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Update 6.107: Great War Anniversary


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Posted

I'm getting this message for any .msnbin I attempt to open where the .mission file was removed:

 

image.png.968d2490db85a3dba774ac6539f4d2f7.png

 

Again, this is done to reduce download times for users.  In this case I have a backup that includes the .mission file on a thumb drive, but in some cases I may not and I'd bet others may be in this same boat.

 

Untitled.jpg.4f80c1fd6d686db47fb579ef61ad4bf1.jpg

 

Reducing the end users download time by 7-8x is a lot more important then me opening it a bit faster while editing.

  • Upvote 2
Posted
Just now, 357th_KW said:

I'm getting this message for any .msnbin I attempt to open where the .mission file was removed:

 

 

I see!

Always keep the original file. It's like a key. 

On my server I only use the Msbin like you, but I keep the Mission files as backup to edit changes and other things.

Don't know if this will change.

Posted

It would have been EXCEPTIONALLY helpful to server admins if there had been a heads up that this change was coming.

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Posted (edited)
1 hour ago, AndyJWest said:

 

Thanks Flashy. Anything that at least lets me see the beast, and hopefully get it burning, will satisfy my curiosity for now. I'd have another go at using the mission editor myself if (a) I hadn't already forgotten what little I'd learned so far, and (b) I'd got a bit more sleep over the last few days. I'm not exactly complex-stuff-enabled right now, and poking holes in a massive German sausage is probably about the limit of my capabilities.

Here is a quick and dirty mission to try out. Hunt a zeppelin over Paris! Its not well tested (busy testing now) and I still cant get the Zeppelin to bomb anything its bombing stuff now!, but you can still try shoot it down! 

 

 

 

 

 

ZeppelinOverParis.rar

Edited by Flashy
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  • 1CGS
Posted
10 minutes ago, 357th_KW said:

Now I've got to dig through archive and backups to open them again.

I edited my post for clarity - singleplayer msnbin ones should open fine. If you have a lot of multiplayer missions you've made AND you've deleted the .mission files for some reason than you've run into a problem we didn't anticipate. Originally, msnbin was intented as a compressed format for only the game to open (fast), not a format to be edited again. Like a PDF file if you're familiar with that stuff - an one way conversion for a final export.

 

A possible solution for now is to use an old mission editor to open your old files and save - you should get the .mission files this way. If you don't have one, I'll put up a download link for the old editor tomorrow unless someone who has an old editor does it before that.

AndyJWest
Posted
8 minutes ago, Flashy said:

Here is a quick and dirty mission to try out. Hunt a zeppelin over Paris! Its not well tested (busy testing now) and I still cant get the Zeppelin to bomb anything, but you can still try shoot it down! 

 

EDIT: hold on.. bugs...

 

 

 

Many thanks for your work so far, Flashy. I should probably find myself something else to distract me. Can I fly something through the Arc de Triomphe, I wonder? Only one way to find out...

Posted
5 minutes ago, Sneaksie said:

A possible solution for now is to use an old mission editor to open your old files and save - you should get the .mission files this way. If you don't have one, I'll put up a download link for the old editor tomorrow unless someone who has an old editor does it before that.

 

Can't cheaters use an old editor too, or is there something to prevent this?

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Posted
1 minute ago, Aapje said:

Can't cheaters use an old editor too, or is there something to prevent this?

An old editor won't open the new multiplayer msnbin files saved in the new editor, so they shouldn't be able to from now on as long as server owners update their missions.

Posted
4 minutes ago, AndyJWest said:

 

Many thanks for your work so far, Flashy. I should probably find myself something else to distract me. Can I fly something through the Arc de Triomphe, I wonder? Only one way to find out...

Try the mission now. Hopefully the Zeppelin isnt too high for the poor old Nieup's to catch...

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Posted
13 minutes ago, Sneaksie said:

I edited my post for clarity - singleplayer msnbin ones should open fine. If you have a lot of multiplayer missions you've made AND you've deleted the .mission files for some reason than you've run into a problem we didn't anticipate. Originally, msnbin was intented as a compressed format for only the game to open (fast), not a format to be edited again. Like a PDF file if you're familiar with that stuff - an one way conversion for a final export.

 

A possible solution for now is to use an old mission editor to open your old files and save - you should get the .mission files this way. If you don't have one, I'll put up a download link for the old editor tomorrow unless someone who has an old editor does it before that.


 

I’ve got another install on a laptop that hasn’t been updated yet, so I should be able to use that, but thanks for sharing the link - that should provide a workaround for anyone in this scenario.

