Sturmgeschultz Posted February 3, 2023 Posted February 3, 2023 During flight recordings if you switch to another aircraft and view the attached cameras the engine audio is dropped and only the sound of air/wind is heard.
FTC_Zero Posted February 3, 2023 Posted February 3, 2023 On 2/1/2023 at 8:59 PM, jollyjack said: Try disabling all but your Soundblaster (right click, properties), see what that brings? Nothing changed, also reinstalled the driver and tried onboard soundcard. Same result. I use BF110 E2 with flyby F3 view as benchmark. There I can hear it the most.
jollyjack Posted February 3, 2023 Posted February 3, 2023 Guess then it has to do with windows then ... https://www.thewindowsclub.com/fix-audio-crackling-or-popping-sounds-in-windows-10 https://www.drivereasy.com/knowledge/audio-or-sound-popping-on-windows-107-solved/
FTC_Zero Posted February 3, 2023 Posted February 3, 2023 (edited) 30 minutes ago, jollyjack said: Guess then it has to do with windows then ... https://www.thewindowsclub.com/fix-audio-crackling-or-popping-sounds-in-windows-10 https://www.drivereasy.com/knowledge/audio-or-sound-popping-on-windows-107-solved/ Minimum CPU state is already on 100% and there is no ATI HDMI device. However, the DPC Latency value seem rather high. I tried something out of the box and deactivated soundblaster instead. Latency dropped to around 1000us. Tried onboard sound, but still no change. I look further into that.. Edited February 3, 2023 by FTC_Zero
jollyjack Posted February 3, 2023 Posted February 3, 2023 (edited) Back in the old days of windows 7 x64 (professional audio work) i always used ASIO4all ... https://www.asio4all.org/ https://www.makeuseof.com/what-is-an-asio-driver/ Edited February 3, 2023 by jollyjack
=IRFC=Eccho Posted February 9, 2023 Posted February 9, 2023 (edited) I cannot hear the gunfire of other A/C. It is only certain aircraft such as the Fokker D.VII, Sopwith Dolphin, and Nieuport 28. I am on the standalone client. Is there any way to fix such an issue? Edited February 9, 2023 by =IRFC=Echo-
FlyinCoffin Posted May 4, 2023 Posted May 4, 2023 (edited) atmosphere killer: Sound is off for a short moment and goes on after a short break is this issue solvable? seems to be a problem with the os. cause its happening also with music from websites. Edited May 5, 2023 by FlyinCoffin
MajorMagee Posted May 5, 2023 Posted May 5, 2023 It may be VRAM related https://forums.guru3d.com/threads/nvidia-geforce-game-ready-531-79-whql-download-discussion.447717/page-5 1
FlyinCoffin Posted May 21, 2023 Posted May 21, 2023 (edited) I couldnt solve the problem my own. Quote It may be VRAM related https://forums.guru3d.com/threads/nvidia-geforce-game-ready-531-79-whql-download-discussion.447717/page-5 I dont understand a single word what they are saying is for me jibberish and witchery What would you do if you encounter this problem? greetings Edited May 21, 2023 by FlyinCoffin
[DBS]Tx_Tip Posted July 3, 2023 Posted July 3, 2023 Brief description: V-8 Hispano-Suiza 8Bb and 8Aa engines Engine sound inflight is a constant monotonous drone no matter the throttle setting changes without any pilot perceptiveness of acceleration. Resulting with an auditory dead zone for this engine type. Detailed description, conditions: In submitted track we can quickly throttle up from 10% to 80% with no real discernable auditory difference for the Sopwith Dolphin and the SPAD, both with V-8 Hispano-Suiza 8Bb engines of 200hp and 220hp respectively. Resulting with an auditory dead zone for this engine type. Adding the V-8 Hispano-Suiza 8Aa 150hp and V-8 Hispano-Suiza 8Bb 180hp as having with no real discernable auditory difference along with the V-8 Hispano-Suiza 8Bb engines of 200hp and 220hp respectively. All resulting with an auditory dead zone and no pilot perceptiveness of acceleration for these engine types. Tip Additional assets (videos, screenshots, logs): SPAD Sound Trk.zip Your PC config data (OS, drivers, specific software):
C6jchuillier Posted September 26, 2024 Posted September 26, 2024 Hello, I want to play with a VR headset but have the sound NOT coming out of the VR headset. Is there a way to force the game to play the sound through this or that output and NOT the VR ? I've forced the sound to go through my "ampli" sound output in windows (10) while the game is running, I've mapped the game in the windows sound propeties to go through this output but it keeps on playing through the headset. Thanks for the help
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