Recon Posted August 9, 2013 Posted August 9, 2013 il2 had a (IMO) perfect system for co op based online wars. Thousands of people played them. Easy to join through HL, simple to set up. This is still il2. 'it may become possible someday' ROF has missions with objectives and the ability to add AI to online ,so I think if similiar it will be a good alternative anyway.
Dutch Posted August 9, 2013 Posted August 9, 2013 Hilarious. This week's big issue....'OMG!!! They're not doing 'co-ops'!!! WTF???? The main reason we all hated Cliffs of Dover so much was because of the lack of co-ops!!! How are we gonna tell 'em without getting banned? How???' Funny stuff.
No601_Swallow Posted August 9, 2013 Posted August 9, 2013 In CloD is possible do this - if "Switch planes" are allowed in server "Realism", you can take place of pilot, gunners, bombardier... Seems that work within a radius of spawn point... Notice, I am not advocated the "CloD system" just highlighting what can be done! Sokol1 My squadron's mission builders and tech boffins are only now beginning to work out that it is indeed possible to do many things in CloD, but you need a PhD in rocket science to do most of them. The key thing is usability - IL2 with HL was and is so simple to use, certainly for a squadron - a group who all know and respect each other and fly together. Up until the last couple of weeks, CloD has defeated us, but RoF, even without HL is fine. Host starts server, players choose slots, host starts mission, etc, etc. But that FMB...! What would probably be ideal, Loft, B6, Jason and gang, would be something like RoF's multiplayer and IL2's FMB (with triggers and some super-intuitive scripting-for-idiots-GUI-type-thing...) 2
leitmotiv Posted August 10, 2013 Posted August 10, 2013 What a bad sense of humour. All we said is that most of us are grownups with kids and real fulltime jobs and that we have very limited time for playing games. As usually we are more concentrated to fly with buddies in MP, thast why some of us wont have a luxury of flying hours and hours of SP campaign missions to unlock planes and content. Thats all. Tvrdi relax, who wonts to play games with other people online these days in historical player controled campaigns, where you have to work with your team mates to achive the goals, fly transport airplanes to city so in next mission your ground units can move, or fly pointles recon missions to see where is enemy hiding they troops, plan every ground unit move for next mission, not knowing what enemy will atack next and so on... when you can play alone with your AI "tm8s" and shoot other AI enemys like in good old 20th century, with no surprises all predictable, oh and you unlock new airplanes so you can show your tm8s how good are you in shooting AIs. So guys in your Squadron can check some overall stats and see how they team mate is doing, heck they dont need to even play togheter any more when they can fly alone vs AIs in campaigns... this is the future Tvrdi, open your eys Drons not humans in airplanes who needs humans
Spittyreets_giarc Posted August 10, 2013 Posted August 10, 2013 Will this be Oculus Rift ready on release? It will be the ultimate simulation if it were. I have the Oculus Rift development kit and can't emphasise how it will revolutionise computer gaming and simulation when the Oculus Rift HD consumer product is released. I have been simming for 15 years and the Oculus is what I've dreamed of. Makes Track Ir entirely obsolete. 1
Mastermariner Posted August 10, 2013 Posted August 10, 2013 Q I need a new computer and was thinking AMD but now I noticed that you only recommend Intel CPUs in the min specifications, is there a specific reason for this? Master
ACG_Kraut Posted August 10, 2013 Posted August 10, 2013 I'm OK with the CO-OP not being at launch, I think that this gives them the extra time that they need to really polish SP and MP. As long as we get a co-op campaign at some point, I'm OK with holding out, I bought the game for mainly PVP MP. I think they are right, there will be enough co-op missions for starters in the MP. Not every server has to be run as PVP you know! Recently I have been flying the user created co-op campaigns in DCS and they are great! I'm sure there will be plenty available for BoS as well, as soon as some of you more creative bunch get your hands on the mission editor! 1
9./JG52Ziegler Posted August 10, 2013 Posted August 10, 2013 nd Tvrdi relax, who wonts to play games with other people online these days in historical player controled campaigns, where you have to work with your team mates to achive the goals, fly transport airplanes to city so in next mission your ground units can move, or fly pointles recon missions to see where is enemy hiding they troops, plan every ground unit move for next mission, not knowing what enemy will atack next and so on... when you can play alone with your AI "tm8s" and shoot other AI enemys like in good old 20th century, with no surprises all predictable, oh and you unlock new airplanes so you can show your tm8s how good are you in shooting AIs. So guys in your Squadron can check some overall stats and see how they team mate is doing, heck they dont need to even play togheter any more when they can fly alone vs AIs in campaigns... this is the future Tvrdi, open your eys Drons not humans in airplanes who needs humans I really hope you are wrong Yaklover. I'm seriously bummed about the lack of co-op and hope it gets re-thought.
