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Chivas_Regal
Posted
13 minutes ago, -=RedS=-Str1ke said:

I Think there is need some correction on Cuban map with AF, maybe LG can add some AF to both sides on this map? 2 for each side ?

Kuban is traditionally a blue map. The whole history of TAW shows this. The Reds just need to focus on winning other maps, and calmly lose the Kuban. Which is basically what was done in this campaign.

  • Upvote 3
Posted
18 minutes ago, -=RedS=-Str1ke said:

I Think there is need some correction on Cuban map with AF, maybe LG can add some AF to both sides on this map? 2 for each side ?

The problem is known. Unfortunately, its solution is not possible because on a huge stretch of land between the squares: 0630, 0541, 1330, 1338 (except 1236, which is too close to Maikop) there are no airfields.

=/Hospiz/=MetalHead
Posted
9 hours ago, 666GIAP_Chimango said:

BTW most were supporting that post, except as usually @=/Hospiz/=Metalenko . Metallhead my friend you flew for the mighty VVS! Aren't you happy that we won this TAW? ?

 

I am glad we won. My reaction wasn't about victory. It was about that stupid soviet propaganda poster.
Imagine yourself a situation: LW won, and someone posts a banner with Wehrmacht soldiers marching under nazi flag, with huge callout 'SIEG!', or better 'SIEG HEIL!' Nothing offensive right? Sieg means just victory, just a victory celebration.

  • Upvote 1
=FSB=Man-Yac
Posted
59 minutes ago, =L/R=Rafcio said:

The problem is known. Unfortunately, its solution is not possible because on a huge stretch of land between the squares: 0630, 0541, 1330, 1338 (except 1236, which is too close to Maikop) there are no airfields.

Giving reds one more coastal airfield in 1929 "Agoy" is an idea. If russian lose gelendzhik they lose access to the entire coastline and south of the map. Also adding ports and ships as objective will switch focus more to the coast and might make it more balanced and fun! And there are a lot more af east of map near the coastline to allow a shift in focus. Kuban could be a breath of fresh air with new types of objectives etc..

  • Upvote 3
=AD=Str1ke
Posted
1 час назад, =L/R=Rafcio сказал:

The problem is known. Unfortunately, its solution is not possible because on a huge stretch of land between the squares: 0630, 0541, 1330, 1338 (except 1236, which is too close to Maikop) there are no airfields.

May be then move main depots of red side to the west? Map of action will be smaller like on Moscow and Stalingrad maps... and it wiil be mor really to create balanced map.

FTC_Kongoo
Posted (edited)

Pretty sure this has been brought up before, but what about allowing pilots to do supply runs even though they are on cooldown from losing their

3 lives?

Edited by ACG_Vietkong
  • Upvote 1
Posted (edited)

Maybe the main reason for lack of NA players is just that they want to fly NA planes? which are basically new in-game? just guessing.

 

I wouldn't soften the rules. Right now TAW is the server that offers the most realistic experience only because life matters. If rules are softened, this sever will become just another WOL, which imho is too casual. I prefer 1 weaker TAW + 1 WOL than 2 WOLs.

 

It's fine to include rules like the 0.1live per CM, but I don't think it will favor anyone but the winning team. The live's rule only applies for the team with a majority of players, so right now it also balances the game, and that, imo, is perfect. It has been clear in this edition how imbalance at nights can impact the result of the campaign (blues weren't able to revert during the day, the night massacre).

 

TAW offers the best simulation experience. I don't care if there are less players than in other servers if my time here matters.

 

 

Edited by E69_Soec
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=FSB=Man-Yac
Posted
9 minutes ago, E69_Soec said:

 

I wouldn't soften the rules. Right now TAW is the server that offers the most realistic experience only because life matters. If rules are softened, this sever will become just another WOL, which imho is too casual. I prefer 1 weaker TAW + 1 WOL than 2 WOLs.

 

 

 

 

Were you playing taw before the 3 lives rules? This is quite the exaggeration. TAW without the 3 lives rules was enjoyable and people were not staying in plane on fire ( like you like 'em) or chasing you to base like morons, It did happen but it was rare. As it most likely happened during the war. I personally find this rule way too limiting for the average player, especially if he is a ground attack pilot.

If you were to do statistics at how much this rule prevents suicide attacks compared to just the plane-set limitation, and how this rule is preventing squads and novice players to fly on this server imo it would not look good for the 3 life rules, (and yes it's good to have novice players here, if realism is what you want. I started taw I could not find my way back if I did not keep close to my teamates). I remember big squads from these days not playing anymore on here. The plus side is I don't have to try to get a place on the server for 20 minutes because server is full on weekdays.

