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Carl_infar

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About Carl_infar

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  1. Carl_infar

    Tactical Air War

    And maybe remove all gunners to protect the ego of some wannbe hartmans who have all the tools avialable like110s. If they dont want to make better attack runs
  2. Carl_infar

    Tactical Air War

    The plane set is ok And it worked well for so many taws. No need to fiddle with it And let the most vocal complainers which make whining their living have their way. They will never be satisfied.
  3. Carl_infar

    Tactical Air War

    Good that You wrote "can" . But they did And will not because 90percent of the blues are crusing in fighters 😂 If at least 20percent would fly bombers And would target little more the airfields both map would finish in no time.
  4. Carl_infar

    New kill credit and aircraft condition system faulty

    Its already implemented on Taw. The kills dont add up to your tally if you die. So its up to other server owners to add
  5. Carl_infar

    Tactical Air War

    hacks? The tactic where one plane is distracting the air defenses while other is taking it out, was widely used with much success during Wietnam war, middle east conflicts and so on. Its hardly a hack. it was developed do decrease the looses where relatively small flights were attacking defended targets (more or less like taw ). When we would talk historic ww2 , You would have to come with at least 12-24 planes attack formations (or as it was even more common - several squadrons). attack with 12 planes (or even 6) on Taw a target from several directions and see what happens. If You attack all from one direction it'll be like a Black friday: Quote " on 9 February, Milson led 32 Beaufighters into the air from Dallachy... The strike force was joined by either ten or twelve P-51 Mustang fighters from No. 65 Squadron RAF... The narrow confines of the fjord meant that the Beaufighters had to attack from a single direction and would not be able to swamp the German defences as they normally sought to do... Aftermtch : the German ships had shot down seven Beaufighters…" As for PE2: quote: "Pe-2s crews had the greatest success in repelling the attacks of enemy fighters in June and July 1941. On 1 July, for example, six Pe-2s fended off attacks by four Messerschmitt Bf 109s, shooting down two of them. A week later a group of Pe-2s was attacked by four Bf 109 and again brought down two of the attackers. On both occasions the Petlyakovs suffered no losses..." "German pilots soon discovered the limited sighting angles of the ventral gun mounting" - so maybe You are not learning from your mistakes like the LW did and your attack angles are not so superb … how did he hit me? I was coming form his six.. no way its unhistoric and overpowered… I'll go and whine on the forum...
  6. Carl_infar

    Tactical Air War

    I spoke from my experience flying many previous taws doing both sides. During current i didnt have much time to fly so i flown only few sorties And they happen to be on 2win engines. Anyway i find 110 a real pe2 killer
  7. Carl_infar

    Tactical Air War

    There is no problem with gunners. I understand that now theres a lot of instant gratification crowd, who instead of changing some tactics prefer to whine and complain... Check out some of the Sheriffs videos - during one of the late taws he didnt loose even one plane to pe2 while at the same time shoot down many bombers, while following few simple rules. When I fly bombers I gun myself and see all those straight line or almost straight line approaches. When You are approaching form the six (or 12) in straight line or slightly curvate path even flying 700km'h I still have to move only slightly the gun more or less in the attacker flight path and hold the trigger . You will be hit each time when you buzz by... (not to speak about the scenario when you sit for ages on the bomber six) Same is with aaa -You need only one who will drag the aaa guns and the others can attack unopposed. Of course theres some need for proper timing and coordination but its quite easy With some training even single dive bomber can attack without much problems, but has to remember not to dive in straight line. You need to change not only the speed and altitude but also the angle, so the attack must be with a continous turn in a dive (in this case the change of the course doesnt have to be significant to throw the aaa aim off) . It needs of course some practice to be able to hit something that way but if you want to stick to lown Wolf tactics and do diving attacks and not level bombing its the safest way.
  8. Carl_infar

    Tactical Air War

    Its already running since around 4 hours
  9. Carl_infar

    Tactical Air War

    So maybe switch to bombers till the patch will be out, or come nearer before the shooting or fly without vr. Why schould You ruin others experience .
  10. Carl_infar