leitmotiv Posted August 10, 2013 Posted August 10, 2013 (edited) I can understand having unlocks for single player campaigns if thats the way to make it interesting, i guess Devs think for some people just playing campains is not rewarding enough, so they have to have some fealing of geting rewarded and so on... (I spend 50% of my game play in IL2 playing SP campaigns, and the best ones was human made, just playing them was reward enough, and you could always edit them the way you wont in FMB if somthing didnt apply to your needs) But whay locking same airplanes in MP also (you cant unlock them by playing MP), if you dont unlock it in SP you cant use it in MP. This for me dosent have any sens if your not making any money from people having to unlock things (like it is stated unlock will not be able to unlock by purchase), or making money on people spending time playing in SP, or making money on selling aditional campaigns in witch you can only unlock locked stuff and airplanes, so there is no harm in alowing all unlock stuff in QMB or MP. its not like if i have Yak-1 or 109G in MP or QMB, ill not play single player campaign with LaGG to unlock new campaigns for Yak-1 and so on, if some one likes SP campaigns he will play them even if all airplanes are unlocked in MP or QMB. And i have hard time believing you'll force this way guys who dont like playing ugenst AIs in campaigns to play them just because he cant use this airplane or payload in MP (if that is the goal of this unlocks). That guy will probably not buy the game at all. It will make him just wonting to pay you to unlock this for him ( like they will rather pay for La5 and FW 190 which they can use in MP or QMB imidiatly after they buy it, not like Yak-1 and 109G whitch they can not use imidiatly in MP or QMB after they buy game), and then your back to bad WT system of buying expiriance or like in ROF system of buying every little thing... But whay force this limitation in MP if your not making any money from it? Again i would understand limits of not having unlockable airplanes in MP if its posible to somehow chose to buy them or unlock them. Then its logical to have them locked in MP so players that dont wont to spend time will buy them, game earns money like that, but this is not the case with this game, here you have only one option with the unlocks, spend time in SP campaign to play them so you can play with airplanes and stuff that are lock. maybe im missing some angle of this, the more i look at this unlocks the more i dont like it the way its explaned untill now by Developers. I'm really puzzled what they want to achieve with this unlock system, make aditional money somehow on this or make more people playing only MP interested in playing SP campaigns limiting them with some unlocks. Edited August 10, 2013 by Yaklover
Rama Posted August 10, 2013 Posted August 10, 2013 Well, maybe we don't understand and don't see the enhancement brought by the unlocking system has it is explained today. Maybe if the two following question get an answer will we better understand: - If all the stuff that has to be unlocked in the SP career are available unrestricted in MP mode, what is the detriment for the SP players, or any player playing the career campaign? - what kind of benefit (for the game, the players in general, etc...) comes from pure MP players not getting unlockable planes and mods? 1
Icewolf Posted August 10, 2013 Posted August 10, 2013 please tell us about BOS ground units? number involved would be a great start
O_catarM Posted August 10, 2013 Posted August 10, 2013 What do you mean by “sessions” of early access? Does it mean that it’s going to be time-limited or opened for short periods? Possibly. This early access is also the very first public test. It’s for you to enjoy it and for us to analyze and examine it. We’ll plan everything with maximum precision to achieve these two goals. For starters, there will definitely be events.......................... So does this mean that there will be only online play and it's going to be open for short period ? Wonder how they get around different time zomes for players since we are not online at the same time
O_Smiladon Posted August 10, 2013 Posted August 10, 2013 So does this mean that there will be only online play and it's going to be open for short period ? Wonder how they get around different time zomes for players since we are not online at the same time Good point My Mate
Feathered_IV Posted August 10, 2013 Posted August 10, 2013 Autumn is one release session. Summer is another.