AndyJWest
Posted (edited)

In answer to my own question, "Can I fly something through the Arc de Triomphe" the answer is yes, just about, with a Sopwith Triplane at least. Nailed it the first time, but forgot to turn on recording, so went round again. Apparently the French are going to write a letter of complaint to my CO, complaining about the fiery pile of bits I left by their monument. My CO will no doubt read it over my coffin.

 

 

28 minutes ago, Flashy said:

Try the mission now. Hopefully the Zeppelin isnt too high for the poor old Nieup's to catch...

 

Will do.

Edited by AndyJWest
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Posted (edited)

Just a heads up to the devs: I have had 2 crashes to desktop and one hard freeze so far while the AI is flying and attacking the Zeppelin.. it feels like the game is running out of memory even though there is very little happening in my test mission..

Edited by Flashy
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Posted

Thanks for this update!

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IckyATLAS
Posted (edited)

Thank you for this update. Indeed the editor does open faster, and it is appreciated for my pretty heavy mission files.

 

However I have the feeling that I miss something in the ongoing debate about .mission and .msbin file formats.

I always have and keep both formats. And when I work not with the editor, then I work  directly in the .mission text file, and later convert to .msbin file.

 

I read here that some work directly in the .msbin file or with the editor. But I am not able to open a .msbin file in the editor if there is no .mission text file in the same folder.

My mission editor always look for a .mission file and does not give me the choice of what to open.

You can convert text to binary but the opposite not at least to my knowledge. 

So can we open a .msbin file in the editor and if yes how?

 

 

Edited by IckyATLAS
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Posted
37 minutes ago, Flashy said:

while the AI is flying and attacking the Zeppelin

In the Career mode or your mission?

SCG_TeRReF
Posted (edited)

My automatically generated missions don't work anymore. Did the format of the .Mission files themselves change in any way? Or the MissionResaver executable? @Sneaksie?

 

Edited by SCG_TeRReF
Posted
1 minute ago, Sneaksie said:

In the Career mode or your mission?

In my mission. There is not much going on in the mission, just a couple of AI planes and some ground AA units.. pretty basic stuff, so there is no reason it should be causing a problem.. I will keep testing though..

Winkelmann
Posted

My game freezes, the FPS-counter stays in the 68-72-range. I normally get a stable 71 FPs. But the freeze is horrible. It looks like the sim is in a time-loop, it just moves very slowly. I had this in career mode (single player) and on Flugpark. I'm I the only one where this happens?

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Posted
16 minutes ago, Flashy said:

pretty basic stuff, so there is no reason it should be causing a problem.. I will keep testing though..

Judging by the mission size it looks like it includes all the objects on the map which is a lot and in theory you can run out of video memory (I don't know what graphics card you're using though, might be ok). In Career mode only the objects near the mission route are loaded by default to speed up loading and be easier on the memory (however it can be set to load the objects on the entire map too).

AndyJWest
Posted

I set up a QMB mission to just fly the Sopwith Pup over Paris, and it hung before I got there. Restarting and trying again it worked fine. Maybe it's something to do with Paris, rather than the Zeppelin.

 

Flashy's mission worked fine, though the gunners didn't seem to be shooting. Maybe I just got lucky. I'd left the rest of the flight behind, circling. There is a plane in amongst the smoke, despite appearances..
vlcsnap-2025-11-11-20h40m42s450-A.png

 

Given the rocket spread, I can hardly miss.
vlcsnap-2025-11-11-20h40m52s744-B.png

 

There she goes. I'll not post screenshots of the resulting conflagration, so you can experience it for the first time live. It's spectacular.
vlcsnap-2025-11-11-20h37m59s255-C.png

 

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Posted
2 часа назад, Flashy сказал:

Here is a quick and dirty mission to try out. Hunt a zeppelin over Paris! Its not well tested (busy testing now) and I still cant get the Zeppelin to bomb anything its bombing stuff now!, but you can still try shoot it down! 

 

 

 

 

 

ZeppelinOverParis.rar 3.09 MB · 7 скачиваний

For some reason this mission doesn't show up in the dogfight scenario list, what am I doing wrong?

SCG_TeRReF
Posted

@Sneaksie I think MissionResaver.exe is broken. My dynamically generated .Mission files open fine in the editor, but running them through MissionResaver does not generate a proper .msbin file to run in dserver...

  • Upvote 1
JGr2/J34b_Matthias
Posted (edited)
1 hour ago, SCG_TeRReF said:

@Sneaksie I think MissionResaver.exe is broken. My dynamically generated .Mission files open fine in the editor, but running them through MissionResaver does not generate a proper .msbin file to run in dserver...