    The gamer vs the sim/history buff P47

    Take into account that most of the pictures shows the damage from ground fire, where the shells (mostly single or few) hit from the lower side. Also usually far less bullets strike same area when shoot form aaa guns, due different factors like: -longer range from which they were shot (fighters when attacking the enemy planes shoot from far shorter distance) -different aspect angles than the ones when the fighter is attacking etc. Fighters usually come very close and the bursts are very concentraded and hit quite small areas. The forward engine cowling is not out of armour steel but of aluminum as used on all other planes so he didn't hit the trees but brushed some top, thin branches. If he would hit a thicker branch he would be dead, not speaking about the tree main body (more or less the diameters of the branches can be guessed from the cuts on propeller) One of my friends with whom I've flown many years back hit some thin branches when he was droping water on forest fire and brought back the plane home with almost foot long cuts on the wings as i measured after his landing… (and this was civil agricurtural/firefighting plane...) As for the bend prop, I didnt see it myself so its not 1st hand, but I heard a story that one of the guys while on crop dusting contract in Sudan brushed end of his prop, he managed to get back to the airfield . Due to the fact that the contract was finishing and the whole team was returning home, there was no time to wait for the spare prop, the mechanic just sew off some inches of the end of the prop blades and he managed to fly off with the team back to europe...
  11. Carl_infar

    Tactical Air War

    I hope that the LGs will include the max number of pilots each side. It doesn't have to be 50/50 . Something like max 48-55 pilots of 84 server limit could be good to be allocated to red and blue side. Unless we want to go historical nad have max 20 blue (I'm kidding of course - to all who might not get the joke)
  12. As for shared kills I don't know how its with SP because i dont play carrer etc, but all the game stats output/info is there already to use in MP by each server owner to inlcude it. For example there was some time ago a superb server : "Random Expert" where the owner/ coder included the shared kills (You either got a individual kill or if more than 1 player damaged the enemy a shared kill) and many other goodies like for example the stats which told you how many bullets of each caliber and type (AP or HP) hit the enemy - especially this was very useful for all discusions regarding durability and showed no significant/big difference between the so called fragile and not so fragile planes. Also there was such info like for example number of planes that you brought down before they managed to attack their objectives (called intercepts), number of individual and sherd intercepts and many more...
  13. Carl_infar

    Where to after BoBP

    Yup everybody including me would love to go "pto". As always I'm trying too look at things realistic so having in mind current state of the tech etc. I'm not entirely sure it's doable. The game struggles sometimes when there are at the same area some bombers fighters and ground targets . How would it look like when you would be attacking a fleet with thousands of aaa guns blazing and a squadron of bombers...(not to speak about larger air groups) Showing those grate battles with only few planes and ships instead of the big fleets to have at least minimum performance would be sad. So maybe a ground based 1940s scenario like java or new guine or 1950s Korea(where some limited cv operation could be introduced and tested/refined as only one side had them and they were never attacked) would be better to let the tech and code grow. Sometimes it's better to make small but steady steps.
  14. Carl_infar

    Where to after BoBP

    I think this already was discussed but somehow I missed it. With all those work the developers are putting into the jet engines for ME262, the transonic phenomena, advanced gun sights, etc it would be shame not to expand on this. I think the next theatre that Jason could go would be Korea. The advantages would be as follows: Lot of nations from Europe, Asia, America participated in this war, so this could be a good selling point The technology for the carries operations could be tried out, and developed (as only one side had carriers the situation of showing the pacific battles with 12 planes each side attacking the fleets which would not give those battles justice would be avoided) Some of the planes that took part we will have shortly (like P51, Po2)and maybe as it was before we might receive some standalone planes in the period between Bobo and next battle like for example Yak 9, La7, Dacota … It’s a superb occasion to do this conflict a Justice The plane set also due to above (the P51 and PO2 we will have and probably maybe Yak 9) doesn’t have to be the usual 5 to 5. It can be also asymmetric, like 4 to 6 etc. An example below: Korea/China/Russia - mig 15 (its variants covered trough, equipment mods) - la 11 - tu2 - il10 USA/UN -Sabre (its variants covered trough, equipment mods) -Shooting star -Douglas A1 Skyrider -Douglas A-26 Invader -Fairey Firefly or Sea Fury or F4U corsair -Gruman F9F Panther -A.I. Bell h13 Sioux also might be considered Maybe also -de Havilland Vampire or Gloster meteor as standalone premium planes…
  15. Carl_infar

    Tactical Air War

    Thanks LGs for yet another superb campaign. The only downside was the fact that I was so much "on duty" lately that i couldn't enjoy it to the full Whatch out what You wish for, if LGs will go for fully historical , the blue side might be reduced to max 15 slots allowed to simulate the historical numbers superiority on the red side
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