72AG_Crusader Posted March 21, 2018 Posted March 21, 2018 В 18.03.2018 в 23:26, 6./ZG26_Klaus_Mann сказал: If this is your Vision of the New Random Expert, in which all Ground Attack is basically Kamikaze, I won't be Part of it. For single pilot - mostly yes. But I successfully made solo flight on I-16, shot down one part of a division and returned to base. I've been attacking less covered part of a target. Targets are new, study them to reach success. Also, targets remember their damage level, you dont need to destroy them in one mission.
Herne Posted March 22, 2018 Posted March 22, 2018 18 hours ago, 72AG_Crusader said: Also, targets remember their damage level, you dont need to destroy them in one mission. Now that is interesting . . .
Enkas Posted April 1, 2018 Posted April 1, 2018 Please, it should be known when the campaign started ? S!
=EXPEND=CG_Justin Posted April 2, 2018 Posted April 2, 2018 I flew on the test server over the weekend and everything seems to be working quite well. I cant speak for how the server is behaving under load as there were only 6-8 players (all flying Axis) on each time I tried it. I have to echo the sentiments of others though, the AAA is absolutely murderous. For large coordinated flights, you can probably pull off a decent attack with not many losses, but I would not attack targets with any less than 3 or 4 people working closely together or the AAA is going to wipe the floor with you. If you don't work together to deal with the AAA and flak quickly, you will end up as a smoking crater. I know this promotes good team play and tactics, but I would not go in with just a wingman and expect to survive. So far, this server is looking very good! I cant wait to see it opened permanently.
72AG_Crusader Posted April 7, 2018 Posted April 7, 2018 В 05.04.2018 в 21:11, III./ZG1_Angus сказал: when is there an official start? We wait for fix game logs. Some critical information for us was removed 2
Angus Posted April 7, 2018 Posted April 7, 2018 thanks for the answer .......... thanks for the work you do
72AG_Crusader Posted April 8, 2018 Posted April 8, 2018 (edited) Divisions AAA aiLevel lowered. But amount is the same - they still can hit you. Buildings and other static objects durability fixed using new game requirements. Edited April 8, 2018 by 72AG_Crusader 2
Herne Posted April 9, 2018 Posted April 9, 2018 I was pleased to see that I could a stuka with an 1800kg bomb on the test server. Will this be allowed in the next campaign, or will it be locked ?
=GW=a9305093 Posted April 9, 2018 Posted April 9, 2018 (edited) 希望工廠區域的防空火力將得到加強。 昨天我們在5000米處幾乎沒有受到攻擊 Edited April 9, 2018 by III./JG5_a9305093
Blackhawk_FR Posted April 9, 2018 Posted April 9, 2018 On 08/04/2018 at 8:17 AM, 72AG_Crusader said: Divisions AAA aiLevel lowered. But amount is the same - they still can hit you. Buildings and other static objects durability fixed using new game requirements. Thx for that and thx for the work on the server ;-)
Herne Posted April 10, 2018 Posted April 10, 2018 72AG_Crusader May I ask if there are any plans to revise the modification system ? the way I understand it is that these can only be earned through completing successful combat sorties. Makes the life of a groundpounder especially for the LW where the mods tend to offer a little extra survivability very difficult to live without. What do you think about a mix of the current mod system + resupply over time ? 1
BubiHUN Posted April 10, 2018 Posted April 10, 2018 1 hour ago, =FEW=Herne said: 72AG_Crusader May I ask if there are any plans to revise the modification system ? the way I understand it is that these can only be earned through completing successful combat sorties. Makes the life of a groundpounder especially for the LW where the mods tend to offer a little extra survivability very difficult to live without. What do you think about a mix of the current mod system + resupply over time ? Or maybe letting sirens for Stukas? I mean, restricting some of the modies, but not all of them.
72AG_Crusader Posted April 22, 2018 Posted April 22, 2018 I've got hot season at my job. Development paused for some time.
