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Posted
4 hours ago, Mysticpuma said:

Well we clearly know that isn't the case here, or should I say we clearly don't know as nothing is currently known about the project status.

From what we have been told TFS has no funds to pay its' staff. Other developers might be able to pay for services and thus able to contract with other development teams or members of other team's staff for help on a fee for service basis. 

Mysticpuma
Posted

#whereisBuzzsaw

 

I'll see if i can get that trending...may get 3-4 shares :)

 

 

Mysticpuma
Posted

I have to say, like Blitzen, I'd actually love to read some news or updates on the Malta map. Probably my most anticipated announcement from TFS.

Has there been any progress on it all these years later?

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No.54_Reddog
Posted

Chaps they could announce anything at this point and we wouldn't believe them. They need to deliver what they've already failed to, not worry about flights of fancy and speculative DLCs. They still haven't completely fixed the 1940 channel map, and some of what they have done and shared doesn't appear to have been released due to ongoing issues.

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ST_Catchov
Posted

 

And now for something completely different ....

 

 

Posted
1 hour ago, No.54_Reddog said:

Chaps they could announce anything at this point and we wouldn't believe them. They need to deliver what they've already failed to, not worry about flights of fancy and speculative DLCs. They still haven't completely fixed the 1940 channel map, and some of what they have done and shared doesn't appear to have been released due to ongoing issues.

Seems possible that the reported departure of some TFS 3D modeler staff  in midyear 2024 reflects temporary loan to another developer while staff left at TFS are doing busy work on various maps and/or mission making duties. TFS may have already recognized that neither the VR/VU nor FaF are ever going to happen. After all, I cannot believe that they are serious about meaningful upgrades to AI behavior. Had that been the case there should have been unforced discussion as to what the scope of those revisions would include. Similarly, it does not seem that the UI will get meaningful upgrades. The noobie complaints about controls setup, justifiable on not, will also persist. If FaF were ever to actually surface those issues would still limit its' popularity with new customers. Any boost given by the B-17 would likely dissipate quickly. The pilot and crew models would need complete overhaul to look anywhere near credible. For VR: DLSS, QVFR and DFR will be needed, but there is complete silence relative to possible implementations. The secrecy at TFS is so pervasive that something(s) must be seriously wrong. In any case, upbeat representations of the situation are needed to keep DWT selling. Without a capacity to do incremental upgrades on that product in the near term even that would seem an uphill battle.

Mysticpuma
Posted (edited)

So, I was having a browse around the internet trying to remember who the developer of Truesky was. Searched for Truesky, Trusky, Sim, Il2, weather.....but I wasn't getting any results linking to the company. Eventually (protracted, boring story), I found their FB page and a link to their webpage.

 

Heading off to their website, it wasn't an impressive experience. ...virtually the whole page is filled with dead links?

 

Contact us: Page doesn't exist

https://simul.co/contact-us/

 

Free Demo:

Page doesn't exist: https://simul.co/account

 

News on latest update:

Page doesn't exist: https://simul.co/blog/truesky-4-4-beta-release-and-roadmap/

 

Licences: page

Doesn't exist: https://simul.co/truesky-indie/

 

I then checked the FB page. Last activity March 2020 and just 137 followers 😞

https://www.facebook.com/simulsoftware

 

I then figured I'd email them and ask if they were still trading....this was the reply I got from their company:

email.thumb.jpg.ae6e7a6e9fa7ce6cca751d5dcc9a6464.jpg

Next off to companies house, and it does appear that they are active, but only filed £45k last year.

 

https://find-and-update.company-information.service.gov.uk/company/06403726

 

I note TFS announced Truesky in November 2019, which was in or around the time the company was active, but 6-years later, one assumes that TFS will be able to implement a version of Truesky, but how old that version is and how much can be done with it (does the developer still exist to support bug fixes?). 

 

Finally, I note that their last update was that Truesky works with Unreal 4. We are currently on Unreal 5.6 and previewing 5.7.

 

Is Truesky going to be possible to incorporate effectively into CloD, and if there are any major bugs, will the team be able to get any support from the developers?

Edited by Mysticpuma
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Posted

Jeez, if this is the technology TFS is relying on, the future is not looking good for the project. Good digging.

