Jump to content

Game version 1.107 discussion: Bf 109 F-2, IL-2 mod.1941, Pe-2 series 35 + 1.107b


Recommended Posts

Posted

Are old "Custom" skins for 109F-4 & other existing earlier aircraft ok to use on these new aircraft we got today? :cool:

Posted

I flown 3 multiplayer missions, attacked 4 times and only 1 of the times the gunner lifted his ass and did something . The rest just sat there, I use the Gunners as a early warning system, well you can not anymore. 

I really thought this was one of the priorities. I am going to reinstall my COD (launcher problem) I have lost interest totally and need a brake from this

Posted

 

So do we need new key settings for the F2 or flaps up/down and boost etc works ok?

 

von Tom

Posted

I flown 3 multiplayer missions, attacked 4 times and only 1 of the times the gunner lifted his ass and did something . The rest just sat there, I use the Gunners as a early warning system, well you can not anymore. 

 

Luse, in the weapons controls I have all the gunner commands assigned to a single key; i.e. Gunners; Fire at will, Gunners; Far engage distance, etc, etc.  Have you tried this?  It certainly works in multiplayer.

Posted

8. Critical speed (when rudder and ailerons start to shake) increased for all Bf-109 modifications (based on German test report and several pilot memoirs).

 

Typo ? You mean "decreased" instead of "increased" no ?

 

 

 

Typo ? You mean "decreased" instead of "increased" no ?

 

 

Hairy:

I think what this means is that those control surfaces will not start to shake until the plane is going faster than it is set to right now.

 

do you think the 109 is too stable pre patch?

 

Hello,

 

I appreciate every update. Thank you. But this part is not logical. Seriously, please think about it once again. You cannot increase critical speed now! You have to wait with it until the increase in stiffness of elevator control in high speeds will be modeled.

 

Do you agree?

JGr2/J5_W0LF-
Posted

Thanks Guys for the much needed update!

=38=Tatarenko
Posted

Can't use the RPM lever for the new Pe-2. Under exactly the same game settings it works perfectly for the s.87. 

Posted

Can't use the RPM lever for the new Pe-2. Under exactly the same game settings it works perfectly for the s.87. 

 

It uses the same controll as the 109 in manuall mode. I guess you controll the Propeller directly instead of having a Constant speed Prop 

Posted (edited)

Can't use the RPM lever for the new Pe-2. Under exactly the same game settings it works perfectly for the s.87. 

Map a key to "Propellers: High Pitch" to raise the RPM and a key to "Propellers: Low Pitch" to lower the RPM. Press and hold the appropriate key until you get the RPM that you want (indicated on the RPM gauges and in Technochat).

Edited by JimTM
  • Upvote 1
=38=Tatarenko
Posted

Ah thank you

Posted

Luse, in the weapons controls I have all the gunner commands assigned to a single key; i.e. Gunners; Fire at will, Gunners; Far engage distance, etc, etc.  Have you tried this?  It certainly works in multiplayer.

 

Sometimes you get no response from the gunners no matter how you order them, I also got preset buttons, I also use the console when Gunners do not respond. Sometimes before the update the gunners worked despite the fact that they did not respond to the orders. Now it seems when you do not get the response , you might as well leave them on ground. What bugs me is , the fact  that you can not utilize their eyes, so when confronted the fighters have all advantages. With the gun efficiency in this game it means 1 second, even in a IL 2. I do not want to come off as un grateful, but I do really give a shait in new toys when the old ones do not work. Flying VVS mean you fight against twice the force and 3/4 of them 109´s . the outcome is set before it starts. 

This is evolving more into a FPS dogfight game, and I think I just have to accept this fact

  • Upvote 3
Posted (edited)

On a quick run with the patch still at least Bf 109 G-2 wobbliness is as crazy as it was on previous two patches. Something is very much broken in FM a plane to wobble all over by some minor movements of the controls. This practically renders all wobbly planes unusable for the air-to-air combat and close to useless on air-to-ground runs without very excessive pampering of the controls. The warplanes are ment to fly close to their envelope and still fly deadly. Now wobbly planes jerks all over even close to straight flying with gentle turns.

 

This stuff got broken around the 1.104 patch and I sincerely hope you guys to put some effort on finding the reason for this.

 

On the last X-mas period I was about to cave in an purchase the premium account of BoS and a account for BoM but I was so much taken back this issue which pretty much took the enjoyment and a little bit of trust for the devs out of the sim for me.

Edited by Damixu
  • Upvote 1
SCG_Space_Ghost
Posted

On a quick run with the patch still at least Bf 109 G-2 wobbliness is as crazy as it was on previous two patches. Something is very much broken in FM a plane to wobble all over by some minor movements of the controls. This practically renders all wobbly planes unusable for the air-to-air combat and close to useless on air-to-ground runs without very excessive pampering of the controls. The warplanes are ment to fly close to their envelope and still fly deadly. Now wobbly planes jerks all over even close to straight flying with gentle turns.

 

This stuff got broken around the 1.104 patch and I sincerely hope you guys to put some effort on finding the reason for this.

 

On the last X-mas period I was about to cave in an purchase the premium account of BoS and a account for BoM but I was so much taken back this issue which pretty much took the enjoyment and a little bit of trust for the devs out of the sim for me.

You speak for yourself.

  • Upvote 2
II/JG17_HerrMurf
Posted

Yup, I think it's a controller issue. I don't experience any of what you describe. A small amount of wobble if I stomp on the rudder but that's it.

 

*warthog, 10cm extension, no curves here.

