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MarcoPegase44

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About MarcoPegase44

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  • Gender
    Male
  • Location
    Nantes France
  • Interests
    Flying with vintage Aircraft, Acrobatic, Glider..
    https://www.musee-aviation-angers.fr
    https://www.cpva.fr
    http://planeur.atlantique.free.fr/

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  1. sHello, Good evening,To make skins operational aircraft Pierre Closterman, get these 2 reviews, there are many photos, profiles and color analysis planes used.The famous Tempest photo with the cross of Lorraine take after the war and does not correspond to the paintings of the planes used during the war.
  2. Hello, It's very interesting. But I have 3 questions. 1) I myself made a similar modification to integrate the YAK7 at 296 IAP in the Stalingrad campaign.For the squadron of the player, I like you, a new plane, the YAK 7, on the other hand when I fly in BF109 I do not meet YAk 7 as enemy AI. It seems that the changes can not work for the AI that are scripted in the game. 2 °) I manage to personalize the skins of the wingmen in a random way for my squadron masi it does not work for the squadrons AI which have only one Skin for all the planes of a squadron. 3 °) What is the use to integrate in the CRC code 32 in the line:If I do not mention it, it works the same way it seems to me. "graphics\Skins\Bf109G2\MPG_Bf109G2_I-JG3_jaune10.dds" "" "" "LuaScripts\WorldObjects\Planes\Bf109G2.txt" "I_JG3_jaune10" "I_JG3_jaune10" "graphics\Skins\Bf109G2\MPG_Bf109G2_I-JG3_jaune12.dds" "" "A79B1A9F" "LuaScripts\WorldObjects\Planes\Bf109G2.txt" "I_JG3_jaune12" "I_JG3_jaune12"
  3. Hello, For an historical career like the career mode, for the realism and the sound of the game it would be interesting to introduce a way for the player to claim his victory which should then be confirmed according to certain criteria.- plane down in the lines.- or victory confirmed by a witness on the ground or by a friendly plane.In the case where one of these criteria is not fulfilled, it remains a probable Victory. This leads to modifying the software and I do not know if it is a big job but it will contribute to the gameplay.
  4. Hello, I play almost exclusively with the Carrer mod solo. He is very good and has a lot of potential. But is it planned to finish it ??? because it has a lot of lack for some missions and does not exploit all the possibilities of the game which are formidable.
  5. Hello, Some pictures of this beautiful Airshow.
  6. Hello, random skin it’s possible for the pilots or player squadron. Look my post
  7. Hello everyone , I'm looking for Nikita Egorov's book."Fighters Over Stalingrad" Nothing on the net for sale used. If someone separates from his, I will eventually be a buyer. Thank you for contacting me by MP -)
  8. Hello for change Skin by Squadron and by plane by plane for player squadron in Carrer Mod look my post. https://forum.il2sturmovik.com/topic/42886-mod-carrer-random-skins-wingers-by-squadron-is-possible/
  9. In the career mod:It misses the following missions; - Rail attack- Scramble for VVS & Luftwaffe.- The VVS interception of the JU 52 and He111 airlift for Stalingrad and Kuban.- Attack and protection of ships on the Volga for Stalingrad and Kuban.- Interception of observation aircraft (U2).The objects and planes of this beautiful simulation allow these missions and not to have harmed the realism of the mod career.The dynamic career could be much more varied, it does not take advantage of the potential of the existing game for the offline. ThanksIt will not take a lot of work to add
  10. Hello , For assigns the skins automatically at the wingmens, see my post
  11. Hello, We are not all interested in a simulation of Tank. Why not sell Prokhorovka's map as an addition to BOK or a new air battle that would take over the south of Kursk.With BOK we already have almost all the aircraft needed except YAK 9 and Yak 9T. Personally I am not interested in the purchase of "TANK Crew" but I will be ready to buy an additional module with Prokhorovka's map for IL2.