Do I think it should be removed? Maybe. Do I think it needs a rework? Certainly.

Chivas_Regal
Posted
15 minutes ago, =FSB=Man-Yac said:

Were you playing taw before the 3 lives rules? This is quite the exaggeration. TAW without the 3 lives rules was enjoyable and people were not staying in plane on fire ( like you like 'em) or chasing you to base like morons, It did happen but it was rare. As it most likely happened during the war. I personally find this rule way too limiting for the average player, especially if he is a ground attack pilot.

Currently, the three-life rule prevents the side with the largest number of pilots from becoming even larger. This rule doesn't do anything else right now. I don't think that increasing the difference in the number of pilots in a particular mission is exactly what will make the server better.

E69_Qpassa_VR
Posted
2 minutes ago, =2ndSS=Lawyer1 said:

Currently, the three-life rule prevents the side with the largest number of pilots from becoming even larger. This rule doesn't do anything else right now. I don't think that increasing the difference in the number of pilots in a particular mission is exactly what will make the server better.

It is limited by the number of pilots and planes 

FTC_Prancing
Posted (edited)

Guys the whole point i think is to be able to regain (slowly?) lives somehow with good missions, let's focus on that and brainstorm ideas that devs can choose from to be implemented. Some people dont like to fly when they are on their last life, cause if you die you go on cooldown and that's the end of the evening/daily session, that's it, we don't need to turn around that more.

Edited by Prancingkiller
Chivas_Regal
Posted (edited)

 

15 minutes ago, E69_Qpassa_VR said:

It is limited by the number of pilots and planes 

For example, 10 minutes after the start of the mission, there are 10 red and 4 blue players on the server. Will it be better if the Reds become 15, when they are joined by those who have run out of lives? Under these rules, in this example, players who have lost their lives can only join the blue ones. The three-life rule allows you to balance the sides. The unevenness of the sides is what kills the gameplay much more than anything else.

14 minutes ago, Prancingkiller said:

Some people dont like to fly when they are on their last life, cause if you die you go on cooldown and that's the end of the evening/daily session, that's it, we don't need to turn around that more.

I will not fly on this server and I will go to another place because I have one life left and if I am killed I will not be able to fly on this server and I will have to go to another place. Excellent solution ))

Edited by =2ndSS=Lawyer1
  • Like 2
=FSB=Man-Yac
Posted

I feel like this eternal search for balance is counter productive for this server. Skies were not always 50/50 and it's ok. And if you want to limit players/squad it should be done during inscription. As a fighter I rather fly when my side is at a disadvantage, more targets. As a ground attacker it's the opposite.

Limitation in balance are already enough with airfields closed and not being able to take off, if the 3 lives rules is for balance, its redundant and counter productive to the server limiting potential players and big squads who rather fly with all their members (some do this really well such as 19fab and 72ag, but it's not the case for others).

 

Chivas_Regal
Posted
8 minutes ago, =FSB=Man-Yac said:

I feel like this eternal search for balance is counter productive for this server. Skies were not always 50/50 and it's ok. And if you want to limit players/squad it should be done during inscription. As a fighter I rather fly when my side is at a disadvantage, more targets. As a ground attacker it's the opposite.

I think that you will encounter an empty server much sooner if the balance is not saved by the rules. On the server, as a result, there will be some blue or red ones.

Aero*Bohemio
Posted
3 minutes ago, =FSB=Man-Yac said:

I feel like this eternal search for balance is counter productive for this server.


I think is totally the opposite, unless we miss those 60v20 server numbers in favour of LW always stacking the damned server. The 3 lives rule was not for balance as has been explained, it was to avoid suicidal flying, and exploits like what xj*** did. Also helped players rotation.

This TAW was perfectly balanced regarding planesets and numbers; similar numbers to blue and red all day; bigger quorum for LW in the European mornings, bigger for VVS in the American contitent at night times...what made the difference was the experience of the squads/pilots, being more the ones flying for the red side this time.

  • Upvote 1
=FSB=Man-Yac
Posted

The balanced is already saved by 2 rules, stop making it even more complicated and niche...

And taw victories are determined by two  main things I have noticed. What team the majority of good ground attacking squad are in, and the team that flies the server during european night. We have lost last map this way. ( 3 airfields lost and 1 more closed overnight)

And as I stated the 3 lives rules is doing more harm than good, very little people would follow you home like madmen before, and it did happen irl. And as for xjammer and his exploits there are other alternatives that have already been suggested.

