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Posted
22 minutes ago, EvilGinger said:

Some tried tonight.  Please send better resistance/targets tomorrow.  Sorry about your depot.

We usually sleep or work while you are flying))

But if someone else is trying to resist you, it's very good

SCG_Fenris_Wolf
Posted (edited)
12 hours ago, =2ndSS=Lawyer1 said:

 

SCG-B and SCG-R. Why not?

Are you really interested in flying when there is no enemy on the server? I understand that you want to win, but does such a victory bring satisfaction?

 

14 hours ago, Cpt_Siddy said:

 

And yet ACG does fly both sides and server admins allow it?

 

You just dont want to dismount your magical 109 unicorn. :biggrin:

 

I must straddle in there:

 

No we as SCG are not. We've had gotten people banned over this.

 

But let's not start a discussion, we're way past that point. We have been alternating sides to fly in the entirety of cursed 2020 and keep doing that.

 

Last Eastern TAW: VVS.

This Eastern TAW: LW.

Next Eastern TAW: VVS.

Last Western TAW: LW.

Next Western TAW: Allies.

 

See you soon :)

Edited by SCG_Fenris_Wolf
Posted
33 minutes ago, SCG_Fenris_Wolf said:

 

 

I must straddle in there:

 

No we as SCG are not. We've had gotten people banned over this.

 

But let's not start a discussion, we're way past that point. We have been alternating sides to fly in the entirety of cursed 2020 and keep doing that.

 

Last Eastern TAW: VVS.

This Eastern TAW: LW.

Next Eastern TAW: VVS.

Last Western TAW: LW.

Next Western TAW: Allies.

 

See you soon :)

I remember very well how you wrote that you have no opponents in your time zone and you are bored. But you seem to like flying without resistance

=AD=Denisik_FL
Posted

He throws out all the red ones, please restart the mission.

 

It's impossible to fly like that.

Posted
On 11/7/2020 at 7:19 PM, =OPFR=the_rooster said:

 this is the first our OPFR squad has flown blue we primarily fly red. We our all North American flyers and fly in our evening time we would love to see some opposition when we are on as half of us our primarily fighter pilots but we also do what we can to win the map so don’t get mad at us because no reds fly at the same time we do. To us it seams like we need more north American players in general.

no im not mad about it. it was just a fact which should let reds think about the situations with different time zones

=AD=Kap-the-head
Posted

Do not want to sound like a conspiracy theorist, but today's performance on the server was very questionable with the kicking of mostly Red pilots. Was it designed to balance the teams like this?  Especially, when you fly for 20-30 minutes to target and then get kicked. It really discourages others to restart the mission. If that was the intention, then congrats - objective achieved. Rant is over.

Posted

At least the equip of admins that was luckily flying for the unaffected side was ready to stop the mission/fix the issue, right?

  • Haha 2
=AD=Kap-the-head
Posted
2 minutes ago, ACG_Prancing said:

At least the equip of admins that was luckily flying for the unaffected side was ready to stop the mission/fix the issue, right?

In a perfect world, maybe...

 

Posted (edited)
On 11/7/2020 at 4:31 PM, =/Hospiz/=Metalhead said:


AI eat a lot of server resources. Ground units are easier to manage, as they can be dynamically spawned when there's someone near them. Aircraft flying from one point to another would have to be handled by the server all the time and would hamper it's performance very quickly.
Another thing is 'fair play' issue. AI aren't really tough opponents, so there would be tons of 'aces' with huge streaks, mercilessly hunting poor AI in the night time. 

Landed my shot up aircraft at a friendly base . 

Ditched . ? 

Yet shot down is awarded . ?

 Awarded when landed safe .  

No bent props not that can be fixed with ground crew . 

Edited by KoN_
Posted
2 hours ago, KoN_ said:

Landed my shot up aircraft at a friendly base . 

Ditched . ? 

Yet shot down is awarded . ?

 Awarded when landed safe .  

No bent props not that can be fixed with ground crew . 

Mal.Chapurniki was closed during mission You landed on it so that's the reason of ditched status.

