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=38=Tatarenko
Posted

Just played on the new Test2 server - all working OK but I notice the price of the cheaper a/c like the IL-2 has leaped from 400 or so to over 1000.

72AG_Crusader
Posted

Gentlmen! Thank you all for your replies. We are now setting up all the updates we want to made and preparing new server info text. All of this will be done during test #2 campaign.

Also, we test  new economics model during it and make corrections before starting campaign #4.

 

Campaign #3 is ended with DRAW result! Both sides was great war teams and as I think they merit this result ;)

Also, during Campaign #3 we detect lots of errors and bugs, so I wrote this in statistic page. Some missions was processed incorrectly, economics model worked worse than before, airfields camping issue and more bad things. We made important conclusions on it. Thanks for your patience!  :drinks:

  • Upvote 1
=38=Tatarenko
Posted (edited)

EDIT: I suggested an error but now I see what happened ...

 

 

Also, as it will never happen again, may I mention I am currently at #1 in the rankings :)

Edited by =38=Tatarenko
Posted

Thanks for your patience!  :drinks:

 

Thanks for the server and the campaign !

  • Upvote 2
Posted

Gentlmen! Thank you all for your replies. We are now setting up all the updates we want to made and preparing new server info text. All of this will be done during test #2 campaign.

Also, we test  new economics model during it and make corrections before starting campaign #4.

 

Campaign #3 is ended with DRAW result! Both sides was great war teams and as I think they merit this result ;)

Also, during Campaign #3 we detect lots of errors and bugs, so I wrote this in statistic page. Some missions was processed incorrectly, economics model worked worse than before, airfields camping issue and more bad things. We made important conclusions on it. Thanks for your patience!  :drinks:

 

 

Will test this new version this evening after work, can't wait  :salute:

Posted

Just played on the new Test2 server - all working OK but I notice the price of the cheaper a/c like the IL-2 has leaped from 400 or so to over 1000.

Yep, at other side too. Very expensive now, it's the inflation in the planes market now

KG200_Chrisrag
Posted

Hello

 

Last night at rainy map,I was behind KG200_Ifestos .Him with a 109G2 and me with 109F4.Suddenly over our warehouse I saw him with smoke,with no other plane around,and he felt down damaged from nowhere.I saw the sortie log ,and the guys that shot him down seems to be shooting at the very same time a Henkel also.There was no he111 over our warehouse and He111 player can confirm that was not there.How that happened?

This is the sortie

http://72ag-ded.ru/en/sortie/log/66278/?tour=4

 

 

check 21:49:28

=38=Tatarenko
Posted (edited)

Oh tonight was awesome in my IL2. Getting jumped by 3x Bf109 (I lost!), then by one (I lost him by flying down a wood road inside the wood) then by 5x Bf110 (I lost again, obv!!). Great fun. I really thought I had given the 110's the slip but no way!

Oh, and shooting down a cheeky Stuka with a blue bomb trying a treetop crawl to our base. Priceless :)


Hello

 

Last night at rainy map,I was behind KG200_Ifestos .Him with a 109G2 and me with 109F4.Suddenly over our warehouse I saw him with smoke,with no other plane around,and he felt down damaged from nowhere.I saw the sortie log ,and the guys that shot him down seems to be shooting at the very same time a Henkel also.There was no he111 over our warehouse and He111 player can confirm that was not there.How that happened?

This is the sortie

http://72ag-ded.ru/en/sortie/log/66278/?tour=4

 

 

check 21:49:28

 

Yes that is very odd ...

Edited by =38=Tatarenko
Posted (edited)

Hello

 

Last night at rainy map,I was behind KG200_Ifestos .Him with a 109G2 and me with 109F4.Suddenly over our warehouse I saw him with smoke,with no other plane around,and he felt down damaged from nowhere.I saw the sortie log ,and the guys that shot him down seems to be shooting at the very same time a Henkel also.There was no he111 over our warehouse and He111 player can confirm that was not there.How that happened?

This is the sortie

http://72ag-ded.ru/en/sortie/log/66278/?tour=4

 

 

check 21:49:28

 

I think this is the infamous "spawn point bug", where sometimes you get blown up mid-air, when the point where you spawned gets bombed. 

 

Edit: Here is a link to the reported bug (posts 34-36): https://forum.il2sturmovik.com/topic/13160-multiplayer/

Edited by II./JG77_Kemp
=38=Tatarenko
Posted

Interesting, I'd never heard of that but you're right, it seems the most likely culprit.

Posted

There seems to be a problem with your server/script atm. Can't select an airfield...

72AG_Crusader
Posted

All personal/squads credits resetted to default values (1000 credits per player)

Posted

Can't understand the new count system.

