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6./ZG26_Klaus_Mann
Posted (edited)

That doesn't sound like a map balance issue.

 

That sounds like a hartmann wannabe issue.

Exactly. We need to Balance that. Good to see that we are on the same Page. 

Edited by 6./ZG26_Klaus-Mann
SCG_Fenris_Wolf
Posted (edited)

LW would probably be more likely to fly bombers and attackers without the 61-K ? I went on a few Jabo missions. Changed altitude, speed, and vector. Once, 61-K even cut my wing with first shot, me in a FW at a very steep angle while going 650+.

 

Remove the 61-K, or give gunners Vodishka, and people will dare flying attackers and bombers again. There is an issue with that beast.

 

 

P.S. And maybe give Stuka pilots +50% or +25% experience per sortie. I see no reason other than the sirens to fly that screaming coffin. More Stukas will be more fun for the VVS pilots as well, would they not?

Edited by 2./JG51_Fenris_Wolf
  • Upvote 2
Posted

youtube.com/watch?v=2MKGy2cg4Wk

 

I see you are a man of culture as well...

 

(For hack frauds :) )

 

Aircraft Gunners are highly ineffective to the point of absolute uselessness right now.

So far my Gunners have never contributed to my Survival on this Server.

 

AI Gunners be both very effective,

 

 

 

And absolutely useless at times. (always shot down in the Ju52 by @@Carl_infar flying the La-5, even kamikaze in the end on mis #344 :lol: )

 

 

 

I would always take a human gunner over the AI ones, the AI either get lucky or carelessly fire their gun until falling asleep at a critical moment (They won't shoot at disabled aircraft who lost an engine but can still fire at you).

 

LW knows that some goofballs are doing stupid things

 

When you have a public server there will always be some idiots, ALWAYS!

 

and i see 4 LW planes lost in a few secons due to general madness and lack of care for their aircraft

They could mostlly just have waited for the Germans to loose all on their own through sheer disinterest in winning.

 

The malaise pilots who have succumb to carelessness. Truly their efforts are in vain.

 

pilots conducted PROPER bombing raids on AFs?

 

The raids for Maikop with Ju88's and later Ju52's on Kuban map (Map #4 mission #233 and #232) was some of the best cooperation Axis side had during this campaign. Sadly the average bomber pilot for Axis takes his plane, refuses to communicate, flies alone to target, and the rest is history.

 

 

ZlIHbC4.jpg

9IXFvlA.jpg

ZDuMVem.jpg

 

 

 

 

P.S. And maybe give Stuka pilots +50% or +25% experience per sortie. I see no reason other than the sirens to fly that screaming coffin. More Stukas will be more fun for the VVS pilots as well, would they not?

 

>You spawn on a airfield as a Stuka

>You see another Stuka about to take off and call to him to wait up

>The other Stuka ignores you and takes off

>No chance of catching up and here we are again, lonesome Stukas flying single flights to a target so they can get obliterated

 

>>>>

Currently you see 1-3 bomber trickle in without escort.

 

 

There are many players on Axis attempting teamwork and organizing flights, 6./ZG26_Klaus-Mann, HenHawk, [ZOO]Ckapa6eu, NJG/88_Relent, 4./JG52_Riksen to name a few. There are a few newcomers too but the rest is idiots who do not care about winning the map.

 

 

 

Video from =FPS=Cutlass about LW.  facepalm

 

 

 

Another example of Axis attrition at the works. :lol:

  • Upvote 1
Posted (edited)

LW would probably be more likely to fly bombers and attackers without the 61-K ? I went on a few Jabo missions. Changed altitude, speed, and vector. Once, 61-K even cut my wing with first shot, me in a FW at a very steep angle while going 650+.

 

Remove the 61-K, or give gunners Vodishka, and people will dare flying attackers and bombers again. There is an issue with that beast.

 

 

Very well. You should be killed every time when you will have such stupid idea to attack the target alone.  

Campaigns and objects are done to be deadly vs single hero. Don`t be stupid. Organize strike with friends and then enjoy the victory.

 

And most of the Maps the Russians won tactically, they didn't have to. They could mostlly just have waited for the Germans to loose all on their own through sheer disinterest in winning. 

 

Mainly because the German Team HAS to actively win Maps, while the Russians never have to do more than maintain a Tactical Draw and simply win by Attrition. 

