Original_Uwe Posted February 19, 2016 Posted February 19, 2016 (edited) As you said JAGER_Riksen, messed up FOR SOME PLAYERS. As the rest of us seem to be doing just fine that seems to make this a subjective issue. The later F and G certainly are a bit unstable, no arguing that. They are very effective though and no, you can't be a ham fisted amatuer behind its stick. If you are smooth with it it is still the finest fighter in game. The E and F2 though are as far as we can tell massive improvements in handling. Truely a joy to fly to amatuer and expert alike. These improvements are going to make it to the other 109's but there are other things that need adjusting first-like anti gravity yaks lol Edited February 19, 2016 by II./JG53_Uwe 2
Dutchvdm Posted February 19, 2016 Posted February 19, 2016 547-548 kph at sl (1.42 ata) instead of 520-525 before plus 511-512 (1.25), instead of 500-505.......... and 538-539 (1.35), instead of 515-520 Thanks! That's good to hear! Grt Martijn
FTC_Riksen Posted February 19, 2016 Posted February 19, 2016 HerrMurf' timestamp='1455892379' post='334263'] The wobbly'ish'ness or rubber'bandy'ness is, in fact, a matter of opinion. The terms have been bandied about so frequently they are now bordering on trolling. Try "instability about the (blank) axis" or something similar for a change. Most pilots have no problem in her and if the F4 wasn't slightly OP she (G2) would probably be the most popular Axis AC. I have no problem with strafing runs in the G2 or any of the 109's. Many, probably most, pilots have no problem controlling her. Without any real world experience no one here can really say how accurate any of the FM's are. The hours upon hours of flying 109's in other sims means nothing. Physics are physics and the engine handles them pretty well overall. So stop with the it's a WWI simulation engine. Physics, surfaces and weight are modelled - they don't care what year it is. Do some of the inputs need to be reviewed? Sure and I hope that is an ongoing process for a decade or more in this sim but time is finite in the case of development cycles. I'm pretty happy with where we are and where we are headed..........even when I complain about stuff. Based upon 'the maths' the Dev's have done an admirable job and gotten it as close as they can (for now). Provide addional data and hope for change. It has happened in exactly that way on occasion. Although, it has not been immediately implemeted without some brow beating on occasion as well. Until then, lighten up on you inputs either mechanically or through curves. He does speak for himself. He may speak for you and some others but he certainly does not speak for all. And that's your opinion which I don't share so please respect others as well. If the majority enjoyed this sim as much as you say they do, ATAG in CoD and DCS servers wouldnt be as full as they are compared to BoS and no I'm not trolling. Comparing sims that have enjoyable and well accepted FM is not trolling, it is constructive criticism. The fact that you take this same criticism as trolling is the same kind of attitude that pushes away a lot players from this sim. I agree we cannot say how these birds really felt like when flying them cause most of us didn't have the opportunity to fly them but looking at guncams, one can really see that pilots were at least able to maintain their guns pointed at a spot for burst of fire which is not what happens in game due to the huge lack of instability. Considering that not even the developers know how these aircrafts behaved in real life, a compromise has to be made to make them at least enjoyable and flyable in game. Stating that the current state is as real as it is going to get is just a matter of opinion so again he is not alone ...
Original_Uwe Posted February 19, 2016 Posted February 19, 2016 If you really can't keep on target for a burst or strafing run if suggest you practice a bit more
FTC_Riksen Posted February 19, 2016 Posted February 19, 2016 As you said JAGER_Riksen, messed up FOR SOME PLAYERS. As the rest of us seem to be doing just fine that seems to make this a subjective issue. The later F and G certainly are a bit unstable, no arguing that. They are very effective though and no, you can't be a ham fisted amatuer behind its stick. If you are smooth with it it is still the finest fighter in game. The E and F2 though are as far as we can tell massive improvements in handling. Truely a joy to fly to amatuer and expert alike. These improvements are going to make it to the other 109's but there are other things that need adjusting first-like anti gravity yaks lol I wish it was just a problem with amateur players as you said but unfortunately it is not. I'm been flying these simms for over 10 years now and many of my friends have been as well ... but like you said, it is a subjective matter. I'll keep following this game and its updates as I still have hopes for it but flying it will only happen once they fix these issues. Until then you guys have fun
Picchio Posted February 19, 2016 Posted February 19, 2016 12. MC.202 cockpit canopy textures improved; This warms my heart... Can't wait to try it out. Thanks so much, team!
II/JG17_HerrMurf Posted February 19, 2016 Posted February 19, 2016 This will be my only additonal response on the topic. I did not disrespect your opinion, only your use of terms. And I disagree with most of the post(s) regarding extreme poor handling/instability while agreeing it bears looking into further down the road for some tweaking. Most of the Bf 109 poor handling complaints in game can be classified as PIO.
150GCT_Veltro Posted February 19, 2016 Posted February 19, 2016 12. MC.202 cockpit canopy textures improved; This warms my heart... Can't wait to try it out. Thanks so much, team! It's much better now. The light grey texture with very low resolution has been removed and reworked.