  • Upvote 2
Posted

On a quick run with the patch still at least Bf 109 G-2 wobbliness is as crazy as it was on previous two patches. Something is very much broken in FM a plane to wobble all over by some minor movements of the controls. This practically renders all wobbly planes unusable for the air-to-air combat and close to useless on air-to-ground runs without very excessive pampering of the controls. The warplanes are ment to fly close to their envelope and still fly deadly. Now wobbly planes jerks all over even close to straight flying with gentle turns.

 

This stuff got broken around the 1.104 patch and I sincerely hope you guys to put some effort on finding the reason for this.

 

On the last X-mas period I was about to cave in an purchase the premium account of BoS and a account for BoM but I was so much taken back this issue which pretty much took the enjoyment and a little bit of trust for the devs out of the sim for me.

 

really srry its not working for u

 

i am sure u already thought about it, but still, have u tried different stick/controls? i am not saying that the FMs are 100% right, but they pretty darn great...no other sim gives me the feeling of flight like the bos does.. and yes some people have to tinker with the curves a bit to get it right..(i fly with default settings and love it)

 

i wonder what kind of "pampering of the controls" MK.Mr.X had to do...to gun my brains out every time we meet...  :biggrin: 

 

http://forum.il2sturmovik.com/topic/3882-video-mkmrx/

  • Upvote 2
Posted

Is it just me or did someone open a door in the hangar? It seems brighter.

Posted

Are you sure? I just played a quick mission with il-2s against 110s. Gave the gunners the order to engage at long range and they did exactly that, blasting away from quite a long way off.

 

Yes, in SP QM gunners work OK, probable the problem is MP related, maybe server overload make AI reaction "slug'ist"...

  • Upvote 1
Posted

Alright now I can move all my Bf-109F-2 skins over to the correct thread.

  • Upvote 1
Posted

Nice! 

 

The forests definitely look better.

Performance seems slightly better for me also.

 

Cheers,

:good:

Posted

These gunners have been working on and off in MP for about 6 months now. Although i assume it is just the audio and they perform well how the perform this really is starting to grind my gears

Posted

Thank you very, very much for the update :salute:

Blooddawn1942
Posted

Another good update. And great to hear that the rest of the BoM development is coming along as planned. You really earned Your reputation as a reliable developer.:)

  • Upvote 1
Posted

Nice to finally get the Il-2 that fulfills the true dogfighting potential of the plane instead of being hobbled by a rear gunner... :-)

ShamrockOneFive
Posted

I didn't think I'd feel that much of a difference with the Bf109F-2 and the IL-2, 1941 but both of those really have some distinct flying qualities from the other types in their lineup. Don't get me wrong, the F-2 is still flying like a Bf109 but the subtle bits of it feel different. I'm not sure how well I can qualify it... The IL-2, 1941 I can easily - it's so much lighter. Especially in a turn. It feels like its happy to be in the turn... the 1942 mod feels much more forced.

Posted

What I still hope they will look into is the "attack ground" command.

Ai wingmen are very reluctant to attack ground targets and need serveral commands. This is for QMB.

 

FinnJ

  • Upvote 1
Posted

GREAT GREAT GREAT UPDATE!!!!

Posted (edited)

Loving the mg151 / 15 (or whatever its called) of the Bf 109 F2.

 

Less drop, more accurate, still deadly!

Edited by Jade_Monkey
  • Upvote 1
Posted

That is indeed a brutally efficient weapon.

Posted

Hairy:

I think what this means is that those control surfaces will not start to shake until the plane is going faster than it is set to right now.

 

do you think the 109 is too stable pre patch?

 

It was a typo, the changelog now says:

 

8. Critical speed (when rudder and ailerons start to shake) decreased for all Bf-109 modifications (based on German test report and several pilot memoirs).

Posted

@ Jade_Monkey,

The Mg151/15 (or just Mg151) had a longer barrel than the Mg151/20, therefore it also should have better armor penetrating qualities.

216th_Peterla
Posted

Great patch! Love the lighter IL2.

Posted

Did we not already have the MG151/15 as an option in gondolas for BoS? I always took those over the 20mm anyway.

Posted

Did we not already have the MG151/15 as an option in gondolas for BoS? I always took those over the 20mm anyway.

Yes but not in the nose. The gondolas affect aircraft performance in a dogfight.

707shap_Srbin
Posted

@ Jade_Monkey,

The Mg151/15 (or just Mg151) had a longer barrel than the Mg151/20, therefore it also should have better armor penetrating qualities.

 

MG151

post-1464-0-89675700-1454094997_thumb.jpg

 

MG151/20

post-1464-0-86405300-1454094987_thumb.jpg

SvAF/F19_Klunk
Posted

what email adress may I send _gui.log and memory error pic?

  • Upvote 1
1PL-Husar-1Esk
Posted (edited)

what email adress may I send _gui.log and memory error pic?

Yeah i have same question. Where and is there any formalization like e-mail subject etc?

Edited by 307_Tomcat
  • Upvote 1
Posted

Yeah i have same question. Where and is there any formalization like e-mail subject etc?

same here...had one crash already

Posted (edited)

Im suprised that the Bf109E7 is better plane than the F2 variant. At least in SP.

 

Its faster in banking (340-350kph E7, 300kph F2), faster in acceleration, faster in dive and more stable gun platform.

 

with 3x average Bf109E7 vs 4x ace Mig3 at 4000m altitude Im always right behind the enemy plane with E7, but when I switch to F2 I cant catch anything only in straight flight and I have to shoot from very long range.

When Im in E7 the enemy is very slow but with F2 Mig3 is fast as hell. :huh:

Edited by Voidhunger

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...