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PWCG 17.1.1 Oh, your squadron needs a plane.


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Posted
10 minutes ago, PatrickAWlson said:

 

Short version is anything PWCG can do in GB is possible for FC as well.   It amounts to configuration.   In fact, strategic bombing came to PWCG before Great Battles was even done, precisely because those aircraft were introduced to RoF.

 

PWCG GB/FC is a single code base.  Where things are different, planes, medals. etc. the logic is abstracted out into WWI and WWII code.  Mission generation logic is common.  Mission parameters like range and altitude are abstracted out or handled by external configuration to differentiate the two wars.  

 

I have not configured any of the new squadron profiles: raider, train buster, strategic bomber, strategic interceptor, anti shipping, tank buster, etc. because those specializations were not a thing in WWI.  Ground attack flights will still target trains and tanks, but because they are in the hopper of possible targets and not specifically because a specialization was designated. 

 

Raider is a bit different, as it is a flight profile and not a target specialization, so adding raider as a possibility to units that do ground attack (everything NOT German Jastas :) ) is something I can do.

Fantastic, looking forward to some great war raidin in the future and thank you for the explanation and the amount of time and skills you have put into this. 
 

looking forward to using pwcg for some gotha bombing :)

 

best regards

Posted (edited)

@PatrickAWlson

 

Pat, Just drawing your attention to this update by Hamaha15 for the Bastogne area in case you wish to add the templates to PWCG. Figured it may add to the iconic battle experience for this area.

 

 

Edited by Stonehouse
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Posted

Will the new cloud update affect our PWCG missions?

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Posted
3 hours ago, Spidey002 said:

Will the new cloud update affect our PWCG missions?

 

Just flew my first PWCG mission since the update.  It happened to be an overcast, low ceiling, mission.  No problems and the the clouds looked GREAT, with some breaks of blue and areas with and without rain.  A major improvement that I didn't even know we needed.  

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Posted
32 minutes ago, Varibraun said:

 

Just flew my first PWCG mission since the update.  It happened to be an overcast, low ceiling, mission.  No problems and the the clouds looked GREAT, with some breaks of blue and areas with and without rain.  A major improvement that I didn't even know we needed.  

Thats awesome. Had a little time to try quick mission tonight and play with the clouds. They're fantastic. I was wondering how they'd turn out in a pwcg mission. Glad to hear how you describe overcast low ceiling. I usually scrub those missions but maybe I won't now. I'm excited to fire up pwcg tomorrow now!

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Posted
4 hours ago, Varibraun said:

A major improvement that I didn't even know we needed.

That's how I felt...lol

 

The new clouds look fantastic!

 

Can't wait to fly the DFW!

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Posted
9 hours ago, justin_z3r0 said:

I usually scrub those missions but maybe I won't now. I'm excited to fire up pwcg tomorrow now!

 

Funny you say that...If I have squadron command, I have always scrubbed those missions too - they were ugly and dangerous, and I felt the CO would have the discretion to call them off.  But my P-38 guy I was flying yesterday is only a 2ndLt, so he had no choice, plus I was interested to try that out.  What a difference yesterday...I don't know if different cloud types will impact it so we will see "different" types of overcast, but my flight yesterday was gorgeous in VR.

 

Another thing, my P-38 was a deadly beast against the 190s.  It has always been one of my higher scoring aircraft because of the concentrated firepower, but it seemed like the .50s were hitting harder last night, with more fires and loss of control from the targets when I wasn't using the cannon.  I ended up with 9 kills popping in and out of those clouds (I play with Icons on for VR, so not really realistic for true cloud combat).  Maybe it was just luck or placebo effect, but I now wonder about what the part of the release notes (#48) means regarding  more AP power, but then seems to mention from AI objects? 

 

Anyway, had a great time in PWCG last night in our new clouds and don't see scrubbing those missions going forward. :)

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Posted
On 12/1/2021 at 10:34 AM, Stonehouse said:

@PatrickAWlson

 

Pat, Just drawing your attention to this update by Hamaha15 for the Bastogne area in case you wish to add the templates to PWCG. Figured it may add to the iconic battle experience for this area.