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Posted

Perhaps they need a cloud consultant

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Posted

Wonder if their phone line is still active. I'd give them a call if I lived nearby😆

 

SimultrueSKYC.jpg.11d3e0c5eaa8b3b752a73ed6f104a0ae.jpg

Mysticpuma
Posted (edited)
13 hours ago, Dagwoodyt said:

Wonder if their phone line is still active. I'd give them a call if I lived nearby😆

 

SimultrueSKYC.jpg.11d3e0c5eaa8b3b752a73ed6f104a0ae.jpg

Line rings out with no answer 😯

 

Well, it only shows 5 people who worked on the team, and 3 of those resigned, leaving only two people employed, a Director and a Secretary....and he's both the same person 😆

 

 

(All information below is publicly available on the Companies House website)

 

 

Edited by Mysticpuma
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Posted
7 minutes ago, Mysticpuma said:

Line rings out with no answer 😯

Well, it only shows 5 people who worked on the team, and 3 of those resigned, leaving only two people employed, a Director and a Secretary....and he's both the same person 😆

Thanks for your research! I can't fathom all the implications, but if TFS didn't buy an "Indie" perpetual license, but a higher tier license with an annual fee this would seem to put TFS in an awkward situation. I am sure I read that TFS was trying to secure access to the trueSKY source code so I wonder if they ever did. If TFS has to reverse engineer their trueSKY code they probably cannot use their mods commercially.

Posted
1 hour ago, Mysticpuma said:

 

Well, it only shows 5 people who worked on the team, and 3 of those resigned, leaving only two people employed, a Director and a Secretary....and he's both the same person 😆

 

That's not what it shows Mystic. Companies House records show who are the company officers. This is a legal definition in the Companies Act.

An officer of the company is a director or company secretary. 

Company Secretary is not a young lady in a twinset who answers the phone and takes dictation, it's a legally required position. The company secretary is responsible for legal compliance, filing company records, duties to the board of directors and shareholders. 

Companies house records do not generally concern themselves with the number of employees a company has but the company officers have to be listed by name.

Resigning as a company director isn't an indication of company health either. There can be a whole variety of very valid reasons why company directors resign and it's not an indication of whether they've severed their links with the company either.

 

Having said all that; their last filed accounts don't really show an active, thriving business either....🤔

Posted

That's true, I've resigned as Director from 2 or 3 companies, because I left the business and went somewhere else.

 

Doing a quick search on other games that use trueSky didn't throw up anything newer than 2020...

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Posted
1 hour ago, DD_Arthur said:

That's not what it shows Mystic. Companies House records show who are the company officers. This is a legal definition in the Companies Act.

An officer of the company is a director or company secretary. 

 

This is from the pdf of their most recent filing:

SimulStaffC.thumb.jpg.d7d050325c405d9e17378e0a3da839f6.jpg

 

On YT the most recent Simul video I found dates from 2020. I don't see a way to interpret the bulk of this information in a way to conclude that Simul is still functioning other than presumably to collect whatever license fees they might be due.

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Mysticpuma
Posted

Yeah, that's what I was considering. When I was trying to remember who the developer was, I searched Truesky and it only came up with the BoX forums and YouTube tutorials. A few more varieties of searches found Simul as the developer, but as you say @Dagwoodyt, the latest activity is 2020, which of-course is after November 2019 when Truesky was initial announced by TFS for CloD.

 

Since then though, issues with Truesky have led to its removal from the beta, once VR is ready it will be it will be reintroduced, but if the developer has abandoned it (looks like 2020), then it's another piece of abandoned software they have to try and leverage into working in their IL2 Source Code that is already causing issues.

 

I wonder if we'll get a message from the team updating the situation?

 

I do know previously they had sent messages to Simul and weren't getting any replies........

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Posted
12 hours ago, Dagwoodyt said:

 I don't see a way to interpret the bulk of this information in a way to conclude that Simul is still functioning other than presumably to collect whatever license fees they might be due.

 

Yeah, it does look like that. However, there is good news; they employed twenty five per cent more staff this year!🙃

Posted
7 hours ago, Mysticpuma said:

I wonder if we'll get a message from the team updating the situation?

 

I do know previously they had sent messages to Simul and weren't getting any replies........

I really wouldn't expect a response from TFS. Had you not looked up the Simul website I would still be thinking that Simul is a fully functioning enterprise as trueSKY is mentioned routinely in TFS posts. This is a post from Summer 2024:

BuzzStatus0824C.thumb.jpg.88dfeffbacb0957e09d593129b22b7f8.jpg

trueSKY AFAIK has still not been reintroduced into the "beta" and for all we know it may never be. Notice there is again the mention of a Summer slowdown in TFS contributor activity😉that would probably coincide with loss of staff to another developer. Ah, and the "survey" that required ATAG registration...