Dakpilot Posted February 19, 2016 Posted February 19, 2016 (edited) Love the way the gunsight moves in external view model of IL-2 as well, nice attention to detail Cheers Dakpilot Edited February 19, 2016 by Dakpilot
303_Kwiatek Posted February 19, 2016 Posted February 19, 2016 547-548 kph at sl (1.42 ata) instead of 520-525 before plus 511-512 (1.25), instead of 500-505.......... and 538-539 (1.35), instead of 515-520 Hmm which map seson?
1CGS LukeFF Posted February 19, 2016 1CGS Posted February 19, 2016 I've seen ultra detail level, now is downgrade to lower level if you do not believe, watch videos What?
FuriousMeow Posted February 19, 2016 Posted February 19, 2016 I've seen ultra detail level, now is downgrade to lower level if you do not believe, watch videos No change.
Blitzen Posted February 19, 2016 Posted February 19, 2016 Like others I have found that none of my thied party missions work either online or off line.i get a mission loading message that doesn't go away.Is there an easy way to get them ALL working again(perhaps through the mission editor..) or is the only way to do this is one by one(how?) Has anyone found this "glitch "affecting PWCG as well & if so do we need to go into each new mission generated by this utility?
JimTM Posted February 19, 2016 Posted February 19, 2016 (edited) Like others I have found that none of my thied party missions work either online or off line.i get a mission loading message that doesn't go away.Is there an easy way to get them ALL working again(perhaps through the mission editor..) or is the only way to do this is one by one(how?) Has anyone found this "glitch "affecting PWCG as well & if so do we need to go into each new mission generated by this utility? If you have a .mission file for a mission, try deleting the associated .msnbin file (or even moving it out of the current directory), open the mission in the editor, and resave it. The .msnbin format has changed. Edited February 19, 2016 by JimTM
Juri_JS Posted February 19, 2016 Posted February 19, 2016 (edited) Like others I have found that none of my thied party missions work either online or off line.i get a mission loading message that doesn't go away.Is there an easy way to get them ALL working again(perhaps through the mission editor..) or is the only way to do this is one by one(how?) Has anyone found this "glitch "affecting PWCG as well & if so do we need to go into each new mission generated by this utility? Open the mission editor and in the "Tools" menue you find the option "Resave All Missions In Folder". Selecting the games mission folder will resave all missions in it and also 3rd party missions in sub-folders. But this can take quite a lot of time, depending on how many missions you have in the folder. For me it took over two hours. Unfortunatly this doesn't work for missions that only exist as .msnbin file, like some of the work by Veteran66. I am not sure how to solve this problem. Edited February 19, 2016 by Juri_JS 1
Blitzen Posted February 19, 2016 Posted February 19, 2016 This seems like a "shooting oneself in the foot" happen-stance by the developers..was it or was there a reason for doing this?Can we expect another fix to fix the fix or what?
[CPT]Pike*HarryM Posted February 19, 2016 Posted February 19, 2016 Maybe something to do with the replay crash fix (since the replay always includes the mission file)?
bivalov Posted February 19, 2016 Posted February 19, 2016 (edited) autumn i.e. ISA, stabi = 3 Edited February 19, 2016 by bivalov 1
6./ZG26_5tuka Posted February 19, 2016 Posted February 19, 2016 Thats way to high though. Did you test with 100% fuel?
216th_Peterla Posted February 19, 2016 Posted February 19, 2016 Works like a charm for me. Everything on ultra. What's the issue some users are having? PS:Nice detail with the IL2 sight. Like it.
303_Kwiatek Posted February 19, 2016 Posted February 19, 2016 Thats way to high though. Did you test with 100% fuel? Yes looks too high but Mig3 and i-16 also :/
III/JG52_Otto_-I- Posted February 19, 2016 Posted February 19, 2016 BIG PROBLEM ... new 1.107b does not recognize my joystick, Saiteck aviator, ..only the rudder pedals !!! I have changed nothing from the previous version... any suggestion?
Jason_Williams Posted February 19, 2016 Posted February 19, 2016 BIG PROBLEM ... new 1.107b does not recognize my joystick, Saiteck aviator, ..only the rudder pedals !!! I have changed nothing from the previous version... any suggestion? If windows can see it so can the game. Just try re-mapping. Jason
III/JG52_Otto_-I- Posted February 19, 2016 Posted February 19, 2016 (edited) If windows can see it so can the game. Just try re-mapping. Jason GAME does not recognize my joystick, Saiteck aviator, ..re-mapping is NOT possible. In Windows 7 device control panel everything is OK, .and all axis, and buttons works perfectly. edit. In DCS:Bf-109K4 Joystick and rudder pedals works perfectly. Help me please. Edited February 19, 2016 by III/JG52_Otto-I-
Bando Posted February 19, 2016 Posted February 19, 2016 No problems here. Win 10 with all settings as before the patch.
