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Game version 1.107 discussion: Bf 109 F-2, IL-2 mod.1941, Pe-2 series 35 + 1.107b


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Posted

I really have no idea what you could be talking about. Maybe you should play Il-2 1946 for a while.

It is always the same thing ...... many never have any idea what is spoken when it comes to a problem, never look the possible FM errors, graphical part, ...
 
The only thing I see is, "Good job devs" "thanks devs," the game has problems, horribly unstable aircraft, well ... this game is arcade same.
  • Upvote 1
Posted

 

It is always the same thing ...... many never have any idea what is spoken when it comes to a problem, never look the possible FM errors, graphical part, ...
 
The only thing I see is, "Good job devs" "thanks devs," the game has problems, horribly unstable aircraft, well ... this game is arcade same.

 

Then I guess the many of us who don't know are lucky to have folks like you around to remind us of the miserable time we were having without realizing it. Thanks again.

Posted (edited)

Guys, the Graphics quality has been reduced, visibility is now worse than before.

At the first time it was great, now is something horrible compared to what this sim can do.

 

I think a Dev confirmation would be honest

 

Salute

Edited by ManuV
Posted

"horribly unstable aircraft ....this game is arcade game".  You've contradicted yourself here.  In arcade games the the planes are stupidly stable to make them easier to fly.  Pick one!

 

It is always the same thing ...... many never have any idea what is spoken when it comes to a problem, never look the possible FM errors, graphical part, ...
 
The only thing I see is, "Good job devs" "thanks devs," the game has problems, horribly unstable aircraft, well ... this game is arcade same.

 

Posted

"horribly unstable aircraft ....this game is arcade game".  You've contradicted yourself here.  In arcade games the the planes are stupidly stable to make them easier to fly.  Pick one!

 

 I can`t see the point of that comment.  (Both of them really)

  • Upvote 1
Posted (edited)
hi

 

That happened to the houses?  several examples in Manoyli 230 , Novo-Sergievsky in 228 , Kalmykov in 229 

 

2016_2_20__12_18_12_zps1zpg5a1b.png

 

 

 

.Soil quality is painful, and the far field appears as distorted

graphically unacceptable.


 

2016_2_20__12_17_21_zpsrbk1fwn5.png


 

 

 


For my part I sincerely appreciate the efforts to try to improve ..... but reducing the graphic quality product breaks ....

You have the esperiencia the ROF ...... they are playing?

 

you want to put more photos Borys?

 

 

Cheers

 

 

 

 

 

Gigabyte 970 , i7 4790k . 16gb  ,Asus resolution fullHD 

Edited by E69_antiguo
  • Upvote 1
Posted

 

hi
 
That happened to the houses?  several examples in Manoyli 230 , Novo-Sergievsky in 228 , Kalmykov in 229 
 
2016_2_20__12_18_12_zps1zpg5a1b.png
 
 
 
.Soil quality is painful, and the far field appears as distorted
graphically unacceptable.
 
2016_2_20__12_17_21_zpsrbk1fwn5.png
 
 
 
For my part I sincerely appreciate the efforts to try to improve ..... but reducing the graphic quality product breaks ....
You have the esperiencia the ROF ...... they are playing?
 
you want to put more photos Borys?
 
 
Cheers

 

I think that pic speaks for itself

Posted (edited)

...So I've been testing ground handling since the patch and it seems ground looping is a much more difficult thing to do ... I've gunned the engine a few times to get out of muck or turn the plane and it no longer spins out uncontrollably... So either I've gotten better, or they did something like LukeFF said in the once-hot-but-now-locked-for-some-reason ground handling thread.. Anybody else notice a difference?  (the bumpy-ness is still unrealistically floaty but that's another thing altogether...)

Edited by [MYK]Mikeypro83
71st_AH_Mastiff
Posted

view and FOV          

 

 


 

hi
 
That happened to the houses?  several examples in Manoyli 230 , Novo-Sergievsky in 228 , Kalmykov in 229 
 
2016_2_20__12_18_12_zps1zpg5a1b.png
 
 
 
.Soil quality is painful, and the far field appears as distorted
graphically unacceptable.
 
2016_2_20__12_17_21_zpsrbk1fwn5.png
 
 
 
For my part I sincerely appreciate the efforts to try to improve ..... but reducing the graphic quality product breaks ....
You have the esperiencia the ROF ...... they are playing?
 
you want to put more photos Borys?
 