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Posted
4 hours ago, DD_Arthur said:

 

Yeah, it does look like that. However, there is good news; they employed twenty five per cent more staff this year!🙃

 

25% less. 2024 is the first number, 2023 the second number.

Posted
2 hours ago, Aapje said:

 

25% less. 2024 is the first number, 2023 the second number.

 

Oh yeah! I must put my glasses on when I read this stuff...

 

So TFS are trying to bolt one piece of obsolete software onto another piece of obsolete software?

 

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Posted
2 hours ago, Aapje said:

 

25% less. 2024 is the first number, 2023 the second number.

Maybe I misread the pdf but it looks to me as though Simul ended up with the director as the sole remaining "employee".

BlitzPig_Bill_Kelso
Posted

TFS UPDATE FALL !!!

 

BIG NEWS TODAY!

 

As the self appointed PR/Social media person I have this BIG NEWS to share with you all!

 

As many of you are aware the development has been slow with few updates and we are looking to rectify this going forward.

 

Several of the 3D modelers have been swept up with pickle ball and thus are no longer working on the sim during their free time but once this fad passes they will surly return.

 

Reports of BUZZSAW's demise have been firmly rebuked, what is happening is since the last Winter Olympics he was caught up in an intense desire to become a professional Curling player and is currently training to try out for team Trinidad in the next Winter Olympics, we wish him well, and should he be chosen we will root for him! 

Please be confident he WILL RETURN after winning gold.

 

TrueSky development has also seen a resurgence as the owner has allegedly started an onlyFans page and support will only cost investors $9.99 loonies a quarter for this unique investment opportunity to watch him and his secretary squash bugs LIVE on cam (computer bugs, you pervs).

 

VR also has some exciting news as the beta has been expanded to possibly 2.25 new players to test some almost new features that may or may not have been present in previous beta releases!

 

On another note it is with sadness that we have to inform our supporters that some of the development staff have indeed been poached by Roberts space industries to facilitate the release of Star citizen 1.0! 

Expect 1.0 soon(ish)!!!

They shall return once SC hit's 1.0 be sure!

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BlitzPig_Bill_Kelso
Posted

Rumor control has it that there may be a new exciting investment opportunity on the horizon that will get things back on track!

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Posted

Seems I now know more about Simul than about TFS:

 

TFSLocationC.jpg.639352f1c36b11588ed2e55d53746160.jpg

Is this TFS and all the existing publicly available information?😆

Mysticpuma
Posted

A bit more about Simul:

https://tracxn.com/d/companies/simul/__4041YE8DvW1uB4gZax5wrvpp0YrgWC8IRQZDPUtdAEo#about-the-company

 

Simul's employee count trend

Simul has 6 employees as of Oct 22. The total employee count is 25.0% lower than what it was in Oct 21. Here is Simul's employee count trend over the years.

Also taking into account that last year they posted £45K....is that even going to cover a Director's wage? 

 

Jan 2024:

http://insider.co.uk/news/cleaner-energy-robotics-virtual-reality-31893221

 

"Simul Software (England) and University of St Andrews - awarded £10,000 to further develop their Teleport protocol for apps using extended reality in the cloud by testing the protocol in commercial gaming systems and the heritage sector"

 

September 2021:

https://www.npif.co.uk/simul-software/

 

A bit more about Simul:

sim1.thumb.jpg.7bc0e030c9bf4bf03940685e2cbc59da.jpg

Sim2.thumb.jpg.fdc13068dbf88684e3f2ca426f80dda7.jpg

 

And that was in around 2022

 

So currently, 3-years later, and with their next accounts being published at companies house in October (around the 17th), it will be interesting to see their current standing and funds.

 

 

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ST_Catchov
Posted

Look puma it may seem cut and dried on the face of it, and your diligent research entertains a certain element of doubt, but I think we need a smoking gun before a definitive conclusion can be reached.

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Posted (edited)
1 hour ago, ST_Catchov said:

Look puma it may seem cut and dried on the face of it, and your diligent research entertains a certain element of doubt, but I think we need a smoking gun before a definitive conclusion can be reached.

Given the total retreat of TFS from any contact with the outside world, following each thread of information seems the only way to divine what is the real state of TFS. So might as well keep digging🤣

Interesting that there doesn't seem to be a corresponding source of info on TFS. I'm guessing that it is a sole proprietorship with a director who is also the only "employee".🤔

Edited by Dagwoodyt
Posted

image.thumb.jpeg.aaa5c973abfa0a0a0173bd3a69058bf8.jpeg

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No.54_Reddog
Posted

Does it matter in the grand scheme of things?

