kriptkori Posted December 17, 2017 Posted December 17, 2017 I am new at il-2 bos and I like to play the server TAW, but My profile is locked. will it be unlocked on next campaign. Or should I create new profile. When is next campaign.
Leutnant_Artur Posted December 17, 2017 Posted December 17, 2017 I am new at il-2 bos and I like to play the server TAW, but My profile is locked. will it be unlocked on next campaign. Or should I create new profile. When is next campaign. Yes Few weeks
SCG_Fenris_Wolf Posted December 17, 2017 Posted December 17, 2017 Los los los Arthur, with the speed of the winged Hussaren!
JG1_Shadepiece Posted December 18, 2017 Posted December 18, 2017 Hey! Wall of text warning. With regards to this campaign (and previous) I'd like to say and suggest the following. This is my first TAW as a German player; every other time I've been Russian. I'm therefore familiar now with both sides and their advantages and disadvantages. As such: A. The main issue that causes the imbalance between sides is that, for whatever reason, newer pilots mostly don't fly Russian aircraft. I'm not sure why this is, because the Russian planes are actually more new player friendly. A 109 is a plane that takes some time to get used to because it's not a dogfighter really, where Russian aircraft are. Germans also generally make less of an effort to coordinate as a team. This is frankly quite frustrating for the more experienced pilots on the German side. There's a large segment of them that don't know what they are doing, don't communicate, and are a general drag on the team overall. When it comes right down to it, teamwork is OP, as it should be. After thinking about it though, I think there's something that can be done about this, which may help both sides. You have to register to be on TAW. After completing your registration form, if instead of the current message, if it could be replaced to a link to the TAW discord. Ideally, if a way could be made to then automatically then register you on the discord to the side that you are playing. This then would place you into the German or Russian channel (and restrict you from going into the opposite) and then you could use it to coordinate with your side, either by text messages or by voice comms. The message that I'd suggest after registering is that while not required, you are HIGHLY ENCOURAGED to join the discord. Since TAW at heart is a team experience I think this would enhance the overall play aspect for everyone. B. Anti aircraft. As noted previously, Russian AA has a 37mm mounted on the back of trucks while Germans have no equivalent. First, the thing that I wonder is how common are these guns? It would seem to me that the most common would be quad maxims, next would be HMG mounts (which aren't in game), then 25mm, then 37mm. Numerically are there too many 37mm? As a side issue, there is reason to suspect that the quad maxim overperforms, to put it lightly. There are vids of wings being sawed off and other similar nastyness that would seem questionable. You would expect that you would get aircraft shot down because of radiator holes, but severe structural damage would be unlikely. This however isn't an issue for the TAW team, but something that should be taken up and investigated by the playerbase and brought to 1CG's attention. As a separate question, is the defense of the mobile columns too reliant on AA? Shouldn't the defense of them be more encouraged to be player based instead of AI based? This should perhaps be a question to ask. C. Aircraft preference registration. As everyone knows, you can select what you want added into your hangar based on what you like to use, fighters or bombers. I would submit to you this leaves a issue if you don't really prefer either, and you prefer attackers. If you really are a tank killing IL-2 specialist (or HS-129 specialist) you'd probably like to select this as an option instead. When I flew russian this didn't seem to be a problem, but now as a German it's actually oddly difficult to get the Hs-129 or the 110G. I also suspect if you're a bomber specialist and want to get another Ju-88 that having to get a Hs-129 first would be annoying. I'd recommend a third option. D. Heavy bombloads for German bombers. It's been pointed out that the largest bombs were uncommon and reserved for high value targets. However, the server just flat removes the option. I would suggest that very limited amounts be made available depending on depot status, and be made available for use on the 111 at least. This gives incentive to either destroy the depot to remove them as an option, and also the reverse on the german side. My idea is that each map rotation there be a few available with undamaged depots - say 4(?) of each type larger than 1000kg. The rest of my suggestions are in regards to planesets or planes. I think that TAW should consider using a more historical planeset than is currently used: 1. 