 
Cheers
 
 
 
 
 
Gigabyte 970 , i7 4790k . 16gb  ,Asus resolution fullHD 

 

yours is gama issues, to high.drop it down to .80

Posted (edited)

Won't be able to test right now, but...

 

1) The list of fixes continues to improve in the positive way;

 

2) Regarding instability in pitch, and yaw, overdone yaw / roll coupling in sideslip, and so on... these problems are not the imagination of some here ( me included ), and although they can be somehow countered by learning to operate our joysticks more carefully ( exerting a kind of force feedback control with our brains... ) it's not practical, AND, the devs have actually acknowledged it in DD 122, and they make part of their TODO list... so, please, as much as I think continuing to mention it doesn't help, so does continuing to claim all is due **only** to user error / experience :-/

I agree- but suggestions to fine tune stick sensitivity settings etc,have helped me somewhat.Still I prefer to fly PWCG missions when I can apply minimal "Custom"settings that go quite a ways to make flying aircraft(esp.the FW-190) more manageable.

Edited by Blitzen
6./ZG26_5tuka
Posted

BoS was kind off cut down in terms of graphical quality in a long process of optimisation to keep the game running. That includes view and object render ranges, terrain texture resolution and many more (sometimes unnoticeably) effects.

 

Obviously, as sad as it is, increasing everything is probably not the solution we (you) might be looking for, at least with the current game engine. Hence another reason why I hope for an upgrade to be in the works for future versions of IL-2.

 

As far as I'm concerned, strutters / microlags have higher impact than the graphics on my current flight expirience.

  • Upvote 2
  • 1CGS
Posted (edited)

So either I've gotten better, or they did something like LukeFF said in the once-hot-but-now-locked-for-some-reason ground handling thread.. Anybody else notice a difference?

 

If you've not done it already, try a few landings with the LaGG-3. My impressions during beta is that one can be much more aggressive on the wheel brakes and not have to worry as much about ground looping. Hence that post I made. :)

 

I am genuinely curious to know as well if others are noticing a similar effect.

Edited by LukeFF
Posted

Thank you devs for listening! Apparently - quite unexpectedly so - you fixed the 2 top items on my wishlist. The 109 finally performs as it should on autorad as well. The Yak's flaps are somewhat better now. They still give a lot of advantage, but it's not the IDDQD game changer it used to be. For the first time in the last month I fired up BoS and went online. It's certainly getting better!

  • Upvote 3
216th_Lucas_From_Hell
Posted

Will test it out later today and get back to you, Luke. So far I took off normally with the LaGG-3, and did a half ground-loop on landing but that was my fault - I slowed down too much before the runway, cracked the right wing against the grass then bumped once and spun off the landing strip, not much the devs could have done to help me :biggrin:

 

So far the La-5 had been my nemesis in terms of ground-looping, I'm curious to see how it goes.

[CPT]milopugdog
Posted

I can't recall if I saw it on here, but has anyone else who thinks you are flying through a vacuum in game tried turning on turbulence? 

I have no idea why, but map makers seem to not use it, or not be able to set it.

Just a thought. :P

Posted (edited)

 

hi
 
That happened to the houses?  several examples in Manoyli 230 , Novo-Sergievsky in 228 , Kalmykov in 229 
 
2016_2_20__12_18_12_zps1zpg5a1b.png
 
 

 

 

 

TAR Server?

Edited by 150GCT_Pan
Posted

BoS was kind off cut down in terms of graphical quality in a long process of optimisation to keep the game running. That includes view and object render ranges, terrain texture resolution and many more (sometimes unnoticeably) effects.

 

Obviously, as sad as it is, increasing everything is probably not the solution we (you) might be looking for, at least with the current game engine. Hence another reason why I hope for an upgrade to be in the works for future versions of IL-2.

 

As far as I'm concerned, strutters / microlags have higher impact than the graphics on my current flight expirience.

 

I say just "Draw Calls". The Draw Calls limit for a Dx9 Game is very fast reached. But the big issue who is generating those draw calls? Not the GPU more the CPU than it turns to GPU problem because the GPU wait for data from the CPU.