 

On the available evidence from the team themselves, Clod is dead.

 

We really should just bury the carcass and move on.

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Posted
4 hours ago, No.54_Reddog said:

Does it matter in the grand scheme of things?

 

On the available evidence from the team themselves, Clod is dead.

 

We really should just bury the carcass and move on.

Some of us have been with Il-2 since Oleg's first demo. The CloD saga and how it has apparently come to grief will remain a fascinating tale to explore for some of us in the years we have left.🤞😉

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Mysticpuma
Posted (edited)

Final bit of digging.

Prepar3D decided to use Truesky. 

This is the software:

https://www.prepar3d.com/product-overview/

 

On April 16th 2021, these were some of the issues reported when users activated "EA" (Enhanced Atmospherics) which included Truesky:

 

I already covered reported issues and whishes here and in LM forum to generate consolidated input for the LM devs. 

Round about 15 to 20topics in total and prioritized a little bit related in how many users reported the same topics 

But if course everyone should feel free to report them here and LM public forum 

Just to inform you what I already did...

Here are the some of them. There are more reported by me at LM

1) Red/Orange sky at dawn and dusk and even more heavy with foggy conditions (I think the number 1 complain at the moment)

2) Less grid pattern OR less repetitive clouds (Big complain from many users with point 1 together)

3) Less pixelated looking clouds

4) With view moving horizontal shadow line at OC conditions (reported many times, still in there. Huge complainfactor)

5) Heaving strong sunlight below thicker OC cloud conditions (especially when you are in the cockpit)

6) At dawn and dusk sun shine below cloud layer as the layer raises way to high up to the horizon

7) Delayed cloud ground shadows updating (stepwise instead of smooth). This counts also for the sunlight beaming at the clouds themselves...

😎 Fast moving clouds when changed weather is injected (big complain also)

9) Too strong moonlight at night. At least the ground and clouds do get to much lighten up from the moonlight (many users find this very annoying)

10) Better opportunities to inject different cloud models from each type! Smooth injections and transitions 

Additionally reported

No fog at night

PBR issues

Precipitation hardly visible

Thunderstorm clouds missing

Lightning missing

Building through fog and clouds

Flat cloud layer instead of matching earth shape

Scattering issues and configuration by user requested

 Even more

Of course with good performance and better Vram management in mind!

And to be clear. We have no idea what LM does with these and IF they get solved or enhanced. But I requested them via several channels also via public channel

Also other devs are suggesting things mostly all already covered as per list above.

Lets just cross fingers LM to listen to us.

I've put hours effort in this. And this was only possible because users expressed themselves here and at LM public forum.

Let's see if this works. If yes....I will try to manage future requests likewise. 

BUT user should always make themselves clear over at LM public what they would like to see. It's very important and you YOYO saw how willing LM is to help you out. So they do listen to us if reported properly and respectful"

 

As of the same month, there were no updates from TS or Prepar3D

 

---------------

The last post Simul made on their Youtube Channel was over a year ago:

 

 

In the comments, issues raised, no replies.

 

One particular:

“this looks like a great tutorial but my true sky just turns black instead of looking all pretty like yours when you click init... I've had this plugin for years and never had it work correctly, Going to reach out to support about it and see what can be done. I'll update this comment if I get it fixed”

 

Another user replied:

“Thank you, I tested 3 computers and the results were the same. There must be something wrong with the installation package they provided.”

 

The first user replied:

“I'm thinking so. I tried the legacy version too, that just broke the sky entirely”

 

From the Discord Channel:

https://discord.com/channels/1071016007927336971

 

From James at Simul, June 21st 2024:

 

"Hi all, sorry for the lack of updates, lots of work behind the scenes for 4.4! We've just released a new SDK and Plugin, which among other fixes will resolve the Vulkan crash due to incorrect shaders. These are both available at https://www.simul.co/downloads Hidden in this update (as we're still polishing them for release) are features such as enhanced eclipse support, improve."

 

(that link is dead)

 

Updates from Simul, last one October 16th 2024:

 

"Hi all, A new update will be out later today, alongside a 4.4 Unity 2021 plugin, which will extend to Unity 6 in the coming days. I have opened a new ⁠unity channel to discuss any bugs and issues.

Since then, nothing."