23mm on the LaGG. Great weapon. Also, from what I can tell, as common as a unicorn as an actual armament on a LaGG. Should be either flat out removed or restricted to a few per map like the heavy bombs above. 37mm apparently was more common and this should be reflected, however this should also be heavily controlled because from what I've seen frequently players are taking this to kill tanks which is not what should be happening. 20mm and .50 cal is a perfectly good armament as anyone who has flown the Yak-1 S127 can tell you anyway. 2. Pe-2. There is really zero reason that as soon as the S87 is made available, that it can be instantly upgraded to the S110. For those who don't know, if you select the blister turret on the plane (who wouldn't) that actually isn't the S87. That is the series 110 change. When the S87 becomes available on the stalingrad maps (or earlier) the blister turret should be locked out until the S110 becomes available. This makes a difference because the S87 has a more restricted field of fire and side attacks thus are easier. 3. Persistence of obsolescent designs. In the later maps, the most common russian fighter should be the Yak, not the LaGG which was phased out. The F4 should make way for the G2 and then the G4. In short, the +1 aircraft should be the most common type being used in the time frame, not the oldest. 4. Moscow maps (or any early map) should restrict the bombload that the stuka can carry. This may seem to be...unneeded considering how vulnerable the stuka was, but the D model stuka didn't exist then. The Germans were using B or R models, which could carry a max of 1 500KG centerline and 4 50 KG under wing. To emulate the B models this should be the max loadout it can carry. Considering you're getting more armor, more power, and a MG81Z instead of a MG15 than you should have this is not much of an issue. 5. Personally I'd like it if the 37mm on the stuka was restricted to later maps when it was actually used. In my experience the best way to kill columns anyway is to carpet bomb them with 50kg. Loitering around them to kill tanks with guns is very dangerous as they make easy targets for fighters and it might be an improvement. 6. Perhaps the Hs-129 with the Mk 101 should be available earlier instead. There were 110's armed with the 101 during the Battle of Britain so this weapon was available early. As a separate note, the Hs should be easier to get, as it's a better low alt attacker than the Stuka anyway. 7. It should be considered if that the E model 110 should be replaced by the G before it would be normally available. The issue is that the E is probably the worst 110 made. Team Fusion actually has stated that they considered adding it but decided not to because most players would consider it a downgrade from the C models already available in CLoD. Combined with this, there's no F model in game that should replace it and be present for BoS. While obviously the G model is better than the F, it's closer than the E, and if you restrict some of the loadouts on it (1000KG, 37mm and 20mm gunpack) you'll get something much closer to the neighborhood. Consider adding the G as a earned option on middle maps with the listed restrictions and then have it totally replace the E (with removed restrictions) on late maps. 8. FW190 U17 mod. While this is the right name for this, it had a better known name later: the Fw-190 F3. This was a common attack plane, designed to replace the Ju-87 which was obviously obsolete at this time. The F3 was built on the airframe of the A5, with the U17 engine for low level attacks and the outboard MG FF/M guns were removed as unnecessary. Because of this I would recommend that when the A5 is available, it should be split into 2 aircraft. First is the A5 with the U17 locked out as a fighter. Second, is to have the F3 configuration as an attacker. The F3 would have the U17 mod locked, and with the outboard MGFF/M guns deleted locked out. If it could actually say F3 in the selection screen that'd be great. If you read all of this, thanks. The most important suggestion is the first I think, but I would like to think at least that the rest could be at least discussed. Thank you. I absolutely agree. I think this would really polish off what is already an amazing server! 1
Wolfram-Harms Posted December 18, 2017 Posted December 18, 2017 For now a little brake is comming and we wish you all great Christmas time and hpy New Year 2018! See you in the next edition! A comfy and cosy Xmas time for all at the TAW-Team, and all who flew in here. What a great place to come to!