This happen to me today. I fly a MP Expert sortie shoot some planes down and then it happends the game stopped! What I see now was the last thing what I did frozen like a screenshot. I hit ESC it works but can not leave the Server.  Ok did go to the Task Manager to kill the game. Now it comes more better. Error message appear you are not able to kill il-2.exe to stop running. Ok, I hit log off and this solve the problem. 

 

Never had this before :huh:

Posted

Open the mission editor and in the "Tools" menue you find the option "Resave All Missions In Folder". Selecting the games mission folder will resave all missions in it and also 3rd party missions in sub-folders. But this can take quite a lot of time, depending on how many missions you have in the folder. For me it took over two hours.

 

Unfortunatly this doesn't work for missions that only exist as .msnbin file, like some of the work by Veteran66. I am not sure how to solve this problem.

 

Tried to resave my missions as described. No success. Still have "Error reading mission file". Any ideas what I'm doing wrong? I have only 1 file in folder (*.mission), no subfolders.

III/JG2Gustav05
Posted (edited)

Other hand i rechaed Mig with boost 521 IAS kph at ground ( autolevel) both radiator 25% could fly long time ( above 5 min) without overheat

Yes I confirm that in autumn map MiG3 in boost 100% power, radiator 25% and oil rad =0%(due to oil temperature increases very slowly , it at least needs 3-5 mins to rise to danger level) at 300m  It can achieve 526kph IAS. 109F2 can get 521-522 IAS (Don't use front wind screen amour plate here, it will decease 2kph IAS) at 30 mins setting in a short time. but speed can drops to 518-519 after flying 3-4mins caused by radiator gradually opens wider.

So I would like to say MIG can catch up and overtake F2 easily in long range pursuit.

Il_2_2016_02_20_14_22_02_copy.jpg

Edited by III/JG2Gustav05
Posted (edited)

TAR Server?

 

HI ...
 
The photo was taken in the "Tactical Air War"  server today at noon Spanish time.
 
 
2016_2_20__12_18_12_zps1zpg5a1b.png
 
After his point, I returned to fly over the cities I mentioned, choosing a recce, no servers, and indeed there are houses.
 
I understand that the server could have abandoned these objects,
 
My criticism based on that fact loses its value
 
..... Really no houses, there is an error in updating and apologize for not contrasting the map on another server or network without being so.
 
This photo homeless can not be taken as a real picture of the game.
 
Please excuse me
 
 
regards
Edited by E69_antiguo
  • Upvote 1
Posted (edited)

 

yours is gama issues, to high.drop it down to .80

 

 

HI 

 

Tactical air Server ,  showed a map that was not the real, on the subject of the houses.

 

I usually always fly in network.
 
Sorry
 
regards
Edited by E69_antiguo
[DBS]El_Marta
Posted

I like the stabilized bombsight when turning on autopilot. Big improvement.

SYN_Haashashin
Posted

Tactical air Server ,  showed a map that was not the real, on the subject of the houses.

 

If the houses were missing on a MP mission, as i get from your answer, well its not a game problem but most probably that the mission builder forgot to place the town groups (Template), made that mistake several times when Syndicate server was up.

216th_Lucas_From_Hell
Posted

Antiguo, glad to hear that's sorted. Have you messaged TAW/LG about this?

Jason_Williams
Posted

If the houses were missing on a MP mission, as i get from your answer, well its not a game problem but most probably that the mission builder forgot to place the town groups (Template), made that mistake several times when Syndicate server was up.

 

Yes, Haash is correct. Missing towns is most likely the mission creators choice or mistake and not a bug.

 

We've made no purposeful changes to the graphics with this update. If something is different it could be a bug, but none were reported in beta.

 

Jason

  • Upvote 1
Posted

Tried to resave my missions as described. No success. Still have "Error reading mission file". Any ideas what I'm doing wrong? I have only 1 file in folder (*.mission), no subfolders.

Of course you can also try to open every single mission in the Mission Builder and then resave them individually.

Posted

Yes, Haash is correct. Missing towns is most likely the mission creators choice or mistake and not a bug.

 

We've made no purposeful changes to the graphics with this update. If something is different it could be a bug, but none were reported in beta.

 

Jason

Han said render distance for ground clutter is 10km, when we were flying the last FNBF mission, we were doing recon above the enemy airfield. the hangars and other stuff only appeared at 2-3km away. there is some kind of rendering problem i think.