150GCT_Veltro Posted August 10, 2013 Posted August 10, 2013 (edited) What a bad sense of humour. All we said is that most of us are grownups with kids and real fulltime jobs and that we have very limited time for playing games. As usually we are more concentrated to fly with buddies in MP, thast why some of us wont have a luxury of flying hours and hours of SP campaign missions to unlock planes and content. Thats all. +1 Tvrdi gets the point. A lot of us care less than nothing about the single player. Yep, so am I. A big mistake to omit a simple, useable coop function. All this talk about SEOW is a red-herring. We're talking about the provision of simple coop functionality. There is nothing wrong and nothing outdated about the coop system in IL2 1946. It works very well. It's a great pity as RoF has a perfectly good coop mode but does not have a lobby system where players can gather. That is it's biggest handicap. @Brave Sir Robin; I agree with your point about making a decent, user-friendly FMB a higher priority than coop mode as the two go hand in hand. I fear we will have neither in the foreseeable future. You can't rejoin.... So it's ok only, as you say, for a simple (very simple) game like "some coops with friends". You disconnect, ok....wait 15 minutes for the next one. We need both, but campaign must be coded on the dog style with rules. Too many players leave the game for technical problems and can't rejoin anymore, SEOW docet. Edited August 10, 2013 by 150GCT_Veltro
Mac_Messer Posted August 10, 2013 Posted August 10, 2013 Really I don't understand the difference between a normal Coop and a DF mission in which the killed pilots are allowed to fly a single sortie. I don't find a single flaw in it. IL2's coop system is not flawless and actually BoS has no Coop mode at all. Do you guys want the Devs to spend resources in the development of a faulty system? You`re not reading my posts. I said basic stuff for starters. Then we can work on fixing it. They`ve just signalised that they aren`t up to some peoples` standards by not implementing coop mode.
6S.Manu Posted August 10, 2013 Posted August 10, 2013 (edited) You can't rejoin.... So it's ok only, as you say, for a simple (very simple) game like "some coops with friends". You disconnect, ok....wait 15 minutes for the next one. We need both, but campaign must be coded on the dog style with rules. Too many players leave the game for technical problems and can't rejoin anymore, SEOW docet. IMO the guys ranting against DF-Coop have never tried one with the modded-IL2. The mission is exactly as the outdated coop with the many advantages obtainable by two rules: all pilots start the engine only when requested by the host (for ground spawn points) and don't rejoin when you are killed. As RoF already has these features then, trust me, there is no reason for the old coop system. Please guys, be rational. Waiting for BoS you can test this system with 1946 and HSFX mod: I'll provide some missions if asked. Edited August 10, 2013 by 6S.Manu
4S_Nero Posted August 10, 2013 Posted August 10, 2013 What a bad sense of humour. All we said is that most of us are grownups with kids and real fulltime jobs and that we have very limited time for playing games. As usually we are more concentrated to fly with buddies in MP, thast why some of us wont have a luxury of flying hours and hours of SP campaign missions to unlock planes and content. Thats all. I'm with Tvrdi. 1
Mac_Messer Posted August 10, 2013 Posted August 10, 2013 Why is it not possible to simulate the online war in DF mode? It is possible. Just do the things below and we got an online war. What you have in online wars coops is : - dynamic frontline changing by the daily events based on every mission flown, - varied, dynamic availability of resources that change depending on frontline situation, - online statistics + list of flown missions with briefings, - forum for either side, - dynamic, by the hour mission planning done by individual flight commanders (players) that generate missions, - DID model (dead is dead), - what players do in mission influences frontline (not only eg. train bombing, also will they return home - promotes actually nursing your plane to the nearest base), - different info for either side ; VVS commander sees what Soviets have and know, LW commander sees what they have and know, - frontline info for commanders : fighter resources at certain AF, ongoing server missions, intel on enemy resources at AF, intel on enemy transport routes and so on, - transport hunting missions,reconnaissance missions, CAP, ground support, bomber hunting, base defence, carpet bombing and CAS, - multiple different missions on the same campaign map done by players at the same time, - every squad has their "room" on the online war site : squad stats and mission briefings, - multiple different variants of missions - eg. 4v4, 8v8 (and so on), bombers only, bombers with fighters and so on. - server time ends when either side accomplishes all of the main server objectives. If we can do this on a DF server then we have an online war. It would be even better, because whereas in old OW formula the map was purely virtual, here we would actually have a dedicated server with fixed interface functioning constantly to which pilots would enter already knowing their objectives. 1
=BKHZ=Furbs Posted August 10, 2013 Posted August 10, 2013 I agree Manu, you can run a coop style mission in a DF server, sort of but you cant run training missions in a DF server the same way as a coop.