  12. Hello,Thank you for the complimentsThe line that generates the aircraft equipment option is: modifications_required = 0b000010Conversely to prohibit certain equipment is the line.modifications_denied = 0b000000The type of equipment is designated by the numbers "0" and "1"To find the correct position of the figure "1" I had to proceed by feeling.For the line "ammo_eff = 3,1.0", I do not know exactly what it defines, a priori it is ammunitionThis only works for the player's plane and the AIs of his squadron, I did not find how to modify the other AI's aircrafts. I would love to modify the appearance of the two-seater version of the IL2 Mod 42 from October 1942 in the mod carrer randomly, but I did not manage it.That would add surprise in the IL2 AI attacks
  13. On March 30, 1943, the 15th (Kroat) / JG52 was sent to the Kuban front on Kerch aerodrome then Taman and engaged until the summer of 1943.It's the same for the other squadrons that I quoted, besides they have been saved as well in the file "squadron2", it should therefore be activated in the mod career
  14. Brief description: Unit missing in. carrer mod When I extracted the SCG folder with the unGTP-IL2 utility I find in the file "squadrons2" of the 15 folder for the Kuban campaign units like "15.(kroat.)/JG 52" that do not appear on the map of the Kuban campaign. Sample of file"squadrons2" open with notepad: " [Squadron=201952] type=1 // 0 - common, 1 - fighter, 2 - bomber, 3 - recon, 4 - transport, 5 - attack [period] // Chapter 1 period="1943.04.18","1943.04.28" name="15.(kroat.)/JG 52" fl_day_st="00.00" fl_day_end="00.00" airfield="Kerch-2" quantity=12 flights=4 plane="LuaScripts\WorldObjects\Planes\Bf109G2.txt" [end] [period] // Chapter 2 period="1943.04.29","1943.05.25" name="15.(kroat.)/JG 52" fl_day_st="00.00" fl_day_end="00.00" airfield="Kerch-2" quantity=12 flights=4 plane="LuaScripts\WorldObjects\Planes\Bf109G2.txt" [end] [period] // Chapter 3 period="1943.05.26","1943.06.07" name="15.(kroat.)/JG 52" fl_day_st="00.00" fl_day_end="00.00" airfield="Kerch-2" quantity=12 flights=4 plane="LuaScripts\WorldObjects\Planes\Bf109G2.txt" [end] [period] // Chapter 4 period="1943.06.08","1943.06.20" name="15.(kroat.)/JG 52" fl_day_st="00.00" fl_day_end="00.00" airfield="Kerch-2" quantity=12 flights=4 plane="LuaScripts\WorldObjects\Planes\Bf109G2.txt" [end] [end] [Squadron=201442] type=5 // 0 - common, 1 - fighter, 2 - bomber, 3 - recon, 4 - transport, 5 - attack [period] // Chapter 2 period="1943.05.06","1943.05.25" name="4.(Pz)/Sch.G 2" fl_day_st="00.00" fl_day_end="00.00" airfield="Kerch-2" quantity=12 flights=4 plane="LuaScripts\WorldObjects\Planes\Hs129B2.txt" [end] [period] // Chapter 3 period="1943.05.26","1943.06.05" name="4.(Pz)/Sch.G 2" fl_day_st="00.00" fl_day_end="00.00" airfield="Kerch-2" quantity=12 flights=4 plane="LuaScripts\WorldObjects\Planes\Hs129B2.txt" [end] [end] [Squadron=201951] type=5 // 0 - common, 1 - fighter, 2 - bomber, 3 - recon, 4 - transport, 5 - attack [period] // Chapter 2 period="1943.05.06","1943.05.25" name="Pz.Jg.St./JG 51" fl_day_st="00.00" fl_day_end="00.00" airfield="Kerch-2" quantity=12 flights=4 plane="LuaScripts\WorldObjects\Planes\Hs129B2.txt" [end] [period] // Chapter 3 period="1943.05.26","1943.06.05" name="Pz.Jg.St./JG 51" fl_day_st="00.00" fl_day_end="00.00" airfield="Kerch-2" quantity=12 flights=4 plane="LuaScripts\WorldObjects\Planes\Hs129B2.txt" [end] [end] [Squadron=201977] type=2 // 0 - common, 1 - fighter, 2 - bomber, 3 - recon, 4 - transport, 5 - attack [period] // Chapter 1 period="1943.04.17","1943.04.28" name="III./St.G 77" fl_day_st="00.00" fl_day_end="00.00" airfield="Kerch-2" quantity=12 flights=4 plane="LuaScripts\WorldObjects\Planes\Ju87D3.txt" [end] [period] // Chapter 2 period="1943.04.29","1943.04.30" name="III./St.G 77" fl_day_st="00.00" fl_day_end="00.00" airfield="Kerch-2" quantity=12 flights=4 plane="LuaScripts\WorldObjects\Planes\Ju87D3.txt" [end] [end] [Squadron=201123] type=2 // 0 - common, 1 - fighter, 2 - bomber, 3 - recon, 4 - transport, 5 - attack [period] // Chapter 1 period="1943.04.17","1943.04.28" name="V.Kdo f.P.B." fl_day_st="00.00" fl_day_end="00.00" airfield="Kerch-2" quantity=12 flights=4 plane="LuaScripts\WorldObjects\Planes\Ju87D3.txt" [end] [period] // Chapter 2 period="1943.04.29","1943.05.25" name="V.Kdo f.P.B." fl_day_st="00.00" fl_day_end="00.00" airfield="Kerch-2" quantity=12 flights=4 plane="LuaScripts\WorldObjects\Planes\Ju87D3.txt" [end] [period] // Chapter 3 period="1943.05.26","1943.06.07" name="V.Kdo f.P.B." fl_day_st="00.00" fl_day_end="00.00" airfield="Kerch-2" quantity=12 flights=4 plane="LuaScripts\WorldObjects\Planes\Ju87D3.txt" [end] [end] "Some units may not be activated in the headquaters map of Kuban Campaign when launching a MODCARRER campaignIt's the case for "15.(kroat.)/JG 52" "Pz.Jg.St./JG 51" "V.Kdo f.P.B." And others units
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