends of the world with their 109s and fockes. You can't win a resupply vs airfield damage race. It is much easier to destroy an airfield than to resupply and get it repaired.
Mad_Mikhael Posted November 15, 2020 Posted November 15, 2020 (edited) The blue team just need more suiciders. And grow their streaks in being dead. Edited November 15, 2020 by =LG=Mad_Mikhael
=KG76=flyus747 Posted November 15, 2020 Posted November 15, 2020 1 hour ago, Operation_Ivy said: You can't win a resupply vs airfield damage race. It is much easier to destroy an airfield than to resupply and get it repaired. If only the 109s and fockes could do something about that, wouldn’t that be nice? 1
Chivas_Regal Posted November 15, 2020 Posted November 15, 2020 25 minutes ago, =LG=Mad_Mikhael said: The blue team just need more suiciders. Great idea ?
ACG_Medln Posted November 15, 2020 Posted November 15, 2020 12 hours ago, =FSG=FRITZ said: This is observed regularly. Why does something not respond? as a ACG member I can confirm that we are all axis tryhards where some of us on the allied side give out information where the russians are currently at to get the ultimate advantage
=FSG=FRITZ Posted November 15, 2020 Posted November 15, 2020 (edited) 4 hours ago, DerSheriff said: What? ACG? ACG is a super large group. Beyond that they are split up in squadrons which fly together in ACGs internal campaign. Those are often flying together on taw too. Its quite possible that the guys on the screenshot never talked to each other in the past. So what? Does this give them the right to violate the RULES of the server? Especially, I have to take into account that they are sitting in a third-party Teamspeak , and when the blue ACGs came out, the red ones - went to the Teamspeak TAW. "Its quite possible that the guys on the screenshot never talked to each other in the past." Edited November 15, 2020 by =FSG=FRITZ 1
Norz Posted November 15, 2020 Posted November 15, 2020 4 minutes ago, =FSG=FRITZ said: So what? Does this give them the right to violate the RULES of the server? Especially, I have to take into account that they are sitting in a third-party vehicle, and when the blue ACGs came out, the red ones - went to the teamspeak TAW. "Its quite possible that the guys on the screenshot never talked to each other in the past." What is your problem?
=FSG=FRITZ Posted November 15, 2020 Posted November 15, 2020 3 minutes ago, Norz said: What is your problem? I have no problems. And you? I appeal to the server administration with a question about the violation of the rules. Are you an administration? If not - walk, Vasya. 1 1
Norz Posted November 15, 2020 Posted November 15, 2020 2 minutes ago, =FSG=FRITZ said: I have no problems. And you? I appeal to the server administration with a question about the violation of the rules. Are you an administration? If not - walk, Vasya. I saw nothing like that: 2 Admins: xxx xx x x x. Next time be more clear or use the private message to admins.
FTC_Prancing Posted November 15, 2020 Posted November 15, 2020 (edited) The only reason why reds are drawing maps is because the average blue pilots are terribly bad. Another reason to apply a squadrons balancing for the next TAW's @=FSG=FRITZ that topic have already been discussed, go search for it instead of re-posting useless complaints. Edited November 15, 2020 by ACG_Prancing 1 5
FTC_Prancing Posted November 15, 2020 Posted November 15, 2020 (edited) Probably removing the "AK streak" mechanic for the "Best Fighters" and replace it with a calculation between Total air kills and K/D, (maybe total AK's * KD?) will inspire people to work some more for the campaign instead of their own stats war Edited November 15, 2020 by ACG_Prancing 1
Pizzahut Posted November 15, 2020 Posted November 15, 2020 48 minutes ago, ACG_Prancing said: Probably removing the "AK streak" mechanic for the "Best Fighters" and replace it with a calculation between Total air kills and K/D, (maybe total AK's * KD?) will inspire people to work some more for the campaign instead of their own stats war The best of best pilots are those lucky ones who have shot down many enemy planes and survived the war, like Hartmann or Кожедуб in WW2 history. I don't see any problem with the TOP 5 mechanism so far. 2
E69_Zelar Posted November 15, 2020 Posted November 15, 2020 Seems like Maikop will be the destiny of the blood of legions of pilots who defend the last wall from the total defeat.