Coldman Posted December 18, 2017 Posted December 18, 2017 =LG= Made a quick guide run named "How to attack defence position" We decided to test our poor 110E and 109E7 against the mighty 61-K AAA. Attack composition: 2x Bf 109E-7 with 250Kg and 4 Bf 110E-2 with 2x500kg and 4x50kg bombs. Our "drag boys" on 109 first dropped their 250kg bombs from altitude around 1000m and drag AAA guns then our main attack began with 110's. after first pass 61-K was a history and couple of long range AAA left. We made 2-3 more bomb pass to destroy what we could by bombs and 109 were killing what they can with guns. None of us was even touched by AAA and almost all targets were destroyed (2 tanks, 1 long range AAA, and 3-5 pilbox left) Fell free to comment and discuss about overpowered K-61 AAA. Cheers 1
=FSB=Man-Yac Posted December 18, 2017 Posted December 18, 2017 =LG= Made a quick guide run named "How to attack defence position" We decided to test our poor 110E and 109E7 against the mighty 61-K AAA. Attack composition: 2x Bf 109E-7 with 250Kg and 4 Bf 110E-2 with 2x500kg and 4x50kg bombs. Our "drag boys" on 109 first dropped their 250kg bombs from altitude around 1000m and drag AAA guns then our main attack began with 110's. after first pass 61-K was a history and couple of long range AAA left. We made 2-3 more bomb pass to destroy what we could by bombs and 109 were killing what they can with guns. None of us was even touched by AAA and almost all targets were destroyed (2 tanks, 1 long range AAA, and 3-5 pilbox left) Fell free to comment and discuss about overpowered K-61 AAA. Cheers Well if you fly with the purpose of destroying an entire defense position and have fighters draw the aa then of course its a piece of cake. The issue here is different. On the actual campaign you have ennemy fighters and a lot of other elements. People have done tests and the stats dont lie. ( I have been hit but K-61 while flying away from an la5 at a speed of 600km/h, I was 3 km away from the tanks on the deck and flying away and I was hit. At first I thought it was the la5 but I checked the flight log and it was the AAA. Fun thing is La 5 couldn't hit me 500 meters away )
NO_SQDeriku777 Posted December 18, 2017 Posted December 18, 2017 =LG= Made a quick guide run named "How to attack defence position" We decided to test our poor 110E and 109E7 against the mighty 61-K AAA. Attack composition: 2x Bf 109E-7 with 250Kg and 4 Bf 110E-2 with 2x500kg and 4x50kg bombs. Our "drag boys" on 109 first dropped their 250kg bombs from altitude around 1000m and drag AAA guns then our main attack began with 110's. after first pass 61-K was a history and couple of long range AAA left. We made 2-3 more bomb pass to destroy what we could by bombs and 109 were killing what they can with guns. None of us was even touched by AAA and almost all targets were destroyed (2 tanks, 1 long range AAA, and 3-5 pilbox left) Fell free to comment and discuss about overpowered K-61 AAA. Cheers Is there any footage of the initial drops by the 109s? Arguably that was most dangerous part of the mission and it would be nice to see the initial approach, drop, and egress for the boys "in drag"
Blakhart Posted December 18, 2017 Posted December 18, 2017 Is there any footage of the initial drops by the 109s? Arguably that was most dangerous part of the mission and it would be nice to see the initial approach, drop, and egress for the boys "in drag" If you want to fly as we fly, join LG team & enjoy the difference of quality. We don`t sell our tactic nor flying tricks. Cheers! ( BTW We flew 3 regular LG guys + 3 cadets, I belive we can do the same with 4 planes 2 strikers, 2 fighters with better coordination ) 1
Coldman Posted December 18, 2017 Posted December 18, 2017 (edited) Is there any footage of the initial drops by the 109s? Arguably that was most dangerous part of the mission and it would be nice to see the initial approach, drop, and egress for the boys "in drag" If you look closer you will see 109's droping in 2nd plan (4:45) Edited December 18, 2017 by =L/R=Coldman
JG1_Shadepiece Posted December 18, 2017 Posted December 18, 2017 Also I'd like to throw in my two cents on the AA. I think based on those stats the AA needs to be looked into. The AA should not have such vastly one-sided results. The Red AA produced over twice the kills as the LW AA. That just seems a bit unbalanced. I'm not suggesting the LW needs a huge buff or anything, but the trend seems that the LW is getting run over mostly. Lots of communication issues, but I think it goes deeper than that as has been suggested. Also, I am curious if you guys are planning on waiting until Kuban is officially released before starting the next TAW? Also, I am curious if you guys are planning on waiting until Kuban is officially released before starting the next TAW?