Posted (edited)
22 minutes ago, =LG=Coldman said:

Mal.Chapurniki was closed during mission You landed on it so that's the reason of ditched status.

So I could of just landed at any airstrip instead  of flying  all the way back to friendly lines and to a friendly airfield  

I dont get it . Said landed success . 

So I have to land at an open air field in the future . 

Edited by KoN_
Giovanni_Giorgio
Posted
6 hours ago, kap-the-head said:

Do not want to sound like a conspiracy theorist, but today's performance on the server was very questionable with the kicking of mostly Red pilots. Was it designed to balance the teams like this?  Especially, when you fly for 20-30 minutes to target and then get kicked. It really discourages others to restart the mission. If that was the intention, then congrats - objective achieved. Rant is over.


Guess our pleas for balancing the numbers had been heard.

  • Haha 1
Posted (edited)
2 hours ago, KoN_ said:

So I could of just landed at any airstrip instead  of flying  all the way back to friendly lines and to a friendly airfield  

I dont get it . Said landed success . 

So I have to land at an open air field in the future . 

Use the map at the TAW web site to get a clear understanding of an "open" airfield (i.e. http://taw.stg2.de/index.php ).  Basically, if, on the web site map, the airfield is colored (red or blue depending on what side you're on), that airfield is considered an "open" airfield.  If it's grey, it's a closed airfield, and landing on it would be considered a ditch unless you were doing a valid transport mission and landed there.  Also, landing at any other airfield not included above (i.e. it's not a colored airfield, or grey airfield, meaning it's not a valid airfield for this map period) will result in a ditch, regardless of what the in-game end-of-sortie summary says (e.g. you landed).

 

This is important as, during the mission, an "open" airfield near the front line may look "closed" depending on balance (e.g. if your side has many more than the other side, it may be temporarily closed for spawning), or if the maximum number of possible spawn points for that airfield has been reached (I believe this can still temporarily close an airfield).

 

However, if you saw that the airfield at the web site was colored (e.g. red), but while flying you look at the in-game map and it appears closed, it means you can't spawn/take off from it, but you can still land at the airfield and not get a ditch.  

 

Hope that helps.

 

Edited by AKA_Relent
Posted
5 hours ago, mincer said:


Guess our pleas for balancing the numbers had been heard.

They've been heard. Brave men at work

Screenshot_20201109-093154.thumb.png.4ccdc9fc674f4294fd77525c7668d636.png

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Posted
21 minutes ago, LLv24_Zami said:

They've been heard. Brave men at work

Screenshot_20201109-093154.thumb.png.4ccdc9fc674f4294fd77525c7668d636.png

 

20201109_105917.jpg

 

It would be interesting to know the total flight time of the red and blue teams. Is there such data for each map?

Posted (edited)
10 minutes ago, =2ndSS=Lawyer1 said:

 

20201109_105917.jpg

 

It would be interesting to know the total flight time of the red and blue teams. Is there such data for each map?

But wasn`t the flying without opposition the lowest act that pilot can do? 

 

Here`s the current situation:

new.thumb.jpg.7610cd1457504c2c3380ecb5e18a4213.jpg

Edited by LLv24_Zami
Posted (edited)
32 minutes ago, LLv24_Zami said:

They've been heard. Brave men at work

Screenshot_20201109-093154.thumb.png.4ccdc9fc674f4294fd77525c7668d636.png

LOL and a few hours before it was the opposite, 10-0 in favor of blue, I just didn't take a screen shot.  It's just a little odd balance-wise during NA evenings.  Edit: About an hour prior to this screen shot, it was more like 9-4 in favor of red for a little while, but all of the blue pilots left.

Edited by AKA_Relent
  • Upvote 1
Posted (edited)
Just now, AKA_Relent said:

LOL and a few hours before it was the opposite, 10-0 in favor of blue, I just didn't take a screen shot.  It's just a little odd balance-wise during NA evenings.

Exactly!

 

These happens both ways but not all take it so seriously ?