 

Last map I got 20 ground targets + 4 planes and I loose points. All time alive & landed at home... :wacko:

=38=Tatarenko
Posted

Definitely stability issues tonight and mass kickings while in flight (about 10-12 people at once).

72AG_Crusader
Posted

Definitely stability issues tonight and mass kickings while in flight (about 10-12 people at once).

Yep. My damn program :(

 

I really sorry about it. I think I need to rollback it far back away.

312_strycekFido
Posted (edited)

Its broken, fix it.

 

edit:

 

 ...please :)

 

 

 

credits reporting and counting is kinda weird and confusing, seems like whole squad is getting kicked for no reason

Edited by 312_strycekFido
=38=Tatarenko
Posted (edited)

One mission my plane cost 250. Next mission same plane cost 2096 ....

 

Also VERY VERY strong winds.

Edited by =38=Tatarenko
Posted (edited)

The Luftwaffe raid of wednesday evening, if some are not allergic to French language :P

 

1 group of 109s, 2 groups of 110s and 1 group of 87s, the goal was to work on our communication and coordination during a full operation using separated TeamSpeak channels, I guess we reached our objective!

 

 

S! to the 109s/190s not involved in our raid who followed our formation, thanks for the additional cover, hope you enjoyed the raid too  :salute:

 

Edited by -IRRE-Centx
Posted (edited)

Thx Centx ! Nice video, this raid was good fun !

 

On another topic, to the DED-72ag team :

 

The supply system is honestly not very enjoyable at the moment, and lead to the kind of behaviour I wished not to see on this awesome server.

 

This is what I would personaly like to see :

 

1. Simplicity is often a good thing : I enjoyed much more when we had 3 planes, no more .... Simple, hardcore. With supply runs fighter supply half a plane, bomber supply one plane.

 

2. With this heavy bombs should be locked, no bombs heavier than 500kg. (if not with a 3 plane limit and no points, people will always take highest payload). This would also force people to do bomber squad runs, not alone suicidal runs with 2 tons of bombs.

 

3. Top performer planes : yak, yak1b, la5, 109 F4 and G2, should be heavily restricted on airfields ... (same we have now when industrial area are destroyed) OR counted as 2 planes regarding supply.

 

OR : counted as "special planes" only awarded after a number of flown missions while not being killed or captured. 10 missions for example, after you are authorized to use one of those in your 3 plane stock... If you die or be captured, authorization removed.

 

On the fighter side server is almost a 109 F4 versus yak 1b duel .... Too bad... Not historical at all...

 

4. Death or capture : no supply gained at all, no point in il2 stats, score is 0, streak ended. Dead is dead. A good pilot is not the sum of dozen of kamikaze ... A good pilot is a living one.

 

This because I start to be very annoyed to see people acting like on Wol .... Fighting when they smoke every possible color... Wanting the kill more than staying alive. Doing suicide runs ... And those are rewarded both in stats and supply...

 

We need people to want to stay alive more than anythingelse.

 

To be honest, I really LOVE your server... But regarding the rules and the behaviour induced by the rules, I liked it much better when it was 72-random, more punishing, more immersive.

 

And be sure I do not say this to disregard your hard work but sometime .... Simplicity can be great :)

 

S !

Edited by LAL_Trinkof
72AG_Crusader
Posted

Latest changes:

1.       KPs capture update:

a.       ‘Closing’ an Airfield provides from now +1 capture point. To ‘close’ an airfield should be destroyed 65 ground units (previous goal - 50).

b.      Field warehouse provides from now +2 capture points. Should be destroyed at least 165 objects in sum in both sections of warehouse in sum (prev. 75 objects).

c.       Headquarter (HQ) first stage from now reduces enemy’s side planeset and after that the second stage provides +1 capture point to all KPs. For the first stage should be destroyed more than 200 objects (prev. 170), the second stage – 300 (prev. 250).

d.      To ‘close’ Concealed armored group should be destroyed 50 objects (prev. 40).

2.       Minimum score amount has been removed. Minimal credits from now – 0.

3.       After one day testing declined the idea of a takeoff tax rate.

4.       Supply missions are back with a same reward. From now Supply missions cannot provides points more than 1000 per pilot. If pilot has 1000 and more points Supply mission wont’ provide any points, in case of 550 points completing Supply mission will give 450 points (1000 in a sum) etc.

5.       Master program mode of operation is changed to save results of finished flights right after transferring log file from game server.

6.       Obscene lexicon auto ban system added. Each message with any obscene words – 24 hours ban.

7.       Server messages ingame grammar corrected. From now it uses well-bred speech.

8.       Fuel component removed from loadout price calculation. Only weapons and ammo weight measures base price of loadout.

