Mysticpuma Posted September 2 Posted September 2 Obviously different areas, such as Speedtree, VR, Truesky are the likely causes of delays but there are also sound effects, maps, textures and new aircraft to consider. Just wondering if there is any facts of how far along each area is for V6 which when added up would give an accurate or close to accurate idea of where progress is right now? 2 1
BladeMeister Posted September 2 Posted September 2 I will give you an A+++ for persistence Sir! Don't hold your breath though. 🤪 S!Blade<>< 1 2
Mysticpuma Posted September 3 Author Posted September 3 1 hour ago, Dawson said: I read there was a deafening silence. If an update lands in a forum with no-one around....does it make a sound? 🤞😎 3 1
Dawson Posted September 4 Posted September 4 23 hours ago, Mysticpuma said: If an update lands in a forum with no-one around....does it make a sound? 🤞😎 A watched pot, etc. 5
No.54_Reddog Posted September 11 Posted September 11 If the situation were that TFS had folded, or it's members stopped work, do you honestly believe that there would be an announcement? I imagine the first person to walk away would be the PR guy anyway, given past holders of that post. (To be clear, I'm not saying that this is the case, nor am I saying there's some big conspiracy. Just asking a question)
Dagwoodyt Posted September 11 Posted September 11 Even if the FaF project is effectively at a dead end it would still be possible to have team members doing busy work for years to come while unaware of the true state of affairs. That could help maintain an appearance of viability and avoid further damaging sales of Blitz/DWT.
Mysticpuma Posted September 12 Author Posted September 12 Well Buzzsaw is barely active anymore on any forum or channel, and if your Team Lead can't be bothered it will hardly instilling confidence in any other members. I mean, all these members creating content for a mythical V6 release, and the team lead isn't even communicating any more....what does that say about the overall possibility of it ever seeing the light of day. There is no indication (apart from the great Paul Leonard speaking with us about Ai and mission building), that anything else is happening. No news, no contact, no updates, no enthusiasm, no road map, nothing....just posts from years ago saying "we hope" to add further expansiona after V6. Imagine how long it will take for v6.5, v7,V8 and v9 if it's taken 5 years to still not release anything since Tobruk? 3 1 1
AtomicP Posted September 12 Posted September 12 I think the project is cooked and nobody at TFS wants to announce it. If it's not, then TFS need to do a much better job disabusing that notion because from the outside it looks like nothing is happening. I know stuff like this takes ages to develop but other teams do it (the Falcon BMS team for instance) well enough. As it stands, there's a small audience for CloD now and that's only dwindling the longer any updates take. There's a lot of competition in flight sims now, more than when CloD came out and more on the horizon (e.g. Combat Pilot). 2
BENKOE Posted September 12 Posted September 12 An interesting assumption. So, just assuming that ‘the project’ had failed, then the 1C-Maddox game, whose aerodynamics were bent in favor of the DWT mod, would have to be reset to at least the state of the last official 1C release. 1 hour ago, AtomicP said: <... I think the project is cooked and nobody at TFS wants to announce it. ...>
Dagwoodyt Posted September 12 Posted September 12 (edited) 1 hour ago, AtomicP said: There's a lot of competition in flight sims now, more than when CloD came out and more on the horizon (e.g. Combat Pilot). TFS apparently started losing 3D modelers to another developer in mid 2024. That developer is still out there and if able pay 3D modelers for their work, TFS must still be in an unfavorable situation. It seems laughable to believe that highest caliber staffing is going to be always available for free. Someone at TFS is receiving proceeds from Fulqrum for DWT sales, so TFS is not just a happy-go-lucky loose association of hobbyists, yet that myth persists unchallenged. Edited September 12 by Dagwoodyt
Dawson Posted September 12 Posted September 12 Thankfully the demise of TF hasn't been announced so we can continue posting and keep us off the streets causing mischief. 1 4
marcost Posted September 12 Posted September 12 20 hours ago, Dagwoodyt said: Even if the FaF project is effectively at a dead end it would still be possible to have team members doing busy work for years to come while unaware of the true state of affairs. That could help maintain an appearance of viability and avoid further damaging sales of Blitz/DWT. You mean like that Japanese solidier that didn't know the war had finished until 1975? 1
Dagwoodyt Posted September 12 Posted September 12 How ironic it would be if TFS were now working for another developer.😉 1
Dagwoodyt Posted September 12 Posted September 12 32 minutes ago, paul_leonard said: Am I? Huh. Everyone is happy that you are here, but TBH, I don't understand how your presence proves anything regarding viability of the VU or anything else that TFS has promised.