All of the Maps the Germans won, where fought for, 50% of the Russian Wins are simply the Germans running out of Planes. 

 

Really ?

Attacking the columns and low level dominance has nothing to the victory ?

Pathethic hanging on 7-8k  by 70% of blue population is not a factor ?

 

:D :D :D When you will get some experience and have bigger picture of the situation we can start talking.

 

As a matter of fact, planeset needs to be updated. 

 

Less uber planes(or equipment) for unter pilots. 

More pressure on attacking map targets.

 

Some of you might read some WWII books and started to think that being a military pilot is something about flying high and "maintaining energy advantage".

Every time when I hear those "proffesional" pro virtual pilots I have wide smile on my face.

 

I belive you forgot that being a military pilot is filling orders.

 

Being a part of the flight/squadron/wing is a nasty duty of covering attack planes at 1000-2000meters.

 

Being a fighter pilot is sometimes a risky job of strafing ground targets.

 

Some pilots are holding the weight of pushing the front forward and die mission by mission trying to kill the enemy targets and some just come here for brainless hanging at 7-8k and waiting for easy kills.

Other waste planes mission by mission in single ship-kamikaze attack... 

It`s not fair and has nothing to historical accuracy and realism. 

I hope we will find a way to change this.

 

BTW

I promised to someone on TS ( probably SQ_Deriku ) to post video from duel fights with Meow.Szmati. Its totally around 20 duels and plenty of records.

Sorry I dont have time now to make a video :/ 

 

Grab tvitch record:

https://www.twitch.tv/videos/204601584 

 

All in all fights vs her were really boring and predictive, you can ask PeterZvan who observed the event, primitive energy managment, pure spray&pray at first occasion, really small idea what is really going on in combat, and how to use controls.  

Nothing interesting, at least in my opinion.

Edited by =LG=Blakhart
  • Upvote 3
Posted (edited)

Check link.... something is wrong.

Edited by Kra
Posted

=LG=Kathon, Why in mission 389 the blue side had 3 airfields for protection (for attack), and the red side had only one airfield. What does it depend on and how to predict it?

Mission #389

http://taw-server.de/pilots_mission.php?mission_id=389

 

Blue had 3 AF for protection: Safronov, Plesovskiy, Peskovatka

Red had 2 AF for protection: Zhutovo, Buzinovka

 

Only front-line AF can be attacked (they have buildings). Cities/AF are connected with roads. If one end of the road is blue city/AF and second end is red city/AF then those AFs can be attacked.  There is text "Attack!" above AF icon on the map in game if AF is able to be attacked.  

Posted

Question,

 

the target was no the map... attacked (500sc), nothing was destroyed.

 

AF Tormosin, check the link below

 

https://ibb.co/bV5MaG

 

What was done false on my side?

 

6./ZG26_Klaus_Mann
Posted

Very well. You should be killed every time when you will have such stupid idea to attack the target alone.  

Campaigns and objects are done to be deadly vs single hero. Don`t be stupid. Organize strike with friends and then enjoy the victory.

 

 

 

Really ?

Attacking the columns and low level dominance has nothing to the victory ?

Pathethic hanging on 7-8k  by 70% of blue population is not a factor ?

 

:D :D :D When you will get some experience and have bigger picture of the situation we can start talking.

 

As a matter of fact, planeset needs to be updated. 

 

Less uber planes(or equipment) for unter pilots. 

More pressure on attacking map targets.

 

Some of you might read some WWII books and started to think that being a military pilot is something about flying high and "maintaining energy advantage".

Every time when I hear those "proffesional" pro virtual pilots I have wide smile on my face.

 

I belive you forgot that being a military pilot is filling orders.

 

Being a part of the flight/squadron/wing is a nasty duty of covering attack planes at 1000-2000meters.

 

Being a fighter pilot is sometimes a risky job of strafing ground targets.

 

Some pilots are holding the weight of pushing the front forward and die mission by mission trying to kill the enemy targets and some just come here for brainless hanging at 7-8k and waiting for easy kills.

Other waste planes mission by mission in single ship-kamikaze attack... 

It`s not fair and has nothing to historical accuracy and realism. 

I hope we will find a way to change this.

 

BTW

I promised to someone on TS ( probably SQ_Deriku ) to post video from duel fights with Meow.Szmati. Its totally around 20 duels and plenty of records.