 

 

 

Can you open and edit Mission/Master templates in PWCG? If so are there any instructions anywhere?  Cheers

PatrickAWlson
Posted
2 hours ago, slipper said:

 

Can you open and edit Mission/Master templates in PWCG? If so are there any instructions anywhere?  Cheers

 

I import the templates and export what PWCG wants.  No instructions and the import/export code is not exposed.  It is also probably not 100% automated.  Been awhile since I have done that.

 

One issue that I have with consuming user content like this is that I don't know what to remove.  If I just take in the new stuff I might end up with buildings inside of buildings.  Might be best to take this to a new thread.

Posted

Ok, thanks Pat for your reply, and a really amazing campaign generator ?. Thought it could be a good idea to import some of the great templates made into your generator.

 

Cheers

PatrickAWlson
Posted
1 hour ago, slipper said:

Ok, thanks Pat for your reply, and a really amazing campaign generator ?. Thought it could be a good idea to import some of the great templates made into your generator.

 

Cheers

 

I want to.  I just don't know how to do it without making more of mess of it.  I need to better understand how these modifications are made and used.

 

Posted

Ok, Thanks Pat. I think it's definitely an area that could be looked at. A lot of the battlefields feel a bit sterile Which is not your fault as that is how the maps are, but it would be superb if the great work on groups could be accomadated into PWCG somehow. Just wondered if there was anyway we could help to lessen your workload?

 

Cheers

  • PatrickAWlson changed the title to PWCG 13.6.0 It's all about the recon planes
PatrickAWlson
Posted

13.6.0
Added DFW C.V
- All FA squadrons fly DFW
- Schlastas fly Halberstadts
- Halberstadt start date moved back to August 1917
Added new WWI vehicles 
Incorporated Stonehouse's improvements for Typhoon skins and 193 Squadron roles
Fixed equipment request screen
Fix to handle issue where coop server could spew a bad log set

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Posted

Thank you, Pat!! ?

Posted
3 hours ago, PatrickAWlson said:

13.6.0
Added DFW C.V
- All FA squadrons fly DFW
- Schlastas fly Halberstadts
- Halberstadt start date moved back to August 1917
Added new WWI vehicles 
Incorporated Stonehouse's improvements for Typhoon skins and 193 Squadron roles
Fixed equipment request screen
Fix to handle issue where coop server could spew a bad log set

Does the new WWI vehicles added include the new Maxim pom-poms? 

 

PatrickAWlson
Posted
11 minutes ago, migmadmarine said:

Does the new WWI vehicles added include the new Maxim pom-poms? 

 

 

I didn't get that one in.  I had trouble identifying it in the ME.

Posted

Hmm, it doesn't appear under some variation of "Maxim Flak M14 37mm AAA" 

Posted
5 hours ago, PatrickAWlson said:

13.6.0
Added DFW C.V
- All FA squadrons fly DFW
- Schlastas fly Halberstadts
- Halberstadt start date moved back to August 1917
Added new WWI vehicles 
Incorporated Stonehouse's improvements for Typhoon skins and 193 Squadron roles
Fixed equipment request screen
Fix to handle issue where coop server could spew a bad log set

I suppose poor Lothar will remain in limbo, lost at the equipment depot until the campaign manager decides to actually transfer him.

Posted

Pat,

Is there a way to set the default altitudes for missions LOWER...especially for Flying Circus?

 

Missions are mostly climbing get to altitudes of 10000ft+...VERY taxing.

 

Is there a setting that will adjust for this?

 

Thanks!

PatrickAWlson
Posted
4 hours ago, Atlantia39 said:

Pat,

Is there a way to set the default altitudes for missions LOWER...especially for Flying Circus?

 

Missions are mostly climbing get to altitudes of 10000ft+...VERY taxing.

 

Is there a setting that will adjust for this?

 

Thanks!

 

Not the default, but you can always set the altitude during the briefing.  About 30 seconds of cut and paste into the text windows.  

Posted

Also, are the new weather/cloud presets in use yet, or will those need to get a bit more work to be used? The few PWCG flights I have done so far seem to use a preset similar to the old clouds. 

PatrickAWlson
Posted
42 minutes ago, migmadmarine said:

Also, are the new weather/cloud presets in use yet, or will those need to get a bit more work to be used? The few PWCG flights I have done so far seem to use a preset similar to the old clouds. 

 

They are in use with nothing extra needed from PWCG

 

Posted
1 minute ago, PatrickAWlson said:

 

They are in use with nothing extra needed from PWCG

 

Oh, luck of the draw then I guess. Only a sample size of three flights so far, so fair enough.