 

Edit: In the eastern TAW before this one the NA balance was other way around. 

Edited by LLv24_Zami
Posted

Dear Kathon,

 

can someone explain why do we have the plane Lagg3 as the common plane for the red side? I am just curious.

 

As I know this plane cannot be compared with 109f4 (common plane for the axis side). Why do not to set Yak1 as the common plane?

 

P.S: Please disable the lock for 23mm for LAGG3 (without this equipment this plane is totally useless on this map).

 

 

I./ZG1_HeTzeR
Posted

 

8 minutes ago, Norz said:

Dear Kathon,

 

can someone explain why do we have the plane Lagg3 as the common plane for the red side? I am just curious.

 

As I know this plane cannot be compared with 109f4 (common plane for the axis side). Why do not to set Yak1 as the common plane?

 

P.S: Please disable the lock for 23mm for LAGG3 (without this equipment this plane is totally useless on this map).

 

 

Because its not about balancing the game but to rather build up your stats, work together and earn the better planes

  • Confused 1
Giovanni_Giorgio
Posted (edited)

 

10 minutes ago, Norz said:

Dear Kathon,

 

can someone explain why do we have the plane Lagg3 as the common plane for the red side? I am just curious.

 

As I know this plane cannot be compared with 109f4 (common plane for the axis side). Why do not to set Yak1 as the common plane?

 

P.S: Please disable the lock for 23mm for LAGG3 (without this equipment this plane is totally useless on this map).

 

 


I think VYa is locked because we have no depots left.

Edited by mincer
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Posted
24 minutes ago, LLv24_Zami said:

These happens both ways but not all take it so seriously ?

 

There is a big difference:

 

1. I fly 109F4 alone and somewhere 40 red players. To be honest - the best situation to make a brilliant strike.

2. I fly Mig3 .. La5F alone and somewhere 40 blue players. No comments.

 

Just now, III./ZG1_HeTzeR said:

Because its not about balancing the game but to rather build up your stats, work together and earn the better planes

 

You are welcome next TAW campaign on the red side. I will play as usual the AXIS side. You will definitely enjoy it. 

Posted (edited)
Just now, Norz said:

 

There is a big difference:

 

1. I fly 109F4 alone and somewhere 40 red players. To be honest - the best situation to make a brilliant strike.

2. I fly Mig3 .. La5F alone and somewhere 40 blue players. No comments.

 

But you can`t do anything to stop the 40 players changing the map situation, I think that`s the point here.

 

Btw, I agree with those plane suggestions you made above to the red side. Would be reasonable.

Edited by LLv24_Zami
Posted (edited)
8 minutes ago, mincer said:

I think VYa is locked because we have no depots left.

 

It is clear for me. As I say before - Lagg3 is useless without 23mm. Someone wll say that 2x15mm or 2x20mm are not available also. My opinion is that I do not need 2x20mm or 2x15mm to kill the red plane. For me 20mm is enough and i will not sacrify +15km/h for those toys.

5 minutes ago, LLv24_Zami said:

But you can`t do anything to stop the 40 players changing the map situation, I think that`s the point here.

 

Btw, I agree with those plane suggestions you made above to the red side. Would be reasonable.

 

To be honest it is not so important for me what the score is. I will enjoy the every map. It is quite complicated if you play day for day Mig3, Lagg3 or Yak1. Try to solve this problem with Pe2 Transport is too complicated for me.

Edited by Norz
Posted
44 minutes ago, LLv24_Zami said:

But wasn`t the flying without opposition the lowest act that pilot can do? 

 

Here`s the current situation:

new.thumb.jpg.7610cd1457504c2c3380ecb5e18a4213.jpg

Yes, I think that it is much more interesting to play when there is an opponent and you get your victory in a fair fight. But this is a 24/7 server and I have long accepted the fact that the periodicity of one of the parties significantly exceeds the other. If the total flight time for each side is approximately the same, it means that this is a well-balanced campaign

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I./ZG1_HeTzeR
Posted (edited)
1 hour ago, Norz said:

 

You are welcome next TAW campaign on the red side. I will play as usual the AXIS side. You will definitely enjoy it. 

