1PL-Husar-1Esk Posted October 28, 2015 Posted October 28, 2015 For me summer textures are not looking good, Stalingrad steps looks like desert, and the nearest level of detail (one with vegetation) does not match color when zooming out with next one (without vegetation). This make transition not nice. There is also lots of textures shimmering (especially ones on horizon) when view from low height and constant changes of trees lod. Compared it to RoF - BoS looks much worse even that is new. https://youtu.be/WOpBTJRq_L0
JG4_Sputnik Posted October 28, 2015 Posted October 28, 2015 (edited) That's how it's supposed to work. You move it to the first gear setting (not stage 1) when you want to keep it it in first gear. Check your key bindings and difficulty settings. Thanks. And what does the first gear setting do exactely? Edited October 28, 2015 by JG4_Sputnik
SvAF/F19_Klunk Posted October 28, 2015 Posted October 28, 2015 hmm strange looking.. doesnt look like that at all for me. whats your gear tomcat?
Sandhill Posted October 28, 2015 Posted October 28, 2015 For me summer textures are not looking good, Stalingrad steps looks like desert, and the nearest level of detail (one with vegetation) does not match color when zooming out with next one (without vegetation). This make transition not nice. There is also lots of textures shimmering (especially ones on horizon) when view from low height and constant changes of trees lod. Compared it to RoF - BoS looks much worse even that is new. https://youtu.be/WOpBTJRq_L0 I get a similar effect, particularly when on the ground...vegetation within perhaps a 30m radius, sandy desert outside of it. In F2 view i can taxi through fields surrounded by a moving donut of lovely prarie grass...
feca1229 Posted October 28, 2015 Posted October 28, 2015 (edited) I get a similar effect, particularly when on the ground...vegetation within perhaps a 30m radius, sandy desert outside of it. In F2 view i can taxi through fields surrounded by a moving donut of lovely prarie grass... I have also such a thing! Why? Edited October 28, 2015 by feca1229
TG-55Panthercules Posted October 28, 2015 Posted October 28, 2015 Yeah - I noticed the tree popping/rotation (or whatever it is) effect seemed way worse than in RoF on the last flight tests I made at low altitude (maybe 300 - 400 m). I have that issue with RoF some but not nearly as pronounced as it was on the new summer BoS map - I was thinking it was maybe a function of the BoS planes' speed being so much faster than in RoF, but in any event it was pretty horrible looking down low when I was passing over trees.
SvAF/F19_Klunk Posted October 28, 2015 Posted October 28, 2015 would be helpful with rig information and in game gfx settings 1
1PL-Husar-1Esk Posted October 28, 2015 Posted October 28, 2015 (edited) hmm strange looking.. doesnt look like that at all for me. whats your gear tomcat? iI don't think that my gear matter in this, but if you asked: i5@4,5Ghz GTX690 updated drivers, in game AA 4x, terrain 4x. HDR, ultra. Edited October 28, 2015 by tomcatqw
SvAF/F19_Klunk Posted October 28, 2015 Posted October 28, 2015 i think gear does matter becuase i dont get the anomolies you do.... nvidia card check... how about if u disable hdr?
1PL-Husar-1Esk Posted October 28, 2015 Posted October 28, 2015 i think gear does matter becuase i dont get the anomolies you do.... nvidia card check... how about if u disable hdr? HDR on/off same effect. How your scenery rendering is different from my?
ram0506 Posted October 28, 2015 Posted October 28, 2015 It should look everywhere the same, as the rendering distance of grass has the same limits for everyone at the moment as long as there is no graphic option for grass distance.
Matt Posted October 28, 2015 Posted October 28, 2015 i think gear does matter becuase i dont get the anomolies you do.... nvidia card check... how about if u disable hdr? Can you please post a screenshot or make a video? Just so we get an idea how it looks like on your end.
Sandhill Posted October 28, 2015 Posted October 28, 2015 (edited) I too doubt it is a gear issue. Mine: AMD HD 7950 Game settings: Ultra (tried balanced, no help) Only Vsync checked (coincidentally tried Fullscreen checked and not, no help) Distant Landscape Normal (tried 2x, 4x, no help) FPS limiter off AA 2 (tried 0, 4 no difference) Gamma 0.8 Edited October 28, 2015 by Sandhill
Hans_Schmidt Posted October 29, 2015 Posted October 29, 2015 In the mission editor all the building are still showing as the winter versions on the summer map. Anyone else get this? Yep ! Static houses still have snow on their roofs as well as Arf Caponiers , Dugouts and Town Blocs in the Autumn and Summer season maps ! Is there a Bug ? Don't know why ?