354thFG_Leifr Posted September 13 Posted September 13 (edited) It's been kaput since Tobruk, really. ☺️ A shame really, Cliffs has always had the greatest potential of any prop-based flight sim in the last fifteen years and it's been generally squandered away. One of the developers over at Combat Pilot even acknowledged Cliffs fidelity as their eventual goal a few days back. Edited September 13 by 354thFG_Leifr 1 2
Mistralfred901 Posted September 13 Posted September 13 (edited) I think you're being very pessimistic. I agree that there's hardly any news, but let's wait and see... Edited September 13 by Mistralfred901 3
354thFG_Leifr Posted September 13 Posted September 13 55 minutes ago, Mistralfred901 said: I think you're being very pessimistic. I agree that there's hardly any news, but let's wait and see... Maybe, but after years of promises failing to materialise I have no problem feeling just so. 1 3
Mysticpuma Posted September 13 Author Posted September 13 1 hour ago, Mistralfred901 said: I think you're being very pessimistic. I agree that there's hardly any news, but let's wait and see... I think that's been one of the highlights of the problem. How long do you "wait and see"? There's been plenty of "waiting"..... knowledge of when "the see" should happen (after the 2024 FaF release debacle) is the important factor. But we've been waiting since Buzzsaw said the release of V6 had slipped to the end of 2021/2022/2023 "oh we're releasing it at the latest by the end of 2024"....slipped again....and now the end of 2025 approaches and....apart from Paul Leonard letting us know about his campaigns and missions...what do we know about the rest of the content completion? Barely anything. I wonder if the team even talk with @AWC anymore? Sadly he was brought in as another great content creator, but if you don't give him anything to talk about, his role becomes effectively void. So where are the news or updates going to come from if they were to lose yet another Media and PR person, because if we look across the forums for any input from any heads of team.... (as I mentioned before), the silence is defending. CloD is awesome, just FFS, stop burying your heads and give us some honest, truthful news. We may not like what we read, but ignoring your remaining customers is just embarrassing this far into 2025. 1 1
marcost Posted September 13 Posted September 13 4 hours ago, Mistralfred901 said: I think you're being very pessimistic. I agree that there's hardly any news, but let's wait and see... Better the certainty of misery than the misery of uncertainty 😉 3
BladeMeister Posted September 13 Posted September 13 It's one thing to be disappointed with past let downs or maybe asking for change and it doesn't happen, but speculating and putting words in TFS's managers mouths is not right. Only they know the current state of affairs concerning COD/Tobruk/6.0/TGU. Why they don't give the community an update is anyone's guess and I personally don't like it, but it is not mine or anyone else's place to speak for them. The silence can be deafening, but hope is eternal. S!Blade<>< 1 1
Dagwoodyt Posted September 13 Posted September 13 Silence is better than another brainstorm like the water bomber. I suspect that the VR/VU and other projects have long been running on empty and that other, more plausible ventures beckon the principals elsewhere. 1
Mysticpuma Posted September 13 Author Posted September 13 1 hour ago, Dagwoodyt said: Silence is better than another brainstorm like the water bomber. I suspect that the VR/VU and other projects have long been running on empty and that other, more plausible ventures beckon the principals elsewhere. You do remember the obscure stuff....yeah, that one really came out of nowhere! It's like watching someone wearing a blindfold, with outstretched hands, fumbling around looking for anything that may spark debate, with no intention of ever seeing it come to fruition. I think the replies in that thread pretty much killed it stone dead (and rightly so). Maybe they should have a "would you consider buying a VR/ST/TS/VU expansion?" Then we can reply, "well if you release one, we'd love to!" 4
paul_leonard Posted September 13 Posted September 13 23 hours ago, Dagwoodyt said: Everyone is happy that you are here, but TBH, I don't understand how your presence proves anything regarding viability of the VU or anything else that TFS has promised. Fair point, and thank you. You are a salty bunch and tough to please. But I wouldn't be investing the literally thousands of hours I have put in building a re-enactment of the air battle over Dieppe (unpublished) or the current re-enactment of the Battle of Britain (also unpublished) if I didn't think the VR/VU wasn't viable and achievable. I am a VR centric single-player and what I have seen through my own participation in the beta testing is enough of a step forward for me to continue to invest my time in the hope that players, old and new alike, will enjoy the fruits of my labours. There ARE many people working hard to get all of this over the line. I personally see it as a matter of when not if. Frustratingly for all of us players, and I can assure you for the coders as well, we don't know the when. There is also so much untouched potential in the current game. 1 1 1
