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Posted
30 minutes ago, mincer said:

Is it possible to add U-2 to front-line airfields as a light attacker?


giphy.gif

 

Haha, got the message ?

FTC_DerSheriff
Posted
15 minutes ago, SCG_NoBigDreams said:

Why does one side have more tanks and planes this map? I thought this was supposed to be a draw...?


in short, after a while a warehouse spawns for both sides, if not destroyed planes and tanks get added. Blues did not destroy reds warehouse, but the reds did destroy the blues warehouse.

Posted

Great job by Reds, being overnumbered and what not.

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FTC_DerSheriff
Posted (edited)

Would be great if the missions could be scripted that way that they start at the earliest right at dusk and end at the latest when the sun is set.

Maybe hard to program precisely, but yesterday the mission was still live for another 30mins after the sun has set. The game handles low light conditions not very well, hence why I propose  this.
 

Edited by DerSheriff
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150_GIAP-Red_Dragon
Posted
3 часа назад, mincer сказал:

Is it possible to add U-2 to front-line airfields as a light attacker?

What for? No one can survive in U-2 after a ground attack in this simulator :joy: .. Probably the developers were crying with pity, thinking about the unfortunate pilots and decided to save at least the women. And yes, because of this, even the female crew is locked in U-2. I just have no other explanation for this?

FTC_DerSheriff
Posted

Speaking of yesterdays mission:

 

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Posted
46 minutes ago, DerSheriff said:

Speaking of yesterdays mission:

 

What are your settings? The image on my screen is much darker at this time of day. That explains why I was blind and couldn't see anything))

FTC_DerSheriff
Posted
2 minutes ago, =2ndSS=Lawyer1 said:

What are your settings? The image on my screen is much darker at this time of day. That explains why I was blind and couldn't see anything))


Really depends not only on the game but also your screen settings. So my gamesettings alone wont help you.
At that point I was playing with a gamma of 0.9, but when it gets darker I raise that value.

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Posted
19 hours ago, SCG_Fenris_Wolf said:

TAW is meant to be enjoyed (and suffered through) as a group. Its skill requirements is way too high for endured, lasting and successful solo play.

 

Like is should be. And not freaking arcade server ? Like in that DerSheriff's videon. No arcade but serious flying.

Giovanni_Giorgio
Posted
1 hour ago, Red_Pilot said:

What for? 


For fun!

Posted
44 minutes ago, DerSheriff said:

At that point I was playing with a gamma of 0.9, but when it gets darker I raise that value.

Up to this point, I thought that changing the gamma was not fair to other players. But if others do, why not?

Thank you for the information

  • Haha 1
FTC_DerSheriff
Posted (edited)
14 minutes ago, =2ndSS=Lawyer1 said:

Up to this point, I thought that changing the gamma was not fair to other players. But if others do, why not?

Thank you for the information


I really don't think its unfair. Its not like having FLIR vision. Its a in game setting. game still has too look pretty. But the game is really bad at displaying low light conditions properly. 

Edited by DerSheriff
Posted (edited)

I wanted to discuss why the red side can install on Mig3 modification 2 Shvak. The blue side does not have the ability to set Mg151-20 for 109Ff2 and 20mm gunpods for MC202. Defenders of this opinion try to explain this by historicity. At the same time, if we follow the principles of historicity, we should also prohibit the installation of 20mm cannons at the Mig3, since this does not correspond to historicity in the same way. According to publicly available materials, http://www.airwar.ru/enc/fww2/mig3.html only 52 Mig3s with 20mm guns were produced out of more than 3000 released in total. Moreover, by the beginning of 41g, the Mig3 did not exist in units with this weapon. ("However, the outbreak of the war and the subsequent evacuation did not allow to strengthen the armament of the MiG in 1941. 