Sokol1 Posted October 29, 2015 Posted October 29, 2015 I gotta say, even the splash screens are amazing artwork unto themselves, great job! http://forum.il2sturmovik.ru/topic/3532-obsuzhdenie-versii-1104-leto-i-osen-bf-109-e-7-v-rannem-dost/page-12?do=findComment&comment=346421
Sandhill Posted October 29, 2015 Posted October 29, 2015 Can you please post a screenshot or make a video? Just so we get an idea how it looks like on your end. tomcatqw did...see post 207, the image in his post is just what I see...
BlueHeron Posted October 29, 2015 Posted October 29, 2015 (edited) No luck, I've tried several times to update from 1.03 and each time I get "Failed to Update". Can anyone suggest how to troubleshoot this? Edited October 29, 2015 by BlueHeron
FuriousMeow Posted October 29, 2015 Posted October 29, 2015 (edited) For me summer textures are not looking good, Stalingrad steps looks like desert, and the nearest level of detail (one with vegetation) does not match color when zooming out with next one (without vegetation). This make transition not nice. There is also lots of textures shimmering (especially ones on horizon) when view from low height and constant changes of trees lod. Compared it to RoF - BoS looks much worse even that is new. https://youtu.be/WOpBTJRq_L0 That's incredibly low light you are pushing there. What time is that? Either pre-dawn or post-dusk/twilight. The vertical grass textures are going to catch more light than the flat terrain textures. You are also running very short object draw which is also causing that. Of course you are going to see short draw distances of the grass that causes such a sharp change so close. Hopefully an area of slightly more translucent grass is added, but I don't see how this is a huge issue. All games that use grass textures have this present in low level light. 0600: Summer Stalingrad. 0800: Summer Stalingrad. 0830: Summer Stalingrad. Edited October 29, 2015 by FuriousMeow
71st_AH_Mastiff Posted October 29, 2015 Posted October 29, 2015 For me summer textures are not looking good, Stalingrad steps looks like desert, and the nearest level of detail (one with vegetation) does not match color when zooming out with next one (without vegetation). This make transition not nice. There is also lots of textures shimmering (especially ones on horizon) when view from low height and constant changes of trees lod. Compared it to RoF - BoS looks much worse even that is new. https://youtu.be/WOpBTJRq_L0 the shadow issue is game limitation, the FOV of grass is a dev decision for the grass, due to performance. by the looks of your test you were in low level map lighting? or preshader on?
Sandhill Posted October 29, 2015 Posted October 29, 2015 That's incredibly low light you are pushing there. What time is that? Either pre-dawn or post-dusk/twilight. The vertical grass textures are going to catch more light than the flat terrain textures. You are also running very short object draw which is also causing that. Of course you are going to see short draw distances of the grass that causes such a sharp change so close. Hopefully an area of slightly more translucent grass is added, but I don't see how this is a huge issue. All games that use grass textures have this present in low level light. Mine looks like tomcatqw's frozen frame at noon. It's not a matter of grass catching low angle light for me, it's that outside of a perhaps 10 or 20 or 30m radius on the ground there IS NO GRASS. It is absolutely not a big deal as the effect goes away once I'm in the air, but it is disconcerting to taxi toward bare dirt and have grass spring up almost under my nose! I do not know that I can adjust my draw distance...the in game Distant Landscape adjustment certainly makes no difference.
Reflected Posted October 29, 2015 Posted October 29, 2015 The summer heat really hinders performances. Some more than others I'm afraid. Perhaps someone could runs some tests to verify the numbers?
Comes Posted October 29, 2015 Posted October 29, 2015 Having a problem with vsync on the new maps. As soon as I am flying low with vsync enabled, the framerate goes down to 30. With vsync disabled, it stays at 60. Also when switching the view to vehicles and other ground objects. Maybe it is also a problem with the grass hindering performance, as soon as it is being drawn? But I don't notice any performance impact with vsync disabled. Graphics Card is an AMD Radeon HD 7950.
NYafvybdhsj Posted October 29, 2015 Posted October 29, 2015 Thanks for the long-waited update. That's very good.
Geralt Posted October 29, 2015 Posted October 29, 2015 I had so far not jet the time to test the new patch but from what I saw here and in the clips on youtube, it is a big improvement to the sim. It is maybe too early to ask but how about the new campaign, does it work like the one in Rise of Flight ? How many missions can be done in one campaign ? I read something about only 6 missions. That is not much even for a small campaign. In a time from August 1942 to the beginning of 1943 including "operation Wintergewitter" there should be many more than only 6 missions. ...? Do you have to fly on both sides in order to advance in the campaign, if so that would be strange, ... well, maybe someone can tell me more because the former explanation of the devs about the new campaign system doesent seem to answer these questions.
