Finkeren Posted January 30, 2016 Posted January 30, 2016 Im suprised that the Bf109E7 is better plane than the F2 variant. At least in SP. Its faster in banking (340-350kph E7, 300kph F2), faster in acceleration, faster in dive and more stable gun platform. with 3x average Bf109E7 vs 4x ace Mig3 at 4000m altitude Im always right behind the enemy plane with E7, but when I switch to F2 I cant catch anything only in straight flight and I have to shoot from very long range. When Im in E7 the enemy is very slow but with F2 Mig3 is fast as hell. I haven't speed tested the F2, but quite honestly, what you're expecting might just be the fact, that the E7 accelerates better. IIRC the E7 has the DB 601Aa engine, and the F2 has the DB 601N. Both engines are rated at 1175hp but the E7 is considerably lighter than the F2 and therefore has better power/weight ratio. The F2 can reach a higher top speed due to its less draggy design.
Kling Posted January 30, 2016 Posted January 30, 2016 (edited) The 109E7 Is by far the most stable plane in the whole game! Is there a reason why the 109E7 is so stable and all other 109 versions as well as the 190 are so wobbly? Especially at low speeds.. Edited January 30, 2016 by Kling
LLv24_Zami Posted January 30, 2016 Posted January 30, 2016 (edited) The 109E7 Is by far the most stable plane in the whole game! Is there a reason why the 109E7 is so stable and all other 109 versions as well as the 190 are so wobbly? Especially at low speeds.. Han stated in the DD120 this: 9. Correct 'jumpy' behavior of Bf 109 F4, G2 and F2 to resemble E7 behavior and check other planes; So the E7 is the latest version of their modeling and the earlier ones possible get`s same treatment later. Edited January 30, 2016 by Zami 2
coconut Posted January 30, 2016 Posted January 30, 2016 Would be nice if there was a BoM planeset only server so these could be enjoyed without Yak1s and F4/G2. (not nice for those without BoM I know...) Done. Check http://forum.il2sturmovik.com/topic/19753-coconuts-server/?p=328743(shameless self-promotion). 1
[DBS]Prody Posted January 30, 2016 Posted January 30, 2016 Regarding the gunners bug : i encounter the problem about 25% of the time , i only noticed it on the WoL server . If i don't receive the message after giving the orders it means that they are just crash test dummies , they will not shoot anyone . I never ran into this problem on the first sortie , the gunners always work when i first join the server . As a measure against this problem i give the gunners orders as soon as i start the engines - if they are bugged i simply finish flight, exit server and re-start the game , for the cost of two minutes i avoid the frustration of being shot down without any warning from gunners .
CSW_310_JD Posted January 30, 2016 Posted January 30, 2016 It was a typo, the changelog now says: 8. Critical speed (when rudder and ailerons start to shake) decreased for all Bf-109 modifications (based on German test report and several pilot memoirs). Uff:)) Thanks
Kling Posted January 30, 2016 Posted January 30, 2016 Han stated in the DD120 this: 9. Correct 'jumpy' behavior of Bf 109 F4, G2 and F2 to resemble E7 behavior and check other planes; So the E7 is the latest version of their modeling and the earlier ones possible get`s same treatment later. Awesome! Great news!!
=362nd_FS=RoflSeal Posted January 30, 2016 Posted January 30, 2016 (edited) I haven't speed tested the F2, but quite honestly, what you're expecting might just be the fact, that the E7 accelerates better. IIRC the E7 has the DB 601Aa engine, and the F2 has the DB 601N. Both engines are rated at 1175hp but the E7 is considerably lighter than the F2 and therefore has better power/weight ratio. The F2 can reach a higher top speed due to its less draggy design. Ingame the E-7 has DB 601A-1 which produces 1,100hp for 1 minute Edited January 30, 2016 by RoflSeal
LLv24_Zami Posted January 30, 2016 Posted January 30, 2016 (edited) Awesome! Great news!! Check out the DD120. There is a pretty impressive work list regarding FMs. Edited January 30, 2016 by Zami
SvAF/F16_Goblin Posted January 30, 2016 Posted January 30, 2016 Excellent, the ID of the joysticks/controller update itself now I rearranged all controllers today and added some more without problem. BoS identified the changes and all commands were correct. Great job fellas
ShamrockOneFive Posted January 30, 2016 Posted January 30, 2016 I'm guessing that the same online behavior will happen with this game as it did with IL-2 1946. Most players will gravitate to the E-7 with the slightly lighter handling and the twin cannon firepower and the more 'experten' type pilots will focus on flying the F-2 and getting the maximum performance out of it. The MG151/15 is like a scalpel whereas the MG-FF/M is a slow moving hammer
RedeyeStorm Posted January 30, 2016 Posted January 30, 2016 Hi all. Just noticed in the single player campaign (winter) that the mission briefing no longer tells you what targets to destroy. This is with flying ground attack and ground support missions in the Il-2. RedeyeStorm 1
=CFC=Conky Posted January 30, 2016 Posted January 30, 2016 Hello all, I haven't tried the F2 yet but in IL2 1946 it was the most nimble of the 109's, and the with the various armament choices, quite an effective fighter in it's time period so it will be interesting to see if this ends up being the case in BoM. Good hunting, =CFC=Conky