Posted
52 minutes ago, migmadmarine said:

Oh, luck of the draw then I guess. Only a sample size of three flights so far, so fair enough.

 

I am about 12 missions in a campaign and have seen them now - very awesome.

  • PatrickAWlson changed the title to PWCG 13.6.1 Oak Leaves - great! What do you mean I don't get another Knights Cross?
PatrickAWlson
Posted

13.6.1
Fixed and improved pilot admin screen
- Made multiple pages to deal with larger coop campaigns
- Ordered pilots by status so active pilots will be first
Consolidated some medals to display only highest order awarded  (Thanks Splash)
- Knights Cross, DSO, DFC, DSC, Croix de Guerre, Wound Badges 
Fixed Heal Wounds not linking to leave page
Fixed case where French WWI pilots could be awarded British medals.
Fixed typo Royal Flying Corps

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Posted
17 hours ago, PatrickAWlson said:

13.6.1
Fixed and improved pilot admin screen
- Made multiple pages to deal with larger coop campaigns
- Ordered pilots by status so active pilots will be first
...

Thank you especially for those improvements - it helps a lot to follow the losses of a "full real" six-month 190-fighter-bomber campaign over the Crimean.  :good:

Posted
On 12/24/2021 at 2:13 PM, PatrickAWlson said:

13.6.1
Fixed and improved pilot admin screen
- Made multiple pages to deal with larger coop campaigns
- Ordered pilots by status so active pilots will be first
Consolidated some medals to display only highest order awarded  (Thanks Splash)
- Knights Cross, DSO, DFC, DSC, Croix de Guerre, Wound Badges 
Fixed Heal Wounds not linking to leave page
Fixed case where French WWI pilots could be awarded British medals.
Fixed typo Royal Flying Corps

…..merry Christmas Pat!!   I’m sure everybody is chopping at the bit to get the new Mustang in!   Soon?

PatrickAWlson
Posted
9 minutes ago, Vishnu said:

…..merry Christmas Pat!!   I’m sure everybody is chopping at the bit to get the new Mustang in!   Soon?

 

You got me.  The way you added "soon?" - I thought they released the Mustang today and you were wondering when it would make it into PWCG. 

 

I usually incorporate a new plane into PWCG within a day or two of release.

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  • PatrickAWlson changed the title to PWCG 13.7.0 P-51 B. Why can't I see out the back?
PatrickAWlson
Posted

13.7.0
Added P-51 B
Fixed issue that could prevent FC AAR from June 1917 to August 12917.
Fixed unconfigured skins for DFW C.V units.
Fixed naming mismatch for FC wound badges
 

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Posted (edited)
On 12/29/2021 at 12:33 AM, PatrickAWlson said:

13.7.0
Added P-51 B
Fixed issue that could prevent FC AAR from June 1917 to August 12917.
Fixed unconfigured skins for DFW C.V units.
Fixed naming mismatch for FC wound badges
 

 

Since I jumped from version 13.5.0 to 13.7.0, I cannot tell you when this happened, but somewhere along the way 184 Squadron (which so far had Tempests) got changed to a Typhoon outfit. Was this intentional and if so, will it keep its Tempests during the ongoing campaign?

 

Edited by Robi89
Attached file no longer needed
PatrickAWlson
Posted
4 hours ago, Robi89 said:

 

Since I jumped from version 13.5.0 to 13.7.0, I cannot tell you when this happened, but somewhere along the way 184 Squadron (which so far had Tempests) got changed to a Typhoon outfit. Was this intentional and if so, will it keep its Tempests during the ongoing campaign?

PWCG.PNG

 

It did with 13.7.0.  I was doing research and found that 184 squadron never had Tempests.  

 

https://en.wikipedia.org/wiki/No._184_Squadron_RAF

 

That's wiki but there are more sites that back that up.

 

Just realized that I did not give you recovery options in my last post:

1. Transfer to another unit flying Tempests

2. Use equipment requests (Campaign->Activity->Equipment Request) to change the Typhoons back to Tempests.

Posted

Quick dumb question.   Is there a British Squadron that flies the Mustang with the Malcolm canopy?  If there is, anybody know where to find it?

 

Thanks in advance! ?