IckyATLAS Posted October 29, 2015 Posted October 29, 2015 The gunboats and other boats are very well modeled with a lot of details. Excellent work except for ONE thing that to me destroys completely the immersive feeling: The FLAGS of the boats are FIXED, and for me that is visually a crime. We are back at IL2 10 years ago where there was no wind and all flags were just fixed like the flag on the moon. I suppose that it is a matter of time available before the release that put that behind schedule, but PLEASE put it on your do-list for the next update. The flags on thew boat must float in the wind, and in this way breathe life on the boat. Regarding some posts on loss of fps, I have all settings to the max and use a resolution of 2560 x 1440. I loose some fps with the summer and autumn maps but my GPU (780 Titan Black) is still able to offer enough framerate so that it is not a real issue.
Matt Posted October 29, 2015 Posted October 29, 2015 tomcatqw did...see post 207, the image in his post is just what I see...I wasn't asking you?
IckyATLAS Posted October 29, 2015 Posted October 29, 2015 There is another small issue. In the Quick missions I set the Friendlies as Blue and the Enemies as Red. I fly the allies planes, so I am blue color. During the mission the gunboats or barges appear as Red color, but the soldiers on it are with russian military clothes and not the german ones. Is this a bug? I don't know if the germans had barges or gunboats on the Volga. Otherwise the gunboats should be friendlies or blue when flying allied side and red when flying axis side.
1CGS BlackSix Posted October 29, 2015 1CGS Posted October 29, 2015 There is another small issue. In the Quick missions I set the Friendlies as Blue and the Enemies as Red. I fly the allies planes, so I am blue color. During the mission the gunboats or barges appear as Red color, but the soldiers on it are with russian military clothes and not the german ones. Is this a bug? I don't know if the germans had barges or gunboats on the Volga. Otherwise the gunboats should be friendlies or blue when flying allied side and red when flying axis side. This is not a bug, germans didn't have any barges or gunboats on the Volga. If you fly the allies planes you can see the gunboats or barges appear as enemy but the soldiers on it are with russian military clothes. This is an exception to Quick missions. In the campaign you will not find any german ships. 1
450Devil Posted October 29, 2015 Posted October 29, 2015 Just flew new patch in a MP server for the first time. My Impressions are: Graphics very good except for propeller disc - too much sun reflection (especially when the sun is at the aircraft's six oclock), Flight model (I was flying the P40) - OK but still a bit twitchy (although that may be due to my joystick / rudder calibration), Own aircradt sound - a bit weak and washed out Other aircraft sound - good (especially when taking off - sounds very real) Bomb explosion sound - quite good (dive bombed a factory and clearly heard my bomb explode as I egressed) Taxing physics - very bouncy (my plane felt like it was on pogo sticks and I watched two PE2s move past me on the taxiway bouncing like kangaroos) Summer map - terrific (looks good and much easier to navigate from landmarks) Overall - a 7 out of 10 Thanks Developers
1PL-Husar-1Esk Posted October 29, 2015 Posted October 29, 2015 That's incredibly low light you are pushing there. What time is that? Either pre-dawn or post-dusk/twilight. The vertical grass textures are going to catch more light than the flat terrain textures. You are also running very short object draw which is also causing that. Of course you are going to see short draw distances of the grass that causes such a sharp change so close. Hopefully an area of slightly more translucent grass is added, but I don't see how this is a huge issue. All games that use grass textures have this present in low level I don’t remember the day time, but it is not a midday. However, this could be more visible during dusk/dawn. I think the landscape covered with grass and same place seen with lower level of detail should match in color (lighting). But how one can light up static texture same as sprite objects? Next it should be drawn far longer to the horizon – when camera is on the ground level. I was miss led few times thinking that there is a airstrip before me just couple meters ahead. Then when I drove there it was just grass and clear patch was moved ahead again. One more thing how it is possible that yellow fields suddenly become brownish earth textures seen from above. In real life you see the “top” layer not bottom one J. Because of this landscape looks to me like desert. I do not run short object draw distance – contrary I have all it max out. You of course know that there is no concrete option to reduce object draw distance. I’m aware that du to performance issue one can find some way to change level of detail witch is not seen from thousand meters above. It think all those issues are matter of time – optimization and refine. Try RoF there is grass too and transition between two level of detail doesn’t look bad at all.
Reflected Posted October 29, 2015 Posted October 29, 2015 Because in RoF both the ground textures and the grass were green. In BoS, the groundi s washed out light brown, and the grass is bright yellow. Quite a big contrast.
Bullets Posted October 29, 2015 Posted October 29, 2015 Don't know if this has been posted yet but good video imo! Some good points raised.