HenHawk Posted December 18, 2017 Posted December 18, 2017 https://www.youtube.com/watch?v=7WwNrpu0caY =LG= Made a quick guide run named "How to attack defence position" We decided to test our poor 110E and 109E7 against the mighty 61-K AAA. Attack composition: 2x Bf 109E-7 with 250Kg and 4 Bf 110E-2 with 2x500kg and 4x50kg bombs. Our "drag boys" on 109 first dropped their 250kg bombs from altitude around 1000m and drag AAA guns then our main attack began with 110's. after first pass 61-K was a history and couple of long range AAA left. We made 2-3 more bomb pass to destroy what we could by bombs and 109 were killing what they can with guns. None of us was even touched by AAA and almost all targets were destroyed (2 tanks, 1 long range AAA, and 3-5 pilbox left) Fell free to comment and discuss about overpowered K-61 AAA. Cheers Nice ground pounding. The majority of my missions against targets with 61K were just as successful this last campaign (or at least I got away without being hit by AAA). But, there were the minority of times where I would perform my same careful runs, mostly with other teammates, only to be dropped out of the sky in a flash. I think you are missing the point of people’s concerns in regard to the 61K. Of course it’s possible to avoid or minimize risk of being killed by AA. But it should be clear by the stats (and personal experience) that the overall risk is far, far greater to be shot down by 61K than anything the reds face. What is the resistance to adding an equivalent caliber of AA for both sides? Why wouldn’t a red pilot want the same challenge and why wouldn’t everyone want a more balanced campaign, especially considering it seems like a fairly easy fix? I just don’t understand why there could be an argument against this when the stats clearly show 61K had more downed planes than all of blue AA combined. That is more than just tactics or an anomaly. 3
6./ZG26_Custard Posted December 18, 2017 Posted December 18, 2017 Fell free to comment and discuss about overpowered K-61 AAA. Cheers It's overpowered. 1
SCG_Fenris_Wolf Posted December 18, 2017 Posted December 18, 2017 It's overpowered. +1 61k just has a random side to it that may or may not annihilate you. You guys were just lucky, and you can be lucky for several runs. The German AA you can keep dodging with skill. The 61k you can keep dodging with skill, but it will eventually get you, and destroy you.
Leutnant_Artur Posted December 18, 2017 Posted December 18, 2017 +1 61k just has a random side to it that may or may not annihilate you. You guys were just lucky, and you can be lucky for several runs. The German AA you can keep dodging with skill. The 61k you can keep dodging with skill, but it will eventually get you, and destroy you. All AAA will finally get you its just matter of time. We are not placing AAA to scare pilots but to make attack as hard as it can be and believe me or not but I was witness of many brainless attacks (both, blue and red sides). Okey to close this AAA topic. Yesterday after discussions and testing we decided to make some changes. That is all for now. More news soon. 1
Paulshow2 Posted December 18, 2017 Posted December 18, 2017 +1 61k just has a random side to it that may or may not annihilate you. You guys were just lucky, and you can be lucky for several runs. The German AA you can keep dodging with skill. The 61k you can keep dodging with skill, but it will eventually get you, and destroy you. +1funny how initially you get all the good advice from the pros: "don't attack alone", "this is not WOL", "don't be stupid'...until they get shot down themselves...the pe2 tail gunner story is exactly the same..."don't hang dumb on their six", "attack in teams",...and then a single hit from half a km rips of their whole tail und ruins the day. but honestly...it is just one side of the campaign were the reds have a clear advantage, other items are for sure in favor for the blues...leave it to encourage the good balanced teams we saw and as blues we just take the challenge...you CAN reduce the risk to get nailed by the AAA, but in the end you need that important mix of luck, skill and courage. do you really want it to be easy? for me personally the overall skill level in the last campaign was far too high, the AAA just being a part of it. i was happy just to survive a sortie. and i finally went back to WOL to ease the frustration. but hey: that is how this server is designed to be...a playground for the topguns. anyone can join...at own risk :-) P.S.: not a single MAP was even close to be won by attrition of pilots! some should keep that in mind for their future behavior against defeated pilots...