PatrickAWlson
Posted (edited)
31 minutes ago, Vishnu said:

Quick dumb question.   Is there a British Squadron that flies the Mustang with the Malcolm canopy?  If there is, anybody know where to find it?

 

Thanks in advance! ?

 

I do not have British units flying the P51.  I use this site a lot for British info.  

https://www.historyofwar.org/articles/weapons_Mustang_RAF.html

 

I looked through the listed squadrons, looking for use of the Mustang III (B and C) or Mustang IV (D).  The closest that I have to anybody using Mustangs for combat in Europe are some Polish units that flew escort missions out of Britain.  All of the others are not suitable.  An Australian squadron flying out of Italy.  Units that used the Mustang I earlier and traded it in.  Units that were equipped with the Mustang after the war.  Units that were used to tip V1s.  Nothing that indicates a Mustang III or IV unit based anywhere near the Bodenplatte map, nor any such unit being used for anything tactical.

 

One more thing: Americans also used the Malcolm hood.  It is available as a modification in PWCG for American Mustangs.

 

Edited by PatrickAWlson
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Posted (edited)

I am still running into missions with no enemy AI to fight. I am around 30 missions into a Spit Campaign over Bodenplatte.

I have had intercept missions, patrol missions, escort missions,  and even two  scramble missions that present no enemy AI aircraft to fight.

Is this still just an issue with the game itself? I fly with icons and keep a constant check even on the large map to try and see any, so don't think I am just missing them. Plus I never fly as flight lead and he usually sees them before I do.

 

I was thinking the emergency resupply was added to help that, but it seems to only resupply friendly side?

I don't mind the occasional one but when spending a good part of the afternoon just flying around with no activity it gets a little frustrating.

 

 

Edited by dburne
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Posted

I've noticed a couple things today.   I've generated train busting and tank busting missions, with the new Mustang, and for some reason the AI squadron I'm flying with flies in a direction, off the WP map and bombs a target.  They then turn and fly home.    I think maybe PWCG is not telling the AI to go to the actual target on the map or follow the WPS.   As well, I've noticed black dots on the map, with no corresponding WP lines attached to them.   

8 minutes ago, dburne said:

I am still running into missions with no enemy AI to fight. I am around 30 missions into a Spit Campaign over Bodenplatte.

I have had intercept missions, patrol missions, escort missions,  and even two  scramble missions that present no enemy AI aircraft to fight.

Is this still just an issue with the game itself? I fly with icons and keep a constant check even on the large map to try and see any, so don't think I am just missing them. Plus I never fly as flight lead and he usually sees them before I do.

 

I was thinking the emergency resupply was added to help that, but it seems to only resupply friendly side?

I don't mind the occasional one but when spending a good part of the afternoon just flying around with no activity it gets a little frustrating.

 

 

I have noticed this as well.

PatrickAWlson
Posted

@dburneEmergency resupply supplies both sides. 

 

@Vishnu The AI loves bridges and will go for them the way a starving dog would go for a steak.  Almost nothing will stop them.  I have made several changes to fix that, mostly involving entities not to be added to bridges unless they are near the target area for the player. 

1. Are you using the latest PWCG?  If not you will have to update.

2. If you are using the latest version, please press "report error" and post the zip I can see what it is that is interesting the AI so much that they will abandon a medium priority waypoint.

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71st_AH_Rob_XR-R
Posted (edited)
3 hours ago, Vishnu said:

Quick dumb question.   Is there a British Squadron that flies the Mustang with the Malcolm canopy?  If there is, anybody know where to find it?

 

Thanks in advance! ?

 

3 hours ago, PatrickAWlson said:

 

I do not have British units flying the P51.  I use this site a lot for British info.  

https://www.historyofwar.org/articles/weapons_Mustang_RAF.html

 

I looked through the listed squadrons, looking for use of the Mustang III (B and C) or Mustang IV (D).  The closest that I have to anybody using Mustangs for combat in Europe are some Polish units that flew escort missions out of Britain.  All of the others are not suitable.  An Australian squadron flying out of Italy.  Units that used the Mustang I earlier and traded it in.  Units that were equipped with the Mustang after the war.  Units that were used to tip V1s.  Nothing that indicates a Mustang III or IV unit based anywhere near the Bodenplatte map, nor any such unit being used for anything tactical.