1PL-Husar-1Esk Posted October 29, 2015 Posted October 29, 2015 Because in RoF both the ground textures and the grass were green. In BoS, the groundi s washed out light brown, and the grass is bright yellow. Quite a big contrast. Exactly. 1
LLv24_Zami Posted October 29, 2015 Posted October 29, 2015 (edited) I think that the grass draw distance will be tweaked in future. It is too close now, that is clear. Of course the best choise would be an option where player could choose the distance that suits his hardware. I would strongly recommend that. Don't know if this has been posted yet but good video imo! Some good points raised. Looked like he had distance landscape detail set to normal. And was he even flying with ultra settings? Edited October 29, 2015 by Zami
Bullets Posted October 29, 2015 Posted October 29, 2015 I think that the grass draw distance will be tweaked in future. It is too close now, that is clear. Of course the best choise would be an option where player could choose the distance that suits his hardware. I would strongly recommend that. Looked like he had distance landscape detail set to normal. And was he even flying with ultra settings? I am sure he was... He is running a GTX980 haha.
LLv24_Zami Posted October 29, 2015 Posted October 29, 2015 I am sure he was... He is running a GTX980 haha. I know he is but that doesn`t matter if he hasn`t changed the setting. For example look the video at 10.20 forward, the outside view shows serious blurring of landscape pretty near. I don`t get that with x4 setting.
Freycinet Posted October 29, 2015 Posted October 29, 2015 (edited) Don't know if this has been posted yet but good video imo! Some good points raised. https://www.youtube.com/watch?v=oB9l4cN8Ye0 He seems pretty clueless for a reviewer, evaluates the E-7 as "nimble, maneuverable and light" but doesn't even know which engine it has. He must also be one of the very few that thinks the map looks bad. Perhaps comparing it to a 2 km. by 2 km. first person shooter map, but that's really pears and apples... Edited October 29, 2015 by Freycinet
Finkeren Posted October 29, 2015 Posted October 29, 2015 (edited) He seems pretty clueless for a reviewer, evaluates the E-7 as "nimble, maneuverable and light" but doesn't even know which engine it has. He must also be one of the very few that thinks the map looks bad. Perhaps comparing it to a 2 km. by 2 km. first person shooter map, but that's really pears and apples... Really? I think he raises some valid points. I absolutely love the new maps, overall I think they look very good, but there are more than a few hairs in the soup: 1. With the render distance so short, the grass might as well not be there. Looks extremely unconvincing. 2. The vegetation clips through objects (I actually don't mind that so much) 3. The forests have rendering issues, with single trees constantly flipping between different renderings for seemingly no reason. Makes the entire forest looks like it's "bubbling" like a big bowl of green soup. 4. Some of the fields have some kind of rendering issue that makes them flicker like an old tv screen on static. 5. The white fog on the horizon in now very noticable. 6. The reflections in the water look great, but at longer distances they flicker on and off and look like horribly rendered shadows rather than reflections. 7. The ground textures aren't bad, but not great either. 8. The LoD bubble, while generally less noticable is extremely apparent when looking at forests, particularly on the summer map. The colour of the forests at distance doesn't at all match the look of the forest with individual trees rendered. The same problem applies doubly to the grass which doesn't match the colour of the ground at all. Personally, I'm not disappointed by this. It's to be expected, that there are still issues to be fixed when creating a whole new set of textures along with a heap of other stuff. I'm confident most of this will be fixed or at least improved, but to say the new maps just look absolutely fine with no issues is dishonest. Edited October 29, 2015 by Finkeren 6
1CGS LukeFF Posted October 29, 2015 1CGS Posted October 29, 2015 I had so far not jet the time to test the new patch but from what I saw here and in the clips on youtube, it is a big improvement to the sim. It is maybe too early to ask but how about the new campaign, does it work like the one in Rise of Flight ? How many missions can be done in one campaign ? I read something about only 6 missions. That is not much even for a small campaign. In a time from August 1942 to the beginning of 1943 including "operation Wintergewitter" there should be many more than only 6 missions. ...? Do you have to fly on both sides in order to advance in the campaign, if so that would be strange, ... well, maybe someone can tell me more because the former explanation of the devs about the new campaign system doesent seem to answer these questions. There is no new campaign. It's six static missions - 1 per side - added to each of the 3 new chapters.
Dakpilot Posted October 29, 2015 Posted October 29, 2015 At 300M visuals/textures on my monitor look much better than that vid, bump mapping works very well giving a decent '3D look' (cant think of more suitable description) to textures...maybe it is just youtube or better native on my setup? Trouble with a lot of these 'youtube reviwers' is that they rush to be the first out with content...no mention of new ground handling, ships/boats etc.wish I had not watched it on youtube and given him a 'clickview' Poorly researched and prepared...viewers deserve better Cheers Dakpilot
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