Blitzen Posted January 28, 2016 Posted January 28, 2016 Are old "Custom" skins for 109F-4 & other existing earlier aircraft ok to use on these new aircraft we got today?
Lusekofte Posted January 28, 2016 Posted January 28, 2016 I flown 3 multiplayer missions, attacked 4 times and only 1 of the times the gunner lifted his ass and did something . The rest just sat there, I use the Gunners as a early warning system, well you can not anymore. I really thought this was one of the priorities. I am going to reinstall my COD (launcher problem) I have lost interest totally and need a brake from this
von_Tom Posted January 28, 2016 Posted January 28, 2016 So do we need new key settings for the F2 or flaps up/down and boost etc works ok? von Tom
DD_Arthur Posted January 28, 2016 Posted January 28, 2016 I flown 3 multiplayer missions, attacked 4 times and only 1 of the times the gunner lifted his ass and did something . The rest just sat there, I use the Gunners as a early warning system, well you can not anymore. Luse, in the weapons controls I have all the gunner commands assigned to a single key; i.e. Gunners; Fire at will, Gunners; Far engage distance, etc, etc. Have you tried this? It certainly works in multiplayer.
CSW_310_JD Posted January 28, 2016 Posted January 28, 2016 8. Critical speed (when rudder and ailerons start to shake) increased for all Bf-109 modifications (based on German test report and several pilot memoirs). Typo ? You mean "decreased" instead of "increased" no ? Typo ? You mean "decreased" instead of "increased" no ? Hairy: I think what this means is that those control surfaces will not start to shake until the plane is going faster than it is set to right now. do you think the 109 is too stable pre patch? Hello, I appreciate every update. Thank you. But this part is not logical. Seriously, please think about it once again. You cannot increase critical speed now! You have to wait with it until the increase in stiffness of elevator control in high speeds will be modeled. Do you agree?
JGr2/J5_W0LF- Posted January 28, 2016 Posted January 28, 2016 Thanks Guys for the much needed update!
=38=Tatarenko Posted January 28, 2016 Posted January 28, 2016 Can't use the RPM lever for the new Pe-2. Under exactly the same game settings it works perfectly for the s.87.
Saurer Posted January 28, 2016 Posted January 28, 2016 Can't use the RPM lever for the new Pe-2. Under exactly the same game settings it works perfectly for the s.87. It uses the same controll as the 109 in manuall mode. I guess you controll the Propeller directly instead of having a Constant speed Prop
JimTM Posted January 28, 2016 Posted January 28, 2016 (edited) Can't use the RPM lever for the new Pe-2. Under exactly the same game settings it works perfectly for the s.87. Map a key to "Propellers: High Pitch" to raise the RPM and a key to "Propellers: Low Pitch" to lower the RPM. Press and hold the appropriate key until you get the RPM that you want (indicated on the RPM gauges and in Technochat). Edited January 28, 2016 by JimTM 1
Lusekofte Posted January 28, 2016 Posted January 28, 2016 Luse, in the weapons controls I have all the gunner commands assigned to a single key; i.e. Gunners; Fire at will, Gunners; Far engage distance, etc, etc. Have you tried this? It certainly works in multiplayer. Sometimes you get no response from the gunners no matter how you order them, I also got preset buttons, I also use the console when Gunners do not respond. Sometimes before the update the gunners worked despite the fact that they did not respond to the orders. Now it seems when you do not get the response , you might as well leave them on ground. What bugs me is , the fact that you can not utilize their eyes, so when confronted the fighters have all advantages. With the gun efficiency in this game it means 1 second, even in a IL 2. I do not want to come off as un grateful, but I do really give a shait in new toys when the old ones do not work. Flying VVS mean you fight against twice the force and 3/4 of them 109´s . the outcome is set before it starts. This is evolving more into a FPS dogfight game, and I think I just have to accept this fact 3
