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Update 6.107: Great War Anniversary


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Posted
2 hours ago, WWBiker_ said:

will the Zeppelin only bomb at certain altitudes as soon as i give it command attack or attack area the motors stop and it just sits there. This is at 1600 altitude very strange I can put a HP400 in its place and it works fine.

you should just link a waypoint to the zep, then when it gets to that waypoint, trigger an attackarea MCU with the attack ground setting ticked and priority high. Then make sure the attackarea is OL to the zep, and it should just work. They dont seem to have much of a bomb load so they are pretty lame in terms of damage, but they do bomb stuff. Check out the mission I posted earlier if you are still struggling.. 

Posted (edited)

The targets.

 

Edited by CrazyhorseB34
Posted (edited)

At all it’s a update „light“.

I expected all the announced mission types for flying circus.

I am not familiar with the mission builder so it seems I have to start a new career to see the Zeppelins 

 

However, to see the updated map is nice, I hope the new missions for career mode including long range missions into the rear🙏🏻🙏🏻🙏🏻


The updated engines for the Me410 and Bf109E4 are very welcome of course 😊
 

 

Edit: thanks @Flashyfor the mission, I will try it after work 

Edited by JG4_Moltke1871
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Posted
9 hours ago, Eeafanas said:

For some reason this mission doesn't show up in the dogfight scenario list, what am I doing wrong?

Did you extract all the files in the archive to to the data/missions folder? This is a single player mission, so It should be at the bottom of the list in the "Missions" section, not Multiplayer

Posted

ZEPP is bomber.  So I have too do a career mode.  ZEPP should be a bomber. Same as V-1. But I go make a carreer mode 19 Squadron. Not on the map. So problems?

 

Not even on map. For mission. DEVS tell us how too shoot Zepplins.

 

 

Career mode 16. 19th Squadron.  Nothing. 

 

V-1 and Zepps should be playable targets. 

Posted

They both V-1 and R-2 be playable objects.  

YEP. Yak-3 vs. V-1.  

No one don't like that.

Posted (edited)
On 11/12/2025 at 3:32 AM, BlitzPig_EL said:

I notice that the Zep's defensive gunners don't seem to fire, though it will drop bombs. 

I also thought they werent working at first, but you can actually hear the MG-08's firing if you Ctrl-F2 and watch the Zep as its attacked, so they are firing at..something . But I do agree the gunners are nowhere near dangerous enough at the moment. I think it should be much more dangerous to attack a zep with 8 guns. Maybe the engagement range of the gunners is too low? or their accuracy is just bad? not sure..

 

Will try set the AI of the Zep to high later when I am home again and see if that helps... 

 

EDIT: tried Ace AI on the zep last night... cant say it made much difference.. 

Edited by Flashy
Posted

With the new version it is possible to open missions (without binary) very quickly in IL-2 and in ME and the Resaver is extremely fast too.🙂

 

  • Like 1
Posted (edited)

@JGr2/J34b_Matthias

missionResaver.exe works, but apparently, DServer needs the .Mission file to load the mission properly in this new version. It is no longer possible to move/remove the .Mission file. I did that so players didn't have to download it (increasing their load times significantly). I assume the player downloading of the .Mission file no longer happens automatically?

 

The MissionResaver that Sneaksie posted below fixes problem. .Mission file is not required anymore for DServer.

 

Edited by SCG_TeRReF
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Posted

The resaver in the version 6.107 did not work properly, here's a correct one in case you need it now (it will be in the next update). It quickly saves .mission files as .msnbin ones and usually is used for multiplayer servers with dynamic scenarios.

MissionResaver.zip

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Posted
21 minutes ago, Sneaksie said:

The resaver in the version 6.107 did not work properly, here's a correct one in case you need it now (it will be in the next update). It quickly saves .mission files as .msnbin ones and usually is used for multiplayer servers with dynamic scenarios.