LLv24_Zami Posted January 30, 2016 Posted January 30, 2016 It seems that action point stuff is gone from campaign mission briefings. I like that. Much better now. 2
BSS_Sniper Posted January 30, 2016 Posted January 30, 2016 Sometimes you get no response from the gunners no matter how you order them, I also got preset buttons, I also use the console when Gunners do not respond. Sometimes before the update the gunners worked despite the fact that they did not respond to the orders. Now it seems when you do not get the response , you might as well leave them on ground. What bugs me is , the fact that you can not utilize their eyes, so when confronted the fighters have all advantages. With the gun efficiency in this game it means 1 second, even in a IL 2. I do not want to come off as un grateful, but I do really give a shait in new toys when the old ones do not work. Flying VVS mean you fight against twice the force and 3/4 of them 109´s . the outcome is set before it starts. This is evolving more into a FPS dogfight game, and I think I just have to accept this fact I'm not sure why you think this is limited to the VVS bombers. The same thing happens to me in 110's. The only time I know someone is behind me is when I end up on fire from them shooting me. On the rare occasion the gunners do fire, all the do is let the enemy know where I am. They never hit anything, never...
HippyDruid Posted January 30, 2016 Posted January 30, 2016 The planes in BoM are the BoM(b) Since the update, when I play the campaign, the Primary Objective field on the briefing screen is now always empty. 1
Finkeren Posted January 30, 2016 Posted January 30, 2016 All the 109s in BOS and BOM: I do believe the 1270 PS for the DB 601N is debatable. The only source I've seen for that number is a 1942 British article in an aviation journal. The German data sheets lists 1175 PS as the rated power output of the DB 601N.
Bussard_x Posted January 31, 2016 Posted January 31, 2016 (edited) Fink you are right Edited January 31, 2016 by Bussard 1
Finkeren Posted January 31, 2016 Posted January 31, 2016 (edited) Nice of you to correct that Bussard. And here we see the reason the F2 doesn't feel more powerful than the E7, even if it's got a lot higher top speed: It's more than 10% heavier for less than 7% increase in rated engine power, a net loss of power. Of course, that's not the whole story. The supercharger used on the DB 601N in the Bf 109F2 (but not in the Bf 110) gave it better high altitude power output. Hence the top speed of the F2 is 55km/h faster than the E7 at altitude but only 20-30km/h (depending on the source) at sea level. Edited January 31, 2016 by Finkeren 1
Bussard_x Posted January 31, 2016 Posted January 31, 2016 (edited) Useful information that clarifies it, thanks Fink. Edited January 31, 2016 by Bussard
fergal69 Posted January 31, 2016 Posted January 31, 2016 Great update - three planes in one update as promised. Can't wait for the JU88.
Rjel Posted January 31, 2016 Posted January 31, 2016 This has been a great update for me so far. Very smooth in flight. The sim feels a lot more fluid, I really haven't noticed any glitching or stutters. A couple of updates ago I burned a new install to bluray so that I'm not having to install patch upon patch. I have a base install that (I imagine anyway) might not have little errors creeping into it by patching the same old install repeatedly. I'd recommend it to anyone who continues to have little issues. I know others have mentioned getting similar results with this method. While this isn't directly linked to this update, I'm starting to feel much more confident with my flying in this sim. I finally can takeoff and land with some reasonable results. I don't wander down the runway like a drunken sailor anymore. It just feels so much more realistic in flight. I'm very eager for the improvements mentioned in the DD a week ago. This sim has matured dramatically in the last six months, IMO. I hope some of those who walked away for whatever reason try again. They're really missing out.
No601_Swallow Posted January 31, 2016 Posted January 31, 2016 (edited) This has been a great update for me so far. Very smooth in flight. The sim feels a lot more fluid, I really haven't noticed any glitching or stutters. A couple of updates ago I burned a new install to bluray so that I'm not having to install patch upon patch. I have a base install that (I imagine anyway) might not have little errors creeping into it by patching the same old install repeatedly. I'd recommend it to anyone who continues to have little issues. I know others have mentioned getting similar results with this method. I suppose if anyone's worried about similar issues, they could back up their inputs and missions folders and uninstall completely. Running the installer again would, I suppose download a fresh up-to-date version of the sim! A bit of a bore, but not difficult, I think. Edited January 31, 2016 by No601_Swallow
II/JG17_HerrMurf Posted January 31, 2016 Posted January 31, 2016 I haven't needed a fresh install in quite a while but even a full install isn't particularly hard. Mostly just redoing joystick inputs and remembering to set the up/down speed for MP. I use it to make my HOTAS more intuitive or more efficient sometimes, anyway.