I./ZG1_Badger1-1 Posted November 15, 2020 Posted November 15, 2020 Make Pilots earn their Aircraft with rank and everyone will try to fly much safer 4
=19GvFAB=Vlad-Executor Posted November 15, 2020 Posted November 15, 2020 14.11.2020 в 19:31, [110]xJammer сказал: Currently: a "banned" player is able to fly, and in case the life is lost, the ban time does not change, while the life counter is still incremented until it is in the positive, enabling such pilot to fly straight away. Would it be possible to either: a) Cause the lives lost during such flights to "go into the negative" and provide +1 life every 20 hours of bantime (while refreshing 20h ban as long as the life counter is still in the negative). Therefore such pilots are able to choose to fly, but still risk losing their lives still. Moreover they do still have the opportunity during such time to make up their lost lives by getting CMs. b) Alternatively any time such a pilot loses life, the ban time is refreshed. As its done now, a banned pilot has little incentive to still care about staying alive under such circumstances, while with the above proposal they'd have direct motivation to not only stay alive, but also earn CMs. Now (new rules), if you do a supplay, then you get not only CM, but also get 0.2 life. You just need to take a break from vulching and get supplay for yourself some lives. Do you need something else?
WokeUpDead Posted November 15, 2020 Posted November 15, 2020 2 hours ago, III./ZG1_HeTzeR said: Make Pilots earn their Aircraft with rank and everyone will try to fly much safer Is that the problem that needs fixing though? A lot of the recent discussion here is the result of safe flying: the blob raids are relatively safe, flying fighters up high rather than attackers down low is safe. Also, safe can be boring. What’s needed instead is a way to encourage some risky behaviour while minimizing the impact such behaviour would have on the map. 1
7.GShAP/Silas Posted November 15, 2020 Posted November 15, 2020 58 minutes ago, WokeUpDead said: Also, safe can be boring. What’s needed instead is a way to encourage some risky behaviour while minimizing the impact such behaviour would have on the map. Yes.
FTC_Prancing Posted November 15, 2020 Posted November 15, 2020 (edited) 1 hour ago, WokeUpDead said: Is that the problem that needs fixing though? A lot of the recent discussion here is the result of safe flying: the blob raids are relatively safe, flying fighters up high rather than attackers down low is safe. Also, safe can be boring. What’s needed instead is a way to encourage some risky behaviour while minimizing the impact such behaviour would have on the map. Having a platform to organize between random pilots and squadrons, like, "we go cover this target, you cover that airfield, squadron X is going to attack the enemy tanks", and all that happening in a deploy phase at the beginning of each mission, would increase the tactical/strategic side of TAW by a lot. Blobs would probably have their counters defending, people would fly more around targets having a picture of what is happening around. One bad thing about TAW is when you connect and you don't know what's going on because of a lack of communication, maybe that could be improved. Edited November 15, 2020 by ACG_Prancing
Pizzahut Posted November 15, 2020 Posted November 15, 2020 Велика Россия, а отступать некуда — позади Москва! (Tr. Russia is big, but we have no way out. Behind us is Moscow!) --Василий Клочков, Nov. 14, 1941 1 1
[GCA]T1m270 Posted November 15, 2020 Posted November 15, 2020 I still think a -/+ 50 on each signup will be the best for balance (cant join a side with +50 more registrations). We get like + 200 more registrations for blue per red every time early on. Its really about a fair split of the big clans. We are stuck with the 'never red' JG whatever guys, so the rest of us have to accommodate, even if we _want_ to switch sides each campaign. I would urge the JG X guys to think about everyone else, you are not in the Luftwaffe, you are playing a game.Your oberleutnant is just some guy. You will not instantly combust the second you select a red plane. 1
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