In October 1941, the plant No.1 named. Stalin was evacuated to Kuibyshev on the territory of plant No.122. The production of the MiG-3 was primarily transferred there. Only 22 MiG-3 aircraft were produced, armed with ShVAK cannons. ")

 

Thus, by the end of 1941, such aircraft did not exist in the units. According to this logic,  was blocked Mg151-20 for 109Ff2 and 20mm gunpods for MC202. Why can the red side install unique weapons on their aircraft, which were really absent at the front?

 

"After returning in April 1942 from evacuation to Moscow at the newly organized experimental plant No.155 (OKB-155), which was headed by A. Mikoyan, another 30 MiG-3 aircraft were assembled. Later they were transferred to the Air Force (27) and naval aviation (3) .All fighters were also armed with two synchronous cannons ShVAK. Installation of synchronous cannons ShVAK was preliminary tested on the MiG-3 aircraft No.6005, which in April 1942 passed factory tests.

 

It directly says that only in April 1942 these guns were installed on the Mig3 and in warheads they could appear only a month or two after the factory tests and not earlier.

Therefore, you need to block the modification with 2 Shvak cannons and allow it no earlier than 3 cards in order to comply with the current logic of restrictions.

Edited by JGr8_Leopard
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Posted
33 minutes ago, =2ndSS=Lawyer1 said:

Up to this point, I thought that changing the gamma was not fair to other players. But if others do, why not?

Thank you for the information

 

Of course it is unfair, but there is nothing what can be done about it. People adjust gamma in game or brightness on monitor to see the better in the dark, eg. to get a sort of night vision. When gamma is adjusted the results can be seen on a video. When brightness is adjusted the results does not show in the video. So there is nothing what can be done. The most fair way would be to make it impossible for missions to be on at times when such adjustments can be used to get advantage, but that would cut away nice sunset/sunrise mission times. I don't think the competion aspect is so important.

FTC_DerSheriff
Posted (edited)

zip

Edited by DerSheriff
Posted
50 minutes ago, DerSheriff said:


I really don't think its unfair. Its not like having FLIR vision. Its a in game setting. game still has too look pretty. But the game is really bad at displaying low light conditions properly. 

As far as I understand, everything is done correctly in the game. It is usually dark at night, especially if there are clouds and the game also gets dark at night if you don't use the gamma setting. After you set up the gamma and made the night light, you showed a video where you brag about your victories over those who flew in the dark and at the same time complain about how the game is really dark)))

Fly as you like, but I personally think that you do not play fair

 

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FTC_DerSheriff
Posted (edited)
58 minutes ago, =2ndSS=Lawyer1 said:

As far as I understand, everything is done correctly in the game. It is usually dark at night, especially if there are clouds and the game also gets dark at night if you don't use the gamma setting. After you set up the gamma and made the night light, you showed a video where you brag about your victories over those who flew in the dark and at the same time complain about how the game is really dark)))

Fly as you like, but I personally think that you do not play fair

 

Once again. I havent touched the Gamma ingame for this video. And i now understood what you mean because I have raised the Gamma in video editing so the viewer sees more and can see what's going on. I can show you later a screenshot how the original looks. I raise the gamma in editing because yt makes the picture even darker

511697783_beforeedit.thumb.jpg.8e5b18d3e6706783ef715de5dce3fcfd.jpg1657648056_afteredit.thumb.jpg.606e0bdbb68e6481b15652e18180a978.jpg

 

Again I havent touched my gamme while playing. Its even below the standard value of 1 (0.9)

Edited by DerSheriff
Posted (edited)

I fly in VR with OLED screen and its totally different experience than of LCD. This game handles the luminosity in traditional way, IE, its darken colors, so OLED gives you a distinct advantage over LCD at nigh time, as LCD's use light obstructing elements, while OLED's use emitting elements. 

 

This has been long standing problem in many competitive autistic mil sim games and issue that has few solutions, 

This problem has been solved in games, like ARMA3 where the dark values simply don't send any color data but go in to black and white mode, no ramping up of gamma will help with that.