LLv44_Damixu Posted January 28, 2016 Posted January 28, 2016 (edited) On a quick run with the patch still at least Bf 109 G-2 wobbliness is as crazy as it was on previous two patches. Something is very much broken in FM a plane to wobble all over by some minor movements of the controls. This practically renders all wobbly planes unusable for the air-to-air combat and close to useless on air-to-ground runs without very excessive pampering of the controls. The warplanes are ment to fly close to their envelope and still fly deadly. Now wobbly planes jerks all over even close to straight flying with gentle turns. This stuff got broken around the 1.104 patch and I sincerely hope you guys to put some effort on finding the reason for this. On the last X-mas period I was about to cave in an purchase the premium account of BoS and a account for BoM but I was so much taken back this issue which pretty much took the enjoyment and a little bit of trust for the devs out of the sim for me. Edited January 28, 2016 by Damixu 1
SCG_Space_Ghost Posted January 28, 2016 Posted January 28, 2016 On a quick run with the patch still at least Bf 109 G-2 wobbliness is as crazy as it was on previous two patches. Something is very much broken in FM a plane to wobble all over by some minor movements of the controls. This practically renders all wobbly planes unusable for the air-to-air combat and close to useless on air-to-ground runs without very excessive pampering of the controls. The warplanes are ment to fly close to their envelope and still fly deadly. Now wobbly planes jerks all over even close to straight flying with gentle turns. This stuff got broken around the 1.104 patch and I sincerely hope you guys to put some effort on finding the reason for this. On the last X-mas period I was about to cave in an purchase the premium account of BoS and a account for BoM but I was so much taken back this issue which pretty much took the enjoyment and a little bit of trust for the devs out of the sim for me. You speak for yourself. 2
II/JG17_HerrMurf Posted January 28, 2016 Posted January 28, 2016 Yup, I think it's a controller issue. I don't experience any of what you describe. A small amount of wobble if I stomp on the rudder but that's it. *warthog, 10cm extension, no curves here. 2
SCG_Tzigy Posted January 28, 2016 Posted January 28, 2016 On a quick run with the patch still at least Bf 109 G-2 wobbliness is as crazy as it was on previous two patches. Something is very much broken in FM a plane to wobble all over by some minor movements of the controls. This practically renders all wobbly planes unusable for the air-to-air combat and close to useless on air-to-ground runs without very excessive pampering of the controls. The warplanes are ment to fly close to their envelope and still fly deadly. Now wobbly planes jerks all over even close to straight flying with gentle turns. This stuff got broken around the 1.104 patch and I sincerely hope you guys to put some effort on finding the reason for this. On the last X-mas period I was about to cave in an purchase the premium account of BoS and a account for BoM but I was so much taken back this issue which pretty much took the enjoyment and a little bit of trust for the devs out of the sim for me. really srry its not working for u i am sure u already thought about it, but still, have u tried different stick/controls? i am not saying that the FMs are 100% right, but they pretty darn great...no other sim gives me the feeling of flight like the bos does.. and yes some people have to tinker with the curves a bit to get it right..(i fly with default settings and love it) i wonder what kind of "pampering of the controls" MK.Mr.X had to do...to gun my brains out every time we meet... http://forum.il2sturmovik.com/topic/3882-video-mkmrx/ 2
Danziger Posted January 29, 2016 Posted January 29, 2016 Is it just me or did someone open a door in the hangar? It seems brighter.