Sorry I dont have time now to make a video :/ 

 

Grab tvitch record:

https://www.twitch.tv/videos/204601584 

 

All in all fights vs her were really boring and predictive, you can ask PeterZvan who observed the event, primitive energy managment, pure spray&pray at first occasion, really small idea what is really going on in combat, and how to use controls.  

Nothing interesting, at least in my opinion.

 

Yes, you are doing some great work, but you don't HAVE to. You choose to because it's fun for you. 

But VVS could win Maps agains 2:1 or even 3:1 Odds, just by shooting down the lonely attackers every once in a while. 

 

You are inefficient in that you put in too much work, when you could just wait and get a similar Outcome. Because USSR will always win if the Battle lasts too long. 

 

AAEAAQAAAAAAAAPMAAAAJDk3MDYzZTA5LTc2YTQt

  • Upvote 1
Posted

Question,

 

the target was no the map... attacked (500sc), nothing was destroyed.

 

AF Tormosin, check the link below

 

https://ibb.co/bV5MaG

 

What was done false on my side?

This "Ammo Dump" on the picture shows stock object (dugout and tower) which is not part of the destructible object. It's a bug on the picture. 

SCG_Fenris_Wolf
Posted (edited)

Very well. You should be killed every time when you will have such stupid idea to attack the target alone.  

Campaigns and objects are done to be deadly vs single hero. Don`t be stupid. Organize strike with friends and then enjoy the victory.

 

 

 

***

 

Hey! Why are you so impolite? I was flying with Riksen and several others, and we were several Jäger + 4 Jabos of LSAC squadron, and one was always dragging the Russian Flak! Get the damned 61-K right, or do what you want with it, it is an issue. But don't be impolite to the people straight out of the blue here, I was being respectful and appreciate the mission design!  :angry:

Edited by 2./JG51_Fenris_Wolf
  • Upvote 1
[ZOO]Ckapa6eu
Posted

This "Ammo Dump" on the picture shows stock object (dugout and tower) which is not part of the destructible object. It's a bug on the picture. 

We bomb a lot on the objects indicated in the picture, but the result is minimal. Maybe it's worth giving people information about objects that go into credit? And as it would not hurt to understand how many objects must be destroyed (number) for 100% destruction.
I suppose the blue side does not know about such objects because after bomb dropping (Ju88 4x500, 2x250) we often see in the statistics only 2-4 destroyed objects.
Posted

Very well. You should be killed every time when you will have such stupid idea to attack the target alone.  

Campaigns and objects are done to be deadly vs single hero. Don`t be stupid. Organize strike with friends and then enjoy the victory.

 

This isn't how this works. You claim realism but have super accurate killing guns that will shoot everything from the sky faster than they could in real life. 

Thats not realism, thats just p*ssing people off. If you go in alone on a single pass at high speed you should be rather safe. To put this into perspective: When divebombing the planes would sweep in one after another, presenting one target at a time for the flak and yet the vast majority of them made it out. Thats something that cannot be said about TAW.

Posted

This "Ammo Dump" on the picture shows stock object (dugout and tower) which is not part of the destructible object. It's a bug on the picture. 

 

Hi !!!  Please, check PM ;)

Posted

I haven't checked TAW settings, but if the flak AI is on "normal", getting killed by flak is pilot error. :)

SCG_Fenris_Wolf
Posted (edited)

Bug: Morozovskij has the Führer's car placed on wrong side of spawn, towards the torch. Car must be placed on other side of the spawn please, because landing pilots orientate by the torch, while spawned pilots see the car first.

 

LW pilots were confused and crashed into each other upon starting and landing often!

 

 

Hint is: Maybe that's where the "funny" videos of LW wipeouts come from. :rolleyes: Design mistake, not incompetence. We took a lot of screenies of the car and the torch today. Some even tried to shoot the car, but didn't work. Führer's car is invincible.  :biggrin:

Edited by 2./JG51_Fenris_Wolf
Posted

Hey! Why are you so impolite? I was flying with Riksen and several others, and we were several Jäger + 4 Jabos of LSAC squadron, and one was always dragging the Russian Flak! Get the damned 61-K right, or do what you want with it, it is an issue. But don't be impolite to the people straight out of the blue here, I was being respectful and appreciate the mission design!  :angry:

 

So why you didnt mentioned that fact ? :D

I`m not impolite, its sarcasm, not unfriendly attitude m8 

 

Well... looks like some squads know how to distract AAA, other dont. Or sometimes you are just unlucky.