 

I don't see how improving this rule so people can regenerate more lives and get to fly more is such an issue for you.

 

Posted (edited)
On 5/7/2020 at 7:47 AM, SCG_Wulfe said:


 

You’re right, this is exactly why this rule was created. It worked to stop this behaviour, but honestly I’d rather have some of this unfortunate  behaviour happen and a full server than what we have now during the evening.

 

Hi Wulfe,

I must admit, I haven't really played TAW for a long time as the server numbers are lower than Berloga in my time zone and as such this is why I will not play here. The recent 3 life rule has had little to do with me not playing, although, only having 3 lives in a PC game when I just want to have a laugh isn't that appealing and I would sooner play Berloga.

 

I use to enjoy this server as I always thought things were fairly evenly balanced. However, it became very evident that whenever reds started to lose, a few players were always very vocal about what needed to be changed to correct things to ensure the required outcome was met for them.

 

Indeed, perhaps those same players are now happy to gloat to others how victorious the reds are or to dish out their views, yet are very quick to complain like children when things do not go their way.

 

That said I'm hopeful that TAW will return to its former glory and will not let a few players ruin things for the majority as currently in my time zone other servers are now more popular. If the likes of SCG are walking away, then the writing is on the wall and that is unfortunate as it will be the beginning of the end for TAW and I'm sure those so called TAW red supporters will just move  to another server where the numbers are and will not bat an eye to what they have caused. 

However, hopefully I might be proven wrong!

 

Regards

Edited by Haza
  • Upvote 1
Chivas_Regal
Posted
20 minutes ago, =FSB=Man-Yac said:

The balanced is already saved by 2 rules, stop making it even more complicated and niche...

And taw victories are determined by two  main things I have noticed. What team the majority of good ground attacking squad are in, and the team that flies the server during european night. We have lost last map this way. ( 3 airfields lost and 1 more closed overnight)

And as I stated the 3 lives rules is doing more harm than good, very little people would follow you home like madmen before, and it did happen irl. And as for xjammer and his exploits there are other alternatives that have already been suggested.

 

I don't see how improving this rule so people can regenerate more lives and get to fly more is such an issue for you.

 

I do not agree with your conclusions, but let the administration decide what is best for their server.

  • Like 3
Chivas_Regal
Posted
32 minutes ago, Haza said:

I use to enjoy this server as I always thought things were fairly evenly balanced.

You can view statistics for the last 28 days and find out what is actually perfectly balanced

pilots_taw_28d.png

It's like any team sport. If the number of teams is equal, the one that plays better wins. It's fair and square.

The Reds have more experienced players and squads with a high level of skill on their side in this campaign. In the next campaign, some of them will change sides and the situation will change.

Posted
7 minutes ago, =2ndSS=Lawyer1 said:

You can view statistics for the last 28 days and find out what is actually perfectly balanced

pilots_taw_28d.png

 

Lawyer,

You can produce all the stats you want until the cows come home mate. The fact remains, when I log on, the TAW server isn't as popular as you might think. 

This is just a game and I would sooner spend 15 mins in a busy server than 1.5 hrs in an empty server.

As you acknowledge, this is a game and I will migrate to the most popular server. 

Therefore as you have already alluded to, perhaps it is up to the admin to ensure TAW stays relevant, as I'm sure with BoN on the horizon, there will be other servers competing for numbers.

 

Regards

Chivas_Regal
Posted (edited)
22 minutes ago, Haza said:

 

Lawyer,

You can produce all the stats you want until the cows come home mate. The fact remains, when I log on, the TAW server isn't as popular as you might think. 

This is just a game and I would sooner spend 15 mins in a busy server than 1.5 hrs in an empty server.

As you acknowledge, this is a game and I will migrate to the most popular server. 

Therefore as you have already alluded to, perhaps it is up to the admin to ensure TAW stays relevant, as I'm sure with BoN on the horizon, there will be other servers competing for numbers.

 

Regards

You said about the balance that was before, I just gave you the figures that this campaign has one of the best balances between the sides. The red team won fairly in this campaign, because stronger players played for it. But it seems to cause you bitterness or you think it is unfair. That's how I understood your message. Of course, each of us chooses the server that he likes best. I don't like flying for fun, so I choose TAW, even if there are more players on WoL and CB. And this is normal when we go where we are interested.