=GW=xshinel Posted December 18, 2017 Posted December 18, 2017 +1 funny how initially you get all the good advice from the pros: "don't attack alone", "this is not WOL", "don't be stupid'...until they get shot down themselves...the pe2 tail gunner story is exactly the same..."don't hang dumb on their six", "attack in teams",...and then a single hit from half a km rips of their whole tail und ruins the day. but honestly...it is just one side of the campaign were the reds have a clear advantage, other items are for sure in favor for the blues...leave it to encourage the good balanced teams we saw and as blues we just take the challenge...you CAN reduce the risk to get nailed by the AAA, but in the end you need that important mix of luck, skill and courage. do you really want it to be easy? for me personally the overall skill level in the last campaign was far too high, the AAA just being a part of it. i was happy just to survive a sortie. and i finally went back to WOL to ease the frustration. but hey: that is how this server is designed to be...a playground for the topguns. anyone can join...at own risk :-) P.S.: not a single MAP was even close to be won by attrition of pilots! some should keep that in mind for their future behavior against defeated pilots... I think we need more cooperation in this server, you fight alone you die alone, you stick together you live together, this is why TAW empasise the importance of a squadron, and this is the differenc between TAW and the other server like WOL. Of course you can say, I am a lonely wolf, or I don't have a squadron for now, then I suggest that you can stay in the main direction of the attack or defence, fighters can cover you or you can share the AAA with the other pilots, that can help to increase your survival rate. 1
6./ZG26_Custard Posted December 18, 2017 Posted December 18, 2017 (edited) I think we need more cooperation in this server, you fight alone you die alone, you stick together you live together, this is why TAW empasise the importance of a squadron, and this is the differenc between TAW and the other server like WOL. Of course you can say, I am a lonely wolf, or I don't have a squadron for now, then I suggest that you can stay in the main direction of the attack or defence, fighters can cover you or you can share the AAA with the other pilots, that can help to increase your survival rate. I agree with much of what you have said but I am hopeful that the changes that Artur has intimated at address the current issues with (all) AAA. Yesterday after discussions and testing we decided to make some changes. That is all for now. More news soon. It's not a server issue, its an AI issue. As pointed out by others when AAA is set above low is far too effective (on high setting its godlike). If you take the numbers based on the K-61, it shot down 1300 aircraft in the campaign. When looking at real world data the "official" figures state that the 20.000 plus K-61's were responsible for shooting down 14,650 odd axis aircraft (for the entire war) and the mean quality of ammunition fired to bring down one aircraft was approximately 900 rounds. What we are looking at with these stats is the K-61 (in game) shot down nearly 10% of the total number of real (total) war losses in the TAW campaign. Edit: I hope that an overhaul of AAA AI will be one of the things the developers look at in future. Edited December 18, 2017 by 6./ZG26_Custard
Operatsiya_Ivy Posted December 18, 2017 Posted December 18, 2017 It's not a server issue, its an AI issue. As pointed out by others when AAA is set above low is far too effective (on high setting its godlike). If you take the numbers based on the K-61, it shot down 1300 aircraft in the campaign. When looking at real world data the "official" figures state that the 20.000 plus K-61's were responsible for shooting down 14,650 odd axis aircraft (for the entire war) and the mean quality of ammunition fired to bring down one aircraft was approximately 900 rounds. What we are looking at with these stats is the K-61 (in game) shot down nearly 10% of the total number of real (total) war losses in the TAW campaign. These are 2 separate issues. The first one being AI and the other one LW not having an adequate counterpart to the K-61 which made them lose every attrition map by default.
