Matt Posted December 22, 2015 Posted December 22, 2015 (edited) It is? This is the view I currently have Just like these guys. Edited December 22, 2015 by Matt 5
Mungee Posted December 22, 2015 Posted December 22, 2015 My apologies for clogging up the forum with another "thank you", but I feel that I must thank you (developer) guys for what you're giving us - first class!!
Shepherd Posted December 22, 2015 Posted December 22, 2015 Thank you for the update!!! What a pity, I'll have to wait until Friday to test it... Are there any improvements on the "Commander Keen`s Pogo stick" -effect when landing an aircraft so far?
Trooper117 Posted December 22, 2015 Posted December 22, 2015 Looking forward to the Mig experten reports... (tin hats on everyone)
SharpeXB Posted December 22, 2015 Posted December 22, 2015 Thank you! for the new joystick menu system
Danziger Posted December 22, 2015 Posted December 22, 2015 I see that when the 2xShVak armament is selected we also get the starter tooth on the spinner. I love all the little details like how the canopy slides back the way it is really supposed to. The dust covers on the wing root intakes that close as the landing gear is lowered. The working paddles inside the wheel wells. I also see a few details like the radio mast and exhaust were seen to as well as the lower cowling Amazing job guys! Skinners start skinning 1
Trooper117 Posted December 22, 2015 Posted December 22, 2015 Anyone else had their graphics settings, game settings, and joystick settings changed since the patch? (sigh)
Finkeren Posted December 22, 2015 Posted December 22, 2015 Anyone else had their graphics settings, game settings, and joystick settings changed since the patch? (sigh) Not the joystick settings, but otherwise, yes.
guidom Posted December 22, 2015 Posted December 22, 2015 9. New system preserves your multiple joysticks mappings in case of their ID was changed by DirectX after disconnecting and reconnecting or PC reset (it identifies various control devices by GUIDs and names). Huzzah! thanks chaps, this will make things MUCH less annoying. Merry Christmas!
pilotpierre Posted December 22, 2015 Posted December 22, 2015 Wont be home for another 2 weeks but looking forward to reading some views on the Mig. Yet another well done devs , you guys de bees knees. 1
sturmkraehe Posted December 22, 2015 Posted December 22, 2015 Yee-ha! The get-rid-of-astronaut-109ers-plane is there!
6./ZG26_Gielow Posted December 22, 2015 Posted December 22, 2015 (edited) Wow the tail gunners are pretty bad ass now !!! They keeping firing until dead !! That is the spirit Devs !! New panzer hatches animations rocks !! Panzer III is really competitive now that T34 was corrected and we can see through barrel`s smoke Pretty loved the Mig. She is the most instable plane in game now and I can see some maneuver kills being painted on my plane`s rudders It seems no more 110 glass wings. Top patch of the year !!! Edited December 22, 2015 by 6./ZG26_Gielow
NN_RugbyGoth Posted December 22, 2015 Posted December 22, 2015 Wow the gunners are pretty bad ass now !!! They keeping firing until dead !! That is the spirit Devs !! And how is their aiming? Because Ju87 snipers were very annoying (almost impossible to shoot down 1 stuka without having a leak)
SYN_Mike77 Posted December 22, 2015 Posted December 22, 2015 I have the offset view with the T34 tank commander view. I also had my graphics settings redone, cinematic view was back on, online settings redone and full screen unchecked. But, the game seems smoother and frame rates are up a bit.
6./ZG26_Gielow Posted December 22, 2015 Posted December 22, 2015 And how is their aiming? Because Ju87 snipers were very annoying (almost impossible to shoot down 1 stuka without having a leak) My 110 gunner shot down a mig on my first test. But the Mig was parked behind my plane. Let see when we go online later.
1CGS LukeFF Posted December 22, 2015 1CGS Posted December 22, 2015 Loving the plane. The new shvak sounds are awesome, and the 3 ubs in the nose does a massive amount of damage for what they are. It's 2x ShKAS and 1 UBS by default in the nose.
XQ_Lothar29 Posted December 22, 2015 Posted December 22, 2015 Excellent Work developers! In the same way that I complain, when something goes wrong. I like to admit when he makes a good job Fantastic Thx for this Gift in Christmas Lothar29 1
Guest deleted@50488 Posted December 22, 2015 Posted December 22, 2015 Another GREAT Update! Thx 1C/777 Team! Merry Christmas!!!!
6./ZG26_5tuka Posted December 22, 2015 Posted December 22, 2015 Great update, I'm really enjoying the imporved performence! Also there's some good secret changes, for exampe the fix for artificial horizons and improved sounds for Shvaks, UBS and the Klimov engine. Thx devs, earned yourself another preorderer.
Phantom-103 Posted December 22, 2015 Posted December 22, 2015 Are Tanks only available in MP? Great update,Thank You
LLv24_Zami Posted December 22, 2015 Posted December 22, 2015 Looking good, again! Nice work. I'm leaving home for a week on holidays so no time to test this patch now. But I'm sure we get enough reports to read from those who can fly Merry christmas everyone!
[CPT]milopugdog Posted December 22, 2015 Posted December 22, 2015 I think Power Play stuff in Elite Dangerous will have to wait day. There's a ton of stuff to check out. Thanks devs!!!
onlyforbrian Posted December 22, 2015 Posted December 22, 2015 What about the ridiculous overdone smoke with the tank main gun making it impossible to see where your shots land and impossible to correct your aim? I read you guys were going to address that problem in this update and reduce that smoke, but I see no mention of it in this update.
II/JG17_HerrMurf Posted December 22, 2015 Posted December 22, 2015 Thank you for the update!!! What a pity, I'll have to wait until Friday to test it... Are there any improvements on the "Commander Keen`s Pogo stick" -effect when landing an aircraft so far? Flare and stall at 1m. Then three point 'em. They will land quite nicely.
Matt Posted December 22, 2015 Posted December 22, 2015 (edited) What about the ridiculous overdone smoke with the tank main gun making it impossible to see where your shots land and impossible to correct your aim? I read you guys were going to address that problem in this update and reduce that smoke, but I see no mention of it in this update. It has been fixed. (sorry for rediculous overdone font size) Edited December 22, 2015 by Matt 3
FlyingNutcase Posted December 22, 2015 Posted December 22, 2015 And a wonderful Christmas period to you guys too. Thanks for the great work!
=EXPEND=Capt_Yorkshire Posted December 22, 2015 Posted December 22, 2015 I just played the new patch and it feels smoother and looks better i don't know why . THX merry xmas
simplyjames Posted December 22, 2015 Posted December 22, 2015 Great update, can't wait to fly that thing."9. New system preserves your multiple joysticks mappings in case of their ID was changed by DirectX after disconnecting and reconnecting or PC reset (it identifies various control devices by GUIDs and names)." Amazing! this is the best change in the patch for me haha. I was going nuts, thanks for addressing this issue.
SCG_Space_Ghost Posted December 22, 2015 Posted December 22, 2015 First I heard of it. Thanks. It's right in the patch notes, sir... 1
II/JG17_HerrMurf Posted December 22, 2015 Posted December 22, 2015 And mentioned by users in the thread as well. 1
BMA_West Posted December 22, 2015 Posted December 22, 2015 (edited) Thanks for the update Anybody else with Trackir problems? Has never been a problem since Early Bos install over a year ago. Did work before update and still does in ROF and other sims on the same rig. However when BOS/BOM gets activated now its blue control light does not want to come on and in QM trackir control does no longer work. It’s a trackir 4 on v 5.1.300 with my usual profile on “exclusive” PC is rebooted more than once since ... Edited December 22, 2015 by West
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now