 

From the Bug Reports link, the team stopped answering on May 5th 2024

 

Last link in the resources tab was to a release of v4.4 for Unity, which was posted on ‘X’. April 16th 2024. Questions there, no replies.

 

Last reply from the team in their Showcase subsection was September 23rd 2024

 

Last reply on the Unreal-Engine was October 16th 2024, since then a developer asked for help in June…no reply.

 

Truewater (part of Truesky) which Buzzsaw mentioned would be coming to CloD:

 

May 22nd 2023 from the Developers at Simul:

 

“Unfortunately trueWater is not under active development (see https://simul.co/question/truewater/). Currently we have not removed trueWater from the plugin but it is disabled by default and will need to be enabled via the trueSkyActor's Water properties. There may be bugs present but we are currently prioritising future versions of trueSKY before we resume development of trueWater, so they will not be fixed at this time. Apologies for the inconvenience, the discord will be notified of any trueWater updates in the future.”

 

The link they posted above is dead.

 

Last post in the Unity subsection of their channel:

 

30th of September 2024

 

“Sorry you're seeing that, and yes I am working on documentation. Is there anything in the output log? And are the textures in the folder, there should be 3 textures, SequencerRT, GlobalViewRT and PropertiesRT in the Simul/Resources folder”

 

Now for the general chat:

 

The last activity to any questions from any Simul team member was on the 18th of June 2024.

 

Since then:

Jan 2025: “Anyone else having trouble with Simul.co? I can't seem to access the site or activate my trueSKY license in UE5. Is the server down? Any idea when it might be back up?”

 

Six day later:

“the website is back, I'm so relieved. edit: activation went smoothly”

 

One very unhappy user posted a short video on January 5th 2025:

https://discord.com/channels/1071016007927336971/1071016008879460357/1367514355960123454

 

A familiar face joins their Discord channel:

 BuzzsawjoinedtheTrueskyforum.thumb.jpg.d28eac96f7da524c7d2675fb7f4241ec.jpg

 

He followed it up on May 5th 2025:

“I guess this project died with no explanation”

 

May 19th 2025:

“Anyone know what has happened to trusky? https://simul.co/ the page is hello world”

 

July 1st 2025:

“Did they shut down or something?!!!!!!”

 

Another user same day:

“They stopped developing or got bought out?”

 

July 3rd 2025:

“This also worries me, there is no sign of life since mid-May (Simul website down, documentation page down and no response from support).”

 

11th of August 2025:

“I think the CEO left Simul back in January, from what I see on his linkedin”

 

Reply to the above comment from another user:

“Well safe to say i guess that this thing is dead?”

 

Last comment in the Discord Channel 22nd of August 2025:

“Good day @Simul_team , I am attempting to download the trial for TrueSKY for trialing it in my UE5 project. Unfortunately, the website does not seem to work, neither can I create an account. What can I do? Thanks in advance.”

 

Since then, tumbleweed.

 

 

From LinkdIn

“Roderick Kennedy was the Chief Technology Officer (CTO) at Simul from Oct 2012 until Jan 2025. He is now employed by Aquis Exchange, Full Time since August 2024 until the present day.”

 

Now, one ray of hope I did find, was a YouTube user called Adam J Pestridge, who took it upon himself to Mod the Truesky files, and upload them.

His video and links to the modded Truesky files is here:

 

https://youtu.be/f77t4_OMjeE?si=qZuurUFEuBUEmcZT

 

Apparently the files can be found on his Discord Channel in the video description (5th line down).

 

And that’s about it. No more digging around, Truesky appears to be dead now, with no future development. Webpage is dead, Discord channel dead, CTO moved on (I guess the next accounts will indicate if there is a new CEO/CTO). But, when Truesky was at it’s peak between 2014-2020, I assume there was a lot of interest, and TFS were certainly playing with it in 2018 before announcing it in 2019…6-years later, it looks like the opportunity to make the most of it has no long since passed.

 

Edited by Mysticpuma
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FTC_Rostic
Posted (edited)

Well, in 2023-2024 I played full feature flat screen beta. It was stable and performance was about 3 times better over high density cities areas. TrueSKY was included in that build. We all did see screenshots and videos. TrueSky integration was not perfect, but it was a huge step forward from what we have right now in stable release. Again, it already was stable for flat screen. So, I imagine, in next to worst case scenario TFS is able to release something like that build. That build already included:
- updated cockpits 3d and textures;

- 4k landscape textures;

- significantly improved buildings rendering distance;

- aircraft finally got air navigation and landing lights;

- performance update;

- probably many other things that I already forgot about.