Edited by =2ndSS=Lawyer1
Aero*Bohemio
Posted (edited)
1 hour ago, =/Hospiz/=Metalenko said:

 and I fly mostly in rather crowded conditions unlike you. Maybe during nighttime flying VVS is super hard skill that only few individuals can master? I don't know.
My current opinion? When it comes to attackers and bombers, it's still easier to fly VVS. Yep, after last patch bombing became harder due to less bomb damage, but it became harder for LW as well. 


Happily i have time to fly at all hours, and until map #5 most of my hours -i'm among the 7 guys with more flightime at TAW- were during european peak times ? And as a matter of fact for me it is much harder to fly at nightime, cause there i fly alone, during the day i fly with my team. Flying alone requires a lot more concentration, one mistake and you get KIA...specially in a VVS fighter.

 

Flying VVS attackers and bombers is easier? Then why you died a proportional roughly 400% more than when you flew Ju88s in big quorum advantage, with little VVS fighter opposition? 

Last TAW (LW)=> 147 hours6 deaths (1 death every 25 hours)
Current (VVS)= 26 hours4 deaths (1 death every 6 hours)

That's 4x times more deaths; so it seems is not so much easy flying VVS when you have equal conditions...imagine what is lke when you have a huge difference in serve rnumbers favouring LW map after map...i can't believe some people feels nostalgic about those unbalanced, one sided fun times. Pathetic. So no, is not easy...you know what was easy for you? This:

MjKgXhm.png

And is not only me, or the screenshot, or others saying it...check what Siddy replied to your nonesense bragging, Siddy, a guy who usually is very spot on regarding his observations about TAW movements and situations...cause even if you did AF raids escorted by a legion of fighters, you were found very often doing solo undisturbed runs for depots...enlarging stats, nothing else:

Siddy Quote:
 

"You (Metalhead) literally fly nothing but JU-88 milk runs to depot. Ill fly 0 death career as supply general next taw just to laugh at you.  VVS fly under manned, even this TAW there was 20-30% less VVS participation and it got worse as it went on. Not to mention the Russian holidays debacle. VVS has no luxury to ignore tanks and go for depots, as our pilots are needed everywhere. "

Let's never go back to those server braking, fun for one sided only type of population.

[...]

Edited by 666GIAP_Chimango
  • Upvote 2
Posted (edited)
21 minutes ago, =2ndSS=Lawyer1 said:

You said about the balance that was before, I just gave you the figures that this campaign has one of the best balances between the parties. The red team won fairly in this campaign, because stronger players played for it. But it seems to cause you bitterness or you think it is unfair. That's how I understood your message. Of course, each of us chooses the server that he likes best. I don't like flying for fun, so I choose TAW, even if there are more players on WoL and CB. And this is normal when we go where we are interested.

 

Of course you have to go and play where you want to. I'm not at all bitter, however, playing a game for me when there is little opposition has nothing to do with being bitter, for me it is just a game. That said, I guess you must be the better man as I play to be entertained or challenged as that is for me the fun part. When it becomes boring, I will leave, as it is a game and not a real life struggle.

However, when TAW is not running where do you go?

 

Regards

Edited by Haza
  • Upvote 1
Aero*Bohemio
Posted
1 hour ago, =FSB=Man-Yac said:

I don't see how improving this rule so people can regenerate more lives and get to fly more is such an issue for you.


Are you referring to me? If this is the case then please read carefully my posts, there must be like 3 or 4 of them when i say i'd agree to tweak that rule. 

Chivas_Regal
Posted
10 minutes ago, Haza said:

However, when TAW is not running where do you go?

First I take a break and rest from the Il-2, and then I train with my squad and prepare for the next campaign on TAW.

I don't see the point in turning TAW into a kind of WoL when the WoL is already working fine.

  • Upvote 2
=FSB=Man-Yac
Posted
Just now, 666GIAP_Chimango said:


Are you referring to me? If this is the case then please read carefully my posts, there must be like 3 or 4 of them when i say i'd agree to tweak that rule. 

"You" in this case people arguing against tweaking that rule. English pronouns are not the most precise. Keep your chorizos holstered ?

  • Like 1
Posted (edited)

If lack of players is the issue, why don't we propose solutions to that, then?

 

Imho, this server offers the most realistic experience because of the feelings it gives to the pilots. Some are engaged by a kind of narcissistic sense with the stats, some enjoy being in the top chart so others can see how good they are, some others just want the competitive part of the game (winning maps/battles to win a war), some just want to fly with a purpose (doing a CAP/ground attack matters in this server), some likes the role play (flying every mission as if they were really there), other enjoy the teamplay and plan attacks with many planes, etc. Most, we enjoy many of these aspects.