There is always a way...

 

You probably never saw a  wall of blue&red fire (flak38) over old ADW ground targets... and somehow old vets were able to attack huge columns, depots and even trains...

 

FTC_DerSheriff
Posted (edited)

So why you didnt mentioned that fact ? :D

I`m not impolite, its sarcasm, not unfriendly attitude m8 

 

Well... looks like some squads know how to distract AAA, other dont. Or sometimes you are just unlucky.

There is always a way...

 

You probably never saw a  wall of blue&red fire (flak38) over old ADW ground targets... and somehow old vets were able to attack huge columns, depots and even trains...

 

The 61K is really mean. Feraphic and I were passing it at 1-1.5km alonside a Tank column. We both got shot almost simultaneously. While Feraphic had to bail I could fly home despite beeing offically "shot down". Which wondered me a bit. My vertical stab was shot off.

 

We were flying 190s max speed on the deck 550kph.

http://taw-server.de/pilot_sortie.php?id=78405&name=Feraphic

 

http://taw-server.de/pilot_sortie.php?id=78473&name=DerSheriff

Edited by DerSheriff
6./ZG26_Klaus_Mann
Posted (edited)

The 61K is really mean. Feraphic and I were passing it at 1-1.5km alonside a Tank column. We both got shot almost simultaneously. While Feraphic had to bail I could fly home despite beeing offically "shot down". Which wondered me a bit. My vertical stab was shot off.

 

We were flying 190s max speed on the deck 550kph.

http://taw-server.de/pilot_sortie.php?id=78405&name=Feraphic

 

http://taw-server.de/pilot_sortie.php?id=78473&name=DerSheriff

GIT GUD. Yo Tactics SUX xD LOL

Edited by 6./ZG26_Klaus-Mann
Guest deleted@103832
Posted

The 61K is really mean. Feraphic and I were passing it at 1-1.5km alonside a Tank column. We both got shot almost simultaneously. While Feraphic had to bail I could fly home despite beeing offically "shot down". Which wondered me a bit. My vertical stab was shot off.

 

We were flying 190s max speed on the deck 550kph.

http://taw-server.de/pilot_sortie.php?id=78405&name=Feraphic

 

http://taw-server.de/pilot_sortie.php?id=78473&name=DerSheriff

It used to be that a low level rear attack on a TAW Soviet tank column at 550 kph would ensure a successful approach and bomb drop, but you really had to zigzag on the way out to not get nailed by AAA. Judging by mine and StG77_Kondor's experiences in TAW over the past year, there appears to have been successive changes made to AAA configuration and response over several campaigns. At this point, even a rear attack approach at 700 kph presents the risk of getting hit by multiple guns even before dropping bombs. I would spent hours making youtube videos with TAW ground attack tips, then have to delete them a month or two later because that information was no longer helpful, and people using those tips would get shot down because of the AAA changes. Of course the obvious solution is to get a fighter to drag the flak - if you can find one willing to do it - and when we were lucky enough to have a dragger, most of the time we didn't know their experience level, and they often did the drag too early or too late, making things worse. But beggars can't be choosers; we didn't get too many takers on our dragger requests during any campaign of the past year. We would drag for each other, but that just extends the time over target and increases the risk of fighter interception, when what we really want to do is a quick strike and gone.

Posted

 

We bomb a lot on the objects indicated in the picture, but the result is minimal. Maybe it's worth giving people information about objects that go into credit? And as it would not hurt to understand how many objects must be destroyed (number) for 100% destruction.
I suppose the blue side does not know about such objects because after bomb dropping (Ju88 4x500, 2x250) we often see in the statistics only 2-4 destroyed objects.

 

There are hangars, buildings, aircraft and fuel depot to be destroyed. About 39 objects on small airfields and ~54 on big airfields. If more than 75% of those objects are destroyed then airfield is closed and wait for supply. If more then 85% is destroyed then this airfield is completely destroyed (100% damage in the next mission)

 

There are also some stock objects like dugouts, towers, nets which are irrelevant.  