MissionResaver.zip 1.13 MB · 5 downloads

 

Thanks a lot, Sneaksie! :biggrin:

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Posted (edited)
27 minutes ago, Sneaksie said:

The resaver in the version 6.107 did not work properly, here's a correct one in case you need it now (it will be in the next update). It quickly saves .mission files as .msnbin ones and usually is used for multiplayer servers with dynamic scenarios.

MissionResaver.zip 1.13 MB · 7 downloads

Thanks very much! EMG by Vander is now working again with default msnbin generation. And mission generation is much more faster.🙂

Edited by kraut1
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Posted
18 часов назад, Winkelmann сказал:

My game freezes, the FPS-counter stays in the 68-72-range. I normally get a stable 71 FPs. But the freeze is horrible. It looks like the sim is in a time-loop, it just moves very slowly. I had this in career mode (single player) and on Flugpark. I'm I the only one where this happens?

Hi!
Do you have any of those missions left? A mission from Flugpark may be in your /data/Multiplayer/ folder (though it could be network issue in that case).

And in the career mode, do you recall what Theater/Squadron/Mission Type was that? Was it from the start or it was running for some time before it happened?

Posted
8 minutes ago, Regingrave- said:

Hi!
Do you have any of those missions left? A mission from Flugpark may be in your /data/Multiplayer/ folder (though it could be network issue in that case).

And in the career mode, do you recall what Theater/Squadron/Mission Type was that? Was it from the start or it was running for some time before it happened?

In case it helps and Winkelmann does not have the 'Flugpark' missions available...

Located different older missions of that server on my hdd (and not entered that server after the update)

Tell me if you'ld need those missions, but they are from 2022/2023.

Some even saved as '.mission' when played them because the server hosted the '.mission' file

 

Deci

Btw...

 

Just checked 'what' filetype is loader from the dServer (and downloaded by the clients) in case both are available (msnbin AND mission)

And both start or download the '.mission' file.

Maybe thats a point for you to make trouble for mission builders and hosters less...

Just let the dServer 'prefer' the msnbin and only load the mission when it's not available...

 

Deci

Posted
10 часов назад, Flashy сказал:

Did you extract all the files in the archive to to the data/missions folder? This is a single player mission, so It should be at the bottom of the list in the "Missions" section, not Multiplayer

I create a separate folder for missions in this section, as a result, this folder appears in the list, but there are no missions in it, despite the fact that I put all 10 files where they should be

Posted

Ay screenshots or videos that include the new Zepplin yet.I’m away from my PC and would like to see the new beast…🫠

Posted
47 minutes ago, Blitzen said:

Ay screenshots or videos that include the new Zepplin yet.I’m away from my PC and would like to see the new beast…🫠

 

Yes, there are several screenshots in this very thread. I'd recommend looking...

Posted
37 minutes ago, AndyJWest said:

Yes, there are several screenshots in this very thread. I'd recommend looking...

 

They don't do it justice though!

[CPT]Pike*HarryM
Posted

 

Blowing up a Zeppelin with rockets...

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Posted (edited)
14 hours ago, Flashy said:

Did you extract all the files in

Mission Impossible

3 hours ago, Eeafanas said:

I create a separate folder for missions in this section, as a result, this folder appears in the list, but there are no missions in it, despite the fact that I put all 10 files where they should be

Yes. Dont work

Edited by Sayan
Posted
1 hour ago, [CPT]Pike*HarryM said:

Blowing up a Zeppelin with rockets...

 

The DM is very impressive. There's life in the old dog engine yet.

 

1 hour ago, Avimimus said:

 

They don't do it justice though!

 

You can say that again!

[CPT]Pike*HarryM
Posted

My first crack at it failed miserably. I shot the rockets from above and behind and the impacts must not have hit the gas bags. MG felt pretty useless...

Posted (edited)
9 hours ago, Sayan said:

Mission Impossible

Yes. Dont work

 

13 hours ago, Eeafanas said:

I create a separate folder for missions in this section, as a result, this folder appears in the list, but there are no missions in it, despite the fact that I put all 10 files where they should be

 

Hmm.. that is very strange.. did you maybe try just putting the mission files directly into the missions folder (without the subfolder) and seeing if it shows up then? I am not sure why it wouldnt show up.. its a basic single player mission..  Do you guys have the FC module with the Nieuport 17? I see you dont own all the modules, so maybe the N17 belongs to one you dont have, and that is why the game isnt showing it? 