TrueSky further developments seems like dead... But it does not mean CloD Visual Update can't be released. As I said. It was already working fine on flat screen. Of course this is a bad thing, because it seems getting support and bug fixes to TrueSky lib/plugin is no longer possible. 

----
About removal of trueSky in current beta. I'd like to remind that it is not just trueSky removed. Devs removed everything they can to test the very basic engine core to solve bugs causing issues in VR. They did that on purpose to minimize amount of game engine subsystems that also may have critical bugs. In Enigma's interview they said that game core was not designed to work in VR and most issues are in it. So, right now they are trying to polish the game engine core. They have to nail all bugs in there. When that is done, they'll add another subsystem, debug it. After that add yet another one and debug it too. So, this will continue until all critical bugs will be eliminated.

 

20240131190124_1.thumb.jpg.a883fd3de87f652141186a54e5f82fe1.jpg

Edited by FTC_Rostic
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Mysticpuma
Posted
20 minutes ago, FTC_Rostic said:

Well, in 2023-2024 I played full feature flat screen beta. It was stable and performance was about 3 times better over high density cities areas. TrueSKY was included in that build. We all did see screenshots and videos. TrueSky integration was not perfect, but it was a huge step forward from what we have right now in stable release. Again, it already was stable for flat screen. So, I imagine, in next to worst case scenario TFS is able to release something like that build. That build already included:
- updated cockpits 3d and textures;

- 4k landscape textures;

- significantly improved buildings rendering distance;

- aircraft finally got air navigation and landing lights;

- performance update;

- probably many other things that I already forgot about.


TrueSky further developments seems like dead... But it does not mean CloD Visual Update can't be released. As I said. It was already working fine on flat screen. Of course this is a bad thing, because it seems getting support and bug fixes to TrueSky lib/plugin is no longer possible. 

----
About removal of trueSky in current beta. I'd like to remind that it is not just trueSky removed. Devs removed everything they can to test the very basic engine core to solve bugs causing issues in VR. They did that on purpose to minimize amount of game engine subsystems that also may have critical bugs. In Enigma's interview they said that game core was not designed to work in VR and most issues are in it. So, right now they are trying to polish the game engine core. They have to nail all bugs in there. When that is done, they'll add another subsystem, debug it. After that add yet another one and debug it too. So, this will continue until all critical bugs will be eliminated.

 

20240131190124_1.thumb.jpg.a883fd3de87f652141186a54e5f82fe1.jpg

I remember Buzzsaw explaining there were issues with Truesky and they were trying to make contact with the developers but the process was "very slow" and emails/messages were yet to be answered. I was surprised to see Buzzsaw had only visited the Discord channel in April this year, and probably then realised why none of his messages were being answered.

 

I agree too, I did play a version of the Beta with Truesky enabled (as you have mentioned), but then Beta testers were told not to report bugs with Truesky as it would slow down beta testing. Maybe the guy I mentioned in the link where he has modded Truesky would be someone for the team to reach out too if they can't fix some of the issues?

 

Ultimately though, as you also feel, further development of the Truesky software by the creators of it, appears dead in the water from now on, so like CloD software, TFS are going to have to fix any game breaking bugs themselves, unless they can access that Source Code (or see if Colander can help :) )

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Posted


One thing to note is that there are several interest groups involved. One group is ordinary customers, some of whom were enticed into buying DWT in hopes of eventually getting a "free" VR upgrade or getting into the VR test program. Another group is the "volunteers" who have signed NDA's with TFS and/or Fulqrum and are working for free. Then there is a for profit element of unknown number that has access to any receipts doled out by Fulqrum. The interests of those various groups are unlikely to coincide given the level of secrecy in evidence here.  As a customer it seems to me that 

4 hours ago, FTC_Rostic said:

They have to nail all bugs in there. When that is done, they'll add another subsystem, debug it. After that add yet another one and debug it too. So, this will continue until all critical bugs will be eliminated.

this is an unending rabbit hole given that there is no obligation for anyone to be working on any piece of this project at any given time. 

In essence: there is a potentially endless series of issues to address in an unlimited time frame. How can anyone accept such a proposition with a straight face?🤣

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Posted
On 9/27/2025 at 9:12 AM, BlitzPig_Bill_Kelso said:

Rumor control has it that there may be a new exciting investment opportunity on the horizon that will get things back on track!

Does it involve a bridge in Brooklyn? If so I'm all in!

image.jpeg.51066a4dfb6fab65ac9f82a845502d6e.jpeg

  • Haha 3
Posted
On 9/29/2025 at 8:29 AM, Mysticpuma said:

Final bit of digging.