Blooddawn1942 Posted February 19, 2016 Posted February 19, 2016 I really appreciate that You guys put some more love into the cockpit of the MC.202! For me it makes a huge difference! Spaciba! 1
Antiguo Posted February 19, 2016 Posted February 19, 2016 Hi. In my view, the graphic quality has declined, the land looks very ugly, and long distance is horrible. Do not understand how the ROF has a graphic quality, in the field, fantastic, No envargo this (BOS) is increasingly seen more and more ugly. It seems that one is graphically art (ROF) and the other "....". I expected much more in graphic quality Regards . 1
III/JG52_Otto_-I- Posted February 19, 2016 Posted February 19, 2016 If windows can see it so can the game. Just try re-mapping. Jason GAME does not recognize my joystick, Saiteck aviator, ..re-mapping is NOT possible. In Windows 7 device control panel everything is OK, .and all axis, and buttons works perfectly. edit. In DCS:Bf-109K4 Joystick and rudder pedals works perfectly. Help me please. Jason Willians Remapping was finally performed with succeed, .. I wasted this evening remapping joystick buttons and axis ( 3 axis and 27 buttons/functions) ...but finally everything is working. You would pay more attention to modifications like this, wich deconfigures de primary flight controls.. Thanks Anyway for your quick response.
[DBS]Prody Posted February 19, 2016 Posted February 19, 2016 The new feature of the He111 bombsight is sweet, thanks a lot for that !
Danziger Posted February 20, 2016 Posted February 20, 2016 Hi. In my view, the graphic quality has declined, the land looks very ugly, and long distance is horrible. Do not understand how the ROF has a graphic quality, in the field, fantastic, No envargo this (BOS) is increasingly seen more and more ugly. It seems that one is graphically art (ROF) and the other "....". I expected much more in graphic quality Regards . I really have no idea what you could be talking about. Maybe you should play Il-2 1946 for a while. 2
Guest deleted@50488 Posted February 20, 2016 Posted February 20, 2016 Won't be able to test right now, but... 1) The list of fixes continues to improve in the positive way; 2) Regarding instability in pitch, and yaw, overdone yaw / roll coupling in sideslip, and so on... these problems are not the imagination of some here ( me included ), and although they can be somehow countered by learning to operate our joysticks more carefully ( exerting a kind of force feedback control with our brains... ) it's not practical, AND, the devs have actually acknowledged it in DD 122, and they make part of their TODO list... so, please, as much as I think continuing to mention it doesn't help, so does continuing to claim all is due **only** to user error / experience :-/
Antiguo Posted February 20, 2016 Posted February 20, 2016 I really have no idea what you could be talking about. Maybe you should play Il-2 1946 for a while. Yes ...JAJAJAJAJA and you ..the ROF
III/JG2Gustav05 Posted February 20, 2016 Posted February 20, 2016 Just focusing on Bf109G2, right now it is faster about 10 km/h at altitude. it seems this is caused by radiator tweaking. This whole system is very complicated. a new issue shows up by a problem gets fixed.
Ala13_Super6_1 Posted February 20, 2016 Posted February 20, 2016 (edited) We are going backward instead of to front. and developers without saying anything about it, we 3 patches reducing the original quality of the simulator. I are removing the desire gradually to fly this simulator, too bad the truth. Edited February 20, 2016 by A0Super61
JG300_Olrik Posted February 20, 2016 Posted February 20, 2016 (edited) I really have no idea what you could be talking about. Maybe you should play Il-2 1946 for a while.No sarcasm please. Respect what Antiguo said. I have same feeling that visibility distance has been reduced with this patch. I had a try in new TAW server yesterday evening and it was obvious I could not see tanks before flying just above them. (I use max settings from beginning). And trees became some kind of ghost at mid distance and looked like IL2 1946 ones.Can the devs tell us something about any changes or is it just me ? Edited February 20, 2016 by F/JG300_Touch 1
216th_Lucas_From_Hell Posted February 20, 2016 Posted February 20, 2016 It could be that the patch reset some files for you two accidentally. Try changing settings or renaming the cfg file so that the game has to create a new one, perhaps that's the problem.
303_Kwiatek Posted February 20, 2016 Posted February 20, 2016 Just focusing on Bf109G2, right now it is faster about 10 km/h at altitude. it seems this is caused by radiator tweaking. This whole system is very complicated. a new issue shows up by a problem gets fixed. Other hand i rechaed Mig with boost 521 IAS kph at ground ( autolevel) both radiator 25% could fly long time ( above 5 min) without overheat
Boomerang Posted February 20, 2016 Posted February 20, 2016 Thank you for the update. Monitoring for those rare bugs
Trooper117 Posted February 20, 2016 Posted February 20, 2016 As to remapping the controls... I have had to do this as well yet again! Can anyone explain why this is a constant occurrence please? Pretty annoying when I never have this problem with any of my other flight sims. I'm at a loss as to why this happens to me on a regular basis. Does anyone else with a G940 get this problem?
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