Jump to content

Carl_infar

Members
  • Content Count

    165
  • Joined

  • Last visited

Community Reputation

127 Excellent

About Carl_infar

  • Rank
    Member

Recent Profile Visitors

409 profile views
  1. Carl_infar

    Tactical Air War

    Thanks again for yet another super fun campaign. Already cant wait to fly next one.
  2. Carl_infar

    Tactical Air War

    I'm not so sure if it would take longer than 5 flights of Ju52, if You would have to start with po2 from back airfield, fly at its speed of 130 -140 kph and look trough those several areas around enemy airfield (you can make even 5 of them around it). It would be more difficult than to find trucks, because the camps wouldn't be on the roads. I think its really needed to give the reds a possibility to capture airfields
  3. Carl_infar

    Tactical Air War

    Kathon although the campaign didnt ended yet I want to say thanks for this another superb campaign. I have so much fun flying it, partly also due to the fact that the skill level of the pilots has really risen and the flying is so competetive and so fun Also the decision to limit the players for each side was I think one of the best which were made. For next campaign to balance the Ju52 paradrops could we have something similar with PO2? For example if You dont want to go with landing on the roads, you could use the same mechanic/script which is used with finding of the enemy supply columns, but you would set a partisan/guerilla camps which had to be located to trigger the attack. Due to the fact that po2 is half as "fast" as Ju52, You could set up 3 or 4 camps (areas) of partisans to be found around airfield so to simulate the dropping of dispatches with order to attack the airfield by the guerillas. P.s. A hotfix was just released by the devs. Frankly speaking I prefer current plane set without those limits. I like to try all planes depending on my actual mood and not to be limited to just few.
  4. Carl_infar

    Tactical Air War

    To cut it short - yes the clouds obstruct gunners view and they dont fire. as it was reqested a longtime ago to the devs and was implemented, The clouds obstruct the AI gunners view so when you enter the cloud he is calling "out of range" as this is the only line he has (he hasnt a line such as cant see him, or cant see a shi …) Same is with night flying when the gunners dont fire till the enemy becomes visible to them which happens only after the fighter opens fire. Anyway acc to my experience to have best results is to shoot yourself. the gunners shoot short bursts even when enemy is close , etc... Anyway apart from above mentioned view obstructions Unlike rof where You can sneak in outside gunners viewer under the tail in box the gunners see trough aircraft parts. For example in 110s the gunners shouldnt see what's under the aircraft
  5. Carl_infar

    Tactical Air War

    Katon some time ago replied to such query: he wrote that if You start new flight, the previous one cant be anymore updated, so if You wouldnt take off but wait you would get that kill.
  6. Carl_infar

    Tactical Air War

    Yea right ... Current system is ok. And the campaign is quite well ballanced. Red side has anyway smaller(thanks to the cap at 45 not so much smaller as before) numbers (,at least during ''EU flight hours''. ) . The above proposal would make the disproportion much bigger on early maps And it wouldnt go the other way later because so few people fly Red And blue would still outnumber Red. So again, current solution devised by LGs is really good.
  7. Carl_infar

    SLI

    I wonder if anyone has same issue : the launcher doesn't remember the selection I made regarding SLI , so each time before I launch the game I must remember to tick this box
  8. Carl_infar

    Historical planeset for TAW

    Its would be nice to have it realistic And not only planestewise so set the max blues players count to 30 And Red 54.
  9. Carl_infar

    Tactical Air War

    its due to the lowering of aaa skill and its numbers due to all that whining that the aaa is too op on TAW which was [edited] Now the aaa poses no challange even for single attackers, so the ground attack currently is just boring...
  10. You can land it and take off in game from main roads (gravel and tarmac) without problems, just not drive of them as in real life cause you will damage it (You will hit a road ditch for example). I dont konow if You fly real life planes or gliders and did any filed lanfings, but most terrains outside the airfields are not very siuted for landing (depends on the regions where You fly, in some places there are huge even fields which are almost as even as salt lakes, in other you have hilly terrain with only small patches sutable for landing) . The best are lowland stubble fields in August after the harvest which tend to have no ditches, gorges, holes etc. Meadows can be very deciving and very often are uneven and hold some diteches, holes etc where you can nose over etc. Plowed fields are quite good for gliders but not so for tail draggers (depends also on the size of the wheels - the big tundra wheels are very helpfull). If the terrain is hilly the situation gets worse an its more difficult to find good place to land.
  11. Carl_infar

    Tactical Air War

    Never seen such thing. Check the connection of Your hardware (keybord, stick etc) or maybe your mainboard has some glitches and is about to drop dead
  12. Carl_infar

    Tactical Air War

    and there are roads (main roads). You can land and take off from them with any plane. of course its the easyiest with slow planes like po2 or ww1 birds. Actually with the Po-2 its very easy and fun
  13. Carl_infar

    Tactical Air War

    maybe starting next campaign the transport/supply missions could be done by JU52 and PO2 only (which would promote flying those machines and also would help the 777 studios with more people hopfully buying them) - As we dont fly real war and are still waiting for dc3 the disparity of the load each could in real life bring plays absolutely no role, Also we could have saboteur drop/gureillas supply missions which would work same as JU52 paradrop. We could have a landing zones on roads near enemy airfields where when for example 5 po2 would land within 1 mission to have (like 5 drops of the falshirmjagers fromju52s) the 80% chance of taking the airfields (same as is now with Ju52). In this way both sides would have similar capabilities to supply and to capture the airfields.
  14. . same problem. if they dont want my mony i'll just will not buy it... With previous operator there were no such problems...
  15. Carl_infar

    Tactical Air War

    Thats actually a very good idea imho.
×