 

So I think that focussing the discussion on the lives' rule is silly. We can improve many other aspects to increase the number of players in many ways without losing the realistic essence in TAW. Even if we change the 3livesrule, there are still sooooo many thing we can improve, instead of just having brainless infinite discussions. Some quick thoughts:

  • KEY: Update the manual and translate it to other languages. I could do it to spanish.
  • Update the website, make it more attractive visually. I'm sure that there are +20 volunteers in this forum to help on that.
  • Do a kind of specific forum/subforum for TAW. Maybe some of the big squads could just let a section of their owns (E69 in the past did it with other initiatives). So there is a place were pleople can interact, not only for whinning but also for improving creative aspects (videos of the sorties, memes, some role players can even write brief stories based on their experience, etc.).
  • To promote cooperative missions and the strategic game, two subforums (one blue one red) could be created with on/two members of each squadron. We did it flying multisquadron cooperative campaigns in 1946 and it worked fine. In this way there could be a background of strategy in the maps, and also, intersquadron missions could be planned. In my experience, big formations and big missions are the funniest. Obviously not eveyone will have to take part on this, and casual player will keep fittin in the server, but whoever wants to be more engaged with TAW, could have a place to promote it.
  • Promote the server in more places/websites/forums.
  • many many others...

Those are just some quick thoughts, I just want to be possitive and contribute to this because whinning and fighting is just useless. And for endless discussions I already have my squadmates xD. There are like 2k registered players, but only with a few good contributions and the will of devs, we can improve TAW for all of us.

Edited by E69_Soec
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Posted
16 minutes ago, =2ndSS=Lawyer1 said:

First I take a break and rest from the Il-2, and then I train with my squad and prepare for the next campaign on TAW.

I don't see the point in turning TAW into a kind of WoL when the WoL is already working fine.

 

I certainly wasn't suggesting that either, however, I read your post to imply that no other servers appealed to you and hence my question regarding what you did when TAW was down.

I certainly don't belong to a squad nor do I have that sense of yearning or belonging so I guess it goes to show that everybody plays for different reasons. 

This perhaps goes to show why it is so difficult to attract and keep players or squads in servers and why it is so disappointing to read that some players care little that people are 'walking away' from servers.

 

Regards

Chivas_Regal
Posted

I would like to know, during the last campaign on the Western front, American players also did not play on TAW? Does anyone remember that?

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=BES=Senor_Jefe
Posted
2 hours ago, =2ndSS=Lawyer1 said:

I would like to know, during the last campaign on the Western front, American players also did not play on TAW? Does anyone remember that?

There is no one root cause.  The 3 life rule is a contributing factor, the balance in NA over the last 5-6 campaigns is a contributing factor, targets on top of each other forcing bombers into a powderkeg of AA and CAP over and over and over and over every map is a contributing factor, etc etc.  

 

Now, I can go into CB or WoL and get into a new fight in 4 min, or I can tool around for 45 min before I see another plane in TAW.

 

Now I'm not saying TAW is bad at all.  In fact, it is my favorite server, but simply empty most nights (I will always check TAW first before deciding to go elsewhere).

  • Like 1
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=AD=Str1ke
Posted (edited)
20 часов назад, E69_Soec сказал:

If lack of players is the issue, why don't we propose solutions to that, then?

 

Imho, this server offers the most realistic experience because of the feelings it gives to the pilots. Some are engaged by a kind of narcissistic sense with the stats, some enjoy being in the top chart so others can see how good they are, some others just want the competitive part of the game (winning maps/battles to win a war), some just want to fly with a purpose (doing a CAP/ground attack matters in this server), some likes the role play (flying every mission as if they were really there), other enjoy the teamplay and plan attacks with many planes, etc. Most, we enjoy many of these aspects.