Edited by Flashy
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Posted
1 hour ago, Flashy said:

into the missions folder (without the subfolder)

I put them down in subfolder

1 hour ago, Flashy said:

so maybe the N17 belongs to one you dont have, and that is why the game isnt showing it? 

I apologize, I beg your pardon, it really is because of this. I don't have an N17. I wasted your time.:blush:

Posted
1 minute ago, Sayan said:

I put them down in subfolder

I apologize, I beg your pardon, it really is because of this. I don't have an N17. I wasted your time.:blush:

 

haha its all good, I can make a version of the misson for you and @Eeafanas to try if you want?  What plane do you own/want to use?

Posted (edited)
45 minutes ago, Flashy said:

haha its all good

:drinks:

Flashy, thank you so much!

With your permission, I'll try to edit the player's plane myself, install a SPAD13 with anti-balloon guns, a SPAD7 with missiles, and some other goodies. But that's where my pathetic skills end.

If you don't mind, could I ask you to move this mission closer to a warm sea and sun, to Kuban/Crimea or the English Channel?

Thanks in advance!

Edited by Sayan
Posted
4 minutes ago, Sayan said:

:drinks:

Flashy, thank you so much!

With your permission, I'll try to edit the player's plane myself, install a SPAD13 with anti-balloon guns, a SPAD7 with missiles, and some other goodies. But that's where my pathetic skills end.

If you don't mind, could I ask you to move this mission closer to a warm sea and sun, to Kuban/Crimea or the English Channel?

Thanks in advance!

Sure, make any edits you want! I wanted to try make a English Channel version of it tonight, so I will give it a bash on the Normandy map and see how it goes! 

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Posted

By the way, gentlemens, does anyone have a skin template for Zeppelin?

Posted
55 minutes ago, Sayan said:

:drinks:

Flashy, thank you so much!

With your permission, I'll try to edit the player's plane myself, install a SPAD13 with anti-balloon guns, a SPAD7 with missiles, and some other goodies. But that's where my pathetic skills end.

If you don't mind, could I ask you to move this mission closer to a warm sea and sun, to Kuban/Crimea or the English Channel?

Thanks in advance!

@Sayan @Eeafanas try Vanders quick mission generator as well. The new version has the Zeppelin:

 

 

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Posted

 

With the new Resaver patch the Mission Creation with EMG is extremely accelerated, I estimate by factor 3 to 5.

https://forum.il2sturmovik.com/topic/92945-update-6107-great-war-anniversary/page/3/#findComment-1364194

The creation of a EMG full Odessa Front mission takes only 1 minute 45 seconds on my 5 year old PC.

When I created the EMG Odessa settings in August the generation of a similar mission took about 7-10 minutes.

-with all static objects (ca. 30MB)

-60 planes (player's plane, AI lead / escort flights, AI ambient planes)

-"many" ground units

image.thumb.png.70774bd5fde8fb4ef49372a2ee150fab.png

image.thumb.png.0e619f3bc56ac79d6cf3fe3f341e80cb.png

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Posted
4 часа назад, Flashy сказал:

@Sayan @Eeafanas try Vanders quick mission generator as well. The new version has the Zeppelin:

 

 

Hi
Somehow it fixed it (I don't know why), and now I can drop bombs on the airship. Thanks!

Posted (edited)
On 11/12/2025 at 1:47 AM, CrazyhorseB34 said:

So zepllins only in career mode? That is weak.

 

Unfortunately due to technical issues I was unable to complete the planned historical Scenario Mission for the Zeppelin R before the release of the update. That mission is now mostly complete and I have been given the green light to post it here for your enjoyment.