StG77_Kondor Posted December 18, 2017 Posted December 18, 2017 I doubt it too. The deciding factor from a ground attack point of view is in these numbers. Holy mother of God. **Full Disclosure** I did not fly in this previous TAW campaign due to real life being more important (and tbh disillusionment as a blue ground attacker), so don't bother trying to look up my stats for this most recent campaign From my experience in previous TAW campaigns this doesn't surprise me. Ever since HvB and I started concentrating on Russian tank columns we realized that just on armor alone, blue is at a disadvantage. A close to realistic disadvantage considering how much better the T34 was to its early contemporaries (crew experience and radios obviously can't be modeled). This changed for the better when TAW started adding in T70s, BT-7s, etc into the earlier Map tank columns. However, it's evident to anyone who has made a living on this server ground attacking - especially tank columns - that Russian flak is far more punishing. Of course it's not fair to compare the sturdiness of a 110/88 with that of the legendary IL-2. But the numbers speak for themselves, a clear 2-1 advantage in flak lethality. And before people start jumping on me - I think that has more to do with the game itself rather than specific TAW mission settings. Because of this, it's no surprise it's so hard for Blue to keep any of its own columns alive long enough to even get close to an enemy AF. IMO, the way TAW is currently set up greatly benefits the team that can best protect it's own columns, and kill enemy ones (rocket science). Both sides are about equal in pilot skill. The difference is how well individual objectives can protect themselves with their own flak. And right now, it's clearly uneven. 1
Aero*Bohemio Posted December 18, 2017 Posted December 18, 2017 (edited) why wouldn’t everyone want a more balanced campaign Even more balanced? What do you mean? The results in this edition it's 4 to 3 with one draw, and blue almost won that 7th map; so almost 4v4. I'd call that "balance". Those 3 maps won by blue team, were 61K removed from them? No they weren´t. So maybe victory has more to do with many other factors, don´t you guys think?. Look at the whole campaign, otherwise it's like the saying goes: you guys can't see the wood for the trees. Edited December 18, 2017 by ECV56_Chimango 2
=FSB=Man-Yac Posted December 18, 2017 Posted December 18, 2017 Even more balanced? What do you mean? The results in this edition it's 4 to 3 with one draw, and blue almost won that 7th map; so almost 4v4. I'd call that "balance". Those 3 maps won by blue team, were 61K removed from them? No they weren´t. So maybe victory has more to do with many other factors, don´t you guys think?. Look at the whole campaign, otherwise it's like the saying goes: you guys can't see the wood for the trees. Well If you look at the AAA stats its clearly not balanced. Why was this campaign almost a tie? I think its the kuban map that strongly favors LW with the current airfield positioning and the plane set on the second map.
Aero*Bohemio Posted December 18, 2017 Posted December 18, 2017 Well If you look at the AAA stats its clearly not balanced. Why was this campaign almost a tie? I think its the kuban map that strongly favors LW with the current airfield positioning and the plane set on the second map. And you exactly confirm my point. Full balance it's impossible, red side has to overcome some difficulties, and blue others. We can´t take just one particular aspect, and blame it for the outcome as it has been done here. Nonesense. You must see the campaign in it's totality. And btw, organizers already said that some changes will be made for next edition, so please relax now, and stop this neverending and boring 61K issue. 1
=FSB=Man-Yac Posted December 18, 2017 Posted December 18, 2017 And you exactly confirm my point. Full balance it's impossible, red side has to overcome some difficulties, and blue others. We can´t take just one particular aspect, and blame it for the outcome as it has been done here. Nonesense. You must see the campaign in it's totality. And btw, organizers already said that some changes will be made for next edition, so please relax now, and stop this neverending and boring 61K issue. Yes I am aware of that. I just think it can be very frustrating for blue attackers because its on every map with every plane set But yes we should stop arguing about this issue since its not a server problem its a game problem. This is my favorite server by far and its great to see new tweaks and content with every new campaign. A big thank you to the LG squadron for providing us with a dynamic and realistic server.
Paulshow2 Posted December 18, 2017 Posted December 18, 2017 Dear admins, i am very curious how close it was in Map#7 to come to a draw. i think LW had some 10 planes more than the reds at the start of the final mission. i imagine it would have been possible for LW to win that one if only few planes less would have been lost, no? can you check that?
