Jason_Williams Posted January 19, 2015 Posted January 19, 2015 I have kept very quiet over this whole thing,like some other lurkers, But since it appears that this dev team refuses to listen or compromise on the unlock issue,, I will finally say my peace and then move on. There is no reason that there should be unlocks in a higher price point version of BOS. I Find this Completley and totally INSANE ! To think that 1C publishing and their side of the dev team is So out of their minds with stuborness that they can't make it so that there is a version of this game that has NO UNLOCKS in it,, is truly unbelieveable to me. ..... Desode, I'm going to politely ask you to post this kind of stuff in the designated place our forum. http://forum.il2sturmovik.com/topic/11694-campaign-system-unlocks/page-16 This thread is about a particular update. And I have said it many times before. 1C has nothing to do with the unlocks. The community has an incorrect view of what 1C is or how it operates. All big decisions were made by the board of directors of which the majority are not from 1C at all. 1C has not dictated anything to 777 or 1CGS, nor did they dictate anything to any other previous team except make a product that is quality, that works and on a reasonable budget. Just like all other parent companies do. And people who say we don't listen to users are again, completely wrong. We have made many changes and will continue to improve the product based on feedback and other metrics gleaned directly from the community. The one issue that you use to paint all aspects of our development is the unlocks which is not fair. Plus just look at all the incredible work we have done to support ROF after all this time. There is NOTHING in our history as a company or team that suggests we do not listen to users or make changes based on feedback from our users. Now back onto the proper topic which is what Zak originally posted. News about our future development plans will come when we are ready to announce them. I had hope we would have released the Dserver and ME by now, but that work has slowed due to a serious illness of one of our long time teammates. That is no joke. Life is more than just playing sims. Jason 6
Dakpilot Posted January 19, 2015 Posted January 19, 2015 Best wishes for a speedy recovery and good health Cheers Dakpilot
I./JG1_Baron Posted January 19, 2015 Posted January 19, 2015 ... Now back onto the proper topic which is what Zak originally posted. News about our future development plans will come when we are ready to announce them. I had hope we would have released the Dserver and ME by now, but that work has slowed due to a serious illness of one of our long time teammates. That is no joke. Life is more than just playing sims. Jason Oh thats bad news. I wish him a speedy recovery
Matt Posted January 19, 2015 Posted January 19, 2015 Since everyone is going to have their own dedicated server, then everyone accordingly will be able to set up custom servers with unlimited ammo, for instance, and get those modifications in a blink of an eye, gaining an unfair advantage over those who just come to play the sim. Maybe only allow it on the official servers then. Afaik, they are using the same diffiulty settings that are avaliable in the campaign. Has anyone of the devs actually tried to unlock everything on a plane like the Stuka for instance? It's kind of impossible to do that when you're close to level 9 or 10. I imagine it could be a lot of fun in a MP mission on the official servers.
Mikey Posted January 19, 2015 Posted January 19, 2015 Maybe only allow it on the official servers then. Afaik, they are using the same diffiulty settings that are avaliable in the campaign. Has anyone of the devs actually tried to unlock everything on a plane like the Stuka for instance? It's kind of impossible to do that when you're close to level 9 or 10. I imagine it could be a lot of fun in a MP mission on the official servers. cant imagine he111, starting campaign with fighter was a mistake now its just a turkey shoot in my bomber that has nothing except 50lb bombs
[DBS]Tx_Tip Posted January 19, 2015 Posted January 19, 2015 (edited) Are there any plans to improve the gameplay in the campaign? This I would like to very much know. Campaign at present condition is not very appealing or replayable, unlocks or not. +1 Although there are parts of the offline campaign that have proven to be very immersive. Am also interested in what plans are in store with the campaign. Edited January 19, 2015 by [DBS]Tx_Tip
voncrapenhauser Posted January 19, 2015 Posted January 19, 2015 (edited) come on not again, why all the DD ends up in a unlock argue, it's already boring and it's always the same 2 or 3 lads that starts the fire, give'em their own forum section to have all the fun they want going around in circles about the unlocks +1 Were stuck with them so were told by the dev's so live with it. Only other choice is not to play. I'm gonna just except it now and move on. It's a dead subject now. Road map Road map Road map please. Edited January 19, 2015 by voncrapenhauser