 

Did you bomb intact airfield or damaged? Did bombs hit the targets? Do you have any track or at least mission number and airfield' name? (We bombed with 3xPe-2 an intact airfield an destroyed about 41% of all objects)

 

 

 

I haven't checked TAW settings, but if the flak AI is on "normal", getting killed by flak is pilot error. :)

 

Long range flak is set to normal. Short range AA on airfields, depot set to "ace", on defense position and tank convoys randomly normal/ace.

 

Bug: Morozovskij has the Führer's car placed on wrong side of spawn, towards the torch. Car must be placed on other side of the spawn please, because landing pilots orientate by the torch, while spawned pilots see the car first.

 

LW pilots were confused and crashed into each other upon starting and landing often!

 

 

Hint is: Maybe that's where the "funny" videos of LW wipeouts come from. :rolleyes: Design mistake, not incompetence. We took a lot of screenies of the car and the torch today. Some even tried to shoot the car, but didn't work. Führer's car is invincible.  :biggrin:

Car has been moved to the right place.

  • Upvote 1
FTC_DerSheriff
Posted (edited)

It used to be that a low level rear attack on a TAW Soviet tank column at 550 kph would ensure a successful approach and bomb drop, but you really had to zigzag on the way out to not get nailed by AAA. Judging by mine and StG77_Kondor's experiences in TAW over the past year, there appears to have been successive changes made to AAA configuration and response over several campaigns. At this point, even a rear attack approach at 700 kph presents the risk of getting hit by multiple guns even before dropping bombs. I would spent hours making youtube videos with TAW ground attack tips, then have to delete them a month or two later because that information was no longer helpful, and people using those tips would get shot down because of the AAA changes. Of course the obvious solution is to get a fighter to drag the flak - if you can find one willing to do it - and when we were lucky enough to have a dragger, most of the time we didn't know their experience level, and they often did the drag too early or too late, making things worse. But beggars can't be choosers; we didn't get too many takers on our dragger requests during any campaign of the past year. We would drag for each other, but that just extends the time over target and increases the risk of fighter interception, when what we really want to do is a quick strike and gone.

In that case we weren't draggin it. We were just passing by, chasing a yak. When we attack tank columns and alike we bring at least 3 fighters which fly ahead of the ground attackers.

Before they are even close the fighters start to drag the flak and who ever is not beeing shot at does a attack run. In that manner we have the tanks AAA clear in about 5-10mins. We can climb and cover the ground pounders.

 

Visible in practise here: (Edit I see now that we destroyed the flak for you there :D)

https://youtu.be/qatHHFu61pQ?t=850

 

Edited by DerSheriff
Guest deleted@103832
Posted

In that case we weren't draggin it. We were just passing by, chasing a yak. When we attack tank columns and alike we bring at least 3 fighters which fly ahead of the ground attackers.

Before they are even close the fighters start to drag the flak and who ever is not beeing shot at does a attack run. In that manner we have the tanks AAA clear in about 5-10mins. We can climb and cover the ground pounders.

 

Visible in practise here: (Edit I see now that we destroyed the flak for you there :D)

https://youtu.be/qatHHFu61pQ?t=850

 

 

StG77 is sitting this campaign out, too bad we weren't there to take advantage of that! That's a great technique. Problem is - you need 3 fighters. Which takes me back to lines 3 and 4 of my original post.

FTC_DerSheriff
Posted

StG77 is sitting this campaign out, too bad we weren't there to take advantage of that! That's a great technique. Problem is - you need 3 fighters. Which takes me back to lines 3 and 4 of my original post.

yeah i know.

Posted

I've been around, like some of you, since Bellum days (10+ years ago) in our beloved il2 1946 and it has always been the same: the losing side has more complaints than winners; some people always feel their side has it more difficult; etc.

 

The truth about wining an online war is, and has always been, not about planesets, tanks, aaa, etc; but about three main points:

 

1. Big quorum difference

2. Having well organized players who care about map outcome.

3. Achieveing air domination in the most important sectors in order tu fulfill tasks.

 

Some days ago there were only 2 blue players connected -HenHawk and Cutlass- and 10 reds. They were doing more damage than any of us; they were well organized and knew what to do, what was the most important thing at each particular mission. If blue side had more of that, this TAW edition would have been more balanced. Blue side has the resources for achieving air domination, but they don´t use it properly.

 

BTW, when i watch 8.8cm Flak's video, and i see 4 LW planes lost in a few secons due to general madness and lack of care for their aircraft...well, i think that says a lot.