 

One more thing: Americans also used the Malcolm hood.  It is available as a modification in PWCG for American Mustangs.

 

There are a few exceptions but most 2 TAF Mustang Ia squadrons were transferred to ADGB in July 44.  The few exceptions were reequipped with the Spitfire IXe fairly soon after so the Mustangs could be redistributed to the squadrons in ADGB.

 

  1. No. 2 (Army Co-operation) Squadron in 35 (Recce) Wing didn't convert to the Spitfire IXe until Nov 44 so that would give a few months of operations.  I don't have detailed research on 35 (Recce) Wing operations handy right now, my copy of 2 TAF history, Shores et al is in storage and I wont have it for a while.
  2. Also  in 35 (Recce) Wing was No. 268 Sqn which began conversion in Jul 44 to the Typhoon Ib,  Presumably because the Typhoon was not suitable for photo recce due to engine vibration the Squadron began to convert back to the Mustang II.  The same problem exists with finding information, if someone downloaded the ORBs and combed through them a clear picture could be built of the bases that these two squadrons operated from.
  3. As part of 39 (RCAF) Recc Wing back in 83 Group, No. 430 (FR) Squadron didn't convert to the Spitfire IX until Dec 44 so that would give a few more weeks of operation.  This squadron I have the info at hand and could make up a file for it this weekend if you want.  This Squadron would show up under RCAF and not RAF though.

 

The other elephant in the room is we have the Mustang III which never saw service with 2 TAF.  From a historical perspective, the RAF Mustang Ia and II were used in the Recce role and not the fighter role, so for PWCG that would mean raider I guess as the closest approximation to Armed Recce.  The technical difference between the Mustang I and II and the P-51B we have in game is the Allison engine in the Mk I and II.  Alos the Mk Ia was armed with 4x HS IIa 20mm cannon in place of the .50 MG.

Edited by 71st_AH_Rob_XR-R
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Posted
2 hours ago, PatrickAWlson said:

 

I do not have British units flying the P51.  I use this site a lot for British info.  

https://www.historyofwar.org/articles/weapons_Mustang_RAF.html

 

I looked through the listed squadrons, looking for use of the Mustang III (B and C) or Mustang IV (D).  The closest that I have to anybody using Mustangs for combat in Europe are some Polish units that flew escort missions out of Britain.  All of the others are not suitable.  An Australian squadron flying out of Italy.  Units that used the Mustang I earlier and traded it in.  Units that were equipped with the Mustang after the war.  Units that were used to tip V1s.  Nothing that indicates a Mustang III or IV unit based anywhere near the Bodenplatte map, nor any such unit being used for anything tactical.

 

One more thing: Americans also used the Malcolm hood.  It is available as a modification in PWCG for American Mustangs.

 

 

Patrick,

 

No. 19, 65 and 122 Squadrons flew Mustang IIIs on the continent from D-Day until end of september.

 

June-July 1944: B.7 Martragny
July-September 1944: B.12 Ellon
September 1944: B.40 Beauvais
September 1944: B.60 Grimbergen

 

Also polish 306th and 315th squadrons of 122 wing operated over the continent, stationed in Brenzett, Kent. Both wings formed a super-wing of 7 squadrons in october operating from andrews field, essex mostly flying escort missions.

 

image.thumb.png.1409257dac1f09639ed8437bf308f9bc.png

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Posted
7 hours ago, dburne said:

I am still running into missions with no enemy AI to fight. I am around 30 missions into a Spit Campaign over Bodenplatte.

I have had intercept missions, patrol missions, escort missions,  and even two  scramble missions that present no enemy AI aircraft to fight.

Is this still just an issue with the game itself? I fly with icons and keep a constant check even on the large map to try and see any, so don't think I am just missing them. Plus I never fly as flight lead and he usually sees them before I do.

 

I was thinking the emergency resupply was added to help that, but it seems to only resupply friendly side?

I don't mind the occasional one but when spending a good part of the afternoon just flying around with no activity it gets a little frustrating.

 

I haven't had many empty missions lately and have been in Bodenplatte flying Spits and Mustangs for most of my action over the past month.  Maybe try recording your missions and then running the track(s) afterwards if you come up empty to see if the LW was "missing in action" or your guys were just missing them in seeking action?  I do know that sometimes the AI flight commander is even blinder than I am... 

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