Brano Posted January 19, 2015 Posted January 19, 2015 No need to argue about unlocks = to be or not to be.For me,I do not care about them.I also expressed in poll that I do not mind them,but I do not like the way they are implemented. I must admit that this game is slowly turning into DCS for me.I fire it up only from time to time,but not to experience WW2 pilot frontline life,but just because there are LaGG3,La5 and Pe2 I can take for a spin. I dont mind waiting.As Jason mentioned - life is not only about playing games.Very true.But thats me.I do not know if other players are willing to wait.For every enterprise the hardest thing is to keep momentum. I wish the team all the best in near future and I still hope to hear good news about progress soon
6./ZG26_5tuka Posted January 19, 2015 Posted January 19, 2015 Unlocks or not, that wasnt the only point made. Fact is some feel upset about chabging design decisions and the statements made in here. I totally dont enjoy unlocks THE WAY THEYRE IMLEMENTED (cant write thick on phone....). Of course arguing about the dead horse wont change anything, it's senseless. However, some consider discussing the devs design decisions and attitude to be more importent than the feauture per se, which I also feel deserves a clear answer. I'm more waiting for promised fm overhauls rather than anything else, so II wont mind much as long as 2015 has some good development to look forward to.
VBF-12_Stick-95 Posted January 19, 2015 Posted January 19, 2015 In the OP there was a request for issues that may need clarification for users. I can think of a three questions related to level bombing. If this has already been explained, please point me in the correct direction. The first concerns altitude, or more precisely, the measurement of it and the displays available in the aircraft. Since I play MP, I am not speaking about the HUD display. When flying the He-111 or the Pe-2 there is a variation between the cockpit altimeter and the bombsite altimeter. For example, when at 3500m by the bombsite altimeter, the cockpit altimeter reads 3850m, a 10% difference of 350m or about 1150ft. Could you please explain this variance? I find that even using the bombsite altimeter I need to make adjustments in order to be accurate. Which leads me to my second question. The airspeed indicators between the cockpit and bombsite are in sync. Do both altimeters display TAS? If I remember correctly we were told there is no need to adjust from IAS to TAS. Is this still true? My third question relates to wind speed and direction and the effect on the bombsite. After we enter a wind speed and direction, the bombsite takes this into consideration when in Auto or Manual modes. Why doesn't the bombsite also take this into consideration while in the View mode? Lastly I have two suggestions. 1. The ability to access the Briefing Map (O) while in the bombsite as I assume the bombardier would have such info available. 2. In the bombsite view it would be nice to have a red/green indicator light for the bomb fuse off/on. Thank you for any information you can provide. Stick 1
[DBS]Tx_Tip Posted January 19, 2015 Posted January 19, 2015 In the OP there was a request for issues that may need clarification for users. I can think of a three questions related to level bombing. If this has already been explained, please point me in the correct direction. The first concerns altitude, or more precisely, the measurement of it and the displays available in the aircraft. Since I play MP, I am not speaking about the HUD display. When flying the He-111 or the Pe-2 there is a variation between the cockpit altimeter and the bombsite altimeter. For example, when at 3500m by the bombsite altimeter, the cockpit altimeter reads 3850m, a 10% difference of 350m or about 1150ft. Could you please explain this variance? I find that even using the bombsite altimeter I need to make adjustments in order to be accurate. Which leads me to my second question. The airspeed indicators between the cockpit and bombsite are in sync. Do both altimeters display TAS? If I remember correctly we were told there is no need to adjust from IAS to TAS. Is this still true? My third question relates to wind speed and direction and the effect on the bombsite. After we enter a wind speed and direction, the bombsite takes this into consideration when in Auto or Manual modes. Why doesn't the bombsite also take this into consideration while in the View mode? Lastly I have two suggestions. 1. The ability to access the Briefing Map (O) while in the bombsite as I assume the bombardier would have such info available. 2. In the bombsite view it would be nice to have a red/green indicator light for the bomb fuse off/on. Thank you for any information you can provide. Stick Good points and suggestions. The variances and view mode issues have been noticed and an explanation/clarification would be welcome here as well.
