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Posted (edited)

I have another little conundrum I am trying to solve: I want to create a template which can be imported into any single player mission generated by career mode or PWCG which will be able to detect where the player is in the mission and then do stuff based on that. The difficulty is that I dont want to have to create OL or TL to anything in the existing mission and my template. I also wont know what the players "name" will be in the mission, nor do I know what plane the player is flying.  In the missions generated by career mode, a complex trigger is used to do this, but the mission logic knows the player name, so finding him in the generated missions is trivial (simply set object name to the player name in the complex trigger - done). I have a feeling there is no elegant way to solve this because there is no option in any of the checkzones or triggers etc to detect "player" - you can only detect named objects, certain types of vehicles/planes, or vehicles/planes of a certain coalition.  But there are many people on here more intelligent than me, so I thought I would see if anyone has any ideas on how this could be done 🙂

Edited by Flashy
  • Flashy changed the title to Detecting the Player in SP

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