 Since there are many red players who are very succesful the problem you have lies with yourself.

 

You´ve already stated that you fly alone, there is the problem, this server is not made for lone wolfs...

 

If I flew alone, I would also be unsuccesful, even with the AXIS planes.

 

Dont blame the machine, blame yourself

Edited by III./ZG1_HeTzeR
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Posted (edited)
2 hours ago, Norz said:

 

Pe2 Transport is too complicated for me.

 

 

And there is always  the classic disco-move to save the last Yak   if you're not fancy flying Lagg. Usually it's well timed network problem or game crash. 

 

https://giant.gfycat.com/MiniatureShoddyHerald.webm

 

 

Edited by LeLv8_Archi
  • Haha 4
Posted (edited)
1 hour ago, Norz said:

 

To be honest it is not so important for me what the score is. I will enjoy the every map. It is quite complicated if you play day for day Mig3, Lagg3 or Yak1. Try to solve this problem with Pe2 Transport is too complicated for me.

Score is not so important for me either, I`ll enjoy flying with my mates. I just like to have a nice chat sometimes with the fine gentlemen here.

1 hour ago, =2ndSS=Lawyer1 said:

Yes, I think that it is much more interesting to play when there is an opponent and you get your victory in a fair fight. But this is a 24/7 server and I have long accepted the fact that the periodicity of one of the parties significantly exceeds the other. If the total flight time for each side is approximately the same, it means that this is a well-balanced campaign

I have accepted the fact that there is periodicity in the server like this. And no conspiracies. I`m glad that we all have accepted something.

Edited by LLv24_Zami
  • Upvote 2
Posted (edited)
7 hours ago, AKA_Relent said:

Use the map at the TAW web site to get a clear understanding of an "open" airfield (i.e. http://taw.stg2.de/index.php ).  Basically, if, on the web site map, the airfield is colored (red or blue depending on what side you're on), that airfield is considered an "open" airfield.  If it's grey, it's a closed airfield, and landing on it would be considered a ditch unless you were doing a valid transport mission and landed there.  Also, landing at any other airfield not included above (i.e. it's not a colored airfield, or grey airfield, meaning it's not a valid airfield for this map period) will result in a ditch, regardless of what the in-game end-of-sortie summary says (e.g. you landed).

 

This is important as, during the mission, an "open" airfield near the front line may look "closed" depending on balance (e.g. if your side has many more than the other side, it may be temporarily closed for spawning), or if the maximum number of possible spawn points for that airfield has been reached (I believe this can still temporarily close an airfield).

 

However, if you saw that the airfield at the web site was colored (e.g. red), but while flying you look at the in-game map and it appears closed, it means you can't spawn/take off from it, but you can still land at the airfield and not get a ditch.  

 

Hope that helps.

 

 

Thank you for you reply .

It Was a coloured airfield greyed out line through it ,im well aware of airfields that you can only take off from  . 

This is my question why a ditch if land at a greyed out airfield , why a shot down given if landed safe . That my question . 

It seems that if you land at greyed out airfields and have been hit its classed as being shot down and a kill award is given .

How is that real to real life . ??

 

 

2020_11_8__19_2_43.jpg

Edited by KoN_
Posted (edited)
57 minutes ago, LeLv8_Archi said:

And there is always  the classic disco-move to save the last Yak   if you're not fancy flying Lagg. Usually it's well timed network problem or game crash. 

 

https://giant.gfycat.com/MiniatureShoddyHerald.webm

 

What does it have in common with my sentences?

 

P.S: I left the game because some red players were kicked (I have no suggestion why) and we decided to leave the game. Easy. Any questions?

P.S.2. What is your intention to publish this video? Do you really think that +1KIA will change something in my stat this campaign?