Mac_Messer Posted August 10, 2013 Posted August 10, 2013 I dont know RoF COOP system, but I think people dont want miss this "fun" of il-2 COOP: "Please reestart again my AV start scanning and my game freeze"... "Please reestart, my HOTAS have wrong profile loaded"... "Sorry guys, I start engine with throttle forward"... (and decimated half of the group) "Hey guys, what abouth start again? I delayed giving food to the dog and lost time..." "COOP" in "another" sim: http://www.sukhoi.ru/forum/showthread.php?t=80036&page=5 Sokol1 I think I saw you in many online war missions before. Why you write this I don`t know. I have approximetly 400 OW sorties flown and 8 out of every 10 missions would go smoothly, without any problems. I flew just about all of them except the SEOW. So for us, "coop" means: a host starting a server with our own self-generated mission files, all squadron mates turning up (generally mucking about in a DF server until it's time to launch our ops mission) at the appropriate time, chatting on comms, "launching" at the prearranged time. All of us then find ourselves in cockpit, in the places that the mission builder has designed (could be on the runway, could be in hangers, could be air-start), and we then fly the mission (with the objectives and opposition that has been "written" by the designer). It's great fun, often amazing, and rewarding for all, even with the silly restarts that occasionally happen. Correct. Devs just said none of that will happen. I wont lie, im confused and disappointed with no coop mode, one of the reasons sqds didnt switch over to CLOD was the lack of a proper coop mode and i cant understand the reasoning not having it. One of the reasons is that with IL2 coop FMB you can create static,historical missions quite simply. A series of FMB created coop missions often made up for a user-made online campaign, very popular amongst generic coop public - just put yourself in the slot, easy settings, have fun. Online wars used the FMB interface and placed a dynamic spin on it. So pretty much everyone was satisfied. 1
Mac_Messer Posted August 10, 2013 Posted August 10, 2013 Actually, there is nothing simple about the RoF mission builder. That is a much bigger problem than no coops. But, it should be relatively easy to set a window of time when the airfield is open. If someone misses that window they are out of luck. You can probably fill their place with AI using triggers. My question to you is this : if the airfields get locked and open for pilots spawning at a certain time period, does the server actually base the available planeset and number of planes (of every type) on the frontline situation? I do, i also remember my first attempt at one of the many online wars available. I was so nervous, i crashed on the runway, rendering it unusable for the rest of my team mates. XD XD For newbie pilots there was generic coops rooms. Online wars were for experienced pilots which rarely ruined missions like that. Tvrdi relax, who wonts to play games with other people online these days in historical player controled campaigns, where you have to work with your team mates to achive the goals, fly transport airplanes to city so in next mission your ground units can move, or fly pointles recon missions to see where is enemy hiding they troops, plan every ground unit move for next mission, not knowing what enemy will atack next and so on... Hope you`re being sarcastic here. Actually very few DF junkies know what they`re missing.
Skoshi_Tiger Posted August 10, 2013 Posted August 10, 2013 Thanks for the update. I'm looking forward to seeing all the game modes presented in BoS. There are interesting times ahead for all who are willing to give it a go!