Sokol1 Posted January 31, 2016 Posted January 31, 2016 Regarding the gunners bug : i encounter the problem about 25% of the time , i only noticed it on the WoL server . If i don't receive the message after giving the orders it means that they are just crash test dummies , they will not shoot anyone . I never ran into this problem on the first sortie , the gunners always work when i first join the server . As a measure against this problem i give the gunners orders as soon as i start the engines - if they are bugged i simply finish flight, exit server and re-start the game , for the cost of two minutes i avoid the frustration of being shot down without any warning from gunners . Just for curiosity, make a test in a server with few players, yesterday in DED (normal) - with half dozen of players Pe-2 gunners are working and gabby. Maybe this has do to with server overload, like AAA sometimes "lazy".
Rjel Posted January 31, 2016 Posted January 31, 2016 (edited) I suppose if anyone's worried about similar issues, they could back up their inputs and missions folders and uninstall completely. Running the installer again would, I suppose download a fresh up-to-date version of the sim! A bit of a bore, but not difficult, I think. True enough. But my method saves me time from having to download multiple gigs each time I want a clean install and I don't have to worry about my settings or skins getting overwritten. It's just a suggestion for those who feel they continue to have issues after a patch. Edited January 31, 2016 by Rjel
Nocke Posted January 31, 2016 Posted January 31, 2016 Since last patch the animation of the water cooling controls in the Pe2 s87, the two small green levels on the right of the pilot, is not working anymore for me. Its a little annoying when you fly with techno chat off and cant see position of your water radiators anymore.. 1
Jizzo Posted January 31, 2016 Posted January 31, 2016 Isn't it just the outlet on the topside of the wings anyway? as far as i know you can see those kinda decently when looking at it from inside and the switches only tell you if its opening and closing atm and not the current position right?
Nocke Posted January 31, 2016 Posted January 31, 2016 Isn't it just the outlet on the topside of the wings anyway? as far as i know you can see those kinda decently when looking at it from inside and the switches only tell you if its opening and closing atm and not the current position right? No, the switches did definitely indicate the actual position. Anyways, now they arent moving at all, not even to perhaps indicate movement and then going back. But thx for the hint - have to check if I can see that outlet
Danziger Posted February 1, 2016 Posted February 1, 2016 Overall I have to say I'm loving this update as well as the list of things to be added. A year ago there was negative talk all over the forums about how the new Il-2 series was just garbage and not going to survive. Mostly due to unlocks. It's good to see that not only have we moved to a new battle scene but the development team is constantly improving upon the basic things. I have no doubts at all that this will be the true successor to the original series. It is the best flight sim available. I'm sure when mods or 3rd party content is opened up there will be tons of new planes and maps. This is the beginning of the next golden age of Il-2. 2
BlackBadger Posted February 1, 2016 Posted February 1, 2016 After reading all the positive comments about the E-7, I bit the bullet and got a standard edition of BoM. I just had to see if it truly handles better. Result? It does! It doesn't wobble, it's stable in turns and hammerheads and rudder authority is one of the best I've seen in this game. So if that's a sign of things to come, great!
=362nd_FS=RoflSeal Posted February 1, 2016 Posted February 1, 2016 (edited) I found the 109F2 overheats really easilly EDIT: seems the oil overheats, not the water. Edited February 1, 2016 by RoflSeal 1
CisTer-dB- Posted February 5, 2016 Posted February 5, 2016 Thanks for the update guys, any idea if our performance issue are being look at? Here http://forum.il2sturmovik.com/topic/19475-performance-issues-and-frame-rate-issues/ o7
1PL-Husar-1Esk Posted February 6, 2016 Posted February 6, 2016 same here...had one crash already I posted here: http://forum.il2sturmovik.com/topic/20405-please-post-your-ctd-error-report-here/?p=330638 I don't know if it is good place - devs wrote about email them _gui.log with print screen but they didn't specify on which email.
71st_AH_Mastiff Posted February 8, 2016 Posted February 8, 2016 I found the 109F2 overheats really easilly EDIT: seems the oil overheats, not the water. thats because theres a oil rad you need to manually set also,
ST_ami7b5 Posted February 8, 2016 Posted February 8, 2016 (edited) thats because theres a oil rad you need to manually set also, Does anybody else use the same 'trick' like me - assigning both water and oil radiators to the same lever/keys? Is it 'acceptable' to engine management gurus? Edited February 8, 2016 by ST_ami7b5
Jade_Monkey Posted February 8, 2016 Posted February 8, 2016 Does anybody else use the same 'trick' like me - assigning both water and oil radiators to the same lever/keys? Is it 'acceptable' to engine management gurus? Yes, i do the same. Works well for me.
Dutchvdm Posted February 8, 2016 Posted February 8, 2016 thats because theres a oil rad you need to manually set also, Is the oil radiator always manually controlled, or automatic by default and one can override it manually? Thnx Grt Martijn
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now