StG77_Kondor Posted December 18, 2017 Posted December 18, 2017 And you exactly confirm my point. Full balance it's impossible, red side has to overcome some difficulties, and blue others. We can´t take just one particular aspect, and blame it for the outcome as it has been done here. Nonesense. You must see the campaign in it's totality. And btw, organizers already said that some changes will be made for next edition, so please relax now, and stop this neverending and boring 61K issue. This is such a weird angle to take up. Yes, TAW admins have already said they're looking at making some changes. But this '61k issue' has been in TAW since the first campaign. So excuse me if people would like to discuss this for a few pages, without your snark Mr. Ace. 1
Aero*Bohemio Posted December 18, 2017 Posted December 18, 2017 Don´t make it personal please, if you have anything to tell me use PM. IMO admins should do something about red fighter pilots. These are the numbers of planes shot down by Top 5 red and blue fighter squads in 11th edition: OKL=> 1671 VVS=> 2471 That's an 800 difference, a 33% more. Red fighters should be allowed to kill maximum 2 planes per flight. in next TAW. 2
=FSB=Man-Yac Posted December 18, 2017 Posted December 18, 2017 Don´t make it personal please, if you have anything to tell me use PM. IMO admins should do something about red fighter pilots. These are the numbers of planes shot down by Top 5 red and blue fighter squads in 11th edition: OKL=> 1671 VVS=> 2471 That's an 800 difference, a 33% more. Red fighters should be allowed to kill maximum 2 planes per flight. in next TAW. Wow are you seriously comparing player stats with IA stats? You are just spitting utter bs and keep turning a blind eye to the actual facts. 61k need a nerf. It has nothing to do with fighters kill tally. Do you really believe the red team is that superior and that blue pilots get shot down by 61K because they can't fly? How can one be so blind.. 2
Aero*Bohemio Posted December 18, 2017 Posted December 18, 2017 Not serious at all, i can't believe i have to clarify it. It's called irony. 1
Leutnant_Artur Posted December 18, 2017 Posted December 18, 2017 Don´t make it personal please, if you have anything to tell me use PM. IMO admins should do something about red fighter pilots. These are the numbers of planes shot down by Top 5 red and blue fighter squads in 11th edition: OKL=> 1671 VVS=> 2471 That's an 800 difference, a 33% more. Red fighters should be allowed to kill maximum 2 planes per flight. in next TAW. ahhhahahahaha nice and actually someone already post an idea to disable Pe2 gunner. Now I know why
6./ZG26_Custard Posted December 18, 2017 Posted December 18, 2017 (edited) IMO admins should do something about red fighter pilots. These are the numbers of planes shot down by Top 5 red and blue fighter squads in 11th edition: That's an 800 difference, a 33% more. Red fighters should be allowed to kill maximum 2 planes per flight. in next TAW. I think what is also worth noting is the top ten VVS squads are fielding around 173 pilots combined whilst the top ten LW squads have around 110, so VVS can theoretically field around 1 third more pilots than LW. BTW, I'm not being serious just ironic. Edit: The discussion that a few of us were interested and involved with was AAA AI though. Edited December 18, 2017 by 6./ZG26_Custard 1
1/JSpan_Wind75 Posted December 18, 2017 Posted December 18, 2017 I have been flying air combat simulators for many years and I think many of you take these online competitions too seriously. It's not a real war, it's just entertainment. HUMOR MODE ON In Spain we had a humorist who specialized in monologue on a subject as serious as war. Many know that in Spain we suffered a Civil War before the Second World War. I feel that the video that I found of the humorist (Gila), unfortunately already dead, is not in English, but I do not know if configuring the texts of the subtitles can understand it more or less. The truth is that these discussions in forums about virtual wars looking for equality remind me a lot of the work of this humorist. Greetings to all and I hope no one gets upset.