P.S.3. Anyway, if you want to check my skills in 1 vs 1, you can always ask me to show you some lessons. I am very kind person, will kill you so many times as you want. Just let me know:)

Edited by Norz
  • Haha 3
Posted

When someone propose balancing features is not just for one side or the other, it's because this server really need to be balanced to be fun, sometimes it's even fun flying 10vs2, but if the opposite is not happening (see average numbers) then it gets boring fast

  • Upvote 1
Posted

It is not clear for me what did you find here funny.

 

I said it after the last campaign (I was on the axis side) that the plane set should be improved for the red side, I will said it again. If the goal is that the both teams enjoy the game, the plane set should be improved at least on the maps 4 and 5. Did I ask something that will change the flow for the axis side? Not at all. Yak1 still easy target for every 109f4, if the player is not stupid enough.

Posted
5 minutes ago, Norz said:

It is not clear for me what did you find here funny.

 

I said it after the last campaign (I was on the axis side) that the plane set should be improved for the red side, I will said it again. If the goal is that the both teams enjoy the game, the plane set should be improved at least on the maps 4 and 5. Did I ask something that will change the flow for the axis side? Not at all. Yak1 still easy target for every 109f4, if the player is not stupid enough.

FW-190 is about now . 

Posted
1 minute ago, KoN_ said:

FW-190 is about now . 

 

What do you mean?

Posted
1 hour ago, Norz said:

 

What does it have in common with my sentences?

 

P.S: I left the game because some red players were kicked (I have no suggestion why) and we decided to leave the game. Easy. Any questions?

P.S.2. What is your intention to publish this video? Do you really think that +1KIA will change something in my stat this campaign?

P.S.3. Anyway, if you want to check my skills in 1 vs 1, you can always ask me to show you some lessons. I am very kind person, will kill you so many times as you want. Just let me know:)

 

Since it's very dick move to do and not so respectful to other players ? Not interested but can you show some DISCO -dance moves instead?  

giphy.gif.81334e6e54aef7a727022c5dbe029cea.gif

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Posted (edited)
10 minutes ago, LeLv8_Archi said:

Since it's very dick move to do and not so respectful to other players ? Not interested but can you showsome DISCO -dance moves instead?  

 

Wow. Can you inform me next time that you want to attack my plane? Was not informed about it.

 

P.S: Seems that you are in a small group of the players that are focused who left the game and why. For me it is not so important, what the player did.  

 

P.S.2. : Did you see that I entered the server again to use my saved Yak1? I don't think so. Anyway, a lot of red players that were kicked yesterday lost their planes. As you can see, the exit from the game will not save it in every case.

Edited by Norz
Posted

Not a single person was in any way kicked from the server by the admins. A few players from both sides got disconnected. We have no control over that, the same goes with random server crashes. If we would have stopped the server, a new mission would be loaded and there would be no chance to attack at all. Units from the blue warehouse would be added to the blue forces. Two missions later the red warehouse spawned (also random and beyond our control).

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Posted (edited)
9 minutes ago, =LG=todeskvlt said:

Not a single person was in any way kicked from the server by the admins. A few players from both sides got disconnected. We have no control over that, the same goes with random server crashes. If we would have stopped the server, a new mission would be loaded and there would be no chance to attack at all. Units from the blue warehouse would be added to the blue forces. Two missions later the red warehouse spawned (also random and beyond our control).

 

I said nothing about it. My own suggestion is that the russian segment had some problems. But it would change nothing. A lot of players

 

1. Decided to not to play.

2. Lost the planes.

Edited by Norz
Posted
5 minutes ago, Norz said:

 

I said nothing about it. My own suggestion is that the russian segment had some problems. But it would change nothing. A lot of players

 

1. Decided to not play.

2. Lost the planes.

 

We can do nothing with that. Everything is in the script. I don't remember exactly but if you have two or more disconnections in short time the airplane is ditched or something.

Posted
Just now, =LG=todeskvlt said:

 

We can do nothing with that. Everything is in the script. I don't remember exactly but if you have two or more disconnections in short time the airplane is ditched or something.

 

I know....Here is the small example how it was for the "few" pilots.

 

image.thumb.png.300e7e0ed847c64345a0f1010d4d050e.png

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