Dutch2 Posted June 1 Posted June 1 (edited) Think a couple of years ago, after the leave of Jason, I did see an YT interview with the question if you have a good mod let us know we are open for every suggestion, or something similar. I do have two suggestions. 1]. first make the telemetrics open for the plane speed. So a famous software engineer SHWotever, from the racesim world can program Il2 THE WIND SIMULATOR. Yep two fans that have an depending rev. at the planes speed. This is a nice aspect in driving open race cars but also with open cockpit planes. While now I'm facing the summer heat in VR, I can tell you that is also a nice aspect. https://www.simhubdash.com/ I have already contacted this man, but why is this so kept secretly for him. Who from 1C can he contact. 2]. This should never be a problem because the old RoF guys are knowing this. Why not integrate the PWCG GUI into IL2???? What is here holding this up. @AnKor is still at the forum who knows he is willing to help like for RoF. Edited June 1 by Dutch2
1CGS LukeFF Posted June 2 1CGS Posted June 2 21 hours ago, Dutch2 said: This should never be a problem because the old RoF guys are knowing this. Why not integrate the PWCG GUI into IL2???? Because the GUI of GB is based on Scaleform, an old, deprecated piece of software. That's why it's being replaced by Noesis in Korea.
Dutch2 Posted June 2 Author Posted June 2 7 hours ago, LukeFF said: Because the GUI of GB is based on Scaleform, an old, deprecated piece of software. That's why it's being replaced by Noesis in Korea. Sorry I’m a bit unclear about my question. I’m still trying to find the YT video where the developers from 1C did explain about more being open for modding by the community. 1]. Simhub is in the racesim world a well known free software package. One aspect is the wind generator, that just like in my race sim is a very nice immersive addition for planes with open cockpits. Only who to contact from 1C? 2]. About the ingame PWCG GUI is only for FC and the BoX series, not Korea. Including my first post and this I’m to be more clear now.
1CGS LukeFF Posted June 2 1CGS Posted June 2 Han is the decision maker for this sort of stuff, so it would be best to either message him directly or tag him in a reply.
AEthelraedUnraed Posted June 3 Posted June 3 6 hours ago, Dutch2 said: 2]. About the ingame PWCG GUI is only for FC and the BoX series, not Korea. Yes, but as Luke is saying, that is just not possible to implement PWCG is written in Java, which is an entirely different programming language, using the standard Java GUI which again entirely different from IL2's Scaleform. It's simply not possible to copy-paste PWCG into IL2's GUI. 1
Dutch2 Posted June 3 Author Posted June 3 (edited) 4 hours ago, AEthelraedUnraed said: Yes, but as Luke is saying, that is just not possible to implement PWCG is written in Java, which is an entirely different programming language, using the standard Java GUI which again entirely different from IL2's Scaleform. It's simply not possible to copy-paste PWCG into IL2's GUI. Sorry but this GUI has nothing to do with JAVA, but the developers and Luke know this. As it seems you do not know about this GUI, I will try to explain more. The PWCG-GUI mod is a link that’s can be integrated into BoX, so the whole PWCG would now act if it’s a part of BoX. Think especially for VR users a great mod, as BoX still has some flaws with VRmode. In those RoF days this was a superb invention from @AnKor and even Jason did support it. All sounds very small explained by me but I can assure in practice it’s was not. Ankor btw is a very talented modder, that did introduce DX9 to WoFF game, UNgtp and more. I hope it’s now clear for all those guys who are thinking what is he talking about. Edited June 3 by Dutch2
Aapje Posted June 3 Posted June 3 I'm not familiar with this mod, but I don't see much benefit to being able to start PWCG from within the game, rather than having it run separately and switching out to it. I just take off my headset. And we know that 1CGS is extremely reluctant to make any GUI changes to GB anymore. So even the most basic integration is probably out of the question, let alone a proper integration with a consistent GUI, etc. My hope is that for Korea, they will take inspiration from Pat's work (and preferably go a step further), and will have a more dynamic campaign than what GB has built-in. The same for the telemetry. Hopefully they will improve it for Korea, ideally after talking with various third parties to figure out what they need (developers of haptic software, FFB, motion rigs, wind, etc). Given that people have been asking for wind telemetry for years without result, I don't see them adding it to GB now, now that the GB engine is almost fully in maintenance mode.
1CGS Regingrave- Posted June 3 1CGS Posted June 3 01.06.2025 в 14:40, Dutch2 сказал: @AnKor is still at the forum who knows he is willing to help like for RoF. Fortunately overall, but unfortunately for your suggestions, Andrei is already busy working as our lead GUI programmer for Korea. Скрытый текст 1
Aapje Posted June 3 Posted June 3 And he's so busy that he made one post here in the last 6 years. #RescueAnKor 1
Dutch2 Posted June 4 Author Posted June 4 (edited) Thanks @Regingrave- for the explanation, now the talented @AnKor is part of the team it’s even better, as he now could do some converting tricks to his old ROF GUI in his sparse free time at the office, discussing this directly to the team and………. 😇 This is answered for me we can now only hope. The other question about the speed telemetry for a wind generator in FC/BoX (not Korea) is here a 1C member to contact for, by the creator of Simhubdash or publish the needed telemetric data ❓ BTW, I did play FC yesterday and noticed when the stall speed limit is reached the speed indicator is turning red so this could also be the “red” telemetry signal of stall, instead of the planes speed. Fans always at full speed and are shutdown when the “red zone” (=stall speed) is reached, full speed when being out of the “red zone”. Think if this is simpler this on/off telemetry will be a good alternative for speed telemetry. Also if you take a close look to Simhub its not only the wind generator but a whole lot of other stuff for building a great flysim rig, only this would be another story. Github simhub Simhub website Edited June 4 by Dutch2
1CGS LukeFF Posted June 4 1CGS Posted June 4 10 hours ago, Dutch2 said: Thanks @Regingrave- for the explanation, now the talented @AnKor is part of the team it’s even better, as he now could do some converting tricks to his old ROF GUI in his sparse free time at the office, discussing this directly to the team and………. 😇 This is answered for me we can now only hope. I don't think you're following along with this like you should. 🙂 The GB GUI is what it is - the team isn't putting any more effort into altering it.
Dutch2 Posted June 4 Author Posted June 4 24 minutes ago, LukeFF said: I don't think you're following along with this like you should. 🙂 The GB GUI is what it is - the team isn't putting any more effort into altering it. LukeFF sorry think I’m again not clear here: for me the GUI question is being answered. About the wind generator, I did find the answer by search on the internet. Topic can be locked.
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