Prepar3D decided to use Truesky. 

This is the software:

https://www.prepar3d.com/product-overview/

 

On April 16th 2021, these were some of the issues reported when users activated "EA" (Enhanced Atmospherics) which included Truesky:

 

I already covered reported issues and whishes here and in LM forum to generate consolidated input for the LM devs. 

Round about 15 to 20topics in total and prioritized a little bit related in how many users reported the same topics 

But if course everyone should feel free to report them here and LM public forum 

Just to inform you what I already did...

Here are the some of them. There are more reported by me at LM

1) Red/Orange sky at dawn and dusk and even more heavy with foggy conditions (I think the number 1 complain at the moment)

2) Less grid pattern OR less repetitive clouds (Big complain from many users with point 1 together)

3) Less pixelated looking clouds

4) With view moving horizontal shadow line at OC conditions (reported many times, still in there. Huge complainfactor)

5) Heaving strong sunlight below thicker OC cloud conditions (especially when you are in the cockpit)

6) At dawn and dusk sun shine below cloud layer as the layer raises way to high up to the horizon

7) Delayed cloud ground shadows updating (stepwise instead of smooth). This counts also for the sunlight beaming at the clouds themselves...

😎 Fast moving clouds when changed weather is injected (big complain also)

9) Too strong moonlight at night. At least the ground and clouds do get to much lighten up from the moonlight (many users find this very annoying)

10) Better opportunities to inject different cloud models from each type! Smooth injections and transitions 

Additionally reported

No fog at night

PBR issues

Precipitation hardly visible

Thunderstorm clouds missing

Lightning missing

Building through fog and clouds

Flat cloud layer instead of matching earth shape

Scattering issues and configuration by user requested

 Even more

Of course with good performance and better Vram management in mind!

And to be clear. We have no idea what LM does with these and IF they get solved or enhanced. But I requested them via several channels also via public channel

Also other devs are suggesting things mostly all already covered as per list above.

Lets just cross fingers LM to listen to us.

I've put hours effort in this. And this was only possible because users expressed themselves here and at LM public forum.

Let's see if this works. If yes....I will try to manage future requests likewise. 

BUT user should always make themselves clear over at LM public what they would like to see. It's very important and you YOYO saw how willing LM is to help you out. So they do listen to us if reported properly and respectful"

 

As of the same month, there were no updates from TS or Prepar3D

 

---------------

The last post Simul made on their Youtube Channel was over a year ago:

 

 

In the comments, issues raised, no replies.

 

One particular:

“this looks like a great tutorial but my true sky just turns black instead of looking all pretty like yours when you click init... I've had this plugin for years and never had it work correctly, Going to reach out to support about it and see what can be done. I'll update this comment if I get it fixed”

 

Another user replied:

“Thank you, I tested 3 computers and the results were the same. There must be something wrong with the installation package they provided.”

 

The first user replied:

“I'm thinking so. I tried the legacy version too, that just broke the sky entirely”

 

From the Discord Channel:

https://discord.com/channels/1071016007927336971

 

From James at Simul, June 21st 2024:

 

"Hi all, sorry for the lack of updates, lots of work behind the scenes for 4.4! We've just released a new SDK and Plugin, which among other fixes will resolve the Vulkan crash due to incorrect shaders. These are both available at https://www.simul.co/downloads Hidden in this update (as we're still polishing them for release) are features such as enhanced eclipse support, improve."

 

(that link is dead)

 

Updates from Simul, last one October 16th 2024:

 

"Hi all, A new update will be out later today, alongside a 4.4 Unity 2021 plugin, which will extend to Unity 6 in the coming days. I have opened a new ⁠unity channel to discuss any bugs and issues.

Since then, nothing."

 

From the Bug Reports link, the team stopped answering on May 5th 2024

 

Last link in the resources tab was to a release of v4.4 for Unity, which was posted on ‘X’. April 16th 2024. Questions there, no replies.

 

Last reply from the team in their Showcase subsection was September 23rd 2024

 

Last reply on the Unreal-Engine was October 16th 2024, since then a developer asked for help in June…no reply.

 

Truewater (part of Truesky) which Buzzsaw mentioned would be coming to CloD:

 

May 22nd 2023 from the Developers at Simul:

 

“Unfortunately trueWater is not under active development (see https://simul.co/question/truewater/). Currently we have not removed trueWater from the plugin but it is disabled by default and will need to be enabled via the trueSkyActor's Water properties. There may be bugs present but we are currently prioritising future versions of trueSKY before we resume development of trueWater, so they will not be fixed at this time. Apologies for the inconvenience, the discord will be notified of any trueWater updates in the future.”