Dhd85M3.thumb.jpg.e9b0e001c120c398410166d78c86239b.jpg

Here is ARMA 3 image with gamma ramped up to 9000

Edited by Cpt_Siddy
FTC_DerSheriff
Posted
1 minute ago, Cpt_Siddy said:

This has been long standing problem in many competitive autistic mil sim games and issue that has few solutions, 

This problem has been solved in games, like ARMA3 where the dark values simply don't send any color data but go in to black and white mode, no ramping up of gamma will help with that.

and this is what I mean. In IL2 you lose contrast whereas a real eye just loses the ability to discern colors first. Different grades of grey start to band together and the visuals get all muddy and weird.
image.png.ffdaef12a20ecccd6ec9a80176501364.png

^ this effect

Posted
4 hours ago, DerSheriff said:

Would be great if the missions could be scripted that way that they start at the earliest right at dusk and end at the latest when the sun is set.

Maybe hard to program precisely, but yesterday the mission was still live for another 30mins after the sun has set. The game handles low light conditions not very well, hence why I propose  this.
 

 

 

Rather, it would be great to have a game that can handle night times and have a map rolls from 30 mins before dusk --> morning to noon --> noon to late noon --> late noon to 30 min after sunset.

 

2 fully daylight maps, and 2 maps with ending or beginning being dark.  (heck, i would not be against a night mission now and then but good luck getting anyone agree with that :rofl: )

1 minute ago, DerSheriff said:

and this is what I mean. In IL2 you lose contrast whereas a real eye just loses the ability to discern colors first. Different grades of grey start to band together and the visuals get all muddy and weird.
image.png.ffdaef12a20ecccd6ec9a80176501364.png

^ this effect

 

Yes, our light sensors in eyes are far far better than our colors sensors. This is why dark is... dark. It is easier to have a cell biology that react to any light than to try to catch that one stray blue photon. 

 

Simulating this in game means you need to reduce the color bit depth instead of just darkening the color. 

Posted
24 minutes ago, Cpt_Siddy said:

I fly in VR with OLED screen and its totally different experience than of LCD. This game handles the luminosity in traditional way, IE, its darken colors, so OLED gives you a distinct advantage over LCD at nigh time, as LCD's use light obstructing elements, while OLED's use emitting elements. 

 

This has been long standing problem in many competitive autistic mil sim games and issue that has few solutions, 

This problem has been solved in games, like ARMA3 where the dark values simply don't send any color data but go in to black and white mode, no ramping up of gamma will help with that.

Dhd85M3.thumb.jpg.e9b0e001c120c398410166d78c86239b.jpg

Here us ARMA 3 image with gamma ramped up to 9000

 

Ahahaha, "competitive autistic" ?

 

Interesting Arma has found some sort of solution to this. Since it would had been impossible to solve because people have different monitors, not calibrated monitors, and different lighting conditions where they play. Equal ground would had been impossible.

56 minutes ago, DerSheriff said:

Once again. I havent touched the Gamma ingame for this video. And i now understood what you mean because I have raised the Gamma in video editing so the viewer sees more and can see what's going on. I can show you later a screenshot how the original looks. I raise the gamma in editing because yt makes the picture even darker

511697783_beforeedit.thumb.jpg.8e5b18d3e6706783ef715de5dce3fcfd.jpg1657648056_afteredit.thumb.jpg.606e0bdbb68e6481b15652e18180a978.jpg

 

Again I havent touched my gamme while playing. Its even below the standard value of 1 (0.9)

 

Good you clarified what is happening.

 

I have watched some of your videos and thought you should come here make videos and we would see how it goes.

  • Confused 1
=IRFC=SmokinHole
Posted
6 hours ago, DerSheriff said:

Speaking of yesterdays mission:

I have never experienced comms like that flying red.  This probably gets mentioned every other TAW forum page but comms more than planeset is probably why blue so often outnumbers us.  They communicate.  Or rather they communicate in languages that more players speak.  Red is somehow quite well coordinated but I have yet to find the channel these teamworking players use.  

  • Haha 1
Posted
31 minutes ago, SmokinHole said:

I have never experienced comms like that flying red.  This probably gets mentioned every other TAW forum page but comms more than planeset is probably why blue so often outnumbers us.  They communicate.