I am flattered to be seen making any amount of significant damage, but I give all credit to Cutlass. I wish all blue pilots were like him, we would win every mission! Despite the fact he barely speaks/understands English, he still gets on TS and tries to coordinate things there and on chat. He also shows no concern for stats and just focuses on what target needs to be destroyed or defended, regardless of what it might cost. Plus, he’s an awesome pilot!

 

I agree completely with your points, Chimango. I think there’s a clear problem with Russian vs German AA, as it is currently. But, changes to balance with that or other things won’t alone win missions for the LW. Teamwork is the only thing that will! Isn’t working together to reach a larger tactical goal (and hopefully having a better chance to survive while doing it) the main reason to fly on TAW? If you want to chase stats or do your own thing which doesn’t help the team win the mission at all, there’s plenty of other servers that would be a better fit!

6./ZG26_Klaus_Mann
Posted

Well, some are of the opinion that the Server should be Squad Restricted again and seeing what I see I have difficulty disagreeing. At least Registration should be mandatory again. 

  • Upvote 2
Posted

Squad Restricted I think a little bit too much, but mandatory registration should be the way to go, make everybody read the rules/manual before registering would stop a lot of questions on chat.

  • Upvote 3
Posted

There is nothing wrong with Allied AAA, perhaps people are just unlucky in their methods.

 

 

 

=FPS=Cutlass_RL
Posted (edited)

As shown by years of practice in all projects the main problem is the lack of a coordinated team. If not the core of who understands the priorities of the strategy of the current campaign and selects an effective strategy for each specific mission sets the tone for the herd of unorganized single - side will lose, regardless of the presence of VYA, 61-K, and any other things.

Even a quantitative advantage may not play a role. Сhimanov absolutely right when he spoke on this occasion.

Each side has its strong arguments in the air confrontation.

The Luftwaffe more effectively in the bomber features, VVS RKKA has the advantage in assault operations in low altitudes.

Any defense of the object is suppressed very effectively by any of the parties with the correct tactics.

A lone attacker in the forehead anti-aircraft gun without the use of the aircraft maneuver is a shame for the family.... ;)

 

I don't know current limitations within which they must operate, the creators of the server, therefore unable to insist on their wishes, but to Express them:

1. to breed one type of aircraft with very different historically accurate modifications in different slots. I-16 machine gun and cannon I-16, LaGG-3 ShVAK and LaGG-3 with VYA. That the service honey did not seem to enter for the Luftwaffe as a separate type G-2 outboard guns and back at the beginning of their appearance on the Eastern front.

2. to restrict the download of strike aircraft bombs caliber 50-100-250kg damage to the airfield ( 40-50-60%) either General maximum load on the choice of the developers of the server.

 

Flying will become more difficult, but it is more historical. Don't know whether it makes sense to introduce the ratio, increasing personal penalty for pilots of the current the vast majority. Determine which aspect ratio is starting to be a principle of ratio, 1:3 or 1:2 or as something else.

 

Sorry for my poor English.

Edited by =FPS=Cutlass
  • Upvote 1
[ZOO]Ckapa6eu
Posted (edited)
8.8 cm-Flak-36, nevertheless I watched as 2-3 Pe-2 circled above the blue airfield and selectively threw bombs at targets. If there were even hits, then as a rule they were smoking, but flying. Such behavior over the red airfield guarantees death. Is this right? I do not know.

The blue side still need to attack the airfields. Maybe it's suicide, but without it there will be no victory.

The attack of airfields should be more priority for the blue side than the unsuccessful destruction of the red tanks. Above the tanks, the blue side is losing even more aircraft than could be lost when attacking the airfield.

 

Blue side, leave the red tanks! Unite and bomb aerodromes, and then land paratroopers. We have planes with large bombs for this, but there are no good anti-tank guns for the blue.

Even if the airfield is closed, then all the same constantly bomb it, so that it is not restored. This is exactly what the reds do, while the entire blue side is uselessly flying in space.

Edited by [ZOO]Ckapa6eu
  • Upvote 3
Posted (edited)

>You are inefficient in that you put in too much work, when you could just wait and get a similar Outcome. Because USSR will always win if the Battle lasts too long. 

 

Literally what happened in real life, too.

 

It just shows that soviets last longer in war and in love. 

 

PS: we also got the longer and thicker tools to fight the war with. 

