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[Albatros DIII] MPG Skins Factory: Mod Alpha Layer for early tail.


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MarcoPegase44
Posted

The Albatros DIII offered in FC features a late tailplane, prefiguring the Albatros DV.

By modifying the Alpha layer, it is possible to return to a tailplane more common on the Albatros DIII.

 

Download HERE

 

x4h5.jpg

 

n6pc.jpg

  • Like 5
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  • Upvote 1
wackywings
Posted

Thank you sir!!!!

MarcoPegase44
Posted

For sample, here is a skin from Rise of Flight in 2K resized in 4K for FC, the exposure has been reworked and I used the alpha layer which allows to have a tail corresponding to the albatross DIII.

 

zoga.jpg

 

9gvz.jpg

wackywings
Posted (edited)

The new alpha layer is great! If you want to use the old ROF skins (after toning and resizing them) you need to place them in the new template and use the layers for the louve and access covers to overlay ontop.....so they don't just look black in the finished skin. I should also add that the layer providing the color textures for the interplane bracing and control wires needs to be overlayed on the ROF skins as well. I'm still trying to locate and determine which layers are necessary. This new Flying Circus template is a brute!. I can see why not too many people have worked with it.

Edited by wackywings
Pea_Shooter
Posted

It's been a long time since I've made a skin for IL-2 and have forgotten many things. 

 

I added this new alpha channel to the .psd template and deleted the existing alpha channel.   I saved as .DDS but the changes aren't showing up in-game.

What am I missing (or doing wrong)?

 

Thanks for any help...

MarcoPegase44
Posted (edited)
On 8/23/2025 at 4:27 AM, Pea_Shooter said:

It's been a long time since I've made a skin for IL-2 and have forgotten many things. 

 

I added this new alpha channel to the .psd template and deleted the existing alpha channel.   I saved as .DDS but the changes aren't showing up in-game.

What am I missing (or doing wrong)?

 

Thanks for any help...

I use GIMP.

I load the DDS file.

I go to the 3 base colors and the Alpha channel.

I deactivate the Alpha channel.

The skin appears clearly.

I make the copy visible by right-clicking.

I paste in place it into a new image.

I export this image as a PNG or BMP file.

I load this new image into GIMP after closing the previous work.

I open my new Alpha file in another image.

I make a copy to anchor it in my BMP skin file.

And I export to DDS.

Edited by MarcoPegase44
  • Like 2
wackywings
Posted

 Thanks a million for this tutorial, MarcoPegase44! I've always bounced back and forth between DXTBmp and Gimp to accomplish the same thing. Thanks for setting me straight! 😊

  • 2 weeks later...
MarcoPegase44
Posted

spacer.png

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wackywings
Posted

There you go! Excellent!!!

Pea_Shooter
Posted (edited)

My skin, using the alpha layer, is a little too shiney (wings only). What am I doing wrong?

DIII.jpg

Edited by Pea_Shooter
MarcoPegase44
Posted

 

9 hours ago, Pea_Shooter said:

My skin, using the alpha layer, is a little too shiney (wings only). What am I doing wrong?

DIII.jpg

Hello,

I think it's difficult to form an opinion about the skin because you're using the object viewer, which doesn't give a good rendering of the skin.

Personally, I always use the quick-mission editor and place the skin in an airfield with various weather and lighting conditions. In this case, you can get a better idea of how the skin will look.

 

fbaq.bmp

 

z6n4.bmp

 

xiyv.bmp

 

mo5z.bmp

  • Like 1
MarcoPegase44
Posted (edited)

Hello,

 

Here is a conversion of the ROF skin to FC, from 2k to 4K, it is the plane of Julius Buckler of the Jasta 17.

 

The skin is not one of my creations, I only made a new Alpha layer and added new layers and filters to correct the missing details to match a skin for FC.

 

i4bo.bmp

 

itdi.bmp

 

b0kq.bmp

 

wzi5.bmp

 

rhl4.bmp

 

c81h.bmp

 

19y5.jpg

Edited by MarcoPegase44
  • Like 4
MarcoPegase44
Posted

0gs0.bmp

  • Like 5
Pea_Shooter
Posted (edited)

Wow! great job, MarcoPegase44!!!

 

Here's my 'too shiney' (or too gray) skin. Fuselage seems fine. Not sure why it's happening.

2025_9_7__23_4_3 copy.jpg

Edited by Pea_Shooter
  • 2 weeks later...
JGr2/J5_W0LF-
Posted

Could someone please make a short walk through to implament the new Alpha into the DV using Adobe Photshop I dont use gimp.

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