 

So I think that focussing the discussion on the lives' rule is silly. We can improve many other aspects to increase the number of players in many ways without losing the realistic essence in TAW. Even if we change the 3livesrule, there are still sooooo many thing we can improve, instead of just having brainless infinite discussions. Some quick thoughts:

  • KEY: Update the manual and translate it to other languages. I could do it to spanish.
  • Update the website, make it more attractive visually. I'm sure that there are +20 volunteers in this forum to help on that.
  • Do a kind of specific forum/subforum for TAW. Maybe some of the big squads could just let a section of their owns (E69 in the past did it with other initiatives). So there is a place were pleople can interact, not only for whinning but also for improving creative aspects (videos of the sorties, memes, some role players can even write brief stories based on their experience, etc.).
  • To promote cooperative missions and the strategic game, two subforums (one blue one red) could be created with on/two members of each squadron. We did it flying multisquadron cooperative campaigns in 1946 and it worked fine. In this way there could be a background of strategy in the maps, and also, intersquadron missions could be planned. In my experience, big formations and big missions are the funniest. Obviously not eveyone will have to take part on this, and casual player will keep fittin in the server, but whoever wants to be more engaged with TAW, could have a place to promote it.
  • Promote the server in more places/websites/forums.
  • many many others...

Those are just some quick thoughts, I just want to be possitive and contribute to this because whinning and fighting is just useless. And for endless discussions I already have my squadmates xD. There are like 2k registered players, but only with a few good contributions and the will of devs, we can improve TAW for all of us.

Also i think will be greate to exchange a planes inside squads:

someone didn't flying on bobmbers/ground attackers/fighter and can give ground attacker/bomber/fighter to another member of squad.

And i miss on a "Air Domination War" lines mechanics

Edited by -=RedS=-Str1ke
FTC_Prancing
Posted
1 hour ago, -=RedS=-Str1ke said:

Also i think will be greate to exchange a planes inside squads:

someone didn't flying on bobmbers/ground attackers/fighter and can give ground attacker/bomber/fighter to another member of squad.

And i miss on a "Air Domination War" lines mechanics

i like that, another idea is to have type of planes assigned to a squadrons, and a pool of planes (no more individual) each squadron

  • Upvote 1
Posted

Strike and Prancingkiller.... i think actually are some "software limitations"  to do it.    

I agree both option will be nice.

 

About 3 lives theme , not too much to add ...  lot of good ideas here... any comment does about reduce death penality for bombers and ground attackers like stuka, 110 or il2 ? Yes? no?
Ok, then there is one here.

 

 

LLv24_Zami
Posted
1 hour ago, 666GIAP_Tumu said:

Strike and Prancingkiller.... i think actually are some "software limitations"  to do it.    

I agree both option will be nice.

 

About 3 lives theme , not too much to add ...  lot of good ideas here... any comment does about reduce death penality for bombers and ground attackers like stuka, 110 or il2 ? Yes? no?
Ok, then there is one here.

 

 

I say yes for reduced death penalty for the ground attackers. Good idea.

  • Like 2
FTC_Prancing
Posted

i think it would be better to have different lives for bomber, attacker and fighter (like 3,3,3), and maybe unlimited for transports?

  • Upvote 3
Posted (edited)

So how many years has this debate over rules and player population gone back and forth now? Three or four? It never ends, the talking points are always the same with little resulting change. 

Little food for thought 

Edited by Geronimo553
Posted (edited)

I think at the end of the day, every server has and should have it’s own identity. 
 

You cant always appease the masses just for the sake of it. 

Edited by Tipsi
  • Upvote 2
AKA_Relent
Posted

The cargo ships in the Kuban maps representing the resupply for aircraft/pilot/tanks/soft column maximums seems a bit flawed.  Looks like they showed up in mission #457, at least for the red side - I can see why LG wanted to do something different, but it's not equitable to both sides.  If memory serves, the blue ships spawn north east of Zaporozhskaya in the Sea of Azov, and the red ships spawn south of Saratovskaya in the Black Sea.  The blue ships are fairly close to the blue corner airfields, but the red ships are pretty far from any  red airfields.  Other than the novelty of having ships, I don't see why the resupply depots aren't used on Kuban like the other maps, where the buildings are fairly close to both sides' friendly airfields that can defend them.

Chivas_Regal
Posted
47 minutes ago, AKA_Relent said:

The cargo ships in the Kuban maps representing the resupply for aircraft/pilot/tanks/soft column maximums seems a bit flawed.  Looks like they showed up in mission #457, at least for the red side - I can see why LG wanted to do something different, but it's not equitable to both sides.  If memory serves, the blue ships spawn north east of Zaporozhskaya in the Sea of Azov, and the red ships spawn south of Saratovskaya in the Black Sea.  The blue ships are fairly close to the blue corner airfields, but the red ships are pretty far from any  red airfields.  Other than the novelty of having ships, I don't see why the resupply depots aren't used on Kuban like the other maps, where the buildings are fairly close to both sides' friendly airfields that can defend them.

I think we should destroy the blue submarines near the red ships. Otherwise the ships will be destroyed by them after the end of the mission

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