Correct, we really need this fixed as well.

Edited by JGr2/J34b_Matthias
No_85_Gramps
Posted (edited)
2 hours ago, IckyATLAS said:

 

So can we open a .msbin file in the editor and if yes how?

 

 

With the file selector window open go to the file name entry and change My.Mission to *.*, that will bring up a list of all the files in the folder. Just look for an msbin file and open it.  Just tried this with the new editor and it gives an error message, but I think that was the change to the mission editor.

Edited by No_85_Gramps
update
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smccleskey
Posted
7 hours ago, LukeFF said:

Hey everyone! We have released Update 6.107, which introduces numerous new features to Flying Circus, along with improvements and fixes to the World War II side. You can read the full news here: https://il2sturmovik.com/news/900/update-6107-great-war-anniversary/

 

ww1_english.thumb.jpg.21eb2450ef0c0f9f3b039017f64f1b5a.jpg.08449221835a77ae91b8d693d38f86eb.jpg

The price in the store for this Deluxe version is $249!!!! Is that what you expect us to pay even if we already have Flying Circus???? 

No_85_Gramps
Posted
3 minutes ago, smccleskey said:

The price in the store for this Deluxe version is $249!!!! Is that what you expect us to pay even if we already have Flying Circus???? 

From the update notes: All Flying Circus owners have already received the airship and all map updates - no additional purchases are needed.

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BlitzPig_EL
Posted

You had to know this was coming...

2025_11_11__23_22_56.thumb.png.b1fbc13ba775d54583f05b87c9eb0916.png

 

onesecondburst.png.692a759c38b68c4fcc3e44a567fe1e7b.png

 

This was a one second burst from the P51D

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Posted
1 hour ago, smccleskey said:

The price in the store for this Deluxe version is $249!!!! Is that what you expect us to pay even if we already have Flying Circus???? 

 

It's just a combination of all FC modules, which are often offered, so people can buy everything in one go. Nothing new for those who already own them.

 

Also, the price should come down a lot during the winter sale.

  • Upvote 1
AcesDarthBubu
Posted

Thank you Dev for the free content update! 

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Posted

I'm going to join the chorus of voices saying the .msnbin change is bad. Please roll it back.

 

I organize and run co-op flights weekly, and have for the last few years. I also participate in CAG's twice-weekly co-op flights. Here are some legitimate uses we have for opening .msnbin files:

 

* Sometimes we encounter a bug in the mission. Maybe  a trigger didn't work, or the AI didn't behave quite right. When this happens, I might ask one of the other experts (or they might ask me) to take a look and figure out what happened with the mission we just ran. If we can open the .msnbin file we already downloaded while participating, this is easy. With this change, the host needs to find the Mission file, upload it to Google drive, and share it with people. Much less convenient.

* Sometimes I want to modify someone else's mission. For example, when I wanted to run a Me 262 coop, I ran up against the problem that none of the mission generators will generate a really satisfying large bomber intercept. @357th_KW's Cold Blue server, has excellent missions of this sort, with AI planes and bombers that are tough to shoot down. So I took one of his .msnbin files, opened it, added Me 262s to the spawn, and hosted that modified mission as a dogfight server for me and my group. 

 

  Another good example is Berloga. Great server, but what to do if you want a weird match-up, like Il-2 1941 vs Bf 110E? Those planes aren't available at their spawns. Before this change, it was easy to visit Beloga, modify the mission, and then host your own modified dogfight mission for yourself and your friends. 

* Sometimes I just want to see how something cool was done, so I can emulate it myself. I've done this with several scripted campaigns, as well as with some of the dogfight servers. Various stuff like scripted battle events on the ground, lighting effects, or the big flak barrages that Cold Blue uses (in fact, I believe KW himself borrowed that from Combat Box). Letting anyone open these missions to inspect them helps the community make cool stuff. 

 

  It can even be useful to check on something mundane. When I was working on a script to change flak behavior in the missions I host, I opened up missions from a bunch of different dogfight servers, just to see if the community had a consensus on how large the Attack Area command should be for AA artillery.

* Sometimes I have a last minute issue with a co-op mission that needs fixing. For example, PWCG sometimes spawns planes overlapping ground objects. When this happens, I shut down the server, open the file in the editor, move the planes, and re-launch. But like most server operators, I delete .Mission files because doing so reduces load times for all joiners. With this change, I'll need to track down the .Mission file before fixing it. 

 

At the very least, *please* exempt co-op missions from this change, as you've done with single-player. Co-op is generally done by small groups. We all know each other and don't need technical barriers to trust one another. This change is inconvenient and does nothing to improve our experience.

