"Night attack on Kalach"
The main objective is a ground battle. 5 tank spawns in a line separated by 2-3 km. The Russians start with 2, the Germans with 3. AI tanks capture the middle base by themselves, but get wiped out by AT canons and AI Stukas. It's up to players to do the rest. I'm counting on the T34's superiority to win that battle, but the German defenses are tough (lots of Stugs, Stukas and pak40s), and you've only got 3 hours to win. Winning will require air supremacy for the Russians.
I have developed a system to purge AIs when the server reaches full utilization. I'm aiming for keeping the CPU close to full utilization. Lots of AIs when the server is sparsely populated, but they leave the room to human players when they arrive.
I'll write more about that technique in the mission editor subforum later, for those who are interested.
The server runs with expert settings, no GPS, no kill notifications. Getting back to your base can be a challenge, once the night settles. There are NDBs at each airfield, so that can help, if you have the instruments.
Another unusual thing is the lack of yaks and bf109-f4. We'll see how that pans out. Not that it should matter much, I doubt that fighter jocks will enjoy the setting, but who knows...
Careful if you stray deep into enemy territory. Horrible things are waiting for you in the dark, there. Namely: AI fighter patrols (which are pretty harmless once it's dark), spotlights and flak. Sniper AA on objectives (storage areas, bridges).
There are secondary objectives in the form of trains and few other targets of opportunity (not telling too much).
Still work in progress:
- Lots of AI action at the start, and then it gets a bit quiet, I'll need to work on that.
- Landing lights only work on take-off, not landing. For the time being I'll call that a feature, but obviously not ideal. They are take-off lights, you see.
- Russian defenses at the ground battle are non-existent at the moment (but secondary objectives such as bridges are defended). Will add some in the form of AT guns, and maybe IL2-s circling over the last Russian tank spawn.