6S.Manu Posted August 10, 2013 Posted August 10, 2013 (edited) I agree Manu, you can run a coop style mission in a DF server, sort of but you cant run training missions in a DF server the same way as a coop. You didn't read my other post Furbs. http://forum.il2sturmovik.com/topic/964-developer-diary-part-xxvii/?p=18812 I do remember the times we were running training missions by Coop system: it was horrible since you had to edit the mission if number of players was different from the planned one, otherwise there were not enough planes for everyone or there were stupid AI dogfighting with us. Training in the modded IL2 is far better: you are not limited by the number of planes and their kind. When we train we change the planes every 4-5 dogfights: if we're training on high altitude fighting, there are 2 spawn point at that altitude, and we can do P51 vs Dora, Spitfire vs 109, F6F vs Zekes all in the same mission, with no need to restart it and people join and can change side at will (because of unbalanced teams). For the AG training we can choose Tempests, 190s, IL2s of every other plane without entering the FMB to change the planes. And as I've said: the number of planes is dynamic as in every dogfight mission. This is the training mission I was talking about. Edited August 10, 2013 by 6S.Manu 1
6S.Manu Posted August 10, 2013 Posted August 10, 2013 (edited) It is possible. Just do the things below and we got an online war. What you have in online wars coops is : ... If we can do this on a DF server then we have an online war. It would be even better, because whereas in old OW formula the map was purely virtual, here we would actually have a dedicated server with fixed interface functioning constantly to which pilots would enter already knowing their objectives. All these features are driven by the Log parser of OW engine (except for the forum that's external to the sim). You can do it also in DF server: of course Bellum system and SEOW engine will not work straight on without partial upgrades. Edited August 10, 2013 by 6S.Manu
=BKHZ=Furbs Posted August 10, 2013 Posted August 10, 2013 You didn't read my other post Furbs. http://forum.il2sturmovik.com/topic/964-developer-diary-part-xxvii/?p=18812 I do remember the times we were running training missions by Coop system: it was horrible since you had to edit the mission if number of players was different from the planned one, otherwise there were not enough planes for everyone or there were stupid AI dogfighting with us. Training in the modded IL2 is far better: you are not limited by the number of planes and their kind. When we train we change the planes every 4-5 dogfights: if we're training on high altitude fighting, there are 2 spawn point at that altitude, and we can do P51 vs Dora, Spitfire vs 109, F6F vs Zekes all in the same mission, with no need to restart it and people join and can change side at will (because of unbalanced teams). For the AG training we can choose Tempests, 190s, IL2s of every other plane without entering the FMB to change the planes. And as I've said: the number of planes is dynamic as in every dogfight mission. This is the training mission I was talking about. That looks good manu, now can we do that in BOS?
ATAG_Slipstream Posted August 10, 2013 Posted August 10, 2013 (edited) Comes down to the FMB I suppose. I built hundreds of coop missions in il2. Definitely need a more simplified way of working with the RoF FMB. For me that was a case of 'close that book and never open it again' Powerful FMB is good, but it needs to be easy and quick to use for the average user. Edited August 10, 2013 by JG52Uther
=BKHZ=Furbs Posted August 10, 2013 Posted August 10, 2013 i think Jason said they are working on a more user friendly version of the FMB.
6S.Manu Posted August 10, 2013 Posted August 10, 2013 (edited) That looks good manu, now can we do that in BOS? I've never used the RoF's mission builder (I usually don't fly RoF), but as BraveSirRobin stated, the system seems good enough BUT needs to be more user friendly. As he said, it's better they use their time fixing the current MB than building a faulty and outdated coop system from scratch. Edited August 10, 2013 by 6S.Manu
FlatSpinMan Posted August 10, 2013 Posted August 10, 2013 Bonus 'sad git'points for whoever else can recall the context of the quote in Jg52Uther's post. 1
III/JG53Frankyboy Posted August 10, 2013 Posted August 10, 2013 Oleg about Spitfires were made of wood
O_catarM Posted August 10, 2013 Posted August 10, 2013 Autumn is one release session. Summer is another. ok I was thinking more like few hours per day on 1C/777 server for beta acces like some other games have done.
leitmotiv Posted August 10, 2013 Posted August 10, 2013 Hope you`re being sarcastic here. Actually very few DF junkies know what they`re missing. Yes i was i understand Tvrdi, but with this unlock system there is no place for him or people like him in this new game, and why limiting game like that when your not geting any additional money from this function Whay forse them to do somthing they dont wont if its not neccesary, just because "...Those who believe that there must be some content as a certain award for their skill are the majority at this moment, " And will thouse who wont to be awarded apritiate this award if 90% or 100% people playing can unlock this award, whats the point of being able to brag (it seam to me those wont to show their achivment) on this achivment gained playing SP campaign ugenst AIs, alone. If it is somhow set that you can call your TM8s and then they join you in flight of 2-4 and you all work togheter and pas campaign that would be somhow interested to MP guys, Cooperation and team work not flying alone thats whay most people are in squadrons. What determens how good you are in this overall stats or unlocks, geting most kills in month like 400 kils and 800 deths in process, or getting 30 kills and not dying but losing objective and geting your wingmen and bombers shoot down so you stay alive, or returning airplane and flying 100 sorties but geting maybe 1 or 2 kills in month, or finishing objectives like recon this CAP that, or bombing ground targets with He-111 from 6000m ugenst bombing them from 100m with 109 and 1 bomb, and so on... Or unlocks will be so hard to open that 10% or 20% players can open them all, so guys who wont some content as award can brag how they have Yak1 with rockets on MP and rest 80% are just not good enough so they cant have it, unlock it? What was wrong with geting only some medals and promotions as a reward if just expiriance of flying/recreating WW2 mission in some airplane and finishing tour of duty was not enough for campaigns, maximum award should be some special skin for geting good resoult in campaign, not this weapons mod adons or airplanes as awards Atleast there is some hope they will reconsider locking all in MP "...but we hope to find a way to satisfy both camps and keep them in peace."