9.       Points for destroying ground objects has been decreased.

10.   Points for flying time from now can be granted by fighter planes only.

11.   Points for destroying ground objects from now can be granted by bombers/attack planes only.

12.   Points for shooting planes can be granted by any type of plane.

13.   Flight result from now sums points from the flight minus penalty for loosing aircraft.

Penalty calculates in several ways:

-          Ditching on the own territory – 50% penalty of plane’s price;

-          Ditching on the enemy territory – 100% penalty of plane’s price;

-          Crash on the own territory – 75% penalty of plane’s price;

-          Crash on the enemy territory – 100% penalty of plane’s price;

-          Death or bailing-out – 100% penalty of plane’s price.

Where:

Ditch – landing ground without heavy damage. Plane can be repaired and takeoff in the field environment.

Crash – landing ground with irreparable damage. Plane cannot be repaired in the field environment. Engine failure, prop or wing breakdown, etc.

During the test campaign we are looking for any errors in server master programme. Please treat with understanding to possible errors or abrupt changes in available points.

Posted

11.   Points for destroying ground objects from now can be granted by bombers/attack planes only.

 

And what about Jabo missions?  :huh:

Posted

And what about Jabo missions? :huh:

Just mean it does not grant point ... It is still efficient to destroy targets

  • Upvote 1
72AG_Crusader
Posted

And what about Jabo missions?  :huh:

You could do them. But without reward in credits.

 

Fighters got exclusive flight time reward.

=38=Tatarenko
Posted

Thanks for all your work on this, Crusader!

(For the above, I think he means what about a fighter configured with bombs like the E7 or 190, do you still get Flight Time credit?)

72AG_Crusader
Posted

(For the above, I think he means what about a fighter configured with bombs like the E7 or 190, do you still get Flight Time credit?)

Fighers with bombs will recieve credits for flight time and credits for airkills.

 

I'm thinking on give fighters the reward for aaa kills.

Posted

Latest changes:

 

1. KPs capture update:

a. ‘Closing’ an Airfield provides from now +1 capture point. To ‘close’ an airfield should be destroyed 65 ground units (previous goal - 50).

b. Field warehouse provides from now +2 capture points. Should be destroyed at least 165 objects in sum in both sections of warehouse in sum (prev. 75 objects).

c. Headquarter (HQ) first stage from now reduces enemy’s side planeset and after that the second stage provides +1 capture point to all KPs. For the first stage should be destroyed more than 200 objects (prev. 170), the second stage – 300 (prev. 250).

d. To ‘close’ Concealed armored group should be destroyed 50 objects (prev. 40).

2. Minimum score amount has been removed. Minimal credits from now – 0.

3. After one day testing declined the idea of a takeoff tax rate.

4. Supply missions are back with a same reward. From now Supply missions cannot provides points more than 1000 per pilot. If pilot has 1000 and more points Supply mission wont’ provide any points, in case of 550 points completing Supply mission will give 450 points (1000 in a sum) etc.

5. Master program mode of operation is changed to save results of finished flights right after transferring log file from game server.

6. Obscene lexicon auto ban system added. Each message with any obscene words – 24 hours ban.

7. Server messages ingame grammar corrected. From now it uses well-bred speech.

8. Fuel component removed from loadout price calculation. Only weapons and ammo weight measures base price of loadout.

9. Points for destroying ground objects has been decreased.

10. Points for flying time from now can be granted by fighter planes only.

11. Points for destroying ground objects from now can be granted by bombers/attack planes only.

12. Points for shooting planes can be granted by any type of plane.

13. Flight result from now sums points from the flight minus penalty for loosing aircraft.

Penalty calculates in several ways:

- Ditching on the own territory – 50% penalty of plane’s price;

- Ditching on the enemy territory – 100% penalty of plane’s price;

- Crash on the own territory – 75% penalty of plane’s price;

- Crash on the enemy territory – 100% penalty of plane’s price;

- Death or bailing-out – 100% penalty of plane’s price.

Where:

Ditch – landing ground without heavy damage. Plane can be repaired and takeoff in the field environment.

Crash – landing ground with irreparable damage. Plane cannot be repaired in the field environment. Engine failure, prop or wing breakdown, etc.

During the test campaign we are looking for any errors in server master programme. Please treat with understanding to possible errors or abrupt changes in available points.

Cool .... But as long as people still earn credit while being dead or captures , they will fight to death like kamikaze idiots on WOL, trying to earn as much credit as possible before being shot down.... Killed or captured mission should cost you the price of the plane AND NOT EARNING ANY POINTS FOR THIS FLIGHT...