FTC_Riksen Posted December 18, 2017 Posted December 18, 2017 (edited) Don´t make it personal please, if you have anything to tell me use PM. IMO admins should do something about red fighter pilots. These are the numbers of planes shot down by Top 5 red and blue fighter squads in 11th edition: OKL=> 1671 VVS=> 2471 That's an 800 difference, a 33% more. Red fighters should be allowed to kill maximum 2 planes per flight. in next TAW. Lmao Please disable Mr. Chimango. He has been here, in Bos I mean, for about a month and is killing all of our pilots. He needs a nerf lol Edited December 18, 2017 by SCG_Riksen
=FSB=Man-Yac Posted December 18, 2017 Posted December 18, 2017 I have been flying air combat simulators for many years and I think many of you take these online competitions too seriously. It's not a real war, it's just entertainment. HUMOR MODE ON In Spain we had a humorist who specialized in monologue on a subject as serious as war. Many know that in Spain we suffered a Civil War before the Second World War. I feel that the video that I found of the humorist (Gila), unfortunately already dead, is not in English, but I do not know if configuring the texts of the subtitles can understand it more or less. The truth is that these discussions in forums about virtual wars looking for equality remind me a lot of the work of this humorist. Greetings to all and I hope no one gets upset. Exactly it is a game (a simulation game). So it should either be historically accurate, or it should be balanced. The issue here is that it is neither. 2
216th_Jordan Posted December 18, 2017 Posted December 18, 2017 The main reason for Axis to push back Allies was the airfield capture method. Quite some of them were captured, so while the VVS didnt have that they had the 61k. Personally I feel this is a rather bad setup if we can expect the Li-2 to arrive in maybe a year..
Leutnant_Artur Posted December 18, 2017 Posted December 18, 2017 So do we still have a problem with AAA ? I said do we have a problem ? 3
1/JSpan_Wind75 Posted December 18, 2017 Posted December 18, 2017 Exactly it is a game (a simulation game). So it should either be historically accurate, or it should be balanced. The issue here is that it is neither. You're right. The problem is that being a match of two teams is very difficult to be like the real war historically. If the models were true to the reality of 1940-42 nobody would want to fly on the VVS side and if it were from 1943 nobody would want to fly on the LW. Under my experience in the old HL, only in the cooperative missions where human pilots fought on one side could one simulate the real advantage or disadvantage of the aerial war of that time. Today, if I want to live something similar to the simulation of the Second World War flight mission scripts or the simulator campaign, off-line. In competitive servers where there are 40 against 40 human pilots no one wants to lose or have to run for being at a disadvantage fighting 4 pilots against 16 enemy planes or even more. I know that the work of those who maintain these servers is to be grateful, they only do it out of love for their fans and they receive many criticisms and requests that are difficult to implement, but I am hoping that the developers will make a good system to launch Coop missions and that the "Pilot Campaign" system is really good. In the year 2010, my squad (1 / JSpan) organized an air event in homage to the pilots of the 1940 Battle of Britain. Virtual BoB Battle of Britain 70th Anniversary 1940-2010 We rely on a historical campaign, day by day, for three months. Every night we launched two or three handmade missions and where the battles were as unbalanced as we could be with respect to what happened in reality. Virtual pilots from many countries participated. Maybe some of you remember it. They were missions as was the reality, with surprise attacks when the English were still on track, and many German pilots did not reach base as in reality. I remember missions with almost two hundred planes between humans and AI Bombers or fighters.
Aero*Bohemio Posted December 19, 2017 Posted December 19, 2017 Riksen: (i might team up with you on the dark side next TAW so you can teach me how to kill on those bloody 109s) Artur: Guerrero +1
6./ZG26_Klaus_Mann Posted December 19, 2017 Posted December 19, 2017 While I am quite proud to have lead some Map Winning Flights, in the End I would say most german Victories were absolutely phyrric. The Rate of Attrition was absolutely immense, no RL Commander would have fielded any Forces under such cirumstances. And I don't get the Double Standard of having Flak with God-Like Powers and at the same time have Aircraft Gunners that in the course of the Campaign have made no difference at all. And don't come to me with that "Gunners Transfixed by Fear" BS, that would be true for Flak now as well than wouldn't it? And everybody else in general as well. It's almost as if it was made to discourage Ground Attack and make Life easy for the Fighters.
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