Edited by Cpt_Siddy
Posted

8.8 cm-Flak-36, nevertheless I watched as 2-3 Pe-2 circled above the blue airfield and selectively threw bombs at targets. If there were even hits, then as a rule they were smoking, but flying. Such behavior over the red airfield guarantees death. Is this right? I do not know.

The blue side still need to attack the airfields. Maybe it's suicide, but without it there will be no victory.

The attack of airfields should be more priority for the blue side than the unsuccessful destruction of the red tanks. Above the tanks, the blue side is losing even more aircraft than could be lost when attacking the airfield.

 

Blue side, leave the red tanks! Unite and bomb aerodromes, and then land paratroopers. We have planes with large bombs for this, but there are no good anti-tank guns for the blue.

Even if the airfield is closed, then all the same constantly bomb it, so that it is not restored. This is exactly what the reds do, while the entire blue side is uselessly flying in space.

Finally someone who understands how tactics should proceed for the axis! Damn Im not alone here.

 

It is simple. Axis has better Level bombers and high alt fighters so gain air supeririority over a specific af and bomb it with level bombers from that alt up. Inactivate afs and only attack tanks when they are very close to the bases but even so AFs should be priority for the blue team. Not attacking a tank column by urself in a stuka ...

  • Upvote 1
Posted (edited)

Oh, and I forgot to add that Stuka and 109 got winter camouflage.. on summer. And I remembered few more actions like that in this campaing.

 

Winter camouflage is more invisible on summer maps too, it’s more visible only over forest! So it’s right decision to choose it on Stalingrad map.

 

I often feel as if most of the German Team doesn't really give a ... about the Mission Outcome at all. Even in a Team of 40 you are often completely alone in the main Action Area. I seriously have no clue what our Team is doing most of the time. They aren't defending, they aren't attacking, they aren't covering or capping.

 

And of course the Germans never stand a Chance of winning in Attrition.

 

I usually see the same thing. When we trying to coordinate pilots they don’t want to attack proper targets with us. So we can only fly small group of Russian pilots to get some effect.

 

Also we have good TS with different language channels and we should meet there and to have whisper lists of generals of each channel. For example most of Russian speaking players can also speak English quite well. So don’t scare to join us. Or contact us in whisper lists.

Edited by =KK=Des_
Posted

Yeah normally when I get on TAW ts I'm alone. Its really tough when your squadron is not there.

 

Btw [ZOO]Ckapa6eu: Yesterday I've been hit by german flak at 6k ;)

[ZOO]Ckapa6eu
Posted

Btw [ZOO]Ckapa6eu: Yesterday I've been hit by german flak at 6k ;)

We in Russia have a saying
"Once a year and a stick shoots"
  • Upvote 1
Wolfram-Harms
Posted

Though I have been flying on the TAW server several times, my pilot's stats are still all empty - everything on Zero.

Did anyone else experience this? Or am I overlooking something?

Posted (edited)

Its not zero here. I see some take offs there (9 take offs, 1 landing, 3 deaths, etc)

Edited by 4./JG52_Riksen
=IL2AU=chappyj
Posted

For all the talk of axis losing aircraft at higher rates etc. More lethal flak etc. The aircraft losses are very close right now

=RS=SirModernisation
Posted

Hello!

Im not sure where else to ask this.

I made an account on the TAW Website, then realised i had used the wrong name (I intended to use SirModernisation as opposed to Sir_Modernisation) and i cant seem to change it.

I cant make a new account because my Email address is bound to the wrong name.

How should i go about changing my TAW profile name? i cant seem to find a way to do it

Thanks

Posted

Thanks to =KK=Des_ there was finally an act of organization among the mob of Axis players. 9x Ju88's for Safronov during mission 453.

 

 

 

wLpSRAh.jpg

 

T6A8Bru.jpg

 

Tbqt8pt.jpg

 

FaUIPvD.jpg

 

 

 

 

  • Upvote 2
Posted (edited)

For all the talk of axis losing aircraft at higher rates etc. More lethal flak etc. The aircraft losses are very close right now

 

Yup.

 

Anyway The reds don't stand a chance wining the campaign if axis fly at least a bit competent.

 

The constant LW whining is really funny for me. When the reds loose nobody complains...

 

Also the constant looking for ways how to change the campaign so the blues could win...

Edited by Carl_infar
  • Upvote 1

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