VR-DriftaholiC Posted January 19, 2015 Posted January 19, 2015 Gaining XP in multiplayer is all we need to fix the issue and bring this game on par with every other multiplayer game this century. 1
senseispcc Posted January 19, 2015 Posted January 19, 2015 FMB Someone did write or speak about a Full Mission Builder?! No impossible?! Yes, maybe?! Let us dream.
Blitzen Posted January 19, 2015 Posted January 19, 2015 So ...um....what's the next major feature(s) and when can we expect it ( them?)
Dakpilot Posted January 19, 2015 Posted January 19, 2015 So ...um....what's the next major feature(s) and when can we expect it ( them?) http://forum.il2sturmovik.com/topic/14114-developer-diary-part-86-discussion/?p=223204 Last paragraph Cheers Dakpilot
71st_AH_Mastiff Posted January 19, 2015 Posted January 19, 2015 Lets see all this circle talk about the unlocks, mmm since release Oct. 3 months now? you could of unlocked the modifications for your aircraft by now instead of restarting a circle talk. Wasting your breath and hours of discussion could of been put to good use unlocking the mods.
Sokol1 Posted January 19, 2015 Posted January 19, 2015 If I remember correctly we were told there is no need to adjust from IAS to TAS. Is this still true? The instruments should inform speed in IAS (but in computer game who know... ), and no conversion IAS>TAS (a la il-2'46) is needed, the bombsight do the needed conversions.
Sokol1 Posted January 19, 2015 Posted January 19, 2015 or example, when at 3500m by the bombsite altimeter, the cockpit altimeter reads 3850m, a 10% difference of 350m or about 1150ft. Crazy theory: When you open the "Boris/Fritz'sight" with Game resolution different from Windows resolution you notice that bellow the sight screen are a empty space - you see the terrain bellow. This, and the different sound of engines/wind, suggest that the bombsight are not inside the plane, but bellow them.
=RvE=Windmills Posted January 19, 2015 Posted January 19, 2015 Lets see all this circle talk about the unlocks, mmm since release Oct. 3 months now? you could of unlocked the modifications for your aircraft by now instead of restarting a circle talk. Wasting your breath and hours of discussion could of been put to good use unlocking the mods. Yes I could have spend hours upon hours being miserable, doing something I don't want or like to do. For a product that is supposed to achieve quite the opposite I imagine. Not too mention having the priviledge of paying a 100$ for that. Not helping.
71st_AH_Mastiff Posted January 19, 2015 Posted January 19, 2015 (edited) Yes I could have spend hours upon hours being miserable, doing something I don't want or like to do. For a product that is supposed to achieve quite the opposite I imagine. Not too mention having the priviledge of paying a 100$ for that. Not helping. but it appears [Edited], then do it. didn't kill me to do it, I'm still alive and have all the unlocks. Edited January 20, 2015 by Bearcat Getting personal 1
DD_Arthur Posted January 19, 2015 Posted January 19, 2015 Yes I could have spend hours upon hours being miserable, doing something I don't want or like to do. For a product that is supposed to achieve quite the opposite I imagine. Not too mention having the priviledge of paying a 100$ for that. Not helping. I let my pc do the unlocks for me whilst I played IL2 1946 coops and a little CoD on ATAG with my squad buddies. No misery at all. Of course it makes a complete mockery of the whole system = I found the best way to go through them was by playing other games
dburne Posted January 19, 2015 Posted January 19, 2015 (edited) but it appears [Edited], then do it. didn't kill me to do it, I'm still alive and have all the unlocks. It seems to me he has the same gold bar as you, well except I guess yours is for a " tester". Is that why you feel ok to attack his point of view? Edited January 20, 2015 by Bearcat
4pg_inferno Posted January 19, 2015 Posted January 19, 2015 NO matter it is game or sim, UNLOCK system give player very very bad game/sim experience. Here is no reason for the director of this project to keep this setting. Of cause if they want to covert this “game” to console platform that is different story. You guys always say you listen to the player. OK, please check the result of the pull and do something right! http://forum.il2sturmovik.com/topic/11694-campaign-system-unlocks/
CheeseGromit Posted January 19, 2015 Posted January 19, 2015 On topic. I was and still am very impressed by the technochat. Though I admit I look at the text more for meaning than the icons themselves. It's introduction was helpful for me in terms of understanding some of the elements of engine management in the Stuka. Off topic: Unlockable weapon and field mods are rewarding but not stopping one from playing. Technically yes, they don't stop people from playing. In reality they do restict to a degree how you can play until such time as you've acheived certain unlocks. The example that I'm still chasing is 3.7cm gunpods for my Stuka. I had fun pre-release going after trains with these, I'd like to do some of those missions in the campaign but can't for several hundred more XP. This is my biggest dislike, the restriction. If I could unlock things in an order of my choosing I'd be much less annoyed, although perhaps still not a fan of the system. This title was sold to us as an offline