No.54_Reddog Posted September 13 Posted September 13 9 hours ago, BladeMeister said: It's one thing to be disappointed with past let downs or maybe asking for change and it doesn't happen, but speculating and putting words in TFS's managers mouths is not right. Only they know the current state of affairs concerning COD/Tobruk/6.0/TGU. Why they don't give the community an update is anyone's guess and I personally don't like it, but it is not mine or anyone else's place to speak for them. The silence can be deafening, but hope is eternal. S!Blade<>< If they won't, then why shouldn't we? It's pretty clear to me that the "community" has left. It's also pretty clear the disdain with which TFS leadership treats its PAYING customers. (And before someone chirps up, yes, my disdain for a specific individual is very clear also) 49 minutes ago, paul_leonard said: Fair point, and thank you. You are a salty bunch and tough to please. But I wouldn't be investing the literally thousands of hours I have put in building a re-enactment of the air battle over Dieppe (unpublished) or the current re-enactment of the Battle of Britain (also unpublished) if I didn't think the VR/VU wasn't viable and achievable. I am a VR centric single-player and what I have seen through my own participation in the beta testing is enough of a step forward for me to continue to invest my time in the hope that players, old and new alike, will enjoy the fruits of my labours. There ARE many people working hard to get all of this over the line. I personally see it as a matter of when not if. Frustratingly for all of us players, and I can assure you for the coders as well, we don't know the when. There is also so much untouched potential in the current game. There always has been potential Paul. That's what interested me in the first place, made me develop Storm of War, and kept me interested when my co-admin and fellow squadron players long since left it for dead. The problem is not and never has been the potential. It's the squandered opportunity after squandered opportunity and poor decision after poor decision that makes me "salty". But still what point do you have to face facts? 3 1
Mysticpuma Posted September 13 Author Posted September 13 There is also the constant dangling of bait. I remember Reddog discussing about bringing "Storm of War" back online when VR was just around the corner. As every server owner knows, lots of investment, time, effort but worth it for the players out there. Discussions had, just waiting for the news VR was ready to go.....just waiting...............just.......... waiting. . . . . . _ _ _ _ _ _ ___________ _________________________ And after the server reboot flatlined (I think 3-years ago), nothing has changed. Let's be honest here, @AWC has tried his best to showcase CloD again, as every PR guy before him has, but if you are given nothing to work with (I mean the job title "Marketing and Public Relations" when you can't even updates from what's left of the team) and expected to hang on, hang on, hang on....and then be told "just show them stuff and call it a review", which is simply 'reword/rework what they have already seen and present it as new', I'll simply ask, how can we be 9 months on from the original expected release date of FaF and know nothing more about what work has been completed, other than the great posts by @paul_leonard about his mission/campaign reworks/new builds? There is a QMB being built? Any news/screenshots? Who is working on that? How comprehensive will it be? Could it equal BoX or 1946? Dunno! What needs to be fixed in Truesky and what version will we get? Dunno! Is Speedtree working? What version is it? Dunno! What aircraft (including variants of already available aircraft) are completed, including animations, textures, DM and FM? Are they in game yet? What else is being worked on? @batmacumba any news on shadows, or any of the other features you were positive you could fix? I mean, is this just ridiculous? 5
Dagwoodyt Posted September 14 Posted September 14 3 hours ago, paul_leonard said: tough to please. It would really be nice to have someone enumerate what, if anything, has been on offer.🤣 1
Mysticpuma Posted September 14 Author Posted September 14 13 hours ago, paul_leonard said: Frustratingly for all of us players, and I can assure you for the coders as well, we don't know the when. There is also so much untouched potential in the current game. Well that puts pretty much everyone on the same standing. Maybe if Buzzsaw took time to visit the forums (any of them, not just this one), and not just vanish, there would be a chance of him explaining (at least to his team), just what the status actually is. I assume (I know, that makes an 'ass' out of 'u' and 'me'), there has to be a chart/diagram/roadmap SOMEWHERE? I assume because there has to surely be a list of things being ticked off and marked "completed" or at least a percentage completed with an expected completion date? How else would anyone know how far along the project is without it? Truesky - Working. 