216th_Lucas_From_Hell
Posted

Really? I found my target hangar that evening (same server, mission and time) way further than that. Could it have been the rendering at that specific time of the day?

Posted

If the houses were missing on a MP mission, as i get from your answer, well its not a game problem but most probably that the mission builder forgot to place the town groups (Template), made that mistake several times when Syndicate server was up.

for better performance

Posted

Won't be able to test right now, but...

 

1) The list of fixes continues to improve in the positive way;

 

2) Regarding instability in pitch, and yaw, overdone yaw / roll coupling in sideslip, and so on... these problems are not the imagination of some here ( me included ), and although they can be somehow countered by learning to operate our joysticks more carefully ( exerting a kind of force feedback control with our brains... ) it's not practical, AND, the devs have actually acknowledged it in DD 122, and they make part of their TODO list... so, please, as much as I think continuing to mention it doesn't help, so does continuing to claim all is due **only** to user error / experience :-/

 

 

The P40 still exhibits (1.107b) yaw roll coupling that is difficult to understand. The other aircraft that I tested are better than they were, but if you do a rudder doublet in the P40 at any alpha, the aircraft will half snap, no matter what, even at quarter rudder inputs. I tried this using external view to see the actual rudder displacement, and the airplane will at least half roll, even if the rudder is neutralized after the doublet. If you hold in quarter rudder, the aircraft will snap and enter a spin, even if the maneuver is initiated from zero G and an angle attack of essentially zero.  That's what I find aggravating. The other aircraft that exhibits similar behavior is the FW190, but right now, the  P40 is pretty frustrating to handle.

 

The behavior is there at extremely high speeds and doesn't change significantly based on Q or alpha. It acts like a swept wing aircraft with high dihedral at high angle of attack no matter the velocity. I didn't try it at negative angle of attack, but wouldn't be surprised if it behaved the same. Any damping effect seems to be constant as well, independent of Q. The aircraft should have strong damping at higher velocities.

 

Also, and this is minor but worth observing, the P40 should yaw and pitch during the asymmetric landing gear retraction sequence. 

 

The 109E seems to have one of the more predictable fight characteristics at the moment, it's pretty straightforward and interesting to fly. 

 

Still a ways to go on a sim with great potential, and I am sure that the staff is still striving to address the problems.

Posted

Of course you can also try to open every single mission in the Mission Builder and then resave them individually.

I did do as Juri suggested & it did work for me,but it took a while & I had to be patient that it actually was working.It did take nearly two hours & I did get one error screen when dealing with Jade Monkey's mission" Raid in the Storm" ( a good one I might add..and eventually went into the data/mission /jade monkey folder & deleted the msbn file-It worked after that.

I am relieved that all the 3rd party missions I have tried are once again playable, thanks to the good advice found here! ;) .

Posted

Of course you can also try to open every single mission in the Mission Builder and then resave them individually.

Actually, I have only one (but very important) my own mission yet.. And I have the same error In mission builder.

Frequent_Flyer
Posted

Any hope of us retaining our missions we have made with the ME ? I cannot play nor work on them at present.

Posted (edited)

I did do as Juri suggested & it did work for me,but it took a while & I had to be patient that it actually was working.It did take nearly two hours

 

Try with ME - TOOLS >  "Convert Missions to binary in Folder" this speed up the process.

Edited by Sokol1
Posted

I can't fly russian anymore.

I tried to stick to it , but it's just not worth the effort. Germans planes are so superior, you really need luck to once in a while be in a position where you can fight them.

 

I don't know how you guys can motivate yourself to stick to russian planes.

216th_Lucas_From_Hell
Posted

Really? I get bored out of my ass flying the Bf-109F/G because I don't know how to occupy myself :biggrin:

 

This is really personal and in no way an offense to the plane. I feel like the Bf-109 is an extremely sterile flying experience compared to the Soviet designs. I can't adjust the prop pitch as I wish by default, nor the mixture controls. The engine itself is extremely picky - I usually just leave it at 65% or so and go about my business, pulling a steady 450km/h or so on a straight line. Climbing is pretty quick and straightforward. The performance all around is good, with the climb rate being its trump card. Default armament is fairly standard too compared to other Stalingrad aircraft, nose-mounted 20mm gun and machine guns to boot. Gun pods can be added but those send your performance to the pits so no point. Now my biggest problem with the Bf-109 (also the Yak-1 for that matter) is the bloody trim. I can live without aileron trim, but for some reason the lack of rudder trim bothers me way more than it should. Seeing the little ball slightly off centre unless I decidedly push the rudder the whole time somehow disturbs my experience :wacko:

 

I tried getting the hang of the Yak-1 and while it's fun I can't seem to get that body and soul connection with it. Like the Bf-109, performance is good all around. It does everything well!