Recon Posted August 10, 2013 Posted August 10, 2013 So, now that the thread is hijacked by those who have never used ROF mission editor... Some interesting notes in this update: Now it’s time to create an all new GUI and implement some game modes. What’s also on the top of the list is a bunch of graphical improvements, FX, AI tweaking and massive AI performance Massive AI performance and tweaking. This is outstanding! The better the AI, the more realistic (and not to kick the dead horse, but this helps in terms of AI in DF servers) Graphical improvements. This is also good to see - means that it will be even better than ROF and not just a direct port. (I suspect these updates will be back ported to ROF as well ?) BUT since we refuse to misrepresent the history, we made them only available in the Premium pre-order edition. Great to hear the part about refusal to misrepresent the history. Based on what I read, if you want an online server with 190 and La5 it's no issue ("Note that both planes will be available for multiplayer at launch.") In autumn when the early access begins, will players be offered multiplayer servers and TS, or will it be all up to them? Or beta is for offliners only? We’ll prepare everything for you. Thank you! I was concerned the first release would be all offline - but you guys are preparing to have a setup for us to fly on multiplayer from the start. Online play testing should help knock out any critical bugs prior to release. Will you provide some sort of jira issue system (https://www.atlassian.com/software/jira) vs. just forum posts of 'bugs' ? Nope. We encourage players to progress in the game and we believe the pay-to-win approach could harm the community. That’s why planes are separated into Standard and Premium ones from the start. First cannot be bought, second cannot be earned. However, we receive enormous amount of requests from players who seek for a way to speed up the process of unlocking items, they point to other projects and complain about how short a life is. J So we’re thinking. Those who believe that there must be some content as a certain award for their skill are the majority at this moment, but we hope to find a way to satisfy both camps and keep them in peace. Maybe this is just a language barrier, but I have no idea what this system is and how it will work, actually, the more it's explained the less clear it becomes for me. 'pay to win' and 'unlocking items' - Can I assume this is all referring to single player campaign mode ? Will the first early access release in autumn already include an early version of the single-player campaign? If so: can unlockable items already be unlocked by playing it? If so: will players keep their unlocked items or will there be a reset at the full release in spring? Maybe, but we haven’t set any particular dates yet. Surely it’s not new bugs that we invite you to see. Some early access events will let you test and try unlocks, some will be all about earning them in a pre-determined way. Of course, we won’t save all your progress, but to those especially active and helpful players some presents and bonuses may be given: unlocks or even something totally exclusive. Again lost - and what do you mean by 'we won't save all your progress' ? Are you meaning you are storing our single player stats online ? Starting to sound like the NSA... (just kidding) And what does it mean by 'especially active and helpful players' - they get bonuses, unlocks and something 'totally exclusive'. ? Again, I am having a hard time understanding this system here - Are developers going to monitor how helpful we are and then reward people ? That sounds odd - how will you know I'm being helpful as I help my squadmates learn how to fly BoS - or helpful as we build missions ? Still confused about this reward system. Does it mean I have to fly every night for 6 months to get some special reward ? What does this mean ? I know some single player FPS games have progress and rewards as you go - is this the model ? I agree that system requirements are really important. We’ll announce them shortly. We are trying to make them reasonable and similar to what we currently have for ROF, but not all effects and programming are completed so a final set of specs is premature to announce System specs - pasted from ROF but can I assume with the 'graphics updates' and 'AI tweaks' from above that it might require more of a system to run than ROF ? I know that future theaters of operation depend entirely on the success and sales of BoS. With that in mind would you consider making a Korean War expansion? hmm, no thanks I see a thread on scenarios in forum, if you see, a great percentage of those want some sort of med campaign. Jets in 1946 felt rather gimicky and I if I wanted a jet sim I'd go fly DCS And this level of service we can’t provide at launch. It may become possible someday if the project is popular and develops with a positive dynamic. The good news is that the MP environment that will be available at launch can support squadron based missions and objectives easily and missions can be flown with your friends in a co-op style without much difficulty with just a little coordination between pilots. Very reasonable. 4 pages of complaints on coops and indignation, but unless those people want this team to spend two more years with a delayed launch (aka CloD) trying to fill every single possible void - this is bad. Would it be suitable to say 'what you see in ROF is what we are providing - if you want to know how that works, go start learning ROF mission builder" ? Will Pe-2 and He.111 have cockpits? For the navigating officer and gunners? Yes, every substantial member of the crew will have their own cockpit. Thank you thank you thank you As I saw from another response in forum, it will be similiar to Gotha/Handley Page in ROF as far as bombing goes ? I think ROF has the best level bombing system out of all the current WW2 sims - so this is good to hear! Every aircraft will have individual scheme and functionality for all mechanical systems. For instance, raising and releasing flaps will happen in real time and you’ll notice soon that LaGG’s flaps move significantly faster than Friedrich’s. Excellent again, these details to characteristics of individual planes makes it more simulated vs. arcade game - we all appreciate these details! Thanks for the update - glad to see the progress!