:rofl:

=AD=Denisik_FL
Posted (edited)

What's wrong with the server, many are not allowed ?! Loading data and the game freezes on this.

Edited by =22AMG=Denisik
Posted

Think I've pulled a good half of Blue fighter force on the server at that time and almost everyone got a chance to have a go at me. Fun!

 

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I./ZG1_Badger1-1
Posted

I killed him and then I saw it aswell...

 

But it shouldnt work as statet in the manual

FTC_DerSheriff
Posted
6 minutes ago, Cpt_Siddy said:

Maybe thats his wife?

image.png.9f9b6c91dc0f1ffebc922e573f81ab84.png

 

his "wife" bought another license

  • Haha 1
I./ZG1_Badger1-1
Posted (edited)
3 minutes ago, DerSheriff said:

image.png.9f9b6c91dc0f1ffebc922e573f81ab84.png

 

his "wife" bought another license

0LmNnKK66IKCO5I1aGSYSGMX5lc=.gif

Edited by III./ZG1_HeTzeR
  • Haha 2
Posted
26 minutes ago, Slawinski said:

Think I've pulled a good half of Blue fighter force on the server at that time and almost everyone got a chance to have a go at me. Fun!

 

 

Haha, that was pretty epic, there was like ten planes after you ?

 

I went to attack their airfield, took quite a while before they realized someone does not belong here ?

  • Like 1
=IRFC=SmokinHole
Posted
1 hour ago, Cpt_Siddy said:

:rofl:

Is it funny?  You speak Russian.  Your experience flying with others on Sober Sky is quite different than mine flying on an empty SRS.  We may be flying on the same side but I could not feel more detached from what you guys are doing.  It's totally ok of course.  This is for me a small taste of what most of the world puts up with daily.

Posted
17 minutes ago, SmokinHole said:

Is it funny?  You speak Russian.  Your experience flying with others on Sober Sky is quite different than mine flying on an empty SRS.  We may be flying on the same side but I could not feel more detached from what you guys are doing.  It's totally ok of course.  This is for me a small taste of what most of the world puts up with daily.

 

You are welcome to join us on TS. 

43 minutes ago, DerSheriff said:

image.png.9f9b6c91dc0f1ffebc922e573f81ab84.png

 

his "wife" bought another license

What a wonderful wife

Posted

 

 

 

Aaand Map 2 goes for reds! 

 

Thank you for everyone involved! Great job nuking the fields all day erry day! 

  • Upvote 2
Posted
4 hours ago, DerSheriff said:

http://taw-server.de/pilot.php?name=KOSMATIX
image.png.65ca3f785ec035bb0a11114b2ecee7a7.png

Who cares about lives when you just can create another account?

http://taw-server.de/pilot.php?name=kosmatix27
 

I don’t know how the server population was at the time his time penalty started.  However, unless this was changed, keep in mind that if you are currently within the time penalty but your side is outnumbered, you get an exception and can fly for the smaller side.

Posted (edited)
1 hour ago, AKA_Relent said:

I don’t know how the server population was at the time his time penalty started.  However, unless this was changed, keep in mind that if you are currently within the time penalty but your side is outnumbered, you get an exception and can fly for the smaller side.

 

 

Every time blues are losing... 

Edited by Cpt_Siddy
FTC_DerSheriff
Posted
6 hours ago, AKA_Relent said:

I don’t know how the server population was at the time his time penalty started.  However, unless this was changed, keep in mind that if you are currently within the time penalty but your side is outnumbered, you get an exception and can fly for the smaller side.

image.png.415d31827e90b30caf84e700ec88b6dc.png

 

Imagine that he bought that game again only to play for that particular map.

Posted
21 minutes ago, DerSheriff said:

image.png.415d31827e90b30caf84e700ec88b6dc.png

 

Imagine that he bought that game again only to play for that particular map.

You need to inform the developers about how TAW affects sales growth ?

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