BubiHUN Posted April 23, 2018 Posted April 23, 2018 On 2018. 04. 22. at 10:45 AM, 72AG_Crusader said: I've got hot season at my job. Development paused for some time. https://giphy.com/gifs/1BXa2alBjrCXC 1
BubiHUN Posted June 2, 2018 Posted June 2, 2018 On 5/31/2018 at 5:19 AM, TeufelHunden said: RIP random expert RIP....... https://giphy.com/gifs/crying-2WxWfiavndgcM
BubiHUN Posted June 3, 2018 Posted June 3, 2018 Will this server be back online in this year? Can we have some information?
BubiHUN Posted June 23, 2018 Posted June 23, 2018 (edited) So, looks like this server is dead. Lets sing the "Ich hatt einen Kameraden", together. Ruhe in Freide, Random ExpertYou were a good Kamerad..! Edited June 23, 2018 by -[HRAF]BubiHUN 1
SCG_ItsDrifter Posted September 23, 2018 Posted September 23, 2018 It was a great server while it lasted, sucks that the dev's stopped work on it
Jelly_Donut Posted September 29, 2018 Posted September 29, 2018 72AG_Crusader 197 Replied: September 20 Hello. I dont know. I want to continue my work with it, but I have no time. I look for opportunities to return it back to life, but nobody wants to do this job.
=RS=Stix_09 Posted September 29, 2018 Posted September 29, 2018 (edited) 2 hours ago, Jelly_Donut said: 72AG_Crusader 197 Replied: September 20 Hello. I dont know. I want to continue my work with it, but I have no time. I look for opportunities to return it back to life, but nobody wants to do this job. Minor rant: Yep, IMHO far to much dev effort going into new content and not enough into doing stuff to make the game easier for new players to get into it. It's interesting the game devs put so little effort into multiplayer server aspect, done right it could explode online players and attract a lot more ppl. They should be working a lot more with the community i recon, without them this game would be dead. One example of what I mean: Some people have done some great howto videos on the game < why have the devs not made that more public in their marketing> thats a win win for the content creator and the developer? An example of working with your community. (Maybe give the people in the community an incentive to help you sell your game....???) Multiplayer server development is all community based.... I think that is a huge mistake and missed opportunity. Some great tools have been produced which is great, but I think far to much is put on the community here. As a relatively new player to IL-2 BOx, IMHO without the current community efforts I would probably have put this game into the too hard basket (like many do). Dev game documentation is pretty poor, and its a long learning curve to work stuff out yourself, without you tube I would have been lost long ago (some really great videos on how to fly, plane configs, capabilities , combat skills etc etc). You have to hunt all over the internet to work stuff out from predominantly community created content. Pretty much almost all the howto and docs are community based (and without effort of the really keenly interested , you would not know they existed without a lot of time looking online), they are barely referenced in the marketing of the game, if at all. Just trying to work out what all the settings mean is like "WTF does that setting do??" There are still a few setting I have not worked out what they do... I love the game, so I'll keep plodding along. Currently I'm leaning how to build missions (great tool BTW, excellent effort here) Having great software is only good if your users know how to drive it...more effort should be focused here , (and more recognition community content creators in their front line marketing) , that's my only real gripe with BOx. (The online player base IHMO suffers as a result to much of the above, and also IMHO not many want to play online and get slaughtered by an elite few as a result of this...) Rant done: ? And yes I support the game and hope it continues to succeed. Edited September 30, 2018 by Stix_09 4