player's dream.It was going to be single-player-centric with a campaign system to die for.At least that's how it sounded when we were told about it.I wonder how many people would have pre-ordered if we were told in straight terms, without the marketing spin, what would really be delivered at release.Offline/solo players don't want "a little practice" we want a reason to load up the game and enjoy spending hours playing it.We don't have that right now, and apparently for the offliner, salvation will come when the FMB, eventually arrives. Ah, yes. The old "if I knew then what I know now". For me at least what we have is conducive to short sporadic gameplay. Partly due to the lack of continuity between missions in the campaign and partly due to my focus on unlocks over the gameplay experience, that'll change if/when I have all unlocks. How is unknown at this point. 1
=RvE=Windmills Posted January 19, 2015 Posted January 19, 2015 (edited) I let my pc do the unlocks for me whilst I played IL2 1946 coops and a little CoD on ATAG with my squad buddies. No misery at all. Of course it makes a complete mockery of the whole system = I found the best way to go through them was by playing other games Yeah I tried that at first, but between the crashes, random failures, AI taking 10 minutes to do a task that would take me 30 seconds I eventually gave up. Guess I should go for it again though. Still, doing it like that reaches a level of absurdity that I wouldn't expect in a game like this. but it appears [Edited], then do it. didn't kill me to do it, I'm still alive and have all the unlocks. I'm hardly miserable making a post about this issue every now and then. When I play games I like to play them with friends. I do not care in the slightest about playing on my own, I could deal with it if it was an hour or two but it clearly takes significantly longer to unlock most of the stuff that's in the game. So when I have time to play I have the very easy choice between playing with friends, or playing an SP game I don't like. I understand people who already have their unlocks are tired of hearing this, but I genuinely consider this an obstacle to the games succes. I like the game, I want to see it succeed, but I can also see what's holding it back. Alternatively, I can give you my account details and you can unlock the SP stuff for me ok? Edited January 20, 2015 by Bearcat 2
RAY-EU Posted January 19, 2015 Posted January 19, 2015 Il2 Bos :This is for sure The Best Simulator of the World that you can buy of 2014 and 2015 and probably in many Years ... Il2 BOS is the most sofisticated , best Dinamics, best Grafics simulator comercial never made . Il2 Bos Is the Best Simulator of 2014 you can not compare with WT because is ridiculuos . .. Only DCS ,and is very far away ...in years. Il2 Bos is the most realistic Sim never made that you can buy , you have turbulences , you feel the air around you in every second and depends the speed and the turn virage, GRAFICS ... is perfect how said Mozart ... The only sim can compare is DCS in the future but is very far away ... To be as much realistic as Il2 bos , you can pilot similar planes but you do not feel like fliying i mean you do not feel the feeling you are realy fliying , you do not have the same feelings as Il2 Bos that you are controling the plane in the real atmosphera of the world planet earth , il2 bos has done a very good job and is another era of the simulator done . There no sim that can compare with il2 bos comercial in internet is the Best . .I saw how Europe and EEUU the military goverments are interested is this kind of sim Il2 bos how we saw in the Hortnet carrier demostration ... Il2 Bos is realy a Military Strategic Simulator of WW2 ... This kind of sim il2 Bos comes from the Russian military dinamic simulator industry of historic archives of WW2 .Military simulator industry if provides for example China in the WW3 platform... Europe and EEUU can be worry about it ... EEUU used DCS in a common project militar and comercial the project of A10C .and.. We were all very impressive of all the tecnical development... But il2 Bos flight Dinamics is another more new advanced era of flight sims better and very far away in flight dinamics , damage models fisics and Grafics than other comercial sims. How we see the flight dinamics , turbulences in Il2 bos and Grafics are Unique . il2 Bos will grow and will be Many escenarios Battle of Britain , Midway ...they should have many projects ready So We will be more and more inpressive ... We could do Movies with this Simulator Il2 : like Pearl Harbor how you see graficaly and dinamicaly is the reality in Il-2. 1
Dakpilot Posted January 19, 2015 Posted January 19, 2015 No just someone who is enthusiastic, and does not have English as a first language, but as this is BoS forums it must be met with sarcasm and mockery Cheers Dakpilot 3
dburne Posted January 19, 2015 Posted January 19, 2015 (edited) [Edited] Perhaps not spam, but [Edited]. Guys... that is not necessary. Edited January 20, 2015 by Bearcat
71st_AH_Mastiff Posted January 19, 2015 Posted January 19, 2015 It seems to me he has the same gold bar as you, well except I guess yours is for a " tester". Is that why you feel ok to attack his point of view? and can you tell me how this statement is an attack? I mean really, are you readying the statement with your tone in it or mine?