90% complete, graphical errors in Alto Cumulus to be fixed, the ready. Speedtree - Working. 75% complete. Trees geographically accurate, shadows still an issue but need to be verified when Truesky lighting system activated. Latest Speedtree has added new vegetation to be incorporated in Tobruk. Speedtree volumetric water also active but only for Beta. Not expected for V6 but testing can be conducted. VR - 80% complete. Beta fully working, last issues being ironed out before reintroducing ground objects, Truesky and Speedtree. List of headsets tested, no issues found; Quest 1/2/3. Oculus Rift/Rift S. Pimax (others can be listed). Issues still found with (x). Missions/Campaigns - 90% Dieppe completed but still being refined. Original Missions released with Blitz/Tobruk have all been re-edited, improved, updated. Further refining is an ongoing project. Request made for Ai to be updated so the 'drone' behaviour, which has been identified by TFS member Paul Leonard, is corrected due to it being frustrating for Offline players. Maps/Map textures - 85% New Dieppe map completed and updated. Old Blitz maps, all updated and textured/improved and repopulated to make them more life-like. Tobruk needs more work to get the land looking like it should do in higher resolution. Work to try and make the airfields and bases 'weathered' by adding dirt tracks and dust that looks like they have been there for a while is being investigated. No-one wants their airfields to look like they are brand new and polished in a desert/dusty environment. B17 - 50% complete. Exterior finished, needs textures/skinning. Cockpit 80% - all modelled, needs articulating, textures, hooks. Still requires all DM and FM. P51 - etc, etc. You get the picture? Currently, we don't even know if anything like this exists. How far anything is along. All we have is "be patient, we are volunteers, we do this in our spare time". Yes, we know, we DO understand, but what isn't understood is why you just can't say what stage you are at with some foundation to any percentage. Just engage with us.
Dagwoodyt Posted September 14 Posted September 14 14 hours ago, paul_leonard said: There ARE many people working hard to get all of this over the line. 35 minutes ago, Mysticpuma said: All we have is "be patient, we are volunteers, we do this in our spare time". There is always this mismatch that makes no sense upon even a casual review. Just as, almost invariably an update in late Fall will inform us that Summer work has been slowed due to many TFS staffers taking time off for "family". Why such major impact if staffers come from all over the world and presumably have varying family responsibilities? Do they take a full calendar quarter for their time away and why wouldn't they work on their chosen "hobby" during their dedicated leisure time? It seems that these disclaimers are used very casually, probably because they have always been accepted without even cursory examination😉 1
Dawson Posted September 14 Posted September 14 On 9/13/2025 at 8:47 AM, marcost said: Better the certainty of misery than the misery of uncertainty 😉 Misery loves company. We should incorporate.
Mysticpuma Posted September 14 Author Posted September 14 1 hour ago, Lorena_Scout said: I think @AWC would love some so he can share something. Currently the Marketing and PR person must feel as useless as the chap who fits indicators at a BMW factory. 1 1
Dagwoodyt Posted September 14 Posted September 14 On 9/13/2025 at 12:57 AM, 354thFG_Leifr said: One of the developers over at Combat Pilot even acknowledged Cliffs fidelity as their eventual goal a few days back. Maybe not an accident that another developer is employing flattery toward the Blitz crew. ;-) 1
Mysticpuma Posted September 14 Author Posted September 14 (edited) 42 minutes ago, Dagwoodyt said: Maybe not an accident that another developer is employing flattery toward the Blitz crew. 😉 Well Buzzsaw is obviously spending his time elsewhere, having vanished from all the forums and channels, rather than engaging with his customers. Edited September 14 by Mysticpuma
Dagwoodyt Posted September 14 Posted September 14 31 minutes ago, Mysticpuma said: Well Buzzsaw is obviously spending his time elsewhere, having vanished from all the forums and channels, rather than engaging with his customers. My understanding is that it is quite common in the computer gaming industry for a well-financed developer to bulk up on staffing early on then cut back drastically once the most demanding tasks have been accomplished ;-)
Mysticpuma Posted September 15 Author Posted September 15 7 hours ago, Dagwoodyt said: My understanding is that it is quite common in the computer gaming industry for a well-financed developer to bulk up on staffing early on then cut back drastically once the most demanding tasks have been accomplished 😉 Well we clearly know that isn't the case here, or should I say we clearly don't know as nothing is currently known about the project status.
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