Herne Posted October 29, 2018 Posted October 29, 2018 On 9/29/2018 at 11:46 PM, Stix_09 said: Minor rant: Yep, IMHO far to much dev effort going into new content and not enough into doing stuff to make the game easier for new players to get into it. It's interesting the game devs put so little effort into multiplayer server aspect, done right it could explode online players and attract a lot more ppl. They should be working a lot more with the community i recon, without them this game would be dead. One example of what I mean: Some people have done some great howto videos on the game < why have the devs not made that more public in their marketing> thats a win win for the content creator and the developer? An example of working with your community. (Maybe give the people in the community an incentive to help you sell your game....???) Multiplayer server development is all community based.... I think that is a huge mistake and missed opportunity. Some great tools have been produced which is great, but I think far to much is put on the community here. As a relatively new player to IL-2 BOx, IMHO without the current community efforts I would probably have put this game into the too hard basket (like many do). Dev game documentation is pretty poor, and its a long learning curve to work stuff out yourself, without you tube I would have been lost long ago (some really great videos on how to fly, plane configs, capabilities , combat skills etc etc). You have to hunt all over the internet to work stuff out from predominantly community created content. Pretty much almost all the howto and docs are community based (and without effort of the really keenly interested , you would not know they existed without a lot of time looking online), they are barely referenced in the marketing of the game, if at all. Just trying to work out what all the settings mean is like "WTF does that setting do??" There are still a few setting I have not worked out what they do... I love the game, so I'll keep plodding along. Currently I'm leaning how to build missions (great tool BTW, excellent effort here) Having great software is only good if your users know how to drive it...more effort should be focused here , (and more recognition community content creators in their front line marketing) , that's my only real gripe with BOx. (The online player base IHMO suffers as a result to much of the above, and also IMHO not many want to play online and get slaughtered by an elite few as a result of this...) Rant done: ? And yes I support the game and hope it continues to succeed. TBH I think community servers are a very good plus for Great Battles. I love how the servers with the same assets can feel so different thanks to the back end rules and scripts that our hardworking server admins come up with. If this was to be controlled by the game studio then i'm sure we would have much less variety, and much more generic servers. I really loved the work that 72ag_crusader was doing with the stats page. Although I only got to see it for one campaign . . . Need you to fire up the server so I can refresh my ageing memory lol ! 1
=RS=Stix_09 Posted October 30, 2018 Posted October 30, 2018 On 10/30/2018 at 6:15 AM, =FEW=Herne said: TBH I think community servers are a very good plus for Great Battles. I love how the servers with the same assets can feel so different thanks to the back end rules and scripts that our hardworking server admins come up with. If this was to be controlled by the game studio then i'm sure we would have much less variety, and much more generic servers. I really loved the work that 72ag_crusader was doing with the stats page. Although I only got to see it for one campaign . . . Need you to fire up the server so I can refresh my ageing memory lol ! Yep I agree community servers are great too, I'd just like to see the devs more involved with this (and with documentation). I'm currently learning how to build missions following the excellent community guides, without which many of these servers would not exist (again I'd like to see more more from developers on this, without community guides it would be a very difficult task). There is still much that is not documented and needs a lot of trial and error to work out.... Start building missions and you will understand what I mean.
72AG_Crusader Posted May 14, 2019 Posted May 14, 2019 05.05.2019 в 20:35, No.64_Drifter сказал: So is this server dead? No. I’ve started closed alpha testing for new version. It would reborn again soon 4 6 1
IRRE_Centx Posted May 14, 2019 Posted May 14, 2019 1 hour ago, 72AG_Crusader said: No. I’ve started closed alpha testing for new version. It would reborn again soon 1
CSW_Cassius Posted May 15, 2019 Posted May 15, 2019 On 5/14/2019 at 2:36 PM, 72AG_Crusader said: No. I’ve started closed alpha testing for new version. It would reborn again soon Tactical Ban War is already "voser". Best BoX war is Random Expert!
Ropalcz Posted May 19, 2019 Posted May 19, 2019 On 5/14/2019 at 2:36 PM, 72AG_Crusader said: No. I’ve started closed alpha testing for new version. It would reborn again soon Awesome 1
72AG_Crusader Posted June 13, 2019 Posted June 13, 2019 I've almost finished resolving found bugs and remain features to start. I hope open beta test in 1-2 weeks. 1 3
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