Recon Posted August 10, 2013 Posted August 10, 2013 That looks good manu, now can we do that in BOS? That looks good manu, now can we do that in BOS? Maybe ? ( http://riseofflight.com/en/community/usefulmaterials/lessons )
leitmotiv Posted August 10, 2013 Posted August 10, 2013 (edited) hmm, no thanks I see a thread on scenarios in forum, if you see, a great percentage of those want some sort of med campaign. Jets in 1946 felt rather gimicky and I if I wanted a jet sim I'd go fly DCS Remember this is not the only forum they have, so on Russian forum probably people wont somthing differant then MTO and who knows how many of them is, maybe even Korea All good points and questions in that post AKA_Recon Edited August 10, 2013 by Yaklover
pixelbaron Posted August 10, 2013 Posted August 10, 2013 Again lost - and what do you mean by 'we won't save all your progress' ? Are you meaning you are storing our single player stats online ? Starting to sound like the NSA... (just kidding) And what does it mean by 'especially active and helpful players' - they get bonuses, unlocks and something 'totally exclusive'. ? Again, I am having a hard time understanding this system here - Are developers going to monitor how helpful we are and then reward people ? That sounds odd - how will you know I'm being helpful as I help my squadmates learn how to fly BoS - or helpful as we build missions ? Still confused about this reward system. Does it mean I have to fly every night for 6 months to get some special reward ? What does this mean ? I know some single player FPS games have progress and rewards as you go - is this the model ? He means that when you're given early access you're going to be testing bugs and the unlock system. Your progress during this time will probably be wiped before the official release because they'll be experimenting with the game and there might be bugs. If you are helpful in finding bugs and reporting issues and generally assisting the developers then you may be rewarded down the line.
LuftManu Posted August 10, 2013 Posted August 10, 2013 (edited) I really dont understand all of this dissapointment. Your squad must only enter in One team the other is disabled, and when ready, spawn, Its THE SAME and whit BENEFITS, you dont need to restart if someone crashes, he Re-Spawn, You guys are complaining about everything, The only difference is the Damm list in te beggining, this is the -To do in a Coop squad. in a Public game, just Limit the type of planes and the airport in 30 min or never. I know you guys want to know more about the game and if you going to spend the money on it, but complaining about everything is not going to give you answers. just wait till release. The info i posted below is that we already know "this" system. and maybe in Future we can set another time "old" school coops. Edited August 10, 2013 by .-RDS-.Manu_vc
LuftManu Posted August 10, 2013 Posted August 10, 2013 (edited) Only Squad pilots can understand the benefits of coops style.This is a squad kill decision, or you cant understand yet that the biggest reason that the Clod died is the lack of style coop interface. Also thank you!,The ECV56 and their more than 100 pilots appreciate your transparency, help us to take decision to not buy the BoS yet. See you in HL Squad Killing? I dont know why you think of that, but the real problem is not the game, is that the guys on that squadron dont want to take this system. Its not fault of the game or anyone, Its fault of Knowledge. Edited August 10, 2013 by .-RDS-.Manu_vc 4
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