 

Zeppelin_Scenario_Mission_V1.zip

 

In order to play this mission, you will need to unzip the compressed file to your desktop, and drag the "Data" folder to your main IL-2 Sturmivik Forgotten Battles main directory. Alternately, you can copy all the mission files and paste them under "Missions". 

 

There are still some AI and damage model issues to be addressed in an upcoming patch, but the mission works correctly and demonstrates the manner of generating a damage report from the Zeppelin. Feel free to do as you wish with this mission, as it will be included in the Scenario Missions for Flying Circus as soon as all the bugs are worked out. 

 

You will fly with your companions from Escadrille N.152  Aéronautique Militaire in the Nieuport 17 to intercept Zeppelins that were blown off course on their return from England on the night of October 20, 1917. Your task is to force the Zeppelin to land so that it can be captured intact for study and evaluation.

 

image.png.138fa2f2f75dbf8220de3eecb8061768.png

 

image.png.1be5e29f35175ae952ad473a827383f2.png

 

image.png.9130c5b2bec7c17b29f2c93801a950ba.png

 

I will start a thread in the Mission Builder forum on this mission so that anyone wishing to report issues or with questions about the mission can post there and not clutter up this thread.

I wish you the best of luck, and all I can say is.... don't miss.  :hunter:

 

Mission Builder Thread is here... Also I forgot to mention, I have translated this mission to German, French, Spanish and Russian using an AI translation app, so if anyone would like to edit those files and send them back, feel free to do that in the mission thread... Thanks

 

 

 

Edited by Jaegermeister
Added link to misson discussion thread
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Posted

For the Bf-109 E-4 engines, the briefing notes provide oil temperature ranges and maximums for both the oil intake and oil output, but I can only find one oil temperature gauge in the cockpit.

 

Which does that oil temperature gauge indicate- the oil intake temperature or the oil output temperature?

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Posted
22 minutes ago, Charlo-VR said:

For the Bf-109 E-4 engines, the briefing notes provide oil temperature ranges and maximums for both the oil intake and oil output, but I can only find one oil temperature gauge in the cockpit.

 

Which does that oil temperature gauge indicate- the oil intake temperature or the oil output temperature?

 

It should be whichever one has the higher temperature range.

Posted

This update seems incomplete. I genuinely don't see the option for Zeppelin missions. QM = no, AQM = no, missions = no.

How do I fly with the Zeppelin? Maybe it's in campaigns?

Does anyone know?

Posted

Zeppelin Intercept missions are coming in a future update.

 

 

Have a nice day.

 

:salute:

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Posted
9 minutes ago, BMA_FlyingShark said:

Zeppelin Intercept missions are coming in a future update.

 

 

Have a nice day.

 

:salute:

 Thx, I hope soon.

  • Upvote 1
Posted

Any tips on attacking the Zeps with machine guns? Figured the engines would be the best bet. Unloaded nearly everything I had from the twin MGs of a Tripe into one engine of it at close range and the prop kept spinning. Also took another attack with the cannons of a Tempest (out of a-historical curiosity) and shrapnel from the rounds exploding lit up the main body of the thing before anything happened to the engine. Should I just not bother without a proper "big game" weapon?

 

On the other hand rockets, bombs, and the HP's recoilless are great fun to hunt the things with

Posted

So at this point, because of engine modies, the E-4 is much better than E-7, Why?

Posted
1 hour ago, =621=Samikatz said:

Any tips on attacking the Zeps with machine guns? Figured the engines would be the best bet. Unloaded nearly everything I had from the twin MGs of a Tripe into one engine of it at close range and the prop kept spinning. Also took another attack with the cannons of a Tempest (out of a-historical curiosity) and shrapnel from the rounds exploding lit up the main body of the thing before anything happened to the engine. Should I just not bother without a proper "big game" weapon?

 

On the other hand rockets, bombs, and the HP's recoilless are great fun to hunt the things with

 

I think firing machine guns at one part of the Zeppelin (to burst gas cells and hopefully ignite them) is the way to go. Note that, even if you don't cause ignition, you may do enough damage that the Zeppelin is unable to stay level and loses control.

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