 

So far in the fighter department I have found my niche within the LaGG-3 mostly and sometimes the La-5 (when you need that extra speed). Both have good speed performance, average climb rates, relatively weak sustained turn performance (energy loss combined with heavy weight), but both have excellent instant turn and roll. The default armament on both (12.7mm and 20mm for the LaGG-3, or 2 x 20mm on the La-5) is pretty potent, and in the LaGG-3 you can add a deadly fast-firing 23mm gun or a relatively overkill 37mm on the nose. The La-5 in particular can hold its ground in slow turns due to its slats, and on the deck its maximum speed is at the higher end of the scale, right there with the Fw-190.

 

What this means is, with an altitude advantage, you can happily take down a Bf-109 and climb to safety. If the Bf-109 is above, you can tire him and defeat his shots by rolling and pulling away quickly, then leveling out again. If he came in steep you may be able to shoot him down as he climbs back up, otherwise you can keep your speed and push him into bleeding speed then take him down as he overshoots. On a 1x1 basis, of course, pair combat is a whole other story :)

SCG_Space_Ghost
Posted

And what about the optimization of the game

 

What about it?

 

It seems to run pretty well on my system.

Posted (edited)

And what about the optimization of the game

 

  Unlike with CloD where the game still has major performance issues, It's very simple... If your CPU, mobo, memory or graphics card are over eight years old, upgrading them will increase game performance.

 

  Here's a few things to note:

 

  - If your CPU was not manufactured within the last five years, it needs to be upgraded.

  - If your mobo doesn't support at least 8GB of DDR3 memory, it's too old.

  - If your graphics card is an nVidia and isn't a 700 hundred or 900 hundred series or is a (6,7,9) 50 series card, it isn't good enough. *60, maybe.

  - If your graphics card is a Radeon, may god have mercy on your soul. Just kidding, R9 280 oc or better will run it well (based on benchmarks I've seen)

 

 I suggest a trip to tom's hardware (literally type www dot toms hardware dot com and you're there) to see charts of all kinds of PC components and their benchmarked performance.

 

 After that it comes down to this:

 

 - Close all background tasks while gaming.

 - Disable your antivirus while gaming. Doesn't matter how killer your system is, antivirus eats performance for breakfast, lunch, dinner and midnight snack.

 - Optimize YOUR machine. Make sure chipset drivers are up-to-date, video drivers. In fact, make sure every driver you have for everything is up to date. Don't create a weak link.

 - Update your OS as far as you can without upgrading, unless that's what you want to do and that's your choice no one will judge you for it.

 - Windows systems need to make sure you have your system page file setup to either do auto or at least the size of your total memory. Windows _REQUIRES_ page files to operate properly. There is no way around it. You will get low memory warnings and piss-poor performance with it turned off even though only 20% of your physically memory is actually being used. It's how windows works. Swap file required.

 

Once you've done all that then do this:

 

  - If the game is still not running to your liking, then complain away. But if you get this far the game will be running great and you will have nothing to complain about other than OP russia planes and OP german planes and OP menus, etc, etc.

Edited by [MYK]Mikeypro83
  • Upvote 1
Frequent_Flyer
Posted

Open the mission editor and in the "Tools" menue you find the option "Resave All Missions In Folder". Selecting the games mission folder will resave all missions in it and also 3rd party missions in sub-folders. But this can take quite a lot of time, depending on how many missions you have in the folder. For me it took over two hours.

 

Unfortunatly this doesn't work for missions that only exist as .msnbin file, like some of the work by Veteran66. I am not sure how to solve this problem.

Tried a number of times, however I receive a dialog box that say " Mission Editor has stopped working and will shut down ", any other options to fix this issue ?

 

Thanks in advance.

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