CorsairHundo Posted January 19, 2015 Posted January 19, 2015 (edited) You must be single, no kids, 9-5 job and no life outside Bos but it appears [Edited], then do it. didn't kill me to do it, I'm still alive and have all the unlocks. Edited January 20, 2015 by Bearcat
DD_Arthur Posted January 19, 2015 Posted January 19, 2015 Still, doing it like that reaches a level of absurdity that I wouldn't expect in a game like this. Yep!
Bearcat Posted January 19, 2015 Posted January 19, 2015 Guys... per post #178 in this thread let's move all talk of unlocks to this thread. And please let's ratchet back the personal back and forth dialog.
Goanna1 Posted January 19, 2015 Posted January 19, 2015 (edited) come on not again, why all the DD ends up in a unlock argue, it's already boring and it's always the same 2 or 3 lads that starts the fire, give'em their own forum section to have all the fun they want going around in circles about the unlocks Damn good idea Some guys obviously want to rabbit on about their own peeves so give them their own forum space and let them unclutter just about every other topic posted. Sort of like a Fight (not Flight) Club forum Beat me to it whist I was reading through all the postings Bearcat you legend. Way to go -now we may have relative peace elsewhere! Edited January 19, 2015 by Goanna1 1
Sokol1 Posted January 20, 2015 Posted January 20, 2015 like Pearl Harbor how you see graficaly and dinamicaly is the reality in Il-2. "Reality" = Hollywood.
novicebutdeadly Posted January 20, 2015 Posted January 20, 2015 (edited) In all honesty, I can see the point in moving all the talk about the most hated aspect of the game to another forum, but wouldn't it be just as easy, and significantly more beneficial for the game to just remove that aspect of the game?In future when a new title comes out by this company I will be asking if it also has this hated aspect, instead of buying the game in good faith like I did when I pre-purchased this game (not a boycott threat etc, just being honest).I see no further benefit in trying to affect change on this aspect of the game, as the developers have decided that this aspect has no issues (despite the evidence).I know there are some who would say "good stop talking about this issue" etc but what those people don't seem to realise is that we love the game, and we desperately want the game to succeed, and that is why we do it.I'm not going to even to pretend to understand coding/ programming, heck the last time I did any programming was around 15 years ago, and it was very very basic C++, but like most players (if not all) on here I know what I loved about games that I prev played in this genre, and it literally pains us to see the choice made by the developer on this issue.~S~(member since 16th October 2013) Edited January 20, 2015 by novicebutdeadly 2
6./ZG26_5tuka Posted January 20, 2015 Posted January 20, 2015 (edited) The thing in principle "unlocks" are good and encourage you flying the campaign and suceeding in it. It just doesnt work out that way since the canpaign is monotonious, some could say boring, and we have to deal with bugged ai, partly senseless mission objectives and historically unautheticity. If alk those aspects were given and unlocks more "nice to have" feautures like ace - skins, cosmetic aircraft feautures or special field mods, their concept could work out well. Things like that need money, time and comittment to take shape properly. Somehow the BoS implementation seems to have lacked all together. Edited January 20, 2015 by Stab/JG26_5tuka
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