 

Anyway thanks for the update, and letting us know the new rules.

Posted

I don't understand why a Jabo couldn't get points for a target bombing.

It's impossible to get any points with a P40 then ? Appart for flying around his airfield :)

72AG_Crusader
Posted (edited)

Cool .... But as long as people still earn credit while being dead or captures , they will fight to death like kamikaze idiots on WOL, trying to earn as much credit as possible before being shot down.... Killed or captured mission should cost you the price of the plane AND NOT EARNING ANY POINTS FOR THIS FLIGHT...

 

Anyway thanks for the update, and letting us know the new rules.

There are penalty coefficient on a sortie reward.

    "disco": 0.1,
    "bailout": 0.25,
    "bailout_captured": 0.1,
    "death": 0.05,
    "ditch": 0.7,
    "ditch_captured": 0.15,
    "crash": 0.5,
    "crash_captured": 0.1
 
As you can see - on death result player recieve only 5% of a reward.
So if players result would be 1125 credits for sortie on aircraft cost by 850. If he dies, his balance will go down for 794 credits (56.25 - 850)

I don't understand why a Jabo couldn't get points for a target bombing.

It's impossible to get any points with a P40 then ? Appart for flying around his airfield :)

P-40 can hunt bombers, for example. Once I've got 40+ kills on a P-40 during mission on Berloga server  :cool:  :wacko:

 

We preparing some surprize on next campaign. I think you enjoy it ;)

Edited by 72AG_Crusader
Posted

There are penalty coefficient on a sortie reward.

"disco": 0.1,

"bailout": 0.25,

"bailout_captured": 0.1,

"death": 0.05,

"ditch": 0.7,

"ditch_captured": 0.15,

"crash": 0.5,

"crash_captured": 0.1

 

As you can see - on death result player recieve only 5% of a reward.

So if players result would be 1125 credits for sortie on aircraft cost by 850. If he dies, his balance will go down for 794 credits (56.25 - 850)

 

 

Ok, thanks :) I did not knew that rule, and in that case it works ok for me !

 

Sorry to have bother you with this !

 

S !

Posted

I don't understand why a Jabo couldn't get points for a target bombing.

It's impossible to get any points with a P40 then ? Appart for flying around his airfield :)

And I would say purpose is not to win point but to destroy the targets. Fighter escorting will earn point for you.

 

Jabo was basically "terror raiding" at low cost and proved little strategic or tactical use compared to dedicated attack aircrafts IRL.

 

If you do not limit things you end up with tons of fighters taking bomb to maximise their points.

 

I admit that E7 and p40 should still be treated as attackers , as this was their main duty in this period.

Posted (edited)

Jabo (historical) = no point???

 

Supply flight is back...

 

Ok, i'll come back in an other life :dry:  

Edited by Kleinen
Posted

Jabo (historical) = no point???

 

Supply flight is back...

 

Ok, i'll come back in an other life :dry:

Forcing people to do supply is basically the only option to force people to play immersive and not be full kamikaze as on some "main stream" well known server...

  • Upvote 1
72AG_Crusader
Posted

Jabo (historical) = no point???

 

Supply flight is back...

 

Ok, i'll come back in an other life :dry:  

Jabo gain points for flight time  :huh:

 

C ya  :salute:  ;)

Posted

Forcing people to do supply is basically the only option to force people to play immersive and not be full kamikaze as on some "main stream" well known server...

 

You lack imagination. And more, I have already MS flight simulator, thanks.

 

Jabo gain points for flight time  :huh:

 

You're too generous ... :blink:

=FEW=ayamoth89
Posted

can we have other kind of targets like bridges and some ship? It will be very nice.

I have only to say a thing: more distance between targets. Not so much, just a little bit more if you can. And I also noticed that many times AAA on vehicles column starts to engaged after a pair of minutes. I don't like TAW's unrealistic AAA but maybe here on vehicles is too weak. Only on vehicles!

=38=Tatarenko
Posted

Found a slight bug. There were two armoured columns on the same road. I wanted to stop them so i bombed the bridge ahead of them but they kept driving into the river and died. I didn't shoot the first column at all. I shot up a few of the second for points but the rest all committed watery suicide as well. Too easy to remove two columns. Could the routes maybe avoid bridges?

=38=Tatarenko
Posted

What is the point of telling me a plane is unflyable when I am already at 1500m alt?

72AG_Crusader
Posted

What is the point of telling me a plane is unflyable when I am already at 1500m alt?

Test mode is enabled. Thats mean kick on restricted takeoff Is disabled. When I restart program on the server during some updates, bugfixing, etc, it sends messages again.

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