 

The link they posted above is dead.

 

Last post in the Unity subsection of their channel:

 

30th of September 2024

 

“Sorry you're seeing that, and yes I am working on documentation. Is there anything in the output log? And are the textures in the folder, there should be 3 textures, SequencerRT, GlobalViewRT and PropertiesRT in the Simul/Resources folder”

 

Now for the general chat:

 

The last activity to any questions from any Simul team member was on the 18th of June 2024.

 

Since then:

Jan 2025: “Anyone else having trouble with Simul.co? I can't seem to access the site or activate my trueSKY license in UE5. Is the server down? Any idea when it might be back up?”

 

Six day later:

“the website is back, I'm so relieved. edit: activation went smoothly”

 

One very unhappy user posted a short video on January 5th 2025:

https://discord.com/channels/1071016007927336971/1071016008879460357/1367514355960123454

 

A familiar face joins their Discord channel:

 BuzzsawjoinedtheTrueskyforum.thumb.jpg.d28eac96f7da524c7d2675fb7f4241ec.jpg

 

He followed it up on May 5th 2025:

“I guess this project died with no explanation”

 

May 19th 2025:

“Anyone know what has happened to trusky? https://simul.co/ the page is hello world”

 

July 1st 2025:

“Did they shut down or something?!!!!!!”

 

Another user same day:

“They stopped developing or got bought out?”

 

July 3rd 2025:

“This also worries me, there is no sign of life since mid-May (Simul website down, documentation page down and no response from support).”

 

11th of August 2025:

“I think the CEO left Simul back in January, from what I see on his linkedin”

 

Reply to the above comment from another user:

“Well safe to say i guess that this thing is dead?”

 

Last comment in the Discord Channel 22nd of August 2025:

“Good day @Simul_team , I am attempting to download the trial for TrueSKY for trialing it in my UE5 project. Unfortunately, the website does not seem to work, neither can I create an account. What can I do? Thanks in advance.”

 

Since then, tumbleweed.

 

 

From LinkdIn

“Roderick Kennedy was the Chief Technology Officer (CTO) at Simul from Oct 2012 until Jan 2025. He is now employed by Aquis Exchange, Full Time since August 2024 until the present day.”

 

Now, one ray of hope I did find, was a YouTube user called Adam J Pestridge, who took it upon himself to Mod the Truesky files, and upload them.

His video and links to the modded Truesky files is here:

 

https://youtu.be/f77t4_OMjeE?si=qZuurUFEuBUEmcZT

 

Apparently the files can be found on his Discord Channel in the video description (5th line down).

 

And that’s about it. No more digging around, Truesky appears to be dead now, with no future development. Webpage is dead, Discord channel dead, CTO moved on (I guess the next accounts will indicate if there is a new CEO/CTO). But, when Truesky was at it’s peak between 2014-2020, I assume there was a lot of interest, and TFS were certainly playing with it in 2018 before announcing it in 2019…6-years later, it looks like the opportunity to make the most of it has no long since passed.

 

 

That's some nice digging there dude. It seems to me a major error using some unsupported middleware for an ongoing project but it might need a lot of work to extricate from the new CloD code. I didn't think the current sky technology was too bad, certainly not as fancy as BoX or DCS but fine for now. Better to spruce up other 'easier' bits of the game and add new maps/aircraft first to boost sales, then work on the trickier bits. That TFS seem to be stuck on releasing all or nothing might mean there's nobody left to play it. As I've said before, there's so much competition now than even five years ago that developer teams need to be releasing stuff more frequently. Again, the Falcon BMS team manage regular (in many cases substantive) updates and they don't make a bean from their product. 

  • Like 1
No.54_Reddog
Posted

In fairness, it wasn't unsupported when TFS first started looking at it. And depending on their agreement/licence they may not be affected by the product going to vapourware status. The key issue will be the continued issues and how do they get resolved.

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Mysticpuma
Posted (edited)

Just asking in case we may be heading for a December 2025 release of V6?

Edited by Mysticpuma
  • Upvote 4
Mistralfred901
Posted

Another question that will surely remain unanswered until TFS management decides to answer it!

 

I understand your desire to learn more about the development of COD, but we have to face the fact that the development team does not want to communicate, at least for the moment. 

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