Sokol1 Posted January 29, 2016 Posted January 29, 2016 Are you sure? I just played a quick mission with il-2s against 110s. Gave the gunners the order to engage at long range and they did exactly that, blasting away from quite a long way off. Yes, in SP QM gunners work OK, probable the problem is MP related, maybe server overload make AI reaction "slug'ist"... 1
SOLIDKREATE Posted January 29, 2016 Posted January 29, 2016 Alright now I can move all my Bf-109F-2 skins over to the correct thread. 1
HippyDruid Posted January 29, 2016 Posted January 29, 2016 Nice! The forests definitely look better. Performance seems slightly better for me also. Cheers,
-TBC-AeroAce Posted January 29, 2016 Posted January 29, 2016 These gunners have been working on and off in MP for about 6 months now. Although i assume it is just the audio and they perform well how the perform this really is starting to grind my gears
Blooddawn1942 Posted January 29, 2016 Posted January 29, 2016 Another good update. And great to hear that the rest of the BoM development is coming along as planned. You really earned Your reputation as a reliable developer. 1
Freycinet Posted January 29, 2016 Posted January 29, 2016 Nice to finally get the Il-2 that fulfills the true dogfighting potential of the plane instead of being hobbled by a rear gunner... :-)
ShamrockOneFive Posted January 29, 2016 Posted January 29, 2016 I didn't think I'd feel that much of a difference with the Bf109F-2 and the IL-2, 1941 but both of those really have some distinct flying qualities from the other types in their lineup. Don't get me wrong, the F-2 is still flying like a Bf109 but the subtle bits of it feel different. I'm not sure how well I can qualify it... The IL-2, 1941 I can easily - it's so much lighter. Especially in a turn. It feels like its happy to be in the turn... the 1942 mod feels much more forced.
fjacobsen Posted January 29, 2016 Posted January 29, 2016 What I still hope they will look into is the "attack ground" command. Ai wingmen are very reluctant to attack ground targets and need serveral commands. This is for QMB. FinnJ 1
Jade_Monkey Posted January 29, 2016 Posted January 29, 2016 (edited) Loving the mg151 / 15 (or whatever its called) of the Bf 109 F2. Less drop, more accurate, still deadly! Edited January 29, 2016 by Jade_Monkey 1
Freycinet Posted January 29, 2016 Posted January 29, 2016 That is indeed a brutally efficient weapon.
Dr_Molenbeek Posted January 29, 2016 Posted January 29, 2016 Hairy: I think what this means is that those control surfaces will not start to shake until the plane is going faster than it is set to right now. do you think the 109 is too stable pre patch? It was a typo, the changelog now says: 8. Critical speed (when rudder and ailerons start to shake) decreased for all Bf-109 modifications (based on German test report and several pilot memoirs).
Yogiflight Posted January 29, 2016 Posted January 29, 2016 @ Jade_Monkey, The Mg151/15 (or just Mg151) had a longer barrel than the Mg151/20, therefore it also should have better armor penetrating qualities.
Danziger Posted January 29, 2016 Posted January 29, 2016 Did we not already have the MG151/15 as an option in gondolas for BoS? I always took those over the 20mm anyway.
Jade_Monkey Posted January 29, 2016 Posted January 29, 2016 Did we not already have the MG151/15 as an option in gondolas for BoS? I always took those over the 20mm anyway. Yes but not in the nose. The gondolas affect aircraft performance in a dogfight.
707shap_Srbin Posted January 29, 2016 Posted January 29, 2016 @ Jade_Monkey, The Mg151/15 (or just Mg151) had a longer barrel than the Mg151/20, therefore it also should have better armor penetrating qualities. MG151 MG151/20
SvAF/F19_Klunk Posted January 29, 2016 Posted January 29, 2016 what email adress may I send _gui.log and memory error pic? 1
1PL-Husar-1Esk Posted January 29, 2016 Posted January 29, 2016 (edited) what email adress may I send _gui.log and memory error pic? Yeah i have same question. Where and is there any formalization like e-mail subject etc? Edited January 29, 2016 by 307_Tomcat 1
SCG_Tzigy Posted January 29, 2016 Posted January 29, 2016 Yeah i have same question. Where and is there any formalization like e-mail subject etc? same here...had one crash already
Voidhunger Posted January 30, 2016 Posted January 30, 2016 (edited) Im suprised that the Bf109E7 is better plane than the F2 variant. At least in SP. Its faster in banking (340-350kph E7, 300kph F2), faster in acceleration, faster in dive and more stable gun platform. with 3x average Bf109E7 vs 4x ace Mig3 at 4000m altitude Im always right behind the enemy plane with E7, but when I switch to F2 I cant catch anything only in straight flight and I have to shoot from very long range. When Im in E7 the enemy is very slow but with F2 Mig3 is fast as hell. Edited January 30, 2016 by Voidhunger
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