 

  • Upvote 4
Jaegermeister
Posted (edited)
55 minutes ago, AndyJWest said:

Here's an answer, Jack: Not very, not very, and no. Which you should surely have figured out by now. Or apparently, actually have. So why ask anyway? Are you under the impression that the developers count the number of requests for something, and then go ahead and make it if they reach a certain number? It doesn't work like that.

 

Don't be so sure. After Korea is released, there may be people out there that are still interested in continuing to develop new maps and content for WWI and WWII using FC/Great Battles. There is nothing to prevent groups of players from organizing teams to do this and the tools may become more accessible when it is not the primary revenue generator for 1C/777 

 

 

2 hours ago, No_85_Gramps said:

With the file selector window open go to the file name entry and change My.Mission to *.*, that will bring up a list of all the files in the folder. Just look for an msbin file and open it.  Just tried this with the new editor and it gives an error message, but I think that was the change to the mission editor.

 

I just did this in the updated release version 6.107 with my most recent QMB mission created before the update and it worked fine.

 

I deleted everything but the _gen.eng and _gen.msnbin files. I browsed down to Data/Missions in the ME, typed in *.* and selected the _gen.msnbin file. It took a minute to open while it recreated the missing text files, but it did open without a problem

 

Edited by Jaegermeister
Added 2nd quote/response
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BlitzPig_EL
Posted (edited)

I notice that the Zep's defensive gunners don't seem to fire, though it will drop bombs.  I did try a more traditional attack on it with a SPAD armed with balloon guns.

I had the Zep at 3500 meters and even in the speedy SPAD it took some time to catch the airship.  The balloon guns really didn't do too much, and I was running low on ammo, so I targeted the rear gondola, which houses the engines for the two props that are driven by long shafts.  Once the engines were disabled the airship could not maintain altitude and landed tail first in a field then settled down to horizontal.

 

Even though I brought it down in Entente territory, I didn't see a kill message.  So I flew back to base, grabbed a Brisfit, came back and bombed it.  That worked.

Goingdown.thumb.png.b2155f84489c0904dd5ba42bc14ad951.png

 

 

haha.thumb.png.16deb84c3ac10741179f7c5893606da6.png

Edited by BlitzPig_EL
Posted

I have saved many massive missions that got corrupted mission files by rebuilding it from the msnbin.  This is a terrible change.

  • Upvote 1
Posted

Love the new update!  Been looking forward to seeing this since it was announced and it is fitting that it came out on such an auspicious date.   Working on SP missions with the Zeppelins.  It is truly awesome to see such an enormous airship cruising along as you struggle to climb up to intercept.   I agree with some of the mentions above that the gunners seem to be "stingy" with their ammo - but maybe their fingers are too frozen to clear jams and reload!  

 

Many thanks to the devs for all their hard work on all these enhancements to FC!

 

  

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RNAS10_Mitchell
Posted
6 hours ago, Winkelmann said:

My game freezes, the FPS-counter stays in the 68-72-range. I normally get a stable 71 FPs. But the freeze is horrible. It looks like the sim is in a time-loop, it just moves very slowly. I had this in career mode (single player) and on Flugpark. I'm I the only one where this happens?

Same

Posted

will the Zeppelin only bomb at certain altitudes as soon as i give it command attack or attack area the motors stop and it just sits there. This is at 1600 altitude very strange I can put a HP400 in its place and it works fine.

=FI=Genosse
Posted
12 hours ago, JG4_Deciman said:

Short reply...

 

Update installed, BUT!!!

 

Deci

 

Still have the same issues ... :(

AcesDarthBubu
Posted
3 hours ago, plepew said:

Love the new update!  Been looking forward to seeing this since it was announced and it is fitting that it came out on such an auspicious date.   Working on SP missions with the Zeppelins.  It is truly awesome to see such an enormous airship cruising along as you struggle to climb up to intercept.   I agree with some of the mentions above that the gunners seem to be "stingy" with their ammo - but maybe their fingers are too frozen to clear jams and reload!  

 

Many thanks to the devs for all their hard work on all these enhancements to FC!

 

  

I recalled that the dev is not oversimulating things in order to make the flight model simpler. At least that is for Korea, the ammo conservation or short bursts perhaps are a result of that work but in GB.

CrazyhorseB34
Posted

So zepllins only in career mode? That is weak.

So zepllins only in career mode? That is weak.

So silly. 

CrazyhorseB34
Posted